12 The Cast Barney Meats - Abacus, Minus, Father Barnaby trained at Bristol University and the National Youth Theatre. Previous work with Quantum includes Gerbil Jones, Sir Jasper Queerfish and Tarquinn in the Missing Link, Detective T.Copper, Gino Tutti Frutti and Dr Boffin in The Big Drip and Ben Gunn, Tom and Black Dog in Treasure Island. Barnaby is delighted to be involved in Johnny Spacehopper. Other Theatre work includes Men Should Weep (Oxford Stage Company) Henry V and VI Parts 1+2 (Generator Ensemble) The Revengers Tragedy, West Country Gangster, Waiting for Godot, Gravediggers and Chomp and Play (Dead Protest) Chalk Walls (RSC Summerhouse) Mother Country, 7 and a half minutes of happiness, Clear and Last Orders for Love (Bristol Old Vic) Freaks (Round Midnight) The Broken Heart and Eastwood Ho! (Wickham Theatre, Bristol) and The Day of the 43 Sunsets (Edinburgh Festival) Film and TV includes Bad Habits (Academy Productions), Screwed (BBC) and Business Therapy (Brief Encounters) Bridie Rowe - Kelly MacDonald, Zilch Bridie has recently graduated from Mountview Academy of Theatre Arts. Credits whilst training include Lucy in The Threepenny Opera, Doris in Arthur Miller’s The American Clock, Isabella in Measure for Measure, Sonya in Uncle Vanya and Maria in West Side Story. Theatre credits include Zuko in Acting Up and Tara in The Legion. Film includes Beautiful Girl in Happy, Sad, Beautiful and Candice in The Station. Bridie will be starring as Maid Marion in pantomime this Christmas. Elizabeth Gale— Gale—company manager Elizabeth trained at Rose Bruford College where she studied a BA(hons) in Actor Musicianship. Since graduating Elizabeth has done two primary school tours with Quantum Theatre, ‘Captain Cholesterol and the Grannies from Mars’ and ‘The Big Drip’. Other theatre credits include Rosie in ‘Horrid Little K., The Monkey Girl’ at the Battersea Arts Centre Studios and Pam in ‘Girlfriends’ at the Battersea Arts Centre. Elizabeth is delighted to be working with Quantum Theatre again on Johnny Spacehopper. Gary Bowman— Bowman—lighting designer/technican Gary Bowman trained at Bristol Old Vic Theatre School, studying Technical Theatre and Stage Management. Gary’s credits include: Assisstant Technical Manager on “Kill the Messenger” & “Alas Poor Yorick” (Works Well Productions) , Company Stage Manager on “We Will Rock You” (school’s edition), Lighting Designer on “Jesus Christ Superstar”, “Children of Eden”, “Annie get your Gun” and “Honk” (Stagedoor Manor, NY). Now working for Quantum Theatre he hopes that the experience will lead to more touring and stage management based work in the future. Daniel Henderson - Johnny Spacehopper, Neil Daniel trained at Birmingham School of Acting. His credits include: Larry in Company, Jemmy in Moll Flanders, Friar Laurence in Romeo and Juliet and Leantio in Women Beware Women. He has recently finished a tour of The Yellow Jersey in and around the South East of England. He is delighted to have been cast in this national tour of Johnny Spacehopper and is very much looking forward to travelling the length and breadth of the country playing with light sabres!! He hopes you all enjoy the show! Michael WhitmoreWhitmore-writer/director/producer Michael Whitmore founded Quantum Theatre in 1993 and since then has written and adapted all of the company’s output. To date Michael’s plays include Destination Earth, The Big Drip, The Starry Messenger, The Missing Link, The Lights and Sounds of Tinseltown, Captain Cholesterol and the Grannies from Mars, What if it Rains?, Octopushy and Bin Raider for Primary schools, and A Complete Guide to Horses/Forces and Everything you never knew about electricity and wished you hadn’t asked for Secondary schools all covering different topics from the National Curriculum for Science. His maths plays to date are The Calculating Mr One, Mrs Jessop and the Maths Lesson of Doom and Johnny Spacehopper and his vital statistics. In 2006 Michael adapted Robert Louis Stevenson’s Treasure Island for a national outdoor summer tour which toured again this summer. He is currently working on On the Trail of the Countback Kid, a new maths play touring theatres in Spring 2008. Gideon Escott— Escott—music Gideon Escott was first