Alex Edelsward 3D Prop Artist Website: AEdelsward.com Email: A_Edelsward@hotmail.com Phone: (425)223-922 Tools 3ds Max Maya Substance Designer Photoshop CS5 Zbrush Mudbox Ndo2 Headus UDK Unity Torque MS Office Suite Guildhall Game Experience Voodudes 6 months of development in 2012 Team of 15 Developers Third person action-adventure game built in UDK Artist In charge of modular buildings, enemy models with interchangeable accessories, and other environmental assets Entered into Independent Games Festival Featured at the Intel booth at GDC 2013 Raven Tide 4 months of development in 2012 Team of 8 Developers Complete FPS mod for UDK with unique level, characters, weapons, and assets. Artist Created multiple playable characters, an arsenal of weapons, buildings, and other environmental assets Reckonin’ of Rocket Ronnie 4 months of development in 2011 Team of 3 Developers A 2D vertical jump-jet platformer created with Torque. Solo Artist Designed and created all the promotional as well as in-game art. Won best main character out of 11 other games at The Guildhall at SMU Education The Guildhall at Southern Methodist University Dallas, Texas August 2011 - Expected graduation: May 2013 Master of Interactive Technology, specialization in Art Creation Art Institute of Seattle June 2007 – July 2011 Year Bachelor of Game Art and Design Seattle, WA