More Notes on Orienteering What is Orienteering? Orienteering is a cross country race in which participants use a highly detailed map and a compass to navigate their way between checkpoints along an unfamiliar course. Cross Country Race – timed event Participants Map : Highly Detailed Compass Navigate Between – Along Check points Course : Unfamiliar Types of Orienteering Cross Country In order Route Choice USOF – sub classes Short Middle - classic Long Score-O Many Controls Values Time Limit Penalty Individual/Team ROGAINEs Grueling 6, 8, 12, 24 hour events Sprint-O FASTO series Relays Line-O Follow Line drawn on map Timed Penalty for missed controls Route-O Follow route marked on ground Mark location of found controls on map Timed Penalty for inaccuracy Window/Corridor-O Memory-O Trail-O Bike-O Street-O Night-O Ski-O Command-O History-O Canoe-O Radio-O Goats Other games Poker Declining score Levels of Orienteering WYOBGRB Course design White – on trails Yellow – off trails Orange – catching features, attack points BGRB – No Holds Barred Map-hiking versus competitive Orienteering Techniques Attack Points Handrails Catching features Aiming Off Collecting features – Checking off Map to terrain Terrain to map Connecting features – making a virtual pathway Contouring Map simplification Reading Ahead Relocation – invest a few minutes to save a lot Lose contact with map – STOP Look around – match terrain features to map Find plausible route from last known location to here Otherwise, identify nearest definite guaranteed location Feature types Point Linear Area Connecting Features Making a road through the woods Systematic Orienteering Orienting the Map Align Orienting arrow with needle Find your current location Orienting the map/person together Check and know the scale and contour interval Study the next control Identify potential Attack Points Handrails Catching & Collecting features Select your best route Be extra careful with the first several legs Build confidence and familiarity with Map Terrain Self Read ahead – plan Exit from control Next route Check of features along the way Route Choice – changes with experience Judging Physical versus Mental aspects of choice Navigational skills Physical ability Safe versus Risky Negative Considerations Climb Obstacles Distance Difficulties Vegetation Out of bounds Positive considerations Landmarks Handrails Features – catching, collecting Attack points Fog of navigation Guaranteed Orienteering Description sheets IOF standards Columns Symbols Rough/fine Orienteering Traffic light concept Green Yellow Red Attack points/Catching features Distance Judgment Measuring on a map Using compass and map scales Dead reckoning Subjective and limited use Pace Counting - A learned skill Establishing ones pace Using Pace Counting Rough Orienteering Fine Orienteering Aiming Off Negative effects on Pace Count Climb 15m climb ~ 100m level ~ @30seconds Fatigue Obstacles – vegetation/features Slope – contouring Personal growth Injury Speed Walk/Run Strategies Avoiding unnecessary climb Keeping the high ground Attacking from the high ground Aiming off Using a trail to read ahead Investing a bit of unnecessary time with safer routes to guarantee no lost time Mistakes Parallel errors Directional errors Distance errors Losing contact with the map Ignoring & misinterpreting features Orienteering Rules No prior Knowledge of the course No mechanical or electronic aid (GPS) No assistance – navigate alone No following (mass start exceptions) Be quiet Help the injured Do not damage No trespassing Report to the finish Orienteering Preparedness Clothes Shoes Nutrition Hydration Temperature Precipitation Wind Terrain Duration Eye protection Post Orienteering Tick check Scratch and wound cleaning Clean dry warm clothes Draw route Evaluate and compare route choices Identify mistakes and better choices Non-orienteering Navigation Compass work Box around – Angle around Other North-finding techniques Moon Sun Stars vegetation Opportunities Events – schedule – TROL Website Contact info