Grade/Subject 6-8 Science Topic Genetics and Heredity Task Title Creature Features Pacing 5 Days Task Overview Description of task Rationale: Possible Teacher Misconceptions Essential Question(s) How can mathematical modeling predict future outcomes? How can identifying patterns lead to predictable outcomes? How are genes, chromosomes, and heredity related to each other? How is the combination of genes responsible for determining the inheritance of traits and characteristics? MS-LS3.2 8.2 (A,B) NGSS / CT Framework for Science Science & Engineering Practices Disciplinary Core Ideas Crosscutting Concepts LS1.B: Growth and development of organisms LS3.A: Inheritance of traits Cause and Effect Developing and Using Models Modeling in 6–8 builds on K–5 experiences and progresses to developing, using, and revising models to describe, test, and predict more abstract phenomena and design systems LS3.B: Variation of traits CCS Core Literacy Standards ISTE Standards 1. 2. 3. 4. Creativity Communication and Collaboration Research and Information Fluency Critical Thinking, Problem Solving, and Decision Making K-D-U DO KNOW Skills of the discipline, social skills, production skills, processes (usually verbs/verb phrases) Facts, formulas, information, vocabulary Hint: Use the standards! gene chromosome allele trait characteristic dominant recessive codominance Punnett Square probability pedigree heterozygous homozygous Create and analyze Punnett Squares Trace dominant, recessive, and sexlinked traits through pedigrees Use Punnett Squares and pedigrees to determine the probability of traits in offspring Use domain-specific vocabulary to communicate understanding Communicate clearly using a visual display Engage effectively with peers in a range of collaborative discussions, phenotype genotype hybrid purebred sex-linked traits carrier gamete egg sperm zygote heredity DNA meiosis fertilization haploid diploid genetics DNA is in segments called genes. UNDERSTAND Big ideas, generalizations, principles, concepts, ideas that transfer across situations Students will demonstrate they understand that Scientists create models using mathematical concepts (i.e. patterns, probability, etc.) and apply them to scientific settings. DNA is the genetic instructions that specify the characteristics of an organism. Every organism inherits a unique combination of characteristics. Traits can be affected by both genetic and environmental factors. Cause and effect relationships can be used to predict phenomena in natural systems. building on others’ ideas and expressing their own clearly Notes for Teachers ● The product of the Creature Feature family is simply a tool for the students to use while demonstrating their new understanding and knowledge genetics and heredity. The ultimate goal is to score the students’ acquired learning and students should not be penalized for poor artistic skills. This should be expressed to the students at the beginning of the project. In the beginning of the project, students will pick the features, or traits, they would like to see in their creature. List all the features, and brainstorm with the students what the dominant and recessive characteristic of each trait would look like. Possible Student Misconceptions All offspring look like their parents Twins are identical Genotype and phenotype are the same If a couple has a one in four risk in having a child with a disease, and their first born has the disease, then the next three will not have the disease. Only genes determine traits Traits are always made from only two alleles The dominant characteristics come from the father and recessive ones from the mother Organisms have more dominant traits than recessive ones The dominant traits are always the best ones Materials & Resources genotype and phenotype reference chart, blank punnett square paper(s), game board For Vocabulary: Mimetic Elaboration- A Punnett Square can have the following terms labeled:Punnett square, dominant, recessive, allele, homozygous, heterozygous, probability, purebred, hybrid Mimetic Elaboration- Illustration showing difference between phenotype and genotype- A person with particular physical traits, zoomed in to see the genetic makeup for those traits. Mimetic Elaboration- Pedigree drawing (carrier, sex-linked traits) Mimetic Elaboration- allele (ll as a genotype) Acoustic Elaboration- phenotype and genotype (ph=physical, geno=gene, genetic makeup) Symbolic Elaboration- DNA and genes, on a double helix Directions for Students UPDATE FOR 10/17/14 The PT will be shifting from arts & craft model to one that involved more thought, application, and communication. Students will initially go through a variety of traits that are possible for a creature that they will create. Initial thoughts are teeth (round/sharp), fur (temperature), wings vs fins (each will allow creature to survive in water environment, but wings work better with heat, fins with cold), vision (night/day), claws (for self-defense but run slower), tail (vibrations but easier to be picked off by predators). They will