Games, Activities & Lesson Ideas – Passive to Active Teacher led Activities (Whole class) Introducing Vocabulary (repetitive) Standard choral rep Teacher says number in French, pupils say corresponding word/phrase in French. Teacher says word/phrase in French, pupils say number (leave French on board whilst introducing but cover French to test passively). Teams – Split into two or four teams. Each team shouts the word/phrase in turn. Loudest team wins. Or most in time team wins. (You can also say team who shouts the word/phrase in the funniest/angriest voice wins). Mexican wave – Split class into four rows, give each row a particular word/phrase and when you point to that team they must shout their particular word/phrase. Or if you want them to learn a particular sentence, give each team part of the sentence and get each team to chant the parts of the sentence in the order Find the sticker - Same as hot and cold. Students chant word or phrase louder as a pupil gets closer to the hidden sticker. Detective – Pupil detective leaves the room. Choose another pupil in the room who then decides on a signal (e.g. coughing, tapping the table). Class chant a word repeatedly until they see or hear the agreed upon signal at which point they start chanting the next word/phrase on the grid. After a minute, stop the class and the detective (who has been observing the class) has three guesses to figure who was giving the signal. Telepathic – choose a word/phrase from the grid and write the number on a whiteboard. Pupils take it in turns to guess the phrase by saying the word they think it is in French. Correct their pronunciation as you play. Read my lips – display grid with words in French and English. Mouth one of the words in French and pupils have to guess which one it was. (Remove French words from grid to play passively.) Girls v Boys - Point to a word. If it’s an even number, the girls shout word in French and if it’s an odd number the boys shout out word in French. Give points based on participation or accuracy of pronunciation. Passive Games & Activities Ooh la la Lotto – Pupils choose 4/6/8 numbers. Show English words and say one of the words in French aloud. If the pupil has the corresponding number they cross it off. First pupil to cross off all their numbers wins. Keep note of the numbers of the words you say and check by getting the student to repeat the numbers back to you in French. More able groups: get a student to act as the teacher and read out/say from memory the words in French to the class. Reading lotto - same as above but project grid with words in French and teacher says English translation aloud. Stand up lotto – pupils write down three words from the lesson in English in back of their book. Teacher says words in French. If they hear one of their three words called out, they must sit down. Pupil/pupils left standing win. Listening lotto – tell pupils you are going to read a paragraph on the topic you have just taught. Pupils must predict 6 (or more) words that they think will appear in your paragraph. As you read the paragraph, pupils tally how many times they hear each word they predicted and pupil with the most tallies wins. Gets pupils thinking about key words linked to the topic and teaches them the skill of predicting what they may hear (useful for listening exam). Strip lotto – project grid with English translations of words taught. Each pupil has a strip of paper and must choose 7 numbers from the grid and write them vertically down their piece of paper, leaving a gap between each number. They can write the same number more than once. Teacher reads aloud a word in French and if a pupil has that number at the top or bottom of their strip of paper they can tear it off. If they have the number but it is in the middle, they must ignore it. Eventually they will have torn all numbers off and have one piece left. Once they hear the word which corresponds to their remaining number they shout lotto. When playing, ask all pupils to put torn off numbers in a line in the order they tore them off, so that you can check they haven’t cheated (keep a note of numbers of words you say in the order you said them). Individual Slam – one student at the board. Teacher calls out words in French and pupil slams correct English word. Pupil who hits the most words correctly in a minute wins. Slam – same as above but in two teams. First to five wins. Winner stays on. Killer Slam – same as above but choose two teams of 6 or 8. Pupil who wins stays on and loser from other team is eliminated. Winning gets to choose next “victim” from opposing team. First team to eliminate all players on the opposing team wins. Reading Slam – same as above but print grid with words in French and teacher calls out words in English. Slam with fly swatters - same as normal slam but pupils hit words using fly swatters (they think it’s a different game!). Passive plenaries Passive test – Randomly select pupils. Say word in French, they must tell you what the word means in English. Petit test – Pupils write numbers one to ten in back of books. Read out ten words in French, they must write the English in back of book. Go through answers as whole class. Levez-vous – Point to word in English on board and say word in French. If word matches, pupils stand up. If it doesn’t match, they sit down. Toy throw – throw toy to a student, say number in French. Pupil must tell you the meaning of the word that corresponds to that number on the grid. Pupil then throws toy to another student and says a number in French, and that student must then translate into English etc. Around the world – Pupil stands up and stands behind the chair of another pupil in the next row. Teacher shouts a word in French and the first pupil to shout out the English translation wins and then moves on to the next row, standing behind a pupil in that row. Pupil who can stay on the longest wins. Mini whiteboards – teacher reads a word in French. Pupils write the number of the corresponding English translate on the grid on their whiteboard and all students display boards. For more able groups, you could display the words in French only and describe one of the words in French, e.g. c’est un fruit jaune (banana). Qu’est-ce qui manque – display grid with English words only. Read all of the words aloud in French in order but miss out one (or more to increase difficulty). When you’ve finished, pupils must tell you which words you missed out. To maximise participation, hand out mini whiteboards and get all pupils to write the numbers of the missing words on their boards and show you. Active Games – Single Phrases Plus & minus game Battleships Connect four Noughts & crosses Wheel of fortune Heads down thumbs up – Choose between 4-6 pupils to come to the front. Give them each