Syllabus—Math 1250: Introduction to Game Theory (Spring 2013) Quick Reference Meeting: Monday, Wednesday, Friday, 10:45 am, Morton Hall 226 Course #: 3361 Instructor: Richard Buckalew Email: rb301008@ohio.edu Office Hours: MWF 9:30-10:30 Office: Morton Hall 532B Text: Game Theory and Strategy by Philip D Straffin (ISBN 0-88385-637-9) Web page: http://www.ohio.edu/people/rb301008/teaching.html Course Overview In this course, you will learn: the basic definitions and concepts of Game Theory some of the standard (and not-so-standard) examples some tools for analyzing games a little bit of Statistics a little bit of Utility Theory how to cast a real-life conflict into game theoretic terms Use your resources. Office hours are available for any questions or difficulties you might have. You are encouraged to read the text on your own, as it is excellent and accessible. Additionally, supplemental materials will be available on the course web page. Assignments and Grading Your grade will be based on a combination of in-class assignments, your games portfolio, and a final exam. In-class assignments (50%): we will play and analyze a number of games, and explore some interesting related topics. These assignments will take the form of worksheets, activities, and short writing assignments. A maximum of 4 such assignments can be made up due to absence. Games portfolio (30%): you are expected to maintain a portfolio of every game we analyze. Templates will be provided for recording this analysis, as well as the major concepts and features exemplified by each game. Final exam (20%): The final exam for this class is Monday, April 29 at 10:10 am. You will be permitted to use your games portfolio as a reference.