T. Ford. June 2007. GENERIC 1 Design Technology. Topic 2 Product Innovation (7 hours approx. 7 lessons) International Baccalaureate Organization (IBO) -_ Topic 4 – Materials. Name: TG: 1 2 Contents: □ 1. Introduction and Internal Assessment. Page 4. □ 2. Designers and the product cycle. Page 5 □ 3. The Product life cycle. Page 9 □ 4. The effects of technology and competition on the product life cycle. Page 10. □ 5. The Design process. Page 10 □ 6. Invention and innovation. Page 11 □ 7. Dominant design, Diffusion into the marketplace, Market pull and Technology push. Page 13 □ 8. People and markets. Page 16 □ 9. Checklist Page 21. Students please note: Tick each section as you go. Use the checklist at the end to make sure you have learned the unit. Your teacher may not necessarily cover each stage in this order and some stages take longer than others to learn. You are expected to keep your own folder of notes and portfolio of work related to this unit which you must bring to every lesson. This booklet is designed as a guide only – studying is where the learning takes place! Bring this booklet with you to every lesson. 2 3 Introduction. Innovation and the continuous development of new and improved products are key to successful design. This topic considers the relationship between the design cycle and the product cycle. It moves on to explore the role of invention in innovation and the impact of market pull and technology push on product innovation. Establishing and developing markets for products are a critical element of the product cycle. The following internal assessment must be handed in by the end of term 2; your teacher will give a deadline. Write it here: ………………………………………………………………………………………………………………………………………………………… Internal assessment. This work should show how you are able to apply the knowledge that you are taught in this unit. It will be assessed against the criteria for Planning (P) and Research (R). Make sure that you check the criteria as you produce your work. They are shown at the end. Select a product or group of products which you believe have the potential for development. You may for example look at the development of portable electronics over recent years and explore how future products may be developed to meet future needs. The product should ideally relate to you chosen option i.e. Food, Human Factors or CAD/CAM. Present your analysis in the following way: • Explain the area that you have chosen to investigate. Write this in the form of a brief or research question, explaining what you intend to find out and why. Explain how you intend to conduct your research and summarise the types and sources of information that you intend to use. Show the time-scale that you have available. 1 side A3. • Provide a brief synopsis (summary) of how that product has developed over recent years (no more than previous 10 years). This information should be research based. You must explain clearly where the information came from and use correct referencing for all items including photographs and diagrams. The research should be a combination of primary research and secondary research. This should be 2–3 sides of A3. • Provide a summary which shows the key stages of the product’s development. Try to present this as a ‘timeline’ or any similar system that is appropriate to your work. 1 side A3. • Conduct a product analysis on one example of your chosen product. Use this to establish which aspects of the products’ design are fit for purpose and which could be further developed. 1 side A3. • Conduct a ‘morphological analysis’ to summarise where innovation could take place. Use this analysis to produce a brief and specification for a new product. 1 side A3. • Present your innovation as a pictorial view. This can be drawn using any medium that you choose including CAD. ‘Google Sketchup’, ‘Solidworks’ or any other form of modeling software will be ideal for this. Discuss the most appropriate method with your teacher first. 1 side A3. Make sure that every sheet clearly shows the following information: Your name. A project title. IB Design Technology Centre no. 1206 Sha Tin College Internal Assessment (P & R). 3 4 Planning (P) assessment criteria: Aspect 1 Aspect 2 Aspect 3 Defining the problem Formulating a brief or research question Selecting variables or specifications Complete = 2 Identifies a focused problem for a design project or investigation. States a detailed brief or research question that is appropriate to the level of study. Selects and explains appropriate variables or specifications Partial = 1 Identifies a suitable problem, but lacks detail in the explanation. States a brief or research question, but this is not explained in detail. Selects some appropriate variables or specifications. Not at all = 0 Does not identify a suitable problem or repeats the general aim provided by the teacher. Does not state a brief or research question or the brief or research question is inappropriate. Does not select appropriate variables or specifications. Research (R) assessment criteria: Aspect 1 Aspect 2 Aspect 3 Strategies Data Collection Data Processing & Analysis Complete = 2 Identifies suitable strategies for research Collects appropriate research material Processes research material astutely with detailed analysis Partial = 1 Identifies some relevant strategies Collects some useful research material Processes research material appropriately, though analysis is limited Not at all = 0 Does not