Chapter 10: The Purchase Situation, Postpurchasae Evaluation, and

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10-1
Chapter 10
Buying and
Disposing
10-2
Introduction
• Making a purchase is often not a simple, routine
matter of going to the store and quickly picking
out something.
• Situational Effects on Consumer Behavior
– Consumption Situation
– Situational Self Image
Issues Related to Purchase and
Post Purchase Activities
ANTECEDENT
STATES
•Situational Factors
•Usage Context
•Time Pressure
•Mood
•Shopping
Orientation
PURCHASE
ENVIRONMENT
• The Shopping
Experience
•Point of Purchase
Stimuli
•Sales Interactions
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POSTPURCHASE
PROCESSES
•Consumer
Satisfaction
•Product Disposal
•Alternative
Markets
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Social and Physical
Surroundings
• Temporal Factors
– Economic Time
» Timestyle
» Time poverty
• Polychronic Activity or Multi-Tasking
– Psychological Time
» Queuing Theory
– Antecedent States: If It Feels Good, Buy It
» Pleasure and Arousal (see next slide)
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Dimensions of Emotional States
10-6
Shopping Experience: A Job or An Adventure?
Thrill of
the Chase
Instant
Status
Social
Experiences
Understanding
Shopping
Motives
Interpersonal
Attraction
Sharing
Common
Interests
Shopping Experience: A Job or An Adventure?
Shopping Orientation
Economic Shopper
Rational, Goal-Oriented, Maximize Value of Their Dollar
Personalized Shopper
Forms Strong Attachments to Store Personnel
Ethical Shopper
Supports Locally Owned Stores Rather Than Big Chains
Apathetic Shopper
Doesn’t Like to Shop, a Necessary But Unpleasant Chore
Recreational Shopper
Views Shopping as a Fun, Social Activity
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Shopping Experience: A Job or An Adventure?
• E-Commerce: Clicks Versus Bricks
• Retailing as Theater
– Malls are becoming giant entertainment centers
appealing to consumer’s social motives as well as
providing access to desired goods. Themed
environments for shopping and eating.
» Store Image
• Location.
• Merchandise suitability.
• Knowledge and congeniality of sales staff.
» Atmospherics
• The conscious designing of space and its various
dimensions, such as colors, scents, and sounds, to evoke
certain effects in buyers.
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The Purchase Environment
• In-Store Decision Making
– Many purchases are influenced by the store environment and
contribute to:
» Spontaneous/Unplanned Buying - result from time pressures or
reminders.
» Impulse Buying - sudden urge to purchase.
– Point-of-Purchase stimuli (POP) is increasingly popular and
sophisticated and includes:
» In-Store Displays that dispense products and/or coupons.
• Salesperson
– An important factor who attempts to influence the buying
behavior of the customer through:
» Resource Exchange, “What do I get from the salesperson?”
» Sales Interaction through Identity Negotiation.
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Postpurchase Satisfaction
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Consumer Satisfaction/ Dissatisfaction (CS/D) is
Determined by the Overall Feelings, or Attitude, a
Person Has About a Product After It Has Been
Purchased. It is Influenced By:
Perceptions of Product Quality
Price
Follow-up Letters & Calls
Brand Name
Warranties
Advertising
Quality is What We Expect
It To Be
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• Expectancy Disconfirmation Model
– Consumers form beliefs about product performance
based on prior experience with the product and/or
communications about the product that imply a
certain level of quality.
– If performance exceeds expectations, consumers
are satisfied and pleased.
– If performance falls below expectations, consumers
are dissatisfied.
• This illustrates the importance of Managing
Expectations - customer dissatisfaction is usually
due to expectations exceeding the company’s
ability to deliver.
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Expectation Zones
10-13
Acting on Dissatisfaction
Marketers Should Encourage Customers to Complain
Since People Are Likely to Spread the Word About
Unresolved Negative Experiences.
If a Person is Not Happy With a Product or Service,
What Can They Do?
Acting on Dissatisfaction
Voice
Response
Private
Response
Third-Party
Response
Consumers’ Disposal Options
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PRODUCT
Get Rid of
Item Permanently
Keep Item
Use It to
Serve Original
Purpose
Throw It
Away
To Be
(Re)sold
Convert It to
Serve a
New Purpose
Give It
Away
To Be
Used
Store
It
Get Rid of
Item Temporally
Rent
It
Trade It
Directly to
Consumer
Loan
It
Sell It
Through
Middleman
To
Middleman
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Product Disposal
• Lateral Cycling: Junk or “Junque”
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