Maynard Jackson High School Information Technology Career Cluster Programming, Games, Apps, and Society Course Number: 11.47200 First Semester Mr. B. Barnett Technology Teacher Room 2259 Student’s Name_________________________________ Phone: 404-802-5205 Facsimile: 404-247-9965 E-mail: bbarnett@atlanta.k12.ga.us Date____________ Period____________ Course Description: Are you ready to design and develop? The course is designed for high school students to strategize, design, and develop games and mobile and desktop applications that can be produced in the real world. Students will learn about life-cycles of project development and use models to develop applications. Attention will be placed on how user interfaces affect the usability and effectiveness of a game or an application. Programming constructs will be employed which will allow students’ applications to interact with “real world,” stimuli. The course exposes students to privacy, legality, and security considerations with regards to the software industry. Various forms of technologies will be used to expose students to resources, software, and applications of programming. Professional communication skills, practices, problem solving, ethical and legal issues, and the impact of effective presentation skills are enhanced in this course to prepare students to be college and career ready. Employability skills are integrated into activities, tasks, and projects throughout the course standards to demonstrate the skills required by business and industry. Competencies in the co-curricular student organization, Future Business Leaders of America (FBLA), are integral components of the employability skills standard for this course. Programming, Games, Apps and Society is the third course in the Programming pathway in the Information Technology cluster. Students enrolled in this course should have successfully completed Introduction to Digital Technology and Computer Science Principles. After mastery of the standards in this course, students should be prepared to take the end of pathway assessment in this career area. Course Standard 1. 2. ITPGAS-1 Demonstrate employability skills required by business and industry. IT-PGAS-2 Describe the software application life cycle and use a prototype development model to develop applications. Apply abstractions in digital data to explain how bits are grouped to represent higher-level abstractions such as numbers and characters. 3. IT-PGAS-3 Design and develop applications using objects. 4. IT-PGA-4 Design, develop, and implement accessible and usable interfaces, and analyze applications for engaging the user. 5. IT-PGA-5 Use and implement different digital representations of media. 6. IT-PGA-6 Evaluate an application design in terms of meeting privacy needs, legal and intellectual property requirements, and security considerations. 7. IT-PGA-7 Develop applications that read real-world data from sensors, interpret the data, and respond to the realworld stimuli. 8. 9. IT-PGA-8 Describe the unique needs for information and communication technologies for diverse audiences. IT-PGA-9 Explore how related student organizations are integral parts of career and technology education courses through leadership development, school and community service projects, entrepreneurship development, and competitive events. Teaching Methods: 1. Lectures: Important material from the text and outside sources will be covered in class. Students should plan to take careful notes as not all material can be found in the texts or readings. Discussion is encouraged as is studentprocured outside material relevant to topics being covered. 2. Assignments: End of chapter activities and online activities will be assigned weekly to reinforce material in the text. These assignments may require the application of various software packages. 3. Quizzes: Occasional unannounced quizzes will be given to help ensure students stay up with assigned material. 4. Exams: Three exams will be given. The exams will be closed book/notes and will test assigned readings and material discussed in class. Review sheets will be provided prior to the exam day. The final exam will not be comprehensive in nature. However, the instructor reserves the right to retest on material that was not appropriately comprehended. These items will be noted on exam review sheets. Participation: Student participation will be graded by the level of class participation and attendance Course Outline Assignment Descriptions: Chapter Review (CR) The Chapter Review provides a general survey of the material in the chapter. Students can use these pages to reinforce their achievement of the chapter objectives. Checkpoint (CKPT) These exercises review key terms and concepts presented in the chapter. Have students complete the Label the Figure, True/False, Multiple Choice, Matching, Short Answer, and Beyond the Book exercises. Problem Solving (PS) These exercises ask students to solve practical computer problems by using outside resources available to them, including but not limited to the Web, blogs, podcasts, videos, magazines, newspapers, television, user guides, other individuals, electronics stores, and computer stores. Tip Sheets, which are suggested starting points for the Problem Solving exercises, are included within the End of Chapter Solutions folder on your Instructor Resources disc. Learn It Online (LIO) These exercises ask students to visit Web pages that offer additional information, resources, and activities related to topics presented in the chapter. Answers will vary. Learn How To (LHT) These hands-on activities solidify the concepts presented in the chapter with practical application. Answers may vary. Web Research (WR) In these exercises, students use various Web resources to discover additional information related to this chapter. Encourage students to use their browsers and the link in each exercise or a search engine to complete selected exercises. Answers will vary for the Search Sleuth, Social Networking, Blogs, and Ethics in Action exercises. Critical Thinking (CT) Thought-provoking situations exercise students’ minds and challenge them to construct creative solutions. The Critical Thinking exercises are intended to be discussed in class, presented in class, assigned for student research, or completed as a team. Answers will vary. Textbooks: 1. Rick Rarent, Computer Animation: Algorithms and Techniques, 2 nd Edition, 2008. 