5 Consumer Learning Learning Is a Key to Consumer Behavior 9-1 Culture Learning Subcultures Social class Family Friends Institutions Personal experiences Advertising Values Attitudes Tastes Preferences Skills Feelings Purchase and use behaviors Products/brand features Symbolic meanings Behaviors Mass media Copyright © 2001 by The McGraw-Hill Companies, Inc. All rights reserved. Consumer Learning A relatively permanent change in behavior that is caused by experience (Solomon) The Learning Process • Learning – Incidental Learning • Casual, unintentional – Vicarious Learning • Observation Elements of Learning Theories 1. 2. 3. 4. Motivation Cues Response Reinforcement Cognitive Learning Theory Focuses on humans as active, adaptive processors of information and stresses the importance of internal mental processes. Is learning conscious or not? Behavioral Learning Theories Theories based on the premise that learning takes place as the result of observable responses to external stimuli. Also known as stimulus response theory. Behavioral Learning Theories I. Classical Conditioning II. Instrumental Conditioning III. Modeling or Observational Learning I. Classical Conditioning A behavioral learning theory according to which a stimulus is paired with another stimulus that elicits a known response that serves to produce the same response when used alone. Classical Conditioning • Pavlov’s dogs • Objects (stimuli) associated with a response may bring about the response • Stimuli and responses Pavlov, His Staff and Dog in his Classical Conditioning Laboratory A. Pavlovian Model of Classical Conditioning Unconditioned Stimulus Meat paste Unconditioned Response Salivation Conditioned Stimulus Bell AFTER REPEATED PAIRINGS Conditioned Stimulus Bell Conditioned Response Salivation B. Analogous Model of Classical Conditioning Unconditioned Stimulus Dinner aroma Unconditioned Response Salivation Conditioned Stimulus 6 O’clock news AFTER REPEATED PAIRINGS Conditioned Stimulus 6 O’clock news Conditioned Response Salivation Basic Concepts of Classical Conditioning 1. Repetition 2. Stimulus Generalization 3. Stimulus Discrimination 2. Stimulus Generalization The inability to perceive differences between slightly dissimilar stimuli. Stimulus Generalization and Marketing 1. 2. 3. 4. 5. 6. Product Line Extensions Family Branding Me-too Products Similar Name Licensing Generalizing Usage Situations 3. Stimulus Discrimination The ability to select a specific stimulus from among similar stimuli because of perceived differences. Stimulus Discrimination and Marketing • Positioning is the act of designing the company’s offering and image to occupy a distinctive place in the the target market’s mind. • Differentiation offering products with unique customer benefits or features not available from competitive offerings. Developing Competitive Differentiation Product Service Areas for Competitive Differentiation Image People Classical Conditioning Process Unconditioned stimulus Unconditioned response (waterfall) (freshness, purity) Association develops through contiguity and repetition Conditioned stimulus (Brita water filtration pitcher) Conditioned response (freshness, purity) This Brita ad uses classical conditioning Consumer Examples • Advertising: pairing product with images of desired affect • Product: Evoke image of object associated with positive affect (e.g., Mustang; Coke Bottle) II. Instrumental (Operant) Conditioning A behavioral theory of learning based on a trial-anderror process, with habits forced as the result of positive experiences (reinforcement) resulting from certain responses or behaviors. Operant Conditioning (B.F. Skinner) INSTRUMENTAL (OPERANT) CONDITIONING REINFORCEMENT BEHAVIOR NOT the same thing! { LIKELIHOOD OF BEHAVIOR NEGATIVE REINFORCEMENT PUNISHMENT LIKELIHOOD OF BEHAVIOR Consumer Learning by Operant Conditioning 9-4 Stimulus (Rice Popcorn) Desired response (consumption) Reinforcement (pleasant taste) Increases probability of response to stimulus Copyright © 2001 by The McGraw-Hill Companies, Inc. All rights reserved. Instrumental Conditioning Process Behavior (consumer uses product or service) Positive or negative consequences occur (reward or punishment) Increase or decrease in probability of repeat behavior (purchase) A Model of Instrumental Conditioning Stimulus Situation (Need goodlooking jeans) Try Brand A Unrewarded Legs too tight Try Brand B Unrewarded Tight in seat Try Brand C Unrewarded Baggy in seat Try Brand D Reward Perfect fit Repeat Behavior 1. Reinforcement: An Example You eat a cake (behavior) ----> good taste (reward) ----> more likely to eat cake on another occasion Negative Reinforcement (not the same as punishment!) Aversive stimulus exists Behavior ----> termination of aversive stimulus ----> repetition of behavior during aversive stimulus Negative Reinforcement: An Example Headache (aversive stimulus) Aspirin (behavior) ---> Headache cessation ----> Likely to consume aspirin during future headaches 2. PUNISHMENT Behavior ----> Negative consequences -----> Behavior less likely to be repeated when punishment is anticipated (mostly) Punishment: Examples • Parking meters • Gas taxes • Fees for non-ATM banking transactions • Over-base rate utility charges More Punishment Examples • Voidance of warranty if product is serviced by competitor • Social ostracism for failure to wear deodorant 3. Extinction • Behavior which is not reinforced tends to become extinct gradually The Process of Shaping in Purchase Behavior 9-5 Consume a free sample of Rice Popcorn that was sent to your home Purchase a second package using the discount coupon that accompanied the free sample Repurchase the product at full price Copyright © 2001 by The McGraw-Hill Companies, Inc. All rights reserved. Reinforcement Schedule • Fixed-Interval Reinforcement • Variable-Interval Reinforcement • Fixed-Ratio Reinforcement • Variable-Ratio Reinforcement Reinforcement scheduling • Fixed-Interval Reinforcement. – After a specified time period has passed, the first response that is made brings the reward. • Last day of the seasonal sale. • Variable-Interval Reinforcement. – Time that must pass before reinforcement is delivered varies around some average. • Requires consistent response. • Random quizzes. Reinforcement scheduling • Fixed-ratio reinforcement occurs only after a fixed number of responses. – “Get your fourth car wash free.” • Variable-ratio reinforcement occurs where the subject is reinforced after some (unknown) number of responses. – Slot machines III. Observational Learning A process by which individuals observe the behavior of others, remember it, and imitate it. Also known as modeling. (Vicarious Learning) Most useful for vicarious learning! 4 Necessary Conditions for Observational Learning 1. Consumer must be direct to the appropriate model. 2. Consumer must remember the event. 3. Consumer must convert information into actions. 4. Consumer must be motivated to perform the actions. Summary Consumer Learning I. II. The Learning Process Elements of Learning Theories 1. 2. 3. 4. III. Motivation Cues Response Reinforcement Behavioral Learning Theory 1. Classical Conditioning a. b. Repetition Stimulus Generalization 1. 2. 3. 4. 5. 6. c. 2. Stimulus Discrimination Instrumental (Operant) Conditioning 1. 2. 3. 4. 3. Product Line Extensions Family Branding Me-too Products Similar Name Licensing Generalizing Usage Situations Reinforcement Punishment Extinction Shaping Observational Learning (Vicarious Learning)