SYLLABUS EDC 604 – Interactive Multimedia Research & Design Spring 2001 - University of Kentucky Dr. Andrea Peach Office Hours: by appointment 863-7050 (Office) - 296-9933 (Home) apeach@pop.uky.edu Class web site: http://www.uky.edu/~apeach/index.htm Objectives Examine the foundations of multimedia and interface design Apply software design techniques, primarily user-centered design to multimedia design process Apply interface design principles to multimedia projects Identify and interpret multimedia research studies Identify and evaluate multimedia resources Use multimedia authoring tools to create interactive instructional multimedia product Textbooks Scheiderman, B. (1998). Designing the user interface: Strategies for effective human computer interaction. Reading, MA: Addison-Wesley (ISBN: 0-201-69497-2) Tannenbaum, R. (1998). Theoretical foundations of multimedia. New York: W. H. Freeman and Company. (ISBN: 0-7167-8321-5) Reading packet of articles are available at Johnny Print. Other readings are on-line. Grading Media Project and user test -- 55 points (includes project, documentation (paper) and user test) Presentation/Topic Paper -- 15 points Assignments -- 15 points Journals and Participation - 15 points (includes attendance, participating in discussions, journal entries) Grading Scale 90 - 100 = A 80 - 89 = B 70 - 79 = C 60 - 69 = D BELOW 60 = F Media Project As a group or individually, you will create an instructional, interactive, multimedia product. The instructor must approve the topic and scope of the project. Included in the project will be documentation describing the rationale for the project, design process, legal issues, detailed description, user testing, and user documentation (how to use the program, etc.) Treat this documentation as a research paper, with references where appropriate. Presentation Each student will be assigned a class period to lead the discussion on the readings. The student will summarize the readings, and prepare a 15-20 minute presentation, using either PowerPoint or FrontPage. Participation The success of this class will depend on a great deal of student participation. Attendance will be taken at each class and unexcused absences will result in a grade penalty. Specifically, after the first absence, the participation grade will be reduced by 10 points. If there is a second absence, the participation grade will be reduced to 0. This means that the highest grade you could get with 2 absences would be a 90% and the highest grade you could get with 3 absences would be an 85%. If you were to miss more than 3 times, you will receive an additional letter grade deduction for each additional absence. All reading must be done prior to each class session. We will not always discuss every reading, but the class discussions will require the knowledge that was covered in the reading assignments. If you don't understand what you read, read it again. If you still don't understand it, try to find more information via the web or books. If you still don't understand it, send me e-mail and I'll try to explain it to you! Students will be expected to participate in discussions, including leading discussions when assigned. SNOW POLICY If UK cancels evening classes, I will post an assignment on the web site by Tuesday at 5:00pm for you to complete before the next class session. In other words, we will have a 'virtual' class when we can't meet in person! Schedule (NOTE: this schedule is subject to change) Jan 22 Jan 29 Course overview and approach; interface design introduction and exercises; Underlying foundations of multimedia; emerging issues in multimedia Readings: Tannenbaum, ch 1, 5, 10; p. 360 (6.5.3)-378; Koschmann (1996). Paradigm shifts and instructional technology: An introduction (from packet) Feb 5 Software design process; team building – PRESENTATION: Michael Readings: Katzenbach and Smith (1993) The Discipline of Teams; Rowland (1996) “Lighting the fire” of design conversation; McDaniel and Liu (1996) A study of project management techniques for developing interactive multimedia programs: A practitioner’s perspective (from packet); Tannenbaum, c 8 NOTE: Bring in example of bad interface design User-centered design principles; Participatory design Readings: IBM User Centered Design Introduction (online at http://www3.ibm.com/ibm/easy/eou_ext.nsf/Publish/570); Katz-Haas (1998) User-Centered Design and Web Development http://www.stc.org/pics/usability/topics/articles/ucd%20_web_devel.html ;A Case Study In User Centered Design Of A High Traffic World Wide Web Virtual Community - http://www.freeform.org/thesis/ Feb 12 NEW: The Use of Participatory Design in the Implementation of Internet-based Collaborative Learning Activities in K-12 Classrooms by Marcos Silva and Alain Breuleux (online at http://www.helsinki.fi/science/optek/1994/n3/silva.txt ) Grudin: Obstacles to Participatory Design in Large Product Development Organizations (in packet) Feb 19 Structure of multimedia: hypermedia, Narrative Simulation, Participatory Design, Games, Situated learning environments Presentation: Ashley Schneiderman c. 14-16; Malone (1981). Toward a theory of intrinsically motivating instruction (in packet). Bush, As We May Think (online at http://www.isg.sfu.ca/~duchier/misc/vbush/vbushall.shtml ) Feb 26 Mar 5 Mar 12 Mar 19 Assignment 1 due – Bad design demo in Director Interface design and HCI introduction: Presentation - Carol Schneidermann, c. 1, 2, 3; ACM SIGCHI Human-Computer Interaction – (online at http://www.acm.org/sigchi/cdg/cdg2.html ) Defining the Interface Type and Functions of Features – Presentation – Andrew (Windows). Melissa (Macintosh) Readings: MAC OS8 Interface Guidelines (online at http://developer.apple.com/techpubs/mac/HIGOS8Guide/thig-2.html ) Microsoft User Interface Guidelines (online at http://msdn.microsoft.com/library/default.asp?URL=/library/books/winguide/ch00a.htm ) IBM Ease of Use ‘Real Things’ guide (online at http://www3.ibm.com/ibm/easy/eou_ext.nsf/Publish/581PrintView ) IBM Ease of Use ‘Real Places’ guide (online at http://www3.ibm.com/ibm/easy/eou_ext.nsf/Publish/84) SPRING BREAK Evaluating Usability and Learning in Interactive Multimedia: MEET IN HARDYMAN BUILDING (SEE NOTE ON HOME PAGE) Reading: Nielsen, Voodoo Usability – (online at http://www.useit.com/alertbox/991212.html ) Usability methods – (online at http://www.usabilityfirst.com/methods/index.html) Mayer (1997). Multimedia learning: Are we asking the right questions? (in packet); Mar 26 Interactivity – PRESENTATION: Bebe (interactivity) Presentation: Kristen (usability from last week) Schneiderman: 6, 7, 9, 10, 13 Interactivity: A Forgotten Art? - http://www.gsu.edu/~wwwitr/docs/interact/index.html ; Apr 2 Visuals and Audio Presentation: Sharon Bennett Schneiderman, c. 11; Tannenbaum, c. 2 Design Meetings / Consultations Research issues in multimedia – Presentation: Donna Hoover Reading: No Significant Difference Phenomenon http://nova.teleeducation.nb.ca/nosignificantdifference (click on 2-3 years per decade and read the quotes--interesting?); A Significant Difference - http://teleeducation.nb.ca/media/0594/billorr.shtml ; Legal issues in multimedia Presentation: Lynda Short Presentations of final projects Apr 9 Apr 16 Apr 23 Apr 30 Final Project DUE