2. Allen Sherrod, Ultimate Game Programming with DIRECT X, 2006 Reference Books: 1. Mat Buckland, Programming Game AI by Example, 2005 2. Peter Walsh, Advanced 3D Game Programming with Direct X 9.0. 2003 3. Kenny Erleben, Jon Sporring, Knud Henriksen, and Henrik Dohlmann, Physics-Based Animation, 2005. 4. David M. Bourg, Physics for Game Developers, 2002. 5. Grant Palmer, Physics for Game Programmers, 2005. 6. Steve Rabin, Introduction to Game Development, 2005. Handouts: Additional handouts may be required. Instructor will provide information on obtaining this material. Online Companion: scsite.com/dc2010 Instructional Materials, Texts, Supplemental Materials and Software Practical Activities for Computer Enrichment. Discovering Computers 2010, Complete *Additional textbooks and handouts will be utilized. Replacement Cost: $50.00 Materials The student will need the following materials: pencils, pens (blue/black and red), 2 to 3 inch 3-ring binder notebook, metric ruler, centimeter or millimeter graph paper, and an inexpensive scientific calculator. Grading Scale A = 90-100 Excellent B = 80-89 Above Average C = 70-79 Average F = 0-69 Failing Evaluation and Grading Policy Students are expected to complete and submit all assignments by the due date. Each assignment whether class work, homework, or a project counts as a significant part of your overall grade. Please do not take any one of these performance measurements for granted. Class assignments/Portfolio 30% Tests/Quizzes 15% Examinations 20% Homework 10% Reports/Projects 15% Participation/Sponge 5% Career Opportunities Receptionist Courtroom Clerk Medical Office Assistant Administrative Assistance Word Processor Human Resource Analyst Data Entry Clerk Executive Assistant Teacher Tutorial Days and Time The student is expected to complete all assignments and pass all exams with a score of 74 or above. You may return after school on assigned tutorial days for remediation or enrichment, which are Tuesday and Wednesday of each week from 3:30 until 4:30 pm. If a student makes a failing grade or is not satisfied with his/her grade on a major test and returns after school for two tutorial sessions, he/she may make up the exam (similar, but not identical) on the third tutorial session. Students cannot make up any other assignments due to poor performance. Conferences Parent(s) or guardian(s) may set up teacher-parent-student conferences from 8:15 A.M. or from 3:30 P.M. until 4:30 P.M. Monday through Thursday. The parent(s) or guardian(s) may contact the school at (404) 802-5205 to set up an appointment. General Rule and Expectations Tardiness The student should arrive to class on time. If a student is tardy two or more times, the student may be assigned to teacherheld after school detention or other disciplinary actions, which maybe include recommendation for suspension. When tardy students arrive to class, place the tardy pass in the basket marked passes and sign in on the tardy roster. Attendance The student should have good attendance. All missed assignments must be made up within three (3) school days upon the student’s return to class. Check the assignment folder to collect missing assignments. See your class-buddy to get notes and other pertinent information that may have been missed during your absence. Cutting Class and Suspension A suspended student must follow all school guidelines to ensure that they have the assignments that will be covered during their suspension. Students who are suspended must also follow the procedures listed above under the heading “Attendance.” A student’s absent from class must be reported absent from school or class period by the homeroom teacher or attendance officer; otherwise, the student absence will be recorded as a cut or skip. Preparation for Class The student should come prepared to class each day. Preparation includes: a. Bringing the assigned textbook to class. b. Bringing the appropriate writing and other instructional utensils to class. c. Bringing completed homework or other assignments to class. Late assignments maybe collected and graded; however, for each day the assignment is late until the third day, the student will lose ten (10) points from the original grade of the assignment. The student should not expect to borrow from the teacher or other students while in the classroom. The student will not get up to sharpen his/her pencil(s) while the teacher is talking. Behavior The student should exhibit his/her best behavior at all times. Appropriate consequences will be administered based on the severity of the behavior. Cheating/Honesty and Respect Cheating will not be tolerated. Cheating or plagiarizing will result in a grade of “0”. The student is expected to show respect and honesty at all times. Food and Gum Neither food nor chewing gum is allowed in the classroom. Students will properly dispose of all food and gum upon entering into the classroom. Food not properly disposed of by the student will be confiscated and returned no earlier than 4:30 p.m. Locker Use Students will not be allowed to use the locker during class time. Restroom and Getting Water The students should use the restroom, get water, and take care of personal necessities before coming to class. If there is an emergency, please complete and carry the hall pass before leaving the classroom. Requesting to use the phone or see other staff members is not considered an emergency. Lost or Damaged Property Students who are issued educational materials must assume full responsibility for the items. Lost, broken, or damaged items are expected to be paid for by the student, parent, or guardian. Cleanliness The student will clean his workspace and return all materials to their proper locations before leaving the classroom. Detention If assigned detention, the student should promptly return to the teacher’s classroom for after school detention at the assigned time and date. Class Dismissal The ringing of the bell at the end of the period only suggests the ending of the class period. Students will remain seated until the teacher dismisses the class. Other/Punishment