identify strategies or strategies are teacher-directed Does not collect any research material or the material is inappropriate Processes research material inappropriately Levels /Marks Levels /Marks General points: • Make sure that you select your product carefully and that it is suitable for analysis. You must discuss this with your teacher. • Aim for high quality, not quantity. Sheets with detailed, relevant information and careful analysis are required. • Be professional in the presentation of your work. • Follow the MLA style for referencing. You MUST make a full reference for every source you have used including, texts, software and internet material. If you do not, you are plagiarizing which is unacceptable. Notes: 4 5 1. Designers and the product cycle. We often like to talk about ‘designers’ and ‘inventors’ and we sometimes imagine that they work alone, thinking up new ideas for products. This is only true in a very small number of cases. In this unit, we will see how product design is very often the result of team work, not one individual person. We will also see how individuals who we might call ‘inventors’ or ‘designers’ actually do a lot more than just think of the idea. They also work hard to find innovative ways to get their products designed, manufactured and sold; the idea really is only a very small part of the process. Finally, thinking up new ideas is very hard, some would say impossible. So where do ‘designers’ and ‘inventors’ get their ideas from? To find out, we will have a look at some important pieces of product design. Useful websites: http://inventors.about.com/ In groups of two, see if you can find out what things were ‘invented’ by the following people: Inventors: Thomas Adams Charles Babbage John Logie-Baird Alexander Graham Bell Tim Berners-Lee Edward Binney Dr. Jacques Edwin Brandenberger Willis Carrier Martin Cooper Who or how were the following products invented? You will need to use a variety of search engines to find the answers. Sinclair C5 Tetrapak Sony Walkman CD Electric battery Cling film The sandwich The microchip Paper clips The zip. Have a look at the following page: The fifty greatest gadgets of the last 50 years. Discuss: • • • What features do these gadgets have in common? What are their differences? Why were they successful? …and just for fun…… Have a look at these inventions: http://www.chindogu.com/ 5 6 Hopefully, you have begun to see that products do not all get ‘invented’ in the same way. Some don’t have a known inventor, but evolve over time. Chopsticks are a good example of this. Others most definitely are the result of an innovative idea which then has to made into reality using the skills of others like manufacturers, retailers and distributors. The ‘Chindogu’ approach to invention is interesting. Even though the idea may seem ridiculous at present, future opinion and technological possibilities may change and what seems impossible or ridiculous now could be an acceptable product in the future. Let’s try to make sense of this process (how products develop from ideas): It is helpful to think about four basic stages called the ‘Product Life Cycle’ (sometimes just called the ‘Product Cycle’): Introduction. Growth. Maturity. Decline. 1. INTRODUCTION. With any new product or service you must introduce it to the market place. Introduce it with the right image and the right price. Ensure you have the infrastructure to support this new product poor distribution at the start can spell disaster. To introduce a new product to the market place will requires investment. 2. GROWTH. Once your product has survived the introduction phase it will need to grow. At this stage it is hoped sales and profits to grow. With a customer base established this might be a good time to introduce complimentary products or services. 3. MATURITY. The profit revenue from the product is falling and price reductions are necessary in order to remain competitive. It is likely that your customer base is as wide as it will go. 4. DECLINE. Falling sales means that customers are tiring of your product or buying the same product from a competitor. The market is changing. At this stage the following issues need to be addressed: Could the product be re-launched? Does the product need modifying? Do you need a new product? Is it time to move on? Do you need a new market? When this stage is reached, companies will often try to use extension strategies. These are techniques to try to delay the decline stage of the product life cycle. The maturity stage is a good stage for the company in terms of generating cash. The costs of developing the product and establishing it in the market are paid and it tends to then be at a profitable stage. The longer the company can extend this stage the better it will be for them. Question: Think of a product and try to decide which part of the life cycle it fits into. A few examples are given to help you get started. Type of product Introduction Growth Maturity Decline Portable music Mobile computer Media player iPod Discman Information Wireless internet Broadband Dial-up Printed Car Hybrid vehicles High fuel economy Photography 6 7 Introduction. Growth. Maturity. Decline. For further help, click here: http://www.netmba.com/marketing/product/lifecycle/ http://www.tutor2u.net/business/marketing/products_lifecycle.asp However, some products don’t fit this tidy pattern; the reality is much more complex. Some products don’t go into decline. This is true of