Gamification Course Specification

advertisement
Course Name: Gamification
Course Code:
Prerequisite: Serious Games Fundamentals
Course Description
This course combines tutorials and lectures on the development of gamified systems with
practical experience in an entrepreneurial working environment. Students will team up and
mimic a start-up developing a gamified system for a business client.These projects will be the
main work item in the course. Students will be supervised by teaching staff and they will get
hands-on training in gamification and agile software development in small teams. Students
will present their project results in oral and written form. They will get feedback and
coaching on these deliverables.
Course Objectives
The main aim of this course is to apply theory, methods and gamification techniques for
complex problem. The main objective will be to develop a gamified information system in a
team (e.g. a prototype from scratch, or gamification features on top of an existing system).
I. Intended Learning Outcomes of Course (ILOs)
a. Knowledge and Understanding
On completing the course, students should be able to:
K.1 Explain the concept of gamification and how it employs game design
techniques, game mechanics and game elements
b. Intellectual/Cognitive Skills
On completing the course, students should be able to:
I.1 Apply relevant gamification and game design thinking to analyze, document,
and generate gamified applications
c. Practical/Professional Skills
On completing the course, students should be able to:
P.1 Conceptually gamify a given application or problem context using game
mechanics and game design elements
P.2 Implement gamification prototypically as an addon or plugin or client of an
existing application
P.3 Apply relevant gamification frameworks and game thinking to analyze,
document, and generate gamified applications
d. General and Transferable Skills
On completing the course, students should be able to:
G.1 Practice entrepreneurship in a team setting based on a real-world challenge
(Present work results through a compelling oral presentation, Reflect on
collaborative work, Write work reports and deliverables, Plan and manage
work in a complex task)
II. Course Matrix Contents
Main Topics / Chapters
1- Introduction to Gamification
2- Methodology for software
Student
hours
4
4
Course ILOs Covered by Topic
(By ILO Code)
K&U
I.S.
P.S.
G.S.
K1
development (Process tutorial
Agile programming; project
management; Case study –
mini project, XP)
Studying existing
3Gamification platforms
Case study / mini project (3
4mini-project, presentation)
Team Project on
Gamification, (presentation,
5- project reviews, reporting,
reflection sessions,
evaluation)
Total student hours
[12]
10
K1
170
P3
G1
I1
P1
G1
I1
P1, P2
G1
200
III. List of References



Essential Text Books


Course notes



Recommended books


Periodicals, Web sites, 
etc …
Aldrich, Clark (2009). The Complete Guide to Simulations and Serious
Games. Pfeiffer.
Karl M. Kapp, The Gamification of Learning and Instruction: Gamebased Methods and Strategies for Training and Education, 2012, John
Wiley & Sons
William Hall, Shift: Using Business Simulations and Serious Games: A
straightforward guide for corporate training and development, 2014,
CreateSpace Independent Publishing Platform
Kevin Werbach, For the Win: How Game Thinking Can Revolutionize
Your Business, 2012, Wharton Digital Press
Alistar Cockburn, Agile Software Development, 2002, Addison
Wesley, Inc.
None
Gabe Zichermann, Christopher Cunningham, Gamification by Design:
Implementing Game Mechanics in Web and Mobile Apps, 2011,
O'Reilly Media
Kent Beck, Extreme Programming Explained: Embrace Change, 2nd
Edition (The XP Series), 2004, Addison-Wesley
Gamification platforms Web sites
IV. Facilities required for teaching and learning
 Room with beamer and flipcharts
 For tutorial session students will need Laptops or PCs
 Interactive Whiteboard or SmartBoard
 DataShow for students presentations
Download