The teacher cannot anticipate all the surprising problems that may occur in the classroom; however, unique situations will be handled based on its severity and impact on learning. Let us try to make and keep the learning environment fun. Promote a clean, safe, and motivating environment. Furthermore, it is very difficult for the teacher to develop strict punishments for many of the rules and regulations listed above; nevertheless, the teacher will demonstrate consistency and fairness with each student’s problem or concern. Most importantly, the chairperson, assistant principal, and/or principal will immediately handle fighting, weapons, drugs and other serious school/APS board violations. Deficiency Notices and Grade Progress Reports The student will periodically receive from the teacher GRADE PROGRESS reports and DEFICIENCY NOTICES. You should review with your parent(s) or guardian(s) the reports. Your parent(s) or guardian(s) should sign and return both the GRADE PROGRESS REPORT and DEFICIENCY NOTICE on or before the assigned due date. Lab Safety The student will demonstrate a regard for safety in the laboratory by: 1. Working quietly in place or moving cautiously, if necessary. 2. Performing only authorized experiment; otherwise, tile student will receive a grade of “0” for the lab. Objectives The student will copy from the board any written objectives, assignments or activities into his notebook upon arrival to class. The Student Notebook A good student notebook is one that contains class-work, homework, study materials, and other assignments related to the course. The notebook is organized to meet the student’s need. It may be organized chronologically or topical. Nevertheless, finding information in your notebook should be easy. A good notebook might contain sections for class-notes, homework, class-work, handouts, quizzes, tests, and laboratory investigations. The materials in your notebook should contain the date on which the assignment or handout was given and your name. For this class, your notebook will be checked bi-monthly. The first notebook check will be mid-September. The notebook will be evaluated on organization, thoroughness, and neatness. A sample checklist may be given to you before the first notebook check. Note Taking You are expected to take notes daily. Notes may be from your reading assignments, class discussions, laboratory investigations, or class lectures. A good note taker reads or listens carefully so that he may identify what notes to write in his notebook. A note taker can extract information from many sources; he can summarize this information in an orderly written form-notes. Some hints on how to make notes are: 1. If the teacher repeats the information, it may be important—write it down. 2. If the teacher writes the information on the board—write it down. 3. If the teacher makes reference to information in the text or other resources—write it down. 4. If you are interested in the information—write it down. 5. If you are attempting to solve a problem—write it down. 6. Examples that may be helpful in the future—write it down. The key is to write notes that will be help you both learn and retain information. Good notes can be used as a study guide for tests and quizzes. Notes can also be used for future subject-related courses like, college physics and chemistry. Homework Homework is designed to reinforce given concepts while the student is at home. Oftentimes, homework is done at school or copied directly from a peer or friend. Not following through on homework nullifies the basic purpose of homework. You may work with others as you complete your homework assignment, but you should not copy someone else’s answers to the assignment. If it has been discovered that you copied or you allowed someone to copy your answers, all parties will receive a grade of “0” for the assignment. To ensure accuracy in completing your assignment, follow these instructions. A. Write your name, date, class period and description of the assignment in the upper right corner of your paper. B. If there is an essay or short answer question, write complete sentences to answer the question. Teacher-Parent-Student Compact The parent and student are requested to read each expectation, and if you agree to uphold the expectation, initial in the appropriate spaces. Spaces not initialed should have an explanation explaining why the parent and /or student cannot uphold the expectation attached to the compact. Students are required to keep a copy of this information in the front of their notebooks. Parent Student The Student will: _____ _______ 1. Regularly attend class. _____ _______ 2. Complete assignments (homework, tests, project, and labs). _____ _______ 3. Demonstrate honesty on all assignments; that is, not cheat. _____ _______ 4. Complete all activities within the specified time. _____ _______ 5. Participate in tutorials during the school week, if needed. _____ _______ 6. Participate in Discovering Computers 2010 exam preparation tutorials. _____ _______ 7. Take the Compute Technology exam in May. _____ _______ 8. Demonstrate mature behavior in the classroom. _____ _______ 9. Come prepared for class. _____ _______ 10. Take home regularly issued progress reports to parents/guardians. _____ _______ 11. Remain on task and interested in the class throughout the school year _____ _______ 12. Not request extra-credit work. _____ _______ 13. Spend at least 30 minutes per night studying Computer Technology. _____ _______ 14. Stay at least one or two lessons ahead, see syllabus _____ _______ 15. Adhere to the grading policy/guidelines. _____ _______ 16. Schedule conferences with the teacher when necessary. I have read and fully understand the guidelines written in this course syllabus. I will follow each guideline to the best of my ability. Please sign below and return this contract on or before August 18, 2014. Student’s Name (printed)_________________________________ Date__________________ Student’s Signature______________________________________ Date__________________ Parent’s Signature_______________________________________ Date__________________ Teacher’s Signature______________________________________ Date__________________ Optional Information: How may I contact you?