Key Terms Territory Reality Terrain Fantasy Borders Conflict

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War Games in Context
Investigate how toys and games reflect
war and land acquisition for one conflict.
You will need to consider when they were
produced (before, during or after the
conflict), and the extent to which war
and land acquisition is presented as real
or fantastical.
Key Terms
As you investigate toys and games of
different wars and geopolitical change
you may wish to refer to some of these
key terms.
Territory
Terrain
Borders
Boundaries
Population
Displacement
Infer
Reality
Fantasy
Conflict
Communism
Capitalism
Empire
Propaganda
Questions to ask
1. Boer War
1904
For each object you must consider these questions
What is it? Is it educational? What skills or
ideologies does it teach?
When and why was it made?
What inferences can you make about the
owner? (age, sex, class, background, ideology)
Use three words to describe it, this can be your
initial reactions or ideas.
Does it represent a real or fantastical view of
conflict and acquiring territory?
2. World War One
1914-1918
3. World War Two
1939-1945
4. Cold War
1945-1990
Toy soldier
B.704:1-2010
5. 1st Gulf War
1991
Spitfire
1940s
B.100-1, 2-2010
RISK Game
1980s
B.939-1999
Bunker
1920s
B. 86: 1 to 13-2010
Chart changes in
territory and effects of
war on a world map.
Submarine
1950s
B.360-2012
Corgi Corporal missile
1950s
B. 361:1 to 8-2012
Tank with concealed sniper
1918
MISC.50-1975
WAR comic
1954
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