commission to write the music for Quantum’s show The Big Drip back in 1993 and thus began the partnership which continues to this day. Gideon writes and arranges all the music for Quantum shows with styles ranging from 1930s jazz through rock to contemporary pop and rap. This summer saw him arranging traditional sea shanties to be performed live in Quantum’s production of Treasure Island. Johnny Spacehopper and his Vital Statistics A new play on data handling By Michael Whitmore Music by Gideon Escott Lyrics by Jessica Selous As well as writing the songs Gideon plays all the instruments you hear on the soundtrack for Johnny Spacehopper and his Vital Statistics. Jessica Selous— Selous—lyrics Jessica co-founded Quantum Theatre with Michael in 1993 and has since written lyrics to all the songs. She also writes and produces all literature for teachers and designs children’s worksheets as well as turning her hand to set painting, prop making and occasional leaflet design when the occasion demands. Designed by………………………………………..……………………………………………………………...…………………………………………………...……….Andrea Harper Teachers’ Notes KS2 Maths content Choreography by…………………………….……….……………………………………………………………………………………..………………………………….Kirsty Dickson Fight Director………………………………..……….……………………………………………..………………………………………..……………....Adrian Clargo/Jack Beale Visuals………………..…………………….……………………………………………..…….…………………………………………………………………….…………….Tim Dawkins Work sheet The Old Button Factory, 1-11 Bannockburn Road, Plumstead, London SE18 1ET Tel: 020 8317 9000, Email: office@quantumtheatre.co.uk, www.quantumtheatre.co.uk 12 2 11 Bus stop A 5. BUS 72 Towards Station Towards Town 6.00 am 5.50 am 6.20 am 6.10 am 6.40 am 6.30 am And at same minutes past each hour until 8.00 pm And at same minutes past each hour until 8.10 pm Quantum Theatre is Michael Whitmore & Jessica Selous Production Manager: Beccy Allen Administration & web design: Gideon Escott The timetable above tells you the times of the buses from bus stop A. If it takes 20 minutes from this bus stop to get to the station and I arrive at the station at 7.00am what time did I catch a bus from the bus stop? QUANTUM PRODUCTIONS TOURING SCHOOLS Captain Cholesterol and the Grannies from Mars on health and nutrition 6. The Mysterious Disappearance of Mr Winchlever This spinner shows the arrow on number 3. What is the probability of the arrow stopping on 3? Write your answer as a fraction 5 8 4 3 8 4 on forces and mechanics The Starry Messenger Which two numbers are equally likely to come up? 5 on Astronomy and Earth's place in the Universe What if it Rains? 8 has a) A more than even chance of coming up On walking to school, our health and the environment b) An even chance of coming up Bin Raider c) A less than even chance of coming up on personal responsibility in environmental issues Circle the phrase above that best describes the chances of the spinner stopping on an 8. The Lights and Sounds of Tinseltown on light and sound 8. Gases in Calculus' Atmosphere The Missing Link The Big Drip Carbon Dioxide Oxygen on materials and their properties Nitrogen Quirks in the Works Other on animal and human biology on electricity 8 If carbon dioxide takes up ¾ of the atmosphere on Calculus what percentage of the atmosphere do the rest of the gases combined take up? 9. Lightyears per zoogon Octopushy! on forces A Complete Guide to Horses Forces on forces and mechanics (11-14 yrs) Everything you never knew about electricity… on electricity (11-14 yrs) Here is the time/distance chart plotted by Johnny and Abacus, but they haven’t plotted the final stages of their journey: 800 600 400 In the next zoogon they travel 400 lightyears to Venn. 200 And in the fourth zoogon they remain on Venn. Johnny Spacehopper and his Vital Statistics by Michael Whitmore Lyrics by Jessica Selous 1 Music by Gideon Escott Teachers’ notes and worksheet devised and designed by Jessica Selous © Copyright Quantum Theatre 2007 2 2 3 4 See if you can plot the last two zoogons of their journey. zoogons 10. Abacus 9 The Exciteroid 11 Facinoid 8 R4 D291 6 The Robotron 11 Terrortron 10 Transporticus 11 Abacus takes size 9 boots but all robots are different! Here’s a table of sizes: What is the modal size of boot? And what is the median boot size? 11 10 3 PUPIL WORKSHEET Write your name here: Introduction 1. SPARTAN SONIC STUN BLASTER GUN ZOG 120 28 100 92 107 33 75 86 189 54 125 102 BRUTON TUFFNUT Name of vehicle STAR SHOOTER EYE BALL POPPING NOSE HAIR PINCHING SPLATTER GUN FIGHTER Distance Top speed travelled on (in light one tank years per 0-60 The Spartan Stun Gun was better than all the rest of the weapons added together! But HOW much better was it? How many more warriors did it kill? Which fighter was the best at his job? How many warriors did he kill in total? 