1 KARIN LaPADULA Email: karin@escapistimagery.com / Portfolio and Demo reel: www.escapistimagery.com 3D ENVIRONMENT ARTIST MY PASSION: Creating next generation 3D gaming environments – both architectural and organic - which are visually compelling; have edge and atmosphere; and push technology and imagination to the limit. SUMMARY OF QUALIFICATIONS AND EXPERTISE o Skills range from hard-surface and organic 3D modeling, texture/material creation, high res sculpting, sky painting, and sky system prototype design; to world lighting and concept art. o Shipped games: o Elder Scrolls Online: Tamriel Unlimited, with Orsinium and Thieves Guild DLC (PC, PS4, Xbox). o Godfather2. o Forza2 Motorsports. o Mechwarrior4: Vengeance. o Combat Flight Simulator. o Flight Simulator. o Tools: 3D Studio Max, Maya, ZBrush, XNormal, Quixel Suite, Marvelous Designer, Photoshop. o Development platforms: Xbox, PlayStation, PC, Web. PROFESSIONAL EXPERIENCE ZENIMAX ONLINE STUDIOS: 3D Environment Artist • Sky Artist Hunt Valley, MD (Washington DC/Baltimore area) 5/2010- present Hard surface and organic 3D environment modeling and material creation for Elder Scrolls Online: Tamriel Unlimited. Sculpting of high resolution meshes; modeling of low resolution meshes with optimal topology and UV layout. Hard-surface modeling of buildings, statues, carved gates, machines, stained glass windows, furniture, banners, and other props. Organic modeling of hybrid tree temples; trees and plant sets. Designed and built landmark waterfalls. Sky system prototype design and development; worked with programmers in building game's sky, time of day, and weather system. Painted and animated many of the skies in the game. Research into new 3D art techniques. 3D Studio Max, ZBrush, Quixel Suite, XNormal, Marvelous Designer, Photoshop. The team won Mmorpg.com’s Game of Year award. ART INSTITUTES OF CALIFORNIA AND SEATTLE: Faculty Member, Media Arts and Animation San Francisco, CA and Seattle, WA 6/2004 – 6/2008; 1/2010 to 3/2010 Taught 3D environment art, architecture and modeling, and color theory for Bachelor’s program; textures, materials, and lighting for Master’s program. Maya, Photoshop. MICROSOFT STUDIOS : 3D Environment Artist • Skydome Artist • Concept Artist Redmond, WA 1/1999 - 4/2004; 10/2005 - 7/2006 Forza2 Motorsport: Creation of 3D environments and skies for realistic Xbox 360 racing game. Painted skies and backgrounds, modeled and textured trees, buildings, fences, and race day vehicles. 3D Studio Max, Photoshop. 2 MechWarrior4: Designed, built and lit all alpine and swamp environments in game. Terrain sculpting for each level. Painted textures, skies, and backgrounds; rendered light maps. Worked with designers in building terrain to support game play. Created unique landmarks for navigation. Developed tool feature specifications for in-house level editor. Team won PC World’s Sci-Fi Game of the Year. 3D Studio Max, Photoshop, proprietary level editing tools. Microsoft Combat Flight Simulator: Modeled destroyed buildings and aircraft; painted accompanying textures. SoftImage/XSI, Photoshop. Microsoft Flight Simulator: Modeled and textured landmark buildings, including the National Gallery of Art and Italian villas. Created aerial terrain textures. Had technical duties of porting art into the game engine. SoftImage/XSI, Photoshop, DOS scripts. ESCAPIST IMAGERY: 3D Environment Artist • Concept Artist Seattle WA, and Sausalito, CA 7/2006 – 5/2010 Freelance business: Concept art, 3D environment art, and animation on a freelance basis. Clients: Electronic Arts, Amaze Entertainment, Mind Control SW, Eveo Biomedical, Stratogon Entertainment/Jasmine Club, Sony PlayStation Home Game lobbies for Far Cry2 and SOCOM (PS3). Maya, 3D Studio Max, Photoshop, ZBrush. LOCKHEED MARTIN ADVANCED SIMULATION: 3D Virtual World Designer • Animator • Texture Painter Bellevue, WA 1987 - 1998 Created 3D virtual worlds and FX for pioneering SIMNET networked simulation project. Modeled terrain, built structures, vehicles, and vegetation for tank and helicopter simulators. Developed techniques for increasing virtual environment realism. Created prototypes using experimental methods. Animated fly-throughs and special FX. Created concept art for marketing. PC, proprietary 3D software tools, Photoshop. EDUCATION BA, Fine and Applied Art, Cornish College of the Arts, Seattle, WA. BS, Marketing, University of Maryland, College Park, MD. Masters, Education, focus on fostering creativity. City University School of Education, Seattle, WA. PROFESSIONAL ASSOCIATIONS - Member, Academy of Interactive Arts and Sciences. ART EXHIBITIONS AND ART PUBLICATION o World Sketches, Watershed Gallery, Eugene, OR, 1/2015. o Faculty Show, Art Institute of California, 2/2008. o Metropolis Gallery of Contemporary Art, solo digital art show, Seattle, WA, 1/95 o Computer Graphics World Magazine, Portfolio section featured work, 1/93 o Defense News Magazine, virtual reality image showcased, 3/93 o Eurographics '91 digital art show, Vienna, Austria. o SIGGRAPH, digital art show, Anaheim, CA. AWARDS/GRANTS: o Elder Scrolls Online: Tamriel Unlimited, Mmorpg.com’s Game of the Year, 2015. o Mechwarrior 4: Vengeance: E3 Best Simulation Game, 2000. o NEA-sponsored grant, through Seattle Art Museum’s OpenStudio Project, to learn HTML, mentor others, and create website and online gallery, www.escapistimagery.com.