Game On – SCTEM: Gamification and Travel October, 2012 Tom Ruesink, President Ruesink Consulting Group, Inc. What is and isn’t gamification? Yes “Gamification is the process of using game thinking and game mechanics to solve problems and engage audiences.” No Why talk about gamification? Avg 21 yr old spent 10,000 hours gaming By 2016, Over 2.8 Billion USD to be spent by corporations (M2) By 2015, 70% of Global 2000 companies will have one gamified app (Gartner) 70% Drugs! (dopamine) Nike Plus Nike Plus Avatar Is Nike Plus a game? • In a traditional sense? • What do we get in Nike Plus? Badges Social Layer Statistics Levels Avatars Challenges Appointments Fundamental Tenet #1 I want to have MY OWN UNIQUE experience within your system Do frequent flyer programs use gamification? • What do we see? – Status – Points – Levels – Leaderboards What about these? Linked In Progress Bar: Scores profile completeness Facebook Likes, Twitter Retweets & Followers: Not enough to just add content or share - scored Takeaway: Looking at a program through a gamification doesn’t have to be “high tech” or “high complexity” Gamification Recipe One part sexy points, leader boards, badges, challenges, scoring, attaboys, etc Three parts strategic What’s the journey of the player, narrative, onboarding strategy, keep them interested, etc Mechanics – Sexy Part 1 Old World Currently 1. Player = User/Consumer. Allowed to customize & express themselves – social interactions. Mechanics – Sexy Part 2 Old World Currently 2. Game Dynamics = Pacing of the game, reward schedules, habit/addicting, appointments to come back, etc. Mechanics – Sexy Part 3 Old World New World 3. Progress = Levels, leaderboard, badges, points Mechanics – Sexy Part 4 Old World New World 4. Aesthetics = The emotional component…how does the game evoke trust, curiosity, surprise, envy, pride, connection Applying gamification techniques Applying gamification techniques What makes a good game? Flo Journey What makes a good game? Supplier to corporation/college • Way too many contract terms – no control over most • Complexity forces corporations into 3rd party analytics • No ongoing narrative – organization doesn’t know progress • Not clearly articulating/measuring steps to share, not just share: • • • • • Biasing strategy ratings Organic v Intentional Share Rational Partner Airfare Inventory assumptions 10 Key Markets Supplier to Traveler Status, Access, Power, Stuff They’ve figured out that it isn’t just about the free ticket anymore Fundamental Tenet #2 Status / Access / Power / Stuff IN THAT ORDER Corporation/college to traveler •Only time I hear from travel program is exception/negative •Travel isn’t hard – Corporations haven’t made the story compelling. We spit information and policy. •How does my travel compliance help the company? •Would I join the travel program if it was optional? •Never onboarded •Empower = Do what I want? Looking at your program through the eyes of a game designer • • Canonical Stories (who), groupings of players? Top 5 actions want the player to take • • • • • Objective statements – what behaviors do I want from my players? Levels/Progress – how will I show progress and status? Customization – how will I allow the user to customize? Onboarding – What are the first 30 to 60 seconds like? – • Advocate, Recommend, Taunt, Show Off, Argue, Comment, Give, Flirt, Like, Explore, Greet, View, Vote, Join Action, Reward, Action, Action, Reward Rewards: What are all the touch points where we can say good job and thank you? Recognition That Doesn’t Cost Much Remember: Status / Power / Access / Stuff • Thank you letters/notes when they reach a level or accomplish something • Picture or placement on a portal page • Donations to charity in their name • Early access to events, tickets • Access to executives - webinars • Badges • Decorations of their avatar / points or karma points Exercise – Partner Off • – Think of every possible action or accomplishment that you could possibly congratulate a traveler or department for. Make a list. Now add every possible action or accomplishment that you could congratulate an employee for. • Brainstorm list of potential fun badges/badge names • Brainstorm list of potential rewards that don’t cost money (remember status, access, power, stuff) What pieces