ECO 3305 Sec 001 Spring 2016 K. Becker Game Theory OFFICE: PHONE: E-MAIL: OFFICE HRS: 248 Holden Hall 834.7275 klaus.becker@ttu.edu 10:00 - 10:50 am MW and by appointment TA: Hongjie Qiang 234 Holden Hall, Office Hrs: 11:00am – 12:30 pm, WF Text: Joseph E. Harrington, Games, Strategies, and Decision Making, 2nd Edition, 2015, Worth Publishers, New York COURSE WEBSITE: http://myweb.ttu.edu/kbecker/ECO3305/3305Home.html EXAMS: 4 exams will be given during the semester, 3 “Regular Exams” and a Comprehensive Make-Up Exam (Monday, May 9th, 9:00 – 9:50am) The date for each of the “Regular Exams” will be announced in class at least 1 week prior to the exam. Students who have taken all 3 “regular” exams during the semester do not have to take the “make-up” exam, but may do so if they want to improve their grade. An unspecified number of unannounced quizzes will be given during the semester. These quizzes will count for 10% of your course grade QUIZZES: GRADING: An unspecified number of unannounced quizzes will be given in class during the semester. Missed quizzes cannot be made up. Quizzes Exam 1 Exam 2 Exam 3 20 points, 10% 60 points, 30% 60 points, 30% 60 points, 30% In case a student misses one of the three “regular exams”, the “make-up” exam will count for 30% of the course grade. In case two “regular exams” were missed the “make-up” exam counts for 60% of the course grade. If all three regular exams were missed the make-up exam will count for 90% of the course grade. As mentioned above, missed quizzes cannot be made up. A total score of 180 points or more guarantees an “A” for the course. 160179 points guarantees a “B”, 140-159 a “C”, 120-139 a “D”, and 119 or less points would be an “F”. Any “curving” of this grading scale (if applicable) will be announced at the end of the semester. Course Outline ECO 3305 Introduction to Game Theory Game Theory provides systematic way of analyzing problems of strategic behavior where one agent’s actions depend essentially on what other agents may do. Game Theory has been moving ahead very rapidly and the breadth and depth of its application to economics and other social sciences is spectacular. One course in Game Theory cannot cover everything, and this course does not do so. The objective of this course is to provide a nontechnical, but still rigorous and precise introduction to game theory and its applications in economics, business, political science, history, military science, sports, biology and so on. I II Introduction to Strategic Reasoning ! Strategic Situations - Why do people act this way? How should one act in such situations? ! What is a strategic situation and how common and important are they? ! What is game theory? ! How applicable is game theory? What can game theory really deliver? Building a Model of a Strategic Situation ! Extensive form games - Perfect information - Imperfect information ! Concept of a strategy ! Strategic form games ! Moving between extensive form and strategic form games ! Common knowledge - What does it mean and what are its implications? ! Profile of a player - Preferences - rationality and utility - Beliefs - Heterogeneity - How do we allow players to differ? III. IV. V. VI. Solving a Game when Rationality is Common Knowledge ! Strict dominance ! Weak dominance ! Iterative deletion of strictly dominated strategies ! Applications Solving for Nash Equilibria in Discrete Games ! Defining a Nash equilibrium ! Solving for a Nash equilibrium ! Multiplicity of Nash equilibria ! Selecting among equilibria ! Applications Solving for Nash Equilibria in Continuous Games ! Continuous strategy sets ! Defining the best response function ! Applications Mixed Strategy Nash Equilibria ! Extending strategy sets to allow players to randomize ! Defining a Nash equilibrium in mixed strategies VII. ! Games with mixed strategy equilibria ! Applications Sequential Games of Perfect Information ! Nash equilibria in extensive form ! Aunreasonable@ Nash equilibria and incredible threats ! Subgame perfect equilibria ! Applications VIII. Sequential Games of Imperfect Information IX. X. ! Solving for subgame perfect equilibria through backward induction ! Applications Bayesian Nash Equilibrium ! Modeling private information ! Bayesian equilibrium ! Solving for a Bayesian equilibrium ! Information and signals ! Applications Repeated Interaction ! Strategic form of a repeated game ! Finitely repeated games ! Infinitely repeated games ! Cooperation, renegotiation, and punishment ! Applications Learning Outcomes/Objectives and Course Assessment Learning outcomes/objectives: The essence of game theory is not a set of results - though that surely lies at its foundations - but rather a process - the way in which an argument is constructed, how a puzzle about human behavior is solved. To learn game theory means learning the logical argument that produces a solution, a conclusion, a resolution of a mystery. Therefore the primary objective of this course is to teach how to analyze situations of strategic interaction between agents. Of course in doing so the students will become familiar with the terminology and basic definitions of game theory as well as solution concepts employed in game theory to predict what the outcome of a specific game will be. Assessment: The learning outcomes/objectives will be assessed by presenting students with certain questions/puzzles during the first week of the semester (first quiz or first homework). Similar questions/puzzles will be asked again at the end of the semester (last quiz or last homework). A comparison of the answers to these two set of questions - or better, the process by which the students come to an answer and the arguments put forward by the students will allow an assessment of how well the learning objectives have been achieved. Students with Disability: Note: Any student who, because of a disability, may require special arrangements in order to meet the course requirements should contact the instructor as soon as possible to make any necessary arrangements. Students should present appropriate verification from Student Disability Services during the instructor’s office hours. Please note instructors are not allowed to provide classroom accommodations to a student until appropriate verification from Student Disability Services has been provided. For additional information, you may contact the Student Disability Services office in 335 West Hall or 806-742-2405 Academic Integrity: It is the aim of the faculty of Texas Tech University to foster a spirit of complete honesty and high standard of integrity. Complete honesty is required of students in the preparation and presentations of any and all phases of course work, as their own. This applies to quizzes of whatever length as well as to final examinations, daily reports, term papers, or any other homework or completed assignment. The attempt of students to present as their own any work not honestly performed is regarded by the faculty and administration as a most serious offense and renders the offenders liable to serious consequences, possibly suspension. AScholastic dishonesty@ includes, but it not limited to, cheating, plagiarism, collusion, falsifying academic records, misrepresenting facts, and any act designed to give unfair academic advantage to the student (such as, but not limited to, submission of essentially the same written assignment for two courses without the prior permission of the instructor) or the attempt to commit such an act. Civility in the Classroom: AStudents are expected to assist in maintaining a classroom environment that is conducive to learning. In order to assure that all students have the opportunity to gain from time spent in class, unless otherwise approved by the instructor; students are prohibited from engaging in any other form of distraction. Inappropriate behavior in the classroom shall result, minimally, in a request to leave class.@ Examples of inappropriate behavior include cellular phones and beepers, hostile or excessively aggressive behavior towards other students or the instructor, excessive tardiness, leaving class early, making offensive remarks, prolonged chattering, reading newspapers during class, sleeping, talking out of turn, arriving late to class, dominating discussions, overt inattentiveness, etc. Absences due to Religious Observances and Texas Tech Athletics Conflicts A student who intends to observe a religious holy day or participate in a sanctioned Texas Tech athletic conflict must make the intention known to the instructor within two weeks of the start of class. A student who is absent for one of these two reasons shall be allowed to reschedule an exam scheduled during the absence or reschedule the due date of an assignment due during the absence until the day the student returns from the religious observance or athletic event.