2. Abacus used this table to compile his graph of the fastest vehicles in the Universe. Which one was it? Air Bag (in lightyears per zygon) Speedlauncher 1,000 light yrs 100 35 No Space Racer 2,000 light yrs 190 20 No Venn Rocket 5,000 light yrs 199 25 No Spacehopper 1,000,000 light yrs 210 23 A big one Stomach Wrenching Pantspoiler 2 light yrs 500 1 No What does the Spacehopper have that no other vehicle has? Which vehicle takes the longest getting from o60 lightyears per zygon? Johnny Spacehopper and his Vital Statistics Which vehicle goes the furthest on one tank of fuel? The main focus of the play is on the manipulation of data from tables, bar graphs, pie charts, timetables and frequency charts, coupled with the idea of probability and how that relates to fractions. Average and range are also introduced and various methods of mental calculation used to interpret the data. 3. One of the five vehicles has been omitted from this bar graph. Which vehicle is it? Fill in the bar chart with a bar for this vehicle and then tell us which vehicle is represented by the following numbers: 1 600 Data is presented in a variety of forms and the audience is directly involved in answering problems through correct interpretation of the various charts. Each question posed is answered with the help of the audience so that the children understand how to arrive at the correct answer. Throughout the play the work is put into a number of everyday contexts through which the problems are explored. 500 2 3 has been developed to support the maths curriculum in schools at Key Stage 2 and to reinforce much of the work done on presenting, reading and interpreting data in the SATS for year 6. 400 300 200 4 5 100 0 1 2 3 4 5 The following pages provide a summary of the work covered and examples of how it is put into practice in the play. At the back of this booklet you will find a pupils’ worksheet designed to tie in with the topics covered in the play which can be photocopied for use in the classroom. 4. What is the mean speed of these five vehicles? 10 3 4 9 PROBABILITY Teachers’ Notes Probability is one of the harder topics covered but at its most basic level it requires the children to understand that it means how likely something is to happen and that the ‘probability’ or ‘chance’ of something happening can be calculated. DATA PRESENTATION Tables, charts and graphs are used to make given information easier to interpret. Data can be presented in many different forms and the choice of graph or table used depends on which will represent the data in the clearest possible way. This production aims to help pupils feel at home reading and interpreting data from any given chart and to convert one chart into another. TABLES The play begins with a simple table presenting data on the best weapons in the universe, showing in table form the three best fighters, the weapons they used and how many warriors each weapon killed with one blow. 107 32 75 86 152 54 125 102 The difference between the best and worst weapon is then calculated and all the previous totals are added up to find out the total number of warriors killed. vehicle 3 4 5 6 7 3 4 5 6 7 8 4 5 6 7 8 9 5 6 7 8 9 10 6 7 8 9 10 11 7 8 9 10 11 12 From the table it is clear to see that out of 36 possible combinations there are six different ways of throwing a 7, giving it a 6 in 36 chance, or 6/36, simplified to a probability of 1/6. Throwing a double 1 or double 6 are both equally unlikely as they both have only a 1 in 36 chance of being thrown or, a 1/36 chance. With the audienceJohnny then reads off which is the fastest, slowest and works out the difference in speeds of various vehicles using ‘counting on’. There are three different types of average: the mode of a set of data is the one that occurs most often, the median is the middle number when the data is arranged from smallest number to largest and the mean is what is normally meant by ‘the average’ ie. The total of the data divided by the number of data entries. 