Sensation/Perception Absolute Threshold Minimal amount for a stimulus to be detected Just Noticeable Difference (difference threshold) Minimum amount of distance between two stimuli that can be detected Example: playing pairs of tones of varying volumes Weber’s Law Size of JND is in constant proportion of the size of the initial stimulus weight lifting 1/30 Signal-Detection Theory Involves decision processes as well as sensory processes Hit – signal present, person reports sensing it Miss – signal present, participant did not sense it False Alarm – signal absent, participant reports sensing it Correct Rejection – signal absent, participant did not report sensing it Transduction Converted from outward stimulus to the electorchemical signal The Eye Lens Focuses light rays on retina Pupil Light goes through (black part) Retina Absorbs light, processes images, sends visual info to the brain Rods Night vision & peripheral vision Cones Day time vision & color Fovea Tiny spot in the center of the retina, cones only, visual activity greatest at these spots Parallel Processing Simultaneous extraction of different kinds of info from the same input Example: Parvocellular channel handles color and perception, and magnocellular handles brightness Color Theory Young-Helmholtz or Trichromatic Theory The eye has 3 receptors with different sensitivity to different light waves Blue, red, green Opponent Process Theory Color perception depends on receptors that make antagonistic responses to three pairs of colors Red v. Green Yellow v. Blue Black v. White After image Stair at a red dot, turn to white paper is green Feature Analysis Bottom-up processing Individual elements to whole Top-down processing Whole to individual People perceive the whole world before seeing the individual letters Phi Phenomenon Illusion of movement created by presenting visual stimuli in rapid succession Separate still pictures projected rapidly one after the other, leads you to believe motion is occurring Max Wertheimer Formulating Perception Distal Stimuli Stimuli that lie in the distance (exists in environment) Proximal Stimuli Stimulus energies that impinge directly on sensory receptors (on the retina) Hearing Cochlea Fluid filled coiled tunnel contains the receptors for hearing Basilar membrane Runs length of spiraled cochlea holding auditory receptors Auditory receptors = hair cells Theories of Hearing Place Theory Hermann von Helmholtz Perception of pitch corresponds to the vibration of different portions, or places, along basilar membrane Different hairs set up by different sounds (wrong) Frequency Theory Perception of pitch corresponds to the rate, or frequency at which the entire basilar membrane vibrates The whole membrane vibrates in unison in response to sound Senses Olfactory - smell Habituation – we become accustomed to stimulus notice it less over time Dishabituation – small change in stimulus causes to notice it again Gustation – taste Tactile – touch Law of Pragnanz – we see things in its simplest form Gate-Control Theory Pain can only be felt if it can pass through a gate in the spinal cord Louisville’s Kevin Ware Consciousness Subliminal perception Preconscious processing Presented with a stimulus so rapidly we do not detect Conscious Pre (sub) conscious Unconscious Repression – forgettabout it Freudian slips - oops! Sleep Melatonin – chemical associated with sleep Circadian Rhythm 24 hour biological cycle found in humans We fall asleep at certain points of the day Sleep (body temp drops) awake (body temp rises) Occurs even without time cues Electroencephalograph (EEG) Beta 13 – 24 cps – normal waking thought, alert Dreaming Alpha 8 – 12 cps – deep relaxation, blank mind, meditation Theta 4 – 7 cps – light sleep Delta Less then 4 cps – deep sleep Stage 4 Dreaming REM Stage 5 Paradoxical sleep – brain waves resemble when we are awake even though we are in a deep sleep Manifest – storyline of dream Latent – symbols underlying meaning NREM Stages 1 – 4 Sleep Spindles Stage 2 Brief bursts of higher-frequency brain waves Sleep Disorders Narcolepsy Sleep apnea Nightmares v. Night terrors Narcolepsy Sleep walking (somnambulism) Insomnia Activation-synthesis hypothesis of dream Dreams are a product of our awareness of neural activity due to sensory input while we are sleeping. Neural repair, consolidation of memories, and protein synthesis seem to occur during dreams Dreaming Manifest content – Story line of dream Latent content – underlying meaning Classical Conditioning Ivan Pavlov, John Watson & Rosalie Rayner UCS – stimulus creates a unconditioned response without previous conditioning UCR – unlearned reaction to an unconditioned stimulus occurs without previous conditioning CS – previously neutral stimulus that has through conditioning acquired ability to create a CR CR – Learned reaction Classical Conditioning Acquisition – initial stage of learning, pairing items Discrimination – Do not respond to new stimuli as did with the old Generalization – responds to similar stimuli Extinction – gradual weakening/disappearance of CR Spontaneous Recovery – reappearance of extinguished response Classical Conditioning Second Order Conditioning Previous CS now used as UCS Higher Order Conditioning a conditioned stimulus functions as if it were an unconditioned stimulus New conditioned responses are built on the foundation of already established conditioned response (Red light paired with bell) Garcia Effect Conditioned taste aversion (CTA) Garcia Effect Animals eat food and as a result become nauseated by drug/radiation will not eat that food again Highly resistant to extinction Instrumental Conditioning (Operant Conditioning) Edward Thorndike Law of Effect – behavior is more likely to recur if reinforced Cat and the puzzle box Instrumental Conditioning (Operant Conditioning) B.F. Skinner Shaping – rat near the lever, touching lever, pressing lever Differential reinforcement of successive approximations – only rewarded for pushing the lever Primary (natural) reinforcement – Events that are inherently reinforce behaviors because they satisfy biological needs Food, sex, warmth, water Secondary Reinforcement - Events that acquire reinforcing qualities by being associated with primary reinforcement Examples: Money, good grades, attention, flattery, praise, cars, jewelry Two Kinds of Stimuli Positive Positive Reinforcement Negative Negative Punishment • Add something that follows the stimulus •Removal of an appetitive •Appetitive (good). •Grounded •Timeout Positive Punishment • Add an aversive (bad) that follows the stimulus •Spanking Negative Reinforcement • Removal of an aversive •Seatbelt noise •Doing chores Ratio - # Fixed Schedules (Regular) Reinforced after a fixed number of responses Interval - Time Reinforcement of first response after a fixed amount of time ahs passed. • Paid for every 10 pairs of jeans I sell at the GAP. • Pick up check every two weeks. • Two yellow cards = ejected from the volleyball game. • Cram for a test, but study a lot less afterwards. Variable Reinforcement after varying number of responses Reinforcement of first response after varying amounts of time. Schedules • Slot machines • Surprise quiz in class. • Door to door sales • Dialing a friend on the phone and getting a busy signal. (Irregular) More Terms . . . Token Economy Artificial economy based on . . . (you guessed it) tokens Tokens act as secondary reinforcer and can be used for purchasing primary reinforcer (food). Learned Helplessness Consistent effort fails to bring reward Example: Study for test get bad grade Social Learning (Vicarious Learning) Bobo Doll Learning from watching others Cognitive Processes Edward Tolman Trained rats to run maze to obtain food (reward) Cognitive Map Tolman concluded that rats had a “cognitive map” of where the food was and that it was “over there” (not just a series of right-left responses Latent Learning Learning that is not expressed until needed Rats in Tolman’s experiment