Gamification: A Framework for Community Engagement Me MannyAcevedo.com @MannyAcevedo Manny@stickaforkin.me Mini me The Challenge Don’t Ask Don’t tell Warning! Hype Cycle Ahead Gamification isn't new An established framework The Current Model(so far) Badges Goals, Rewards, Status Leaderboards Points Comparison , Competition Tracking & Feedback * Don’tPlayGamesWithMe,SebastianDeterding Incentives Rewards Gamification: What it used to mean A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome. Rules of Play: Game Design Fundamentals Katie Salen & Eric Zimmerman Gamification: What it means today Gamification as the infusion of game design techniques, game mechanics, and/or game style into anything. This definition is purposely broad to support the many uses of the word. The Gamification Wiki Where is this going? Gartner Says By 2015, More Than 50 Percent of Organizations That Manage Innovation Processes Will Gamify Those Processes http://www.gartner.com/it/page.jsp?id=1629214s ResearchKart says Gamification industry to grow to a 3.6 billion dollar market between 2012-2017 http://researchkart.wordpress.com Gamification Battleground The “Sweet Spot” User Interests Users gaming the system Business Interests Users that will play anything * Buster Benson A Framework: 4D Discover Deploy Design Develop * ME! Discover : Why? Sample questions 1. Why are you “Gamifying” your product/ service? 2. How does this benefit your user? 3. Is there a skill to be learned? If not, gamification probably won’t help. 4. Are you trying to make a game instead?. 5. What are the goals of the business? 6. What actions do you want your users to take to support these goals? 7. What if it goes wrong? 8. What do you need to measure and know? 9. What are the goals of the people using the product/service? 10. What kind of experience are you looking to create? Discover : MVP/Metrics Design : Define the player & motivations “Intrinsic & Extrinsic motivation doesn’t exists…They are taking many diverse human needs and motivations, putting them into just two categories, and then saying one type of motivation is better than another…” Stephen Reiss , Researcher & Professor of Psychology Ohio State Design : Defining the player & motivations Winning Autonomy Mastery Order Our Basic Desires Acceptance Collecting Tranquility Family Meaning Power Sensuality What We “Really” Want Status Physical Activity Social Contact Romance Honor Who am I? The 16 Basic Desires that Motivate Our Actions and Define Our Personalities ~Stephen Reiss Design : Defining the player & motivations Autonomy, Mastery, Purpose ~Drive, Dan Pink PERMA ~Flourish, Martin Seligman SAPS ~Gabe Zichermann Why We Play Games & The 4 Keys to Fun ~Nicole Lazzaro Lifecycle design : Sustainable Social systems ~Amy Jo Kim Design : Defining the player & motivations FLOW ~Flow, Mihaly Csikszentmihalyi Design : Define the path to Mastery *Smart Gamification, Amy Jo Kim Design : TEST! Develop: DIY? Deploy! It’s not magic Where are they now? Google News: Faded into obscurity? Does anyone care? Huffington Post: Spurned by the community! But still hanging on…. Badges are pretty important to these guys Next steps 1. 2. 3. 4. 5. Do the research Define the experience Implement a point system and refine it first (Easy WIN!) Ask a professional Build , Test, Refine, etc… etc Thanks! MannyAcevedo.com @MannyAcevedo Manny@stickaforkin.me Recommended Reading Reality is Broken ~ Jane McGonigal Predictably Irrational: The Hidden Forces That Shape Our Decisions ~Dan Ariely Drive ~Dan Pink FLOW ~Flow, Mihaly Csikszentmihalyi Flourish ~ Martin Seligman The Art of Game Design: A book of lenses ~ Jesse Schell A Theory of Fun for Game Design ~Raph Kaster Papers on: Why We Play Games & The 4 Keys to Fun ~Nicole Lazzaro Slides on : Lifecycle design : Sustainable Social systems ~Amy Jo Kim People • • • • Sebastian Deterding Buster Benson Dustin DiTommaso Amy Jo Kim Nicole Lazzaro • Gabe Zichermann http://codingconduct.cc/ http://busterbenson.com/ http://www.d-bin.com/ http://www.shufflebrain.com/ http://www.xeodesign.com/ http://dopa.mn/ References/Credits • Images : All images and logos are owned by their respective copyright owners. Thanks for the use Game designer: • http://www.whatiamreallydoing.com/tag/what-i-think-i-do/ • Open Graph: • https://developers.facebook.com/docs/opengraph/ • Twitter revolution: • http://new-middle-east.blogspot.com/2011/04/social-media-force-for-political-change.html • Starbucks: • http://grist.org/list/starbucks-strawberry-frappuccino-dyed-with-crushed-beetles/ • Photo by Ben Adams. • Difference chart • http://gapingvoid.com • Boy scout • http://www.ocbsa.org/home/merit-badge-days/ • 8 ball • http://www.officeplayground.com/Magic-8-Ball-P276.aspx • Awesome Smileys • http://knowyourmeme.com/ • Unicorn Pillow • http://www.ohhoneychild.com/ • Eightball • http://www.officeplayground.com/Magic-8-Ball-P276.aspx • Scott Pilgrim • http://www.onipress.com/ • Carrot • http://www.flickr.com/photos/opensourceway/4504724163/sizes/o/in/photostream/ • Crossover Turtle • http://stevencreech.com/images/posters/Crossovers14.jpg References • Hype Cycle • http://www.gartner.com/technology/research/methodologies/hype-cycle.jsp • Gartner predictions • http://www.gartner.com/it/page.jsp?id=1629214s • Resaerchkart Report • http://researchkart.wordpress.com/2012/03/26/gamification-2012-2017-opportunities-and-market-outlook-for-nextgeneration-brandproduct-advertising-through-embedded-gaming/ • •