mass produced food items like bread and milk. Some branded products remain continuously popular such as Coke (although Coke products often undergo extension strategies – can you think of any?). Technological products tend to be the ones that do go into decline as new technology develops to replace them. This can be seen in the development of mobile ‘phone technology for instance. However, some products use ‘old’ technology in innovative ways resulting in a new form of product. Here are some examples: The Dyson vacuum cleaner. The Baygen Freeplay radio One laptop per child. Swiss Army Knife Question: In groups, examine each product. What ‘old technology’ is used? In what ways is the new product innovative? How might this product be developed in the future? What extension strategies might be used? Which scientific princples are used in the product? Write your answers here: 7 8 We can see that there is no single answer to the way products are designed, invented and developed. Let’s add in some further detail based on what we know. Where would you add in the following terms? At what stages in the product cycle could these things have an effect?: Need is generated. Product is designed. Product demand declines. V Distributors. Product is made. Product is sold. Product becomes obsolete (out of date/no longer useful). Retailers. CAD. Production engineers. Accountants. CAM. Designers. Prototype. Log onto this website. Familiarise yourself with the story of James Dyson (look for ‘About Dyson’ and ‘The James Dyson Story’ (you need to select a country from the home page to get into the website – select UK). http://www.dyson.com/ In the early stages of the product cycle, many changes were made to to the product (models, prototypes). It wasn’t until Dyson developed the ‘DC01’ in 1993 that the product stared to reach a global market (the previous version only sold in Japan). You could say that the product is ‘diffused into the market’, it has gained acceptance and continues to sell well. We have seen that products can therefore fit into the product cycle in one of three ways: 1. Early – products which are at the prototype stage or have only just entered the market and are still gaining acceptance. Example: Portable media players. 2. Mature – products which are selling to their maximum potential and have gained acceptance. Example: Ball point pen. 3. Late – products which are in decline. Extension strategies may be used and new forms of technology may be competing for their share of the market. Example: Cassette tape Questions: 1. What exactly did Dyson ‘invent’? Be careful! 2. Can you see any evidence of extension strategies being used by Dyson? Give clear examples and justify your answer. 8 9 3. Where would you place the ballpoint pen and the cassette tape in the product life cycle? Explain your answer. Product life cycle. You can see some of these differences between products if you compare the number of sales of a product against the period of time that the product sells for. Here is an example: 1 2 3 4 The four graphs represent the the number of sales of four types of music product over time: • • • • The The The The vinyl LP MiniDisc or MD CD DVD Here is a description for one of them: “This product was a market leader for many years until other music formats were launched when sales declined. However, it has seen a small period of growth again in a ‘niche’ market where the product is enjoying a revival. It follows a growth-slump-maturity pattern.” Which graph shows this pattern? Which product does it relate to? Which graphs do you think match the other products (CD, MD and DVD) For answers, click HERE 9 10 The effects of technology and competition on the product life cycle. Finally… Product life cycles are affected by competition. If a product has a lot of competitors, its life cycle is likely to be short. This is the case with mobile and entertainment technology, including laptops, mobile ‘phones, MP3 players, home cinema, media players, game consoles, etc. Products like this may well only reach the mature phase for a period of months and then move into decline. However, some products are in the maturity period for much longer periods of time. These tend to be products which do not rely on new technology for their success and have a universal application. They are also products that we consume in large quantities. Here are some examples: Paper clips, ball-point pen, electric plug, light bulbs...can you think of any others? The Design process. The product cycle is concerned with how products fit into the market place or put another way, how a design solution is put into commercial practice. The design cycle is concerned with how new products come into being in the first place or how suitable solutions to problems are found. The two can be looked at separately but are related. The design process in its simplest form looks like this (there are many versions of this idea – this is ours!). The aim of the design process is to produce a suitable solution to a problem: A need is identified The product is used until it no longer functions The product is manufactured The product is tested and evaluated Ideas are generated Prototype solutions are made The best solution is identified The aim of this process is to produce the best possible solution to the problem. It is the process that we use when we make projects. If we do not complete any stage of the process, there is a risk that the product may not be fit for purpose or that the process won’t move to the next stage. However, different people may have different views about what is ‘best’. A product may be ‘best’ if it the cheapest. It may be the ‘best’ if it is the most durable. It may be ‘best’ if it uses the highest quality materials. We all have different views on what ‘best’ means – the design cycle is an attempt to reach the best compromise between all these needs. 