of gamification exist today in corporate travel programs or companies? • Gamifying the Enterprise: – – – – – • Most common application that companies would be familiar with is HR/Wellness Challenges. Sabre had PSP (Sustainability) challenges. Virtual meeting rooms, virtual campuses (avatar representations) – Sun SAP, Salesforce – common apps having platforms built in Microsoft – Ribbon Hero Scoring the Transaction – Digestible Outputs – • Cornerstone’s C3, TravelGPA, Coca-Cola custom dashboard Other – – – – SERKO – points & leaderboard – self booking Asia/Australia Xilinx – working with Bunchball to create employee portal including travel Large computer company – working with platform provider to create agent awareness contests/education GetThere – Travel Hero What help is out there to add/enhance your program with program • Platforms: Bunchball, Badgeville, Big Door • Consultancies: AIMIA, Maritz, Dopamine • Meetings Applications: QuickMobile, Goosechase, Scavngr • Interactive Newsletters: Jive Fully Gamified Platforms…Examples – The Office Front Page Examples – The Office, Drill-in Page Providing meaningful value for points The Office - Self-expression matters to people Examples – Real Housewives of Atlanta Front Page Examples – Real Housewives of Atlanta Drill-In Examples – NFL Fan Rewards Examples – Chamillionaire Chamillionaire.com Meetings Apps & Platforms Employee Travel Portal - Today Sample Portal Tomorrow Sample Onboarding Experience +100 Points! Employee Profile 1 John's Profile Page http://company.com/profilepage_John-Deal Google Help Contact Us HOME PROFILE RESOURCES Log out TEAMS Search 1 1 MY WALL Your Status: BRONZE Welcome back JOHN DEAL Learn More 6 NEWS FEED 2 Sales Person X Shared XYZ See More What's New? Sales Person X Shared XYZ See More What are you working on? ABOUT ME Attach File Include Link 3 Share Points Status Welcome to the to the team John. I've sent you some tips that I found helpful when I first started. Let me know if you need help on anything…. Level 2 MY GROUPS View Older Regions 5 Regions 4 CHALLENGES Sales Person X Shared XYZ See More 4 Sales Person X Shared XYZ See More MY RECENT ACTIVITY REWARDS You just completed your profile and earned 10 points Chose one of the challenges below 5 3 LEADERBOARDS All MY LB Joe Range Me Mary Stocks Liam Points Susan Steal Team 1. Complete your first sales module and share a tip that you used as part of your on boarding 2. Post insights to your wall and share learnings with your colleagues 3. Earn points for your team, click on My Groups in the left hand nab and see how you can help . View More The Profile Page serves as the central hub for the gamified features peppered throughout an interactive experience: •Show off a individual and team achievement •Help promote self expression and team communication •Indicator of status, progress and illustrates a path for success Mary commented on your wall and shared some new training tips 6 Your team members completed…. View More Groups/Teams, people love affiliating with something bigger than just themselves –Nitro's Group functionality enables your users to join one or more groups driving collaboration and competition. They also promote:•Higher Stakes •Accountability •Shared success Leaderboards should be placed strategically across the site, featuring individual accomplishment and Team standings. They increase participation because they foster the human desire for: •Fame •Status •Comparison •Competition Challenges give people missions to accomplish and then reward them for doing so. It's giving them goals – people love having goals, they love feeling like they're working toward something. Most websites have no goals, there's no "towards", you're not going anywhere - you're just "being" and "doing", but you're not "going". Enable your users to go somewhere Newsfeeds provide a sense of dynamic activity and community to drive participation. A dynamic stream of site activity will: •Surface and crosspromote content •Expose individual and group activity •Highlight individual users Rewards/Badges are a visual indicator of site usage, education, participation, duration/tenure and ownership of achievement. They create incentive by tapping in a user's desire for: •Achievement •Engagement •Exploration •Mastery Questions & Discussion