Christian Buckley, Director of Product Evangelism at Axceler • Microsoft MVP for SharePoint Server • Prior to Axceler, worked for Microsoft, part of the Microsoft Managed Services team (now Office365-Dedicated) and worked as a consultant in the areas of software, supply chain, grid technology, and collaboration • Co-founded and sold a software company to Rational Software. At E2open, helped design, build, and deploy a SharePoint-like collaboration platform (Collaboration Manager), onboarding numerous high-tech manufacturing companies, including Hitachi, Matsushita, Cisco, and Seagate • Co-authored ‘Microsoft SharePoint 2010: Creating and Implementing Real-World Projects’ link (MS Press, March 2012) and 3 books on software configuration management. • Twitter: @buckleyplanet Blog: buckleyplanet.com Email: cbuck@axceler.com Improving Collaboration since 2007 Mission: To enable enterprises to simplify, optimize, and secure their collaborative platforms Delivered award-winning administration and migration software since 1994, for SharePoint since 2007 Over 3,000 global customers in 45+ countries Dramatically improve the management of SharePoint Innovative products that improve security, scalability, reliability, “deployability” Making IT more effective and efficient and lower the total cost of ownership Focus on solving specific SharePoint problems (Administration & Migration) Coach enterprises on SharePoint best practices Give administrators the most innovative tools available Anticipate customers’ needs Deliver best of breed offerings Stay in lock step with SharePoint development and market trends Business Problems Adoption issues Weak usage of taxonomy and templates Poor collaboration Slow to realize benefits of SharePoint investments What is Productivity? Encouraging Collaborative Loyalty Motivating Retention Compelling Satisfying Fans Advocating Evangelism The most challenging part of any SharePoint deployment is figuring out how to help users to be productive once they are on the platform (depth) (loyalty) (inspiration) (value) The App Model The App Model My Tasks (Content Aggregation) http://www.khamis.net The App Model My Tasks (Content Aggregation) Activity Feeds The App Model My Tasks (Content Aggregation) Activity Feeds Projects and Deadlines The App Model My Tasks (Content Aggregation) Activity Feeds Projects and Deadlines Simplified Sharing The App Model My Tasks (Content Aggregation) Activity Feeds Projects and Deadlines Simplified Sharing Communities Perceived usefulness External variables Personal attitude Intention to use Actual system use Simple To use The Gamification influence point! Source: @jussimori user experiences layer more compelling satisfy basic human desires motivate users to take specific actions return BunchBall, Gamification 101: An Introduction to Game Dynamics BunchBall, Gamification 101: An Introduction to Game Dynamics “Gaming” the System: The ugly side of statistics and KPIs BunchBall, Gamification 101: An Introduction to Game Dynamics BunchBall, Gamification 101: An Introduction to Game Dynamics Business Value of Gamification When more people participate • • • • • Improve collaboration Improve individual motivation Speed up learning process Improve system/content analytics Drives brand awareness BunchBall, Gamification 101: An Introduction to Game Dynamics AOL’s analysis showed what people cared about: • style -- 7% (not very important) • individual substance - 14% mildly important • community involvement -- 19% somewhat important • personal identity --- 19% somewhat important • relationship to content - 42% very important World class companies have introduced Gamification imperatives and have measured the following improvements on different user behavior levels: • 500% increase in user comments and activity in the Intranet • 140% increase time on site • 600% gain in shop clicks • 2000% surge in social sales • 60% increase in Employee engagement • 250% growth in training compliance Source: @jussimori This shows that successful platforms need to drive that first round of comments – engage the most passionate people out there. behaviors prompt specific drive participation and engagement Gamification 101: An Introduction to Game Dynamics BunchBall, Gamification 101: An Introduction to Game Dynamics The SAPS rewarding principle: S = Status: Bragging rights about a certain status. Classic examples are Badges and Leader boards. A = Access: Giving privileged access to players. For example fast access lane for the airport check in if you own a bonus card and gained a certain amount of bonus points. P = Power: Giving “power” over other players in the environment. For example forum moderators. S = Stuff: Tangible objects to win. Everyone likes freebies and giveaways. However the “Stuff” rewards are the least important rewards of all. @jussimori Smooth on boarding processes: Action Rewards Action Action Reward Join / Engage/ Interact with the real world Invite friends @jussimori • Create avatars for users who develop and earn XP by attending courses, watching e-learning content and participate actively in the community • Create monthly challenges to improve your Intranet • For example, monthly challenges for End Users to create a list or library templates which improves collaboration. Rewards such as getting a day off or free dinner for two. • Make your MySite profile like a Company Hero Avatar. • Everything you do in the intranet will be rewarded by points which develop your avatar further. You raise levels and with higher levels you can get elevated privileges or recognition. @jussimori platforms @jussimori Beyond Social Living and breathing the social workplace Living and breathing the social workplace Christian Buckley cbuck@axceler.com +1 425-246-2823 @buckleyPLANET www.buckleyPLANET.com and http://info.axceler.com Order your copy at http://oreil.ly/qC4loT Beyond Social, Adis Jugo (dev presentation) Living and breathing the social workplace by Daniel Kraft http://bit.ly/YmDvlB