a mini whiteboard and they write a number from the grid of words/phrases you have introduced. All other pupils put their heads on the table and put their thumbs out. Pupils at front put their boards down and have ten secs to squeeze the thumb of one pupil in the room and come back to the front. Pupils all sit up and pupils who had their thumbs squeezed all stand up. Pupils at the front show the numbers on their boards. Each pupil stood up must try to guess who squeezed their thumb by saying the French word which corresponds to the number on the board of the person they think squeezed their thumb. If they get it right, they swap. Jumping jacks – Display grid with English translations of vocab items introduced. Start a timer for one minute. The whole class must say all of the vocab items correctly in the minute, but only one pupil can say a word/phrase at one time and they must go through them in order. If a pupil wants to attempt to say the word they must stand up and say it aloud correctly. If another pupil stands at the same time, all pupils must sit down and they must restart from the first word/phrase in the grid. (You can play this game passively with French words projected and pupils call out English translations.) Gamble – split class into two teams. Choose one pupil from each team. Ask one of the pupils how many words/phrases they think they could say in French correctly in one minute. If the pupil say six, ask the other pupil if they could do seven and if they say yes ask the other if they could do eight, etc, until a pupil says no. When a pupil says no, the other pupil must then come to the board and attempt to say as many words as they said they could in a minute. If they succeed, their team wins five points and the person from the other team must do a dare (e.g. sing a song, dance). If they do not succeed, the other team wins five points and the person who accepted the challenge and failed must do a dare. Poker – Display grid with English words on. All pupils must draw an identical blank grid in the back of their books. Point to the first word and pupils have 5 seconds to decide if they would be confident enough to say the word in French accurately. If they feel confident, they tick the first box on the grid they have drawn in the back of their book. However, if they don’t feel confident, they can still tick the box and bluff. Teacher then asks all pupils who ticked their box to put their hand up and will pick only one pupil to say the French word aloud. If the pupil who is chosen says the word in French accurately, they get a point for that square but if they make a mistake they lose all the points they have earned so far (so the risk is higher as the game progresses). All other pupils who put their hand up still receive a point for putting themselves forward whether the chosen pupil says the French word accurately or not. Pupil(s) with the most points remaining at the end win(s). Around the world – See passive for instructions, but teacher calls out English word and first student to shout word in French wins. Choisi une victime – split class into two teams. Pupil from one team must choose a pupil from the opposing team and give them a word from the lesson to translate. Flashing – if you have flashcards with pictures for each word, stand on a chair in front of class. Flash them one of the cards quickly and first pupil to shout out word in French wins. Snakes & ladders – split class into two teams. Choose two team captains. Team captain chooses a member from their team who must then correctly translate a word/phrase into French given to them by the teacher. If correctly translated, the pupil gets to catch the flying dice and team captain moves the team’s counter on the snakes and ladders board displayed on interactive whiteboard. Deal or no deal Shark attack Vous avez cinq seconds/Beat the mouse Horse race/Car race Active Games – Pulling together/Creating sentences See all of above games, use same way but with sentences to translate instead of single words. 1,2,3,4 challenges – display sentences in English for individual pupils to translate into French orally. The first sentence starts off quite easy and is worth 1 point whereas the second sentence is more or less the same but more difficult (extra detail, connective to link phrases, quality phrase, etc) and worth 2 points, etc. Give pupils 30 secs- 1 min (depending on difficulty of sentence and ability of group) to discuss the answer before choosing one pupil at random to say the sentence aloud in front of the class. Jeopardy Mastermind I - split parts of a longer sentence into three sections, giving 3-4 options for each section, and display on board in English. Teacher writes a sentence in French (in secret) choosing one option from each section. Pupils must say the whole sentence in French choosing one option from each section to translate. Teacher tells pupils how many sections they guessed correctly, until a pupil guesses the whole sentence, that the teacher wrote down, correctly. Mastermind II - similar to above but split a longer sentence into 5-6 sections, giving 3-4 options per section. Teacher writes a sentence in French (secretly) choosing one option from each section. Pupil must translate an option from first section and teacher tells them immediately if they are wrong or right. If right, they continue to the next section and translate an option. If wrong, it passes on to the next pupil who must then start again from the beginning. Do not allow pupils to write anything down as they must listen to each other and memorise which parts of the sentence other pupils guessed correctly. Active Plenaries Apple pie – select one pupil to come to the front of the class and stand with the hands over their eyes and their back to the class. All other pupils must swap seats. Choose one pupil (point at them) and say a word from the lesson in English which they must say aloud in French but when they say it they must disguise their voice by saying the word in a silly voice. The pupil at the front then has to guess who said the French word. Ping pong – choose two pupils to play against one another. Both pupils stand facing the board. Display grid with English words taught during the lesson. Teacher points to a word at random on the grid and pupils take it in turns to correctly translate words into French. First pupil to hesitate for too long or make a mistake loses. Mallet’s mallet – similar to above but do not display grid. Two pupils come to the front and take it in turns to say a word in French linked to a topic they have been studying (i.e. food items). First pupil to repeat a word that has already been said, make a mistake or hesitate too long is out and teacher “hits” them on the head with a soft toy or inflatable mallet/hammer.