10 11 Invention and innovation. “Invention: The process of discovering a principle. A technical advance in a particular field often resulting in a novel product.” “Innovation: The business of putting an invention in the marketplace and making it a success.” The stages of innovation: Developing an idea into a product Redesign… Production (manufacture) of that product Sales Questions: Marketing (promotion, advertising…) Would you describe James Dyson and Trevor Bayliss as inventors or innovators or both? Which aspects of their work fit the definitions given above? Could you give examples that show how the redesigning of an existing product leads to ideas for new products? There are some fundamental elements that have to be in place before invention and innovation can take place: 1. Science and scientific understanding. Without this, the technology used in the product cannot be exploited. For example, the free-play radio uses a scientific principal to store and convert kinetic energy into electrical energy using a generator (or motor in reverse). Dyson also used a scientific understanding of centrifuges to develop his vacuum cleaner. It is important to remember that they did not invent this science. It already existed. They understood it and applied it to new contexts. This is sometimes called Transfer Technology. 2. Technology. This is the application of science in order to make functional products. It is Technology that uncovers new possibilities for products. Technology also provides new materials, manufacturing techniques and process from which innovations can develop. 3. Design. Products must be well-designed to ensure that they are fit for purpose. Designs can be continuously updated to make them more commercially viable (ie iPod) 11 12 So why do so many inventions fail to become innovations? Look at this website: http://www.ipo.gov.uk/ Find out what the following things are: • Intellectual property: • Design • Copyright • Patent • Trademark What are the benefits of protecting intellectual property in these ways? How much does it cost and how long does it take? So now you know how to protect your idea. But how original is your idea? Has someone else thought of it already? Log on to: http://gb.espacenet.com This site allows you to see if anyone else has already applied for a patent of their idea. You can do a worldwide search – but it takes longer. Try this as an example: 1. Go to ‘Quick Search’. 2. Select the ‘GB – esp@cenet database’ (each one of these links to a database of patents stored by each country in the European Union. You can do a worldwide search but it takes longer). 3. Select ‘Search for words in the title or abstract’. 4. Type ‘Solar AND cooker’ in the search terms box. You must use upper case for the AND part. This will allow it to search for each individual word. 5. Click ‘Search’. 6. Click on one of your results. 7. Click on the tab that says ‘Original Document’. This should show you a PDF file of the patent application. This is the document that is filed at the Patent Office to register a design as someone’s ‘Intellectual Property’. The Patent Office charge a fee to determine whether or not the design really is original. If it is, the owner may then state that their design is ‘patented’ or protected by law. This means that no-one else can copy the design without permission. You will see how complex it is to prepare a patent. The drawing are very simple, the wording is highly complex. 12 13 8. Now go back to the ‘Bibliographic data’ tab and select ‘Patent status enquiry’. You can find out whether the patent is still in force or if it has ceased. Benefits and drawbacks of the patenting process: Benefits: • It protects the intellectual property rights of the ‘inventor’. • It provides a legal framework for protecting products form being copied. • It allows the ‘inventor’ to benefit from their work by giving them exclusive rights over the marketing of their product. Drawbacks: • It is time consuming and complex. • It requires investment that some may not be able to afford. • It does not guarantee that ideas will not be illegally copied in other countries. Carry out a search of your own. Try to think of innovative and radical concepts. Find out if anyone else has already thought of your idea. Here are a few to get you started: Pet AND door Vision AND night Sandwich AND structure Ink AND edible Dominant design, Diffusion into the marketplace, Market pull and Technology push. You need to know what these phrases mean. Here is the IB’s definition of each: Dominant design: IB say: “The design contains those implicit features of a product that are recognized as essential by a majority of manufacturers and purchasers.” Put simply: Dominant designs are products that meet manufacturers’ and users’ needs very well indeed and therefore, there is no need to change them. They tend to be products that we consume in large amount like the Tetrapak food carton, Coca Cola bottle, pencil sharpener, paper clip. However, occasionally, a dominant design is the result of innovation like the iPod, ballpoint pen (‘Biro’), Coca-cola bottle or the Dyson vacuum cleaner. 