3 Using our chart we calculate the mean, the mode and the median of this set of data and learn a rhyme to remember which is which: The median’s the middle, with equal either side The mode’s the most popular, that’s its pride And the mean’s the meanest, you must add and divide 2.5 2 1.5 1 0.5 0 gu f th f ril li n g go sh Stomach Wrenching Pantspoiler Spacehopper Venn Rocket Space Racer 600 500 400 300 200 100 0 Speed Launcer 2 st up id sm ug ve nn ea rth na s ca ty lc ul us Johnny uses a bar chart of relative speeds to see which is the fastest vehicle in the universe. The horizontal axis is labelled ‘vehicle’ and the vertical axis ‘speed of vehicle’. The vertical axis is split into chunks of 100 lightyears per zygon and it reads thus: speed of vehicle 6 THE MEAN, THE MODE AND THE MEDIAN BAR CHARTS 4 5 brains per creature TUFFNUT 4 6 BRUTON 99 3 5 120 28 100 2 4 ZOG 1 3 STAR SHOOTER We return to the topic of Probability later in the play. Using the tally chart of dice throws from earlier in the play a graph is compiled showing that the most likely total to throw is a 7. This can be explained in probability terms when looking at a table of all possible totals when rolling two dice: 2 SPARTAN SONIC BLASTER STUN GUN Using the data the audience helps Johnny find out which is the best weapon by totalling the columns to see which is the most effective. A basic ability in mental calculation is assumed at this point as the audience is split into sections to perform the task. We move on to show that 3 hits out of six throws can be seen as an even chance because probability can be written as a fraction: 3 over 6 is 3/6 or, simplified, 1/2. If the can is hit 4 times out of 6 then the probability is 4/6 or, simplified, 2/3. 1 FIGHTER EYE BALL POPPING NOSE HAIR PINCHING SPLATTER GUN The idea of probability is introduced when two characters are trying to hit a can with a stone. We see that a probability scale runs from ‘impossible’ through an ‘even chance’ in the middle to ‘certain’. A simple probability scale is set up and the children are asked to grade the answers to a series of questions as ‘dead cert’, ‘even’ or ‘no chance’. planets 9 8 5 PLOTTING CHARTS, GRAPHS AND COORDINATES METHODS OF MENTAL CALCULATION Data manipulation requires a certain level of ability at mental calculation and so Johhny takes the audience through various methods. Abacus, the robot, has taught Johnny: Estimate, count on count back, round and then adjust, know your tables, you’re your bonds, break your numbers up. Working out coordinates of a given point from information provided is a necessary skill at this level. The children are required to plot the coordinates of a hiding place for the spacehopper from the following information: The coordinates of the forth point are calculated using the information given: y Using the table of warriors and their weapons Johnny adds each column up. Firstly he ‘breaks numbers up’ adding first the units then the tens and finally the hundreds. He then uses ‘rounding’ for the Sonic Blaster, rounding the 28 up to 30 and the 32 down to 30 to make the calculation easier. The third column is added by knowing number bonds and the forth column is added again using rounding up and then adjusting the calculation at the end. Toilets (4,6) • We see that the spacehopper’s position is at 4 on the x axis— directly below the toilets so we know the x coordinate is (4, y)). • We are given the information that the hopper is half way between the school at (2,1) and the Coop at (4,5) so the y coordinate is 3. Co op (6,5) SpacehopperCo School (2,1) • x The hopper is therefore hidden at (4,3) At the conclusion of the play Daft Apeth has sent his missile to Earth and has escaped on Neil’s spaceship. Johnny plots the relative speeds of two vehicles: The missile travels at a steady speed of 199 lightyears per zygon, (in yellow) 1200 This song is repeated throughout the play and the audience join in: If you want to