Introduction --Object of the game The Two Rules Rule #1: Questioners ask Yes-or-No questions Rule #2: Answerer responds with a Yes or a No --The two exceptions to Rule #2 "I don't know." "I can't answer.“ Lets Play By: Kristin Harris Introduction Twenty Questions is a game you can play at a party or to kill time on a road trip. It requires no board or pieces, nor paper or pencil. All it requires is at least two humans communicating. It can also be played online. 20 QUESTIONS IS A GAME IN WHICH ONE PERSON IN THE GROUP THINKS OF AN OBJECT OR SUBSTANCE AND THE OTHER PEOPLE ASK HIM YES-OR-NO QUESTIONS ABOUT IT U NTIL THEY DETERMINE WHAT IT IS. Part of the fun is in the sober cerebral exertion of trying to guess what the thing is in as few questions as possible, and part of the fun is that this game inherently lends itself to being silly. I n this document I'll explain the two simple rules of the game, then I'll ramble off into some thoughts about how to play it well if you want to. The silliness part is up to you. Personally, I detest silliness and think everyone who behaves silly should be taken out back and whomped once or twice with a warm walleye. Hereafter we'll refer to the questioner(s) as "Q," and we'll refer to the person giving the yes-or-no answer as "A." We'll refer to the thing A is thinking of as the TARGET that Q is trying to name. (This game is well suited to real-time play via modem. The only necessary ingredients are a reasonably experienced "host," at least one other player, and a reasonably quick interface. Typically the way it works is that the Qs, however many there are, shoot questions at the agreed-upon A, who answers them as quickly as possible. See the Appendix for additional information about playing online.) Homepage Continue The Two Rules •Rule #1: Q may only ask questions that can be answered with a yes or a no. •Rule #2: A may only respond with a yes or a no, whichever will be more helpful to A. Ideally, these two basic rules will sustain a complete and competitive game of 20 Questions, but the ideal is rarely achieved, especially when some of the players are novices. There is a learning curve (albeit a quick and easy one) to jump on and ride, and there are exceptional situations that, once recognized and categorized, can be responded to by convention. Also, you should feel free to alter or abolish these rules at will; as long as everyone understands and agrees to the new rules, they should be whatever you want them to be. Rule #2 above is a good one -- the official one, I suppose -- but it's impossible to follow all the time. Here are two exceptional acceptable answers that A (and Q) should keep in mind: --"I DON'T KNOW." Sometimes A simply will not know the answer, even though if he knew it he could answer yes or no. In such cases A may respond with "I don't know." As an example, consider that A has chosen the Rock of Gibraltar as the target and Q asks, "Is it closer to London than is Svalbard?" If A doesn't know then he should not merely guess, because Q might know, and if A guesses wrong he will certainly mislead Q, which is a more serious violation of Rule #2. So, A should say he doesn't know and let Q take it from there. Homepage --"I CAN'T ANSWER." Sometimes A will properly determine that he's unable to answer a particular question with a definitive yes or a no, even though he is not ignorant of any facts as in the example above. In such cases he may respond with the generic phrase "I can't answer." An example will clarify the intent of this guideline: If the target is hamster collars and the question is "Are they worn more by men than women?" then A simply cannot answer, because the question assumes a fact -- that men or women wear hamster collars -- that is false. When the Qs hear this answer they are advised to analyze the exact wording of the question. In this example it will likely lead them to realize that neither men nor women wear them, which is a big step forward. (Also note that if A had been a real stickler he may have legitimately answered No to that question, because, in fact, hamster collars are not, strictly speaking, worn more by men than women.) Here's a different reason for A to respond with "I can't answer." If the target is a golf ball and the question is "Is it bigger than a golf ball?" then A will almost certainly mislead Q whether he answers yes or he answers no, which is a more serious violation of Rule #2. Therefore he may simply state that he can't answer. It's then up to Q to figure out what that means. Homepage Choose Your Question Homepage Introduction The Two Rules 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Question One Who commanded the British troops that were sent out to destroy all military stores in Concord on April 18, 1775? a. b. c. d. Lt. Col. Francis Lord Cornwallis Maj. John Pitcarin John Parker Question Two No British soldiers died at the Battle of Lexington. a. True b. False Question Three What hill did the troops defend in the Battle of Bunker Hill? a. Prescott’s Hill b. Bunker Hill c. Breed’s Hill d. Dorchester Hill Question Four Who replaced Thomas Gage as commander-inchief of British troops in Boston after the Battle of Bunker Hill. a. John Burgoyne b. William Howe c. Henry Clinton d. Horatio Gates Question Five What American General was mortally wounded at the battle of Quebec on December 31, 1775. a. Benedict Arnold b. Ethan Allen c. Philip Schuyer d. Richard Montgomery Question Six There was a battle of Cowpens? a. True b. False Question Seven What year was the Treaty of Paris signed that ended the American Revolution War? a. b. c. d. 1783 1776 1781 1784 Question Eight Franklin D. Roosevelt, the "mind" behind the New Deal, won the presidential election in 1932 against which president? a. Woodrow Wilson b. Herbert Hoover c. Calvin Coolidge d. John Fitzgerald Kennedy Question Nine Franklin D. Roosevelt belonged to the Democratic political party? a. True b. False Question Ten The Wagner Act of 1935 gave more power to what? a. Rich businessman b. Trade unions c. Farm tenants d. Black people Question Eleven The CCC gave the young men working in its camps a wage of $2 per day. a. True b. False Question Twelve What was the symbol of the NRA, the National Recovery Administration, which helped industries to flourish again? a. The Black robin b. The Blue swan c. The Blue eagle d. The Black Hawk Question Thirteen This banker is famous for financing the United States Steel Corporation, the first billion dollar business. a. b. c. d. J.P. Morgan Samuel Gompers Eugene Debs Mother Jones Which union, known as the 'Wobblies' and led by William Haywood, called for socialist government? Question Fourteen a. American Federation of Labor b. American Railway Union c. Congress of Industrial Organizations d. Industrial workers of the World Question Fifteen Which of these philosophies called for decreased government control of business? a. b. c. d. Social Darwinism Socialism Communalism Existentialism Question Sixteen This term was coined for the rich industrialists who dominated American politics in The Gilded Age. a. b. c. d. Monopolist The Gang of Four Robber Barons The Big Five Who wrote the pamphlet “Common Sense”? Question Seventeen a. John Hancock b. Thomas Paine c. Richard Henry Lee d. Benjamin Franklin Question Eighteen This railroad tycoon was famous for building towns for his workers which were highly regulated. Who was it? a. b. c. d. J.P. Morgan J.D. Rockefeller Andrew Carnegie George Pullman Question Nineteen Roosevelt, first of all, closed all the banks for a four-day holiday. He wanted to rescue the banks. a. True b. False The New Deal program had three main aims, which were what? Question Twenty a. Relief, empowerment, economic boom b. Relief, recovery, reform c. Power, protection, prohibition d. Pauperisation, unemployment, crisis Correct! Sorry Wrong Answer Correct! Question Page Sorry Wrong Answer Question Page Credits All teachers and students at non-profit schools can use, revise, or adapt this game at will at no cost on the condition that all prior designers are cited. Resources: www.funtrivia.com/quizzes/history/us_history.html Google.mht Yahoo.com Copyright Copyright 2009 Kristin Harris Permission to copy this game at no cost is granted to all teachers and students of non-profit schools. Permission is also granted to all teachers and students of non-profit schools to make revisions to this game for their own purposes, on the condition that this copyright page and the credits page remain part of the game. Teachers and students who adapt the game should add their names and affiliations to the credits page without deleting any names already there.