13 14 Task: Make a list of products which are in your view dominant designs: Diffusion into the marketplace: IB says: “The wide acceptance (and sale) of a product.” Put simply: This is when a product is wanted by consumers and can be easily found. Diffusion is when something has spread out so you can imagine how products like the iPod have spread to reach millions of people around the world. They are not difficult to find and they are in high demand. This sounds straightforward but is a major challenge for designers and manufacturers. There can be a lot of problems to overcome: • Consider local, national and global competition. There may be similar products competing for a share of the same market. A good current example is the competition between mobile’ phone manufacturers and service providers. • Product launches and marketing. Consumers need to know that the product exists and where it can be purchased. If the target market does not have access to forms of advertising like the internet, billboards, TV, newspapers and magazines, they will be unaware of the product’s existence. To make a big impact, a company may use a ‘product launch’ as a strategy to generate interest. This may be a high profile event like a film premiere. This generates interest in the product, especially if it is endorsed by celebrities. This in turn helps to get the product into the media through news channels and magazines. This strategy is used very effectively by games console manufacturers (Sony, Nintendo) when a new game is launched. • A final problem is that consumer tastes vary globally. You can see this with Trevor Bayliss’ windup radio. Consumers in the West and Asia want products that are miniaturised to suit their lifestyle. However, the intended target group (African nationals) demand radios which are larger. Food exemplifies this better than any other product. We are all attracted to and repulsed by different food products, sometimes due to personal taste, sometimes due to ethical and religious reasons. We like and dislike different flavours, textures, sights and smells. Coca-cola is one of the few food products that has broken through this cultural barrier to become the most globally recognised product in existence. 14 15 Product Champion: IB says: “An influential individual, usually working within an organisation, who develops an enthusiasm for a particular idea or invention and ‘champions’ it within an organisation.” Put simply: A person who believes in the value of a product and works with teams in order to make that product successful. There are product champions behind every successful product. Could you name the product champions behind the Dyson Vacuum cleaner or the Bayliss wind-up radio? Probably not. They are the unsung heroes of successful design. Product champions need a range of qualities that far outstrips the qualities of the lone inventor: have a look at page two of this document: Product Champions You can see a big difference between the lone inventor and the product champion. The lone inventor is totally focused on the making their idea work. The product champion is a project manager dealing with complex and variable needs. Their job is to bring together all of these variables to produce a well-marketed and sold product. See if you can find some examples of product chamnpions. Who are they? What product did they champion? Lone inventor: IB says: “An individual working outside or inside an organization who is committed to the invention of a novel product and often becomes isolated because he or she is engrossed with ideas that imply change and are resisted by others”. Put simply: This is exactly how Trevor Bayliss and James Dyson worked. It describes a person who is obsessed with the development of their product and who is convinced of its market potential. The innovation may be so advanced that it does not gain initial acceptance by others. This makes it very hard for the lone inventor to work as part of a team. They may be described as ‘dogmatic’ which means inflexible and determined to do things their own way. It is interesting to think that as we face the need to combat climate change by consuming less materials and less energy, both products are now looked upon very favourably. Can you explain why? Market pull: IB says: “The initial impetus for the development of a new product is generated by a demand for the product”. Put simply: A market pull is when consumers (customers) need or want a new product. Designers and makers respond to this demand by providing the products that are wanted. A good example is the use of wireless internet on handheld devices such as mobile ‘phones. We all have an increasing need to access email, the internet, entertainment and personal information while we are moving. We want to have these things in any place and at any time. Products are manufactured to meet this new demand, usually as a variation of mobile ‘phone technology. 