Fon Sundaravej Group Polarization and Computer-Mediated Communication: Effects of Communication Cues, Social Presence, and Anonymity By Choon-Ling Sia, Bernard C.Y. Tan, and Kwok-Kee Wei The objective of this article is to examine how the communication with information technology affects group polarization. Social Comparison Theory (SCT) and Persuasive Arguments Theory (PAT) are brought into the context to explain group polarization. Two main characteristics of SCT, which are one-upmanship and pluralistic balance, are believed to produce group polarization. In addition, two major characteristics of PAT, validity and novelty of arguments, are assumed to cause group polarization. Two laboratory experiments are conducted by using computer-mediated communication (CMC) as a tool to prove hypotheses of the impacts of communication cues and anonymity, which are key features of CMC, on social presence and ultimately to user behavior. The results of the experiments indicate that the reduction in social presence might increase group polarization by causing people to generate more novel arguments and one-upmanship behavior. Moreover, levels of social presence (identification and anonymity) affect different degrees of group polarization. This article reflects that MIS scholars in 2000s pay attention on the impacts of IT on organizational communication. Similar to the articles “Information Overload and the Message Dynamics of Online Interaction Spaces: A Theoretical Model and Empirical Exploration” by Jones (2004), which studies the impacts of online interaction spaces on their user interactions, and “Toward Contextualized Theories of Trust: The Role of Trust in Global Virtual Teams” by Jarvenpaa (2004), which examines how trust affects attitudes and behaviors of people engaged in IT-enabled relationships, this article presents an idea on how communication with information technology affects group polarization. However, to discover the relationship between IT and organizational communication, some other researchers do not only study the inputs and impacts, but also focus on the process to explain the choices of strategies, messages, and media as stated in the article “Review: A Cognitive-Affective Model of Organizational Communication for Organizational Communication for Designing IT” by Te’eni (2001). A significant lesson learned from this article is how IT affects users and their behavior and the organization as a whole. According to the article, in organizational communication, IT adoption leads to lower social presence because it limits communication cues while raises anonymity, resulting in higher group polarization. Group polarization could cause either satisfied or unsatisfied results. As such, we might be able to make an assumption that, when applied, communication technology could generate a good or bad outcome. Thus, it is vital to study the impacts of IT on organizational communication. However, one of my concerns on this study is the research methodology. The experiment is conducted on set-up settings with a small group size and dummy task topic. With these, some bias may happen. Sia, Tan, and Wei also concern on these issues like mentioned as their research limitations at the end of the article. The concern on this issue is usually raised on many articles that conduct an experiment on the CMC or GSS tools. One example is the article “Conflict Management in a Computer-Supported Meeting Environment” by Poole, Holmes, and Desanctis (1991). On this paper, Poole, Holmes, and Desanctis conduct a laboratory experiment to examine how GDSS influences conflict management in small groups making budget allocation decision. Participants do not receive any incentive by taking a part of the discussion. Even though, for the current study, the incentive is a grade for the class that participants are enrolling, they may join the activity without paying much attention on the discussion. Consequently, the results of the study may not be robust until an experiment is conducted in real organizational settings or meticulous control settings. Another example is the article “Toward Contextualized Theories of Trust: The Role of Trust in Global Virtual Teams” by Jarvenpaa (2004). Even though the experiment in Jarvenpaa (2004)’s article is conducted on control settings, the topic for discussion through the CMC tool is a business plan which comprises some percentages of the participants’ course grades. Moreover, a monetary prize is offered for the best plan. These incentives could motivate participants to actively join the discussion, resulting in stronger validity of the results. IS 7890: IS Research Seminar Spring 2006