create the first parent and then pair up with another partner. Those partners will create punnett squares based off of their traits, and then mate with a coin to create four offspring. Those four offspring will have a combination of traits from the two parents. An environmental change will then be introduced (the sun is being blocked). Some creatures are able to survive different environmental factors better than others. Those who have the factors that don’t match up will die out. Each group will pair up with another group, and their remaining offspring will mate and they will create punnett squares. The process is continued until various environmental shifts (extreme heat that evaporates fresh water environments, earthquake (?)) kill off all of the creatures after a number of generations. The generations and adaptations can be displayed in the form of a class-wide pedigree on the wall to demonstrate the different traits getting passed along. In the instance that a group gets killed off early, they need to start from the beginning and determine the genetic combinations of the initial generation that would have allowed the offspring to survive. Students will create genotypes for each of the following traits: Teeth- Sharp (TT, Tt) vs Round (tt) Fur- Has fur (FF, Ff) vs No fur (ff) Appendages- Wings (WW, Ww) vs Fins (ww) Vision- Day Vision (EE, Ee) vs. Night vision (ee) Claws- Has claws (CC, Cc) vs. no claws (cc) Tail- No tail (TT, Tt) vs tail (tt) UPDATE FOR 11/21/14 Selection of the Fittest For teacher notes, T will have to advise students of the advantages/disadvantages of the various phenotypes. For example, round teeth are herbivores. This is evolving into a board game. Students will create or be given a creature with a random group of phenotypes and genotypes. Their creature will travel from land to land, mating with one of two local creatures. Punnett squares will be created for each of the 6(?) traits. A number between 1-4 will be selected, which will determine which of the four genotypes will be passed on to their offspring, who will continue the journey to the next land. Every land/continent has its own environmental changes/factors that affect whether or not a creature can survive. Through the process of natural selection, creatures will die off while others will make it to the final destination. Pedigrees will be constructed, demonstrating the evolution of the various creatures, and can be combined and displayed on the wall. You are all now experts in genetics and heredity. Your creatures, which you just created, have a downfall. This specific downfall will not allow them to survive the current shifts in climate that are being predicted by scientists worldwide. We are facing significant shifts across the board on all continents. Within the next 100 years, all creatures will be wiped off of the face of Earth, unless they are able to adapt and adjust. The only possibility of survival is to cross-breed with creatures from different continents. You will determine the possibility of survival based on the changes in the future generations. We are not conducting genetic engineering or choosing the traits of the offspring, but we are providing the best possible chance for your creatures’ survival. ********************************************************************************************* ------------------------------------------------------------------------------------------------------------------------Using the genotype/phenotype reference chart, design a creature with a list of genetic traits and characteristics Write out its genome Make a list of which phenotypes you desire your creature to have as part of their physical make-up. Then use a coin toss to determine which genes (genotypes) will be dominant or recessive. Mate your creature with another creature and create punnett squares of the potential offspring for each trait. Choosing some dominant (DD), some recessive (dd), and some heterozygous (Dd) traits, create a unique offspring. Write out the genome of your creature. Mate the second generation offspring with another student created second generation creature and create punnett squares of their offspring (grandchildren). Rubric Suggested Inquiry-Based Instruction/Activities In order to learn: Students might: (learnings identified in KDU) (one or more learning experiences) how to create a Punnett Square analyze a Punnett Square use case studies and probing questions to arrive at conclusions and probabilities. trace dominant, recessive, and sex-linked traits through pedigrees learn the symbols associated with pedigrees, and how to construct them. traits can be affected by both genetic and environmental factors analyze pedigrees to determine whether traits are genetically-linked and, if not, what might be a causality. homozygous dominant, homozygous recessive and heterozygous traits predict the possible phenotypes and then compare the observed results. http://www.education.com/science-fair/article/dominantrecessive-traits-angelfish/ Possible Student-Generated Inquiry Experiences