15 16 Technology push: IB say: “Where the impetus for a new design emanates from a technological development”. Put simply: This is the opposite of market pull and is when an advance in technology opens up potential for new products. Consumers will have managed without these new products but will be attracted to them by their advanced features. Here are three examples: 1. Lasers were developed in the 1950s to assist with the exploration of space and have a broad range of applications. It is only fairly recently that they have been developed to cut materials which has traditionally been done using other types of machinery (saws, milling machines, sanders, etc.). The production of laser cutting systems for use in school or the small business has created a demand for those products. People see the benefits of a system that is highly accurate, rapid and low maintenance, even though there are plenty of other ways to cut material. 2. Printing technology. As recently as 15 years ago, most families would not have owned their own computer or printing equipment. Most people would not have seen the need to have these items at home. However, the manufacture of printing equipment designed for use at home has created an on-going demand for those products. It is now common for families to own a printer, fax machine, photocopier, photo-printer etc. The development of miniaturised technology has allowed these products to be developed and thus, created a demand for them. 3. Friction welding. The development of this new technology has made it possible to manufacture much larger aircraft than ever before. The development of the technology has pushed the development of the aircraft. However, the increased demand for air travel has also pulled the need to develop this new technology. Check the following link: Friction welding and the Airbus A380 What we have learned is that products are never really the result of a single person’s creative talents. For the product to be manufactured and marketed, large numbers of teams are needed. Very often, the inventor is the person who files the patent to protect their idea but we know that this is just the beginning of a long and complex process. Market pull and Technology push work together as you have seen in the Airbus video: New technology changes the way people live and so changes their demands which in turn forces the development of new technology. It is never a clear-cut situation. People and markets. People react to technology in different ways. Here are three words that describe these variations: 1. Technophile: Someone who immediately welcomes a technological change 2. Technocautious: someone who needs convincing before embracing technological change. 3. Technophobe: Someone who resists all technological change. Which of these three words would you use to describe the following people? Yourself: Your friends: Your parents/guardians: Your grandparents: 16 17 Does age affect how prepared we are to embrace technology? Why is there a relationship between age and our willingness to use Technology? You may think that as we get older, we are less interested in new technology or that we are less able to use it because we become ‘out of touch’ with innovation. It is much more complex than this. Imagine that you have been given a large sum of money and you wish to buy your first car. You are very keen but your parents less so and your grandparents are positively against it. Why is this? It is to do with our awareness of first and second order effects: A first order effect is the one which is felt immediately. If you buy a car, you feel the effects of personal gain, your status and independence have improved. For your parents, the second order effects are more apparent but not immediate to you the consumer: The cost of running the car, the risk of an accident, the difficulties in providing insurance. Your parents are able to consider second order effects because they have experienced them themselves. We all have to take account of second order effects more than ever due to the impact of technology on climate change. Buying a car adds to the congestion problem, contributes to air pollution and uses precious fossil fuels. We all have a responsibility to think beyond the first order considerations if we are acting as a designer or a consumer. Corporate strategy: IB says: “Long-term aims and objectives of a company and ways of achieving them by allocation of resources”. Put simply; the ways in which a company or organisation decides how to meet its aims. There may well be a product champion at the heart of this process. There are several forms of corporate strategy: Pioneering: Pioneering means being ahead of the competitors by introducing a new product first. It is the most risky (costly) strategy but one with the potential for the largest gains. A pioneering company requires a strong research and development (R&D) capability, which is expensive. A pioneering company needs to be financially secure and requires product champions to push new ideas. Consider the Sony or Apple companies and their various pioneering developments. Good market research can offset some risk, but is problematic for novel products. Imitative: The imitative strategy aims to develop a product similar to the “pioneered” product as quickly as possible. It takes advantage of R&D invested by others, and is less risky, but is based on a strong development capability. Companies may use a hybrid strategy (a mixture of imitation and innovation). The aim of corporate strategy is to sell as many products as possible. Market penetration means increasing sales to existing customers or finding new customers for existing products. The strategy might also use market development which means finding new applications for existing products, thereby opening up new markets. Look at this site: http://www.victorinox.ch/ 17 18 Each part of the Swiss Army Knife or ‘Multitool’ is an existing piece of technology (scissors, saws, knife, tweezers, pliers, etc.) Each element is re-packaged in a new form which appeals to a new market. Task: List the various user groups that Victorinox (the mnanufacturer) is aiming to attract with its products: Question: What ways do Victorinox use to achieve market penetration? (in other words, how do they successfully increase their sales and find new customers): Answer: Task: Find out about the market development of the plastic Nylon. For what purpose was Nylon originally developed? What other applications is Nylon used for now? Companies which already have well-known products will employ a strategy called product development. This is the creation of new, modified or updated products aimed mainly at a company’s existing customers. It helps to make sure that customers remain interested in the product and creates the impression that the product remains modern and innovative. This strategy is used a lot in the food industry. Task: See how many variations you can find on the basic Kit Kat chocolate bar. What elements have been changed and what elements have stayed the same? Find one other example of product development from the food industry. Explain it below: 18 19 Diversification: IB says: “Involves a company both in the development of new products and in selling those products to new companies.” Your teacher will give you a collection of three pin plugs. The function of each plug is identical but their forms are different. List the ways in which the plug has been diversified and give a reason why this diversification has been made: Diversification: Reason: (Example) Reduced volume Less space taken up (Example) Red colour Can match colour of interior or product. Market sector: “A broad way of categorizing the kinds of markets the company is aiming for”. Market segmentation: “Markets divide up into smaller segments where the purchasers have similar characteristics and tastes”. Here is an example of a Market sector: Snack food market sector – those consumers who purchase snack foods. This market sector can be segmented into groups of consumers with similar characteristics: Lifestyle Age Income Job Location Interests 19 20 Each sector can be broken down into narrower sectors. For example; age may be subdivided into baby, toddler, pre-school, junior, teenage, adult, etc. Part of a corporate strategy may be to target a general sector such as those with a similar income or lifestyle, or a very specific sector, such a particular age group. More detail can be found on the following PowerPoint slide: Market segmentation You need to look at slides 5 & 6. Robust design: “Flexible designs that can be adapted to changing technical and market requirements”. Product family: “A group of products having common classification criteria. Members normally have many common parts and assemblies.” Select a product which is in your view an example of a robust design that evolved into a product family. 20 21 *** END OF TOPIC 2 *** Checklist: This is what you should know at the end of this unit: 2.1 Designers and the product cycle 2 hours 2.1.1 Describe the product cycle. cycle 2.1.2 Discuss the role of the designer in the product cycle. Designing is part of the product cycle: as a need is generated, a product is designed, made and sold, eventually becoming obsolete. The cycle is complicated by distributors, retailers, accountants and production engineers, all of whom have an influence over the cycle. Although the designer is an integral part of the process, he or she is not necessarily in control (unlike in the design process). Computer-aided design (CAD) and compute raided manufacture (CAM), where a prototype is produced by the designer from his or her personal computer (PC), blurs this distinction. 2.1.3 Outline the product cycle in terms of early, early, mature and late stages of development. In the early stages of the product cycle, many changes to the product take place until it develops to the mature stage, where it is diffused into the market, gains acceptance and sells well. In the late stage, the product begins to decline in need and therefore in sales. 2.1.4 Identify products that are at the early, mature and late stages of their product cycle. The ballpoint pen is in the mature stage, as it still sells well although the design does not change much. The cassette tape is in the late stage, as it has been overtaken by successive generations of products. 2.1.5 Compare the design cycle with the product cycle. Highlight how the design process is aimed at producing a suitable solution to a problem, and that the product cycle is concerned with putting that solution into commercial practice. 2.1.6 Discuss why for many products the product cycle has shortened. shortened Compare a laptop computer and a ballpoint pen. Laptop computers are an intensely competitive market, with size and power being key issues. 2.2 Invention and innovation 3 hours 2.2.1 Define invention and innovation. innovation. 2.2.2 Outline the stages of innovation. Developing an idea into a viable product; its production; marketing and sales; followed by redesign; and the cycle or spiral continues. 2.2.3 Discuss the importance of science to invention and innovation. innovation Science explains how the world is. 2.2.4 Discuss the importance of technology to invention and innovation. Technology uncovers new possibilities for materials, manufacturing techniques and processes. 