Curriculum Vitae - Richard Kirk

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Richard Kirk
Telephone Mobile:
E-mail:
Online Portfolio:
07825735692
richard@masteringmaya.com
http://www.masteringmaya.com
Personal Statement:
I am a hardworking, energetic and committed 3D /Technical artist with a degree in computer
games design and experience working for games companies as an all-rounder. Have expert
knowledge of Maya, 3D Studio Max, Photoshop, UDK and Unity 3D. I am an effective
communicator with experience managing clients, working in small and large teams and
articulating complex concepts. I am keen to learn from and contribute to a creative, talented team,
growing my experience as a games artist.
Education & qualifications:
MSc 3D Modelling for Games - (2006 -2010) Staffordshire University
Computer Games Design BEng - (2006-2009) Staffordshire University
European Computer Driving Licence
A-levels:
Design Technology
Art
Physics
GCSE:
Art
I.T
English
Maths
Science
B
C
D
A*
B
B
A
BB
Software:
-
Maya
Unity
3D Studio Max
Motion Builder
Zbrush
Photoshop
UDK
After Effects
Java Script
Key Skills:
Communication - Deals with clients at all levels via telephone and email, to ensure successful
communication via actively listening and probing questions.
Problem solving - Resolves in-depth queries in a methodical manner independently and with a
range of business consultants to find appropriate resolutions, efficiencies and high level of quality.
Team Player - Enjoys sharing knowledge and encouraging development of others to achieve
specific team goals.
Planning and organizing - Refined planning and organizational skills that balance work, team
support and responsibilities in a timely and professional manner.
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Richard Kirk
Employment history:
Fifth Dimension: Environment Artist (June 2013 onwards)
 Modelling, texturing, lighting and integrating low poly environments into custom and
commercial software.
 Speed learning new software to ensure fast turnarounds.
 Trouble shooting and artistic QA.
Beefjack Games : 3D Artist and Technical Artist (2013)
 One full game cycle as 3D Artist, Animator and Level Designer.
 Provided a liaison between the programming and art teams to improve workflow.
 Contributed to games design and balancing where needed.
SEGA : QA Games Tester (2012)



Carried out functionality testing, regression updates and play-troughs.
Learned to use three types of testing database software and tested three AAA games.
Learned to act as a team member to maximize testing efficiency.
Freelance work (2010 – 2012)
Billington Cartmell:
Kings cross development 3D building animation
-
Created several architectural animations for the new Kings Cross development.
Worked with a team on site and directed a camera team at Kings Cross.
Streamlined the render process as the high quality renders were slow.
References:
Mr. Richard Merrick
Lead Artist (Beefjack)
Email: merrickabp@googlemail.com
Ms. Sophie Rossetti
Production Manager:
Beefjack Games
Email: sophierossetti@gmail.com
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