War Games in Context Investigate how toys and games reflect war and land acquisition for one conflict. You will need to consider when they were produced (before, during or after the conflict), and the extent to which war and land acquisition is presented as real or fantastical. Key Terms As you investigate toys and games of different wars and geopolitical change you may wish to refer to some of these key terms. Territory Terrain Borders Boundaries Population Displacement Infer Reality Fantasy Conflict Communism Capitalism Empire Propaganda Questions to ask 1. Boer War 1904 For each object you must consider these questions What is it? Is it educational? What skills or ideologies does it teach? When and why was it made? What inferences can you make about the owner? (age, sex, class, background, ideology) Use three words to describe it, this can be your initial reactions or ideas. Does it represent a real or fantastical view of conflict and acquiring territory? 2. World War One 1914-1918 3. World War Two 1939-1945 4. Cold War 1945-1990 Toy soldier B.704:1-2010 5. 1st Gulf War 1991 Spitfire 1940s B.100-1, 2-2010 RISK Game 1980s B.939-1999 Bunker 1920s B. 86: 1 to 13-2010 Chart changes in territory and effects of war on a world map. Submarine 1950s B.360-2012 Corgi Corporal missile 1950s B. 361:1 to 8-2012 Tank with concealed sniper 1918 MISC.50-1975 WAR comic 1954