Quic k Ti me™ and a T IFF (Unc om pres s ed) dec om pres s or are needed to s ee t his pic t ure. What is social interaction design? Can we even speak of designing interaction, when the interaction is social? When Time magazine stamped “You” on its “Person of the Year” issue at the end of last year, it was, as the mass media tends to be in these matters, already late. We in the web and interactive design community have been thinking about “you,” modeling and wire-framing “you,” and designing for “you” for several years now. In fact we’ve moved on to “us” — but whether that warrants a cover issue is for Time to decide. In this paper designer Mike Tam and I will present a design framework for social interaction design (SxD). The paper and presentation will compare a number of social media sites and services to cover variations across sites by: Theme and thematic organization (jobs, dating, social, reviews, etc) Social interaction codes and rules Temporal organization User contribution types and modes (podcasting, blogging, IM/chat, discussion) Culture and transactional economies Communication regimes The social interaction design approach suggests taking social media as talk systems with a difference. Sociological, psychological, linguistic and performative dimensions of self-presentation, presencing, statement-response structuring, gestural communication, turn-taking, and other aspects of facework and social interaction can then set a framework of human interaction offering rich insights to social media designers. While we embed technical mediation within this largely sociological framework, we refuse to give it any deterministic leverage over interaction. Rather, we suggest that social media involve emerging sets of social practices and a developing socio-technical competence on the part of users that work around the failures and extend the successes of these technologies. Gravity7 & Mike Tam Supple Interface Paper Submission 1 We will suggest that many social media sites today may resemble communication and social interaction in failure mode, spawning an excess of communicative attempts and attention-getting gestures, comments, and posts precisely because these sites create opportunities for interaction, but facilitate them only poorly. Our focus however, will be to look at services in which the archiving of communication as searchable discussion and talk allows users to homestead online, thus maintaining a substitute or extended identity and sense of self. We will suggest that social media fit within a set of self-reflexive and self-monitoring behaviors that increase the probability that certain biographical milestones can be addressed if not solved by increased exposure to the marketplace (online jobs, online dating, online friends). After positioning social media within social and cultural practices, we will attempt to articulate a design framework through which designers might approach traditional design issues with greater insight and preparedness for the second order effects that emerge from any, even marginally-populated, social software site. The framework addresses: User needs, goals, expectations Actions as interactions Contributions as communication Temporality as forms of talk and rules of play Visibility as attention Participation as mediated facework Embedding of systems within cultural narratives and social practices Competing claims of normativity and differentiation The screening and bracketing of meta-linguistic cues and communication Finally, we will solicit feedback and discussion around the portability of soclal theoretical persectives to social media and communication technology. We will ask for reactions the framework’s core insights and claims, as well as its organization and utility as a set of design guidelines. Gravity7 & Mike Tam Supple Interface Paper Submission 2 Bio: Adrian Chan, www.gravity7.com Adrian Chan is an award-winning web developer and former multimedia content designer. White papers and reading notes on social interaction design (his coinage) are available at www.gravity7.com. He maintains a social software blog at www.gravity7.com/blog/media/. He was a panelist at the Milken Institute’s Global Conference in 2006. Adrian graduated with Honors a BA in International Relations from Stanford University in 1988. He is a member of the Philosophical Reading Group there, and sustains ongoing and active interests in contemporary philosophy, comparative literature, sociology, communication theory, film theory, and media theory, which he applies to social interaction design with unmethodological enthusiasm and occasional perceptiveness. Social interaction design clients include: Goingon.com (UI and partner customization efforts) Click.tv (SxD consulting) France Telecom-Orange RD Labs (SxD consulting, with Mike Tam) Greatnonprofits.org (UI design, with Mike Tam) Brickriver (social networking site for the United Methodist Church) Jacknyfe (product visionary, with Mike Tam) Thompson Learning (online learning application) SxD on Gravity7 White Papers Reading Notes Testimonials LinkedIn Profile Gravity7 & Mike Tam Supple Interface Paper Submission 3 Bio: Mike Tam, www.Miketam.com Mike Tam is a design consultant who works with organizations to develop brands, visual communications and user interfaces. Along with his understanding of traditional design principles and his extensive experience in a broad range of interactive technologies that range from content rich websites to consumer mobile devices, he focuses on creating meaningful experiences for users and to help them understand complex systems and information. SInce 1996 he has designed many successful projects for some of the world's leading companies and cultural institutions that include AOL, Design Management Institute, HP, IBM, Monterey Bay Aquarium, Plantronics, Sony, Symantec and Yahoo. The results of these projects have added great value to the organizations and their ability to deliver a better expereince for the people who use their products. Prior to becoming a consultant, Mike was a User Interface Designer at IBMRational, and a Senior Visual Interface designer at AlbenFaris, one of the pioneering design firms in User Experience Design. He holds a BS in graphic design with honors from San Jose State University, and has taught a BFA graphic design course in user experience design at SJSU. Awards, Publications, and Presentations My work has been written about, talked about or appeared in the following: Design Management Journal DIS2000 Dreamweaver 3 for Dummies How Design Magazine I.D. Magazine Interactions Loop (AIGA) Make IT Easy 2003 Monthly Design (Korea) San Jose State University, 2004 VanUE (Vancouver, BC.) 2006 Wall Street Journal Webby Award, 2000 (Monterey Bay Aquarium) webtechniques XHTML by Example Gravity7 & Mike Tam Supple Interface Paper Submission 4