be a chart topper Take a tip from Johnny Spacehopper Estimate, count on, count back Then you know you’re right on track Round and then adjust it Then you’ve really sussed it Learn your tables, know your bonds Break your number into tens and ones And you’ll get a huge ovation on the day of graduation to the Friendly Federation of peaceful planets TALLY CHARTS TO BAR CHARTS Tally charts are used when collecting information and they in turn are often converted into a bar charts. In the play two dice have been thrown 100 times and the totals logged on a tally chart: Once converted in to a bar chart it is easy to see which total was thrown most and which the least. 1000 800 600 2 400 200 Daft Apeth’s vehicle travels slowly at first: at 50 0 ligthyears per zygon for the 1 2 3 4 first 2 zygons, then at 75 lightyears per zygon for the next zygon and finally at 400 lightyears per zygon from then on. (in black) 5 3 1111 111 4 1111 1111 11 5 1111 1 6 1111 1111 1111 1 7 1111 1111 1111 1111 11 8 1111 1111 1111 11 5 9 1111 0 10 1111 11 1111 111 12 1 25 20 15 10 1 2 3 4 5 6 7 8 9 10 11 t o t al f r o m d i ce sco r es If the vehicles are travelling in the same direction then they are set to collide in the forth zygon.. So the Earth is saved! 8 This tally chart converts into this bar graph 5 6 7 TIMETABLES Reading a timetable and calculating the next or previous departure from a given time or on a certain trip is a necessary skill and in the play the characters involve the audience with working out the times and directions of given bus trips. PIE CHARTS Pie charts illustrate what fraction or percentage of the whole is taken by the individual ‘slices’ and are useful when comparing two sets of data. This is illustrated in the play when the protagonists compare the atmosphere’s on two different planets: BUS STOP A BUS 72 Towards Station Gases in the Earth's Atmosphere Gases in Calculus' Atmosphere n it r ogen Carbon Dioxide Oxygen nitrogen Towards Town oxygen 6.00 am 6.20 am 6.40 am And at same minutes past each hour until 8.00 pm 5.50 am 6.10 am 6.30 am And at same minutes past each hour until 8.10 pm In the first instance the time is given as 5.35pm and the audience are asked what time the next bus will be towards the station. The answer is 6pm. A second timetable is used for the return journey and the given time is almost 6.55pm. They are going back towards town so the next bus is 6.55pm. BUS STOP B BUS 72 Towards Station Towards Town 6.15 am 5.15 am 6.35 am 5.55 am 6.55 am 6.15 am And at same minutes past each hour until 7.55 pm And at same minutes past each hour until 8.15 pm Nitrogen carbon dioxide and other gases car bon dioxide an d ot her gases Other oxygen The audience are asked to identify the main gas in both Earth’s and Calculus’ atmospheres. They are then asked to estimate the percentage of Nitrogen on Earth by imagining the pie split into 100 equal pieces and to estimate what fraction of the atmosphere on Calculus is made up of Carbon Dioxide. CONVERSION CHART Converting one type of measurement or currency into another is most easily achieved using a conversion chart and this is illustrated in the play. Time on the planet Calculus is measured in ‘zoogons’ and ‘zygons’. Our two earthlings work out that one ‘zoogon’ seems to be the equivalent of two Earth hours and, using this information, they set up the following chart: 4 3.5 3 zoogons Finally the robot Abacus has managed to get in a tangle with his bus journeys. He is supposed to be catching the 6.55 towards town. He gets a bus at six fifty five, but five minutes later he finds himself at the station. He then waits a whole 10 minutes before getting the next bus back to where he wants to go. The audience are given the interval to work out what Abacus did wrong and which buses he actually caught: in fact Abacus catches the 6.55 towards the station. And after waiting for a bus back towards town he arrives back at the initial bus stop at 7.45pm. 2.5 2 1.5 1 0.5 0 1 2 3 4 5 6 7 hours If Abacus has been thinking for 15 minutes after his arrival at 7.45 what is the next bus back towards the station? Of course there isn’t one! 6 They then ask the audience to convert 2½ zoogons into hours, 3 hours into zoogons and half an hour into zoogons. 7