CWBTA Gamification Overview May, 2013 Tom Ruesink, President Ruesink Consulting Group, Inc. What is and isn’t gamification? Yes “Gamification is the process of using game thinking and game mechanics to solve problems and engage audiences.” No Why talk about gamification? Avg 21 yr old spent 10,000 hours gaming By 2016, Over 2.8 Billion USD to be spent by corporations (M2) By 2015, 70% of Global 2000 companies will have one gamified app (Gartner) 70% Drugs! (dopamine) Nike Plus Nike Plus Avatar Is Nike Plus a game? • In a traditional sense? • What do we get in Nike Plus? Badges Levels Avatars Social Layer Challenges Appointments Statistics Fundamental Tenet #1 I want to have MY OWN UNIQUE experience within your system Do frequent flyer programs use gamification? • What do we see? Status Points Levels Leaderboards What about these? Linked In Progress Bar: Scores profile completeness Facebook Likes, Twitter Retweets & Followers: Not enough to just add content or share - scored HOWEVER Looking at a program through a gamification lense doesn’t have to be “high tech” or “high complexity” Gamification Recipe One part sexy points, leader boards, badges, challenges, scoring, attaboys, etc Three parts strategic What’s the journey of the player, narrative, onboarding strategy, keep them interested, etc Mechanics – Sexy Part 1 Old World Currently 1. Player = User/Consumer. Allowed to customize & express themselves – social interactions. Mechanics – Sexy Part 2 Old World Currently 2. Game Dynamics = Pacing of the game, reward schedules, habit/addicting, appointments to come back, etc. Mechanics – Sexy Part 3 Old World New World 3. Progress = Levels, leader board, badges, points Mechanics – Sexy Part 4 Old World New World 4. Aesthetics = The emotional component…how does the game evoke trust, curiosity, surprise, envy, pride, connection Game Thinking Game Thinking What is the user journey? How will we show progression? How will the user connect with others? What is the onboarding strategy – what are the first 30 seconds like for the user? Is there a clear path for the user – do they know their next actions? How will the user be allowed to customize/express themselves? What strategies will make users want to come back repeatedly? The 4P’s of gamified engagement: a methodical approach to driving engagement Progress: Recognizing the user’s advancement or status (such as points, levels, badges, status, leaderboards) Player Customization: Enabling the user to express themselves (such as uploading pictures, sharing about self, social connectedness) Prize/Award Strategy: Providing meaningful and interesting recognition, benefits, and rewards (such as use of scarcity, surprise/delight, virtual items in addition to tangible, community awards or visualizations) Platform: Creating strategies to bring the user back to the system. (Such as clear calls to action upon sign-on, strategic onboarding, newsfeeds to create excitement/buzz, appointments to come back) 18 Recognition That Doesn’t Cost Much Remember: Status / Power / Access / Stuff Thank you letters/notes when they reach a level or accomplish something - videoclips Picture or placement on a portal page Donations to charity in their name Early access to events, tickets Access to executives - webinars Titles or labels When an expense report gets processed Visual Recognition: From the fundraising thermometer to this… Possible ways to approach gamification in travel • Compliance Approach: • Natural tendency to immediately think “recognize compliant bookings” • Comes with its share of challenges (refunds, exchanges, not wanting to encourage more travel, etc) • Feedback Approach: • Using visual recognition to encourage traveler feedback like hotel reviews, forum posts, etc. • Education Approach: • Helping travelers understand travel policy and company positions through game mechanics. What makes a good game? Flo Journey What makes a good game? Supplier to Corporation • Way too many contract terms – no control over most • Complexity forces corporations into 3rd party analytics • No ongoing narrative – organization doesn’t know progress • Not clearly articulating/measuring steps to share, not just share: • • • • • Biasing strategy ratings Organic v Intentional Share Rational Partner Airfare Inventory assumptions 10 Key Markets Supplier to Traveler Status, Access, Power, Stuff They’ve figured out that it isn’t just about the free ticket anymore Fundamental Tenet #2: What motivates? Status / Access / Power / Stuff IN THAT ORDER Corporation to Traveler •Only time I hear from travel program is exception/negative •Travel isn’t hard – Corporations haven’t made the story compelling. We spit information and policy. •How does my travel compliance help the company? •Would I join the travel program if it was optional? •Never onboarded •Empower = Do what I want? Where can we find Gamification in travel? Meetings Conference apps – awarding points for desired behaviors. Booking & Education GetThere Travel Hero, Serko: Leaderboard Runzheimer: SmartTrip Concur: Pts vs Benchmark T&T: Leaderboard Adelman: Leaderboard Reporting Cornerstone: OneScore Travel GPA: Grade Pt Avg Air, Car, Hotel Vendors Most EVERY Air, Hotel, Car vendor. LOYALTY PROGRAMS WHERE USER EXPERIENCE IS BASED ON POINTS/STATUS Example of Meetings Applications • Specific tangible behaviors that can be outlined. • Clear beginning and ending – short time frame. • Plug and Play Example of Meetings Applications • Specific tangible behaviors that can be outlined. • Clear beginning and ending – short time frame. • Plug and Play Starting to plug on top of forums and social networking sites The challenge of “The Safari” Breakout • Think of every possible action or accomplishment that you could possibly congratulate a traveler or department for. Make a list. Now add every possible action or accomplishment that you could congratulate an employee for. • Brainstorm list of potential fun badges/badge names • Brainstorm list of potential rewards that don’t cost money (remember status, access, power, stuff) Breakout Results • • • • • • • Think of every possible action or accomplishment that you could possibly congratulate a traveler or department for. Make a list. Booking online Booking preferred suppliers Booking in advance Booking lowest fare Booking complete trip (air, hotel & car) Filling out Expense Reports on time Breakout Results • • • • • • • • • Brainstorm list of potential rewards that don’t cost money (remember status, access, power, stuff) Parking space Recognition by peers Casual day Lunch with C-Suite Sleeping in (flex hours) Bring your dog to work Name on website, banner in lobby, on LCD's, etc Become a Destination Expert Questions & Discussion