2.2.5 Explain why the majority of inventions fail to become innovations. Consider marketability, financial support, marketing, the need for the invention, price, resistance to change, and aversion to risk. 2.2.6 Explain the relevance of design to innovation. For continued innovations (re-innovation), products and processes are constantly updated (redesigned) to make them more commercially viable and to give consumers choice and improved products. 2.2.7 Define dominant design, design, diffusion into the marketplace, marketplace, market pull and technology push. push. 2.2.8 Describe a design context where dominant design is relevant. For example, ballpoint pen (Biro), Apple® iPod®, Coca-Cola®. 2.2.8 Explain the difficulties of getting a product to diffuse into the marketplace. Consider local, national and global competition. The problems of getting novel products to market include product launches and marketing. 2.2.9 Explain why it is difficult to determine whether market pull or technology technology push is the impetus for the design of new products . Push and pull are present in most successful innovations. The explanation should apply only to the origin of the idea or where the idea seems to have been generated.] 2.2.11 Define lone inventor. inventor. 2.2.12 Discuss Discuss why it is becoming increasingly difficult to be a successful lone inventor. 3 Most products are now extremely complex and rely on expertise from various disciplines. Most designs are developed by multidisciplinary teams. 2.2.12 Explain why lone inventors often often find it difficult to work in the design departments of large companies. companies They are often used to setting their own targets rather than working as members of teams. They can be dogmatic in their methodology and less flexible than team workers. 2.2.14 Define product champion. champion. 21 22 2.2.15 Compare the lone inventor with the product champion. The lone inventor may lack the business acumen to push the invention through to innovation. The product champion is often a forceful personality with much influence in a company. He or she is more astute at being able to push the idea forward through the various business channels and is often able to consider the merits of the invention more objectively. 2.2.16 Explain why innovators may have difficulty in obtaining financial financial support for an invention . Most people with money to invest will be inclined to wait until it is clearer whether an invention is going to be successful before investing: the problem is to get them to take the risk. 2.3 People and markets 2 hours 2.3.1 Define technophile, technophile, technocautious and technophobe. technophobe. 2.3.2 Explain how people can be broadly classified according to their reactions to technological change. People’s reactions to technological change vary depending on their values and personal circumstances. First-order effects and second order effects should be taken into account, for example, personal gain in owning a car versus social and environmental considerations. 2.3.3 Define corporate strategy. strategy. 2.3.4 Describe the corporate strategy referred to as as ‘‘pioneering ‘‘ pioneering’’ pioneering’’. ’’ . Pioneering means being ahead of the competitors by introducing a new product first. It is the most risky (costly) strategy but one with the potential for the largest gains. A pioneering company requires a strong research and development (R&D) capability, which is expensive. A pioneering company needs to be financially secure and requires product champions to push new ideas. Consider the Sony or Apple companies and their various pioneering developments. Good market research can offset some risk, but is problematic for novel products. 2.3.5 Describe the corporate strategy referred to as ‘‘imitative ‘‘ imitative’’ imitative’’. ’’ . The imitative strategy aims to develop a product similar to the “pioneered” product as quickly as possible. It takes advantage of R&D invested by others, and is less risky, but is based on a strong development capability. 2.3.6 Explain the benefits for a company of using a hybrid strategy. 2.3.7 Define market penetration. penetration. 2.3.8 penetration. on. Consider product promotion through Describe a strategy that a company would use to enhance market penetrati marketing. 2.3.9 Define market development. development. 2.3.10 Describe how a company would undertake market development. The identification of new markets for products, for example, nylon was originally developed for parachutes. 2.3.11 Define product development. development. 2.3.12 Describe one example of how a company undertakes product development. Consider adding variations to a product to develop a range of products building on an established brand, for example, ice cream, snack food products, chocolate products (Kit Kat, Mars bars). 2.3.13 Define diversification. diversification. 2.3.14 Describe one example of diversification. For example, a company manufacturing three-pin electrical plugs may consider producing them in a range of colours or from materials of different textures and/or material properties. 2.3.15 Define market sector and market segmentation. segmentation. 2.3.16 Outline two ways in which markets may be segmented. segmented Consider income, age, lifestyle, geographical location, and so on. 2.3.17 Define robust design design and product family. family. 2.3.18 Discuss an example of a robust design that evolved into a product family. 22