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Durham University Treasure Trap Presents
Third-Year Goodbye 2011
17 - 19 of June at West End Outdoor Centre, North Yorkshire
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Erin - Isle of Mists – Summer, 1294
Across the sea to the west of Albion, the Emerald Isle stands divided. It has long been a land of
shifting stones, of spirits and strange magic, of whispered voices from within the mounds on
cold winter nights. Long ago, Erin was a land where Urca, humans and the Fair Folk lived in
unity - a land where magic flowed like wine and the air was full of the music of dreams. It was
a place where the Dreaming bordered on this world and fae walked the boundaries, passing
into this world at twilight, at crossroads, or through the dreams and hopes of men. The magic
of the land gave invaders pause - but some thought the Fae’s demands too high a price. After
an age of co-existence, the High King turned on the fair ones and sealed away their power,
ushering in the age of men.
Like their distant kinfolk in Caledonia, though, the rule of the High Kings of Erin did not
stand. With the power of the land waning and that of the gods on the rise, the line of Kings
dwindled away and was finally broken. Erin of myth splintered into the Four Kingdoms, who
have fought for control of the Isle and the long-empty title of High King for as long as history
records.
As Winter lost its grasp on the isle in this, the year 1294, the tension was rising into open war
once again - checked only by an outpouring of magical disruption from the ancient mounds
and groves. Milk curdled, infants stolen, odd lights in the mist... and the ancient Stone of
Kings found broken at Tara. The Kingdom of Leinster is in uproar over the desecration - but
no culprits have been found. Meantime the Orcs of Connacht have taken advantage of the
chaos to begin raiding the monasteries of Ulster, the pious nation once birthplace of St. John;
and the Mallanites of Munster have been agitating as ever, encouraging both sides into war.
Perhaps it might have been only another surge of violence - save that the omens grew, in
power and frequency, with the approach of Midsummer. The lords of the land could not
ignore the near-rebellion of their people, terrified by the haunting of their towns - and the
resurgence of ancient powers.
The latest omen has at last spurred them to action: The Giant’s Causeway to the north, has
risen from the ocean, shrouded in mist. Those who have made the treacherous journey across
report that it leads to an island. Shortly after this discovery was made, rumours spread that
each Kingdom would send delegates from among them to gather on this new island, the only
truly neutral territory, in order to discuss the future and how best to preserve the peace. Some
even say that the Kings and Queens themselves intend to meet; nervous, the people of Erin
wonder just what has the four thrones so very concerned as to take such drastic steps.
Dramatis Personae:

The Crusader’s Children: Proud Ulster in the North, home of St. John before his
ascension, seeks to spread his message and virtue throughout the land. Ruled by the
benevolent Queen Gormflaith, the kingdom has a troubled history, and the army is
constantly working to defend the nation’s monasteries and borders from orc invaders
and Mallanite provocation. Nonetheless, Ulster’s people have a deep-seated faith and
pride in their god; though the Kingdom has few allies, it stands united, a beacon of
light amid the chaos.

To The Victor, The Spoils: Strong Munster in the South has always had powerful
leaders, given the competitive nature of the upbringing of its heirs, and the current
King Keirren MacDonald and his family are no different. The Mallanites of the Royal
House have a long-standing feud with the kin of the Queen of Ulster; some say it is
only that the kingdoms are on opposite sides of the island which prevents all-out war
between them. With them stand the Bloody-Handed Monks; small though the
Vivamortian Monastery on Anglesey may be, their influence over their neighbours and their fearsome reputation - cannot be denied.

The Upstart Warbands: Wild Connacht to the East is hardly recognized as an
official ‘kingdom’ by the other three. The actual boundaries of this nation of orcs seem
to fluctuate depending on their mood that day, leading to occasional violent
‘disagreements’ with other nations. Their new leader King Grunch seems determined
to elevate this lowly kingdom’s status and standing, and seeks to be seen as an equal
ruler to the other three. Others, however, are keen to stick with the old ways, with
their preferred approach to diplomacy being a scrap followed by a drink.

Keepers of Legend: Peaceful Leinster, to the West, is determinedly silent in the
conflicts of its neighbours. The empty throne of the High King at Tara remains a
solemn reminder for them of what becomes of anyone who seeks to dominate the
island. Devout Morvanian King Diarmait has successfully kept his kingdom at peace
with its neighbours throughout his long life, but with their closest ally Wessex in
turmoil, rumour is that the nation is seeking to make new alliances. Among them, the
tattered remnants of the once-legendary Knights of Caer Skiddaw; with the death of
the Queen of Andrast, the grieving Knights of the Swan have set out questing for new
purpose, and Erin’s ancient myths have drawn them across the sea.

The Outsiders and the Uninvited: The Coasts of Erin have of late become home to
pirates and outlaws, Fugitives From Across the Sea, taking advantage of the chaos
and panic gripping the land ; an ocean lost into mist has drawn their curiosity. To
make matters worse, the sources of the chaos once more begin to walk the earth - and
some of the Powers of the Land, fair-folk and creatures of legend, feel the same draw
north as the Lords of Erin - though who can say for what cause.
On Midsummer’s Eve this year, the fate of the land hangs in
the balance.
Booking Form
Midsummer will be an interactive-style weekend event from the 17th to 19th of June 2011, at the
West End Outdoor Centre in North Yorkshire. This event is in Durham Treasure Trap’s
“Third-Year Goodbye” style; this means it will use the TT rules system and setting, but won’t
involve the characters from the regular game. The structure of the event means there are a
large number of player spots, with a smaller number of monster crew needed to help with the
cooking and the violence. Player places will cost £35, and crew places just £5.
For this event, characters are pre-generated from player requests based on the event pitch
above. Third-Years – players who are graduating finalists at Durham University this year, or
who have otherwise been in the society for three years – will have the event written to focus
around their preferences – non-third-year characters may have some things changed to fit! For
this reason, it’s helpful to add notes to your form to let us know if there is anything you
absolutely do or do not want to play. If you want to ask about any particular aspects of the
event, please poke the Head Ref (Katie Logan) or the minion refs (Sean Patterson, Olwen
Lachowicz, Freya Copley-Mills and Ethan McDonald-Smith) in person for a chat or via
dutt3ygb@gmail.com.
The booking deadline for the event will be the 8th of February 2011 – after that date we may
still have crew places, but all character bookings must be in by then!
Player Name:
Email Address:
I Want to Character [ ] … but will Crew if needed
I Want to Crew
[ ] … but will Character if needed
Character places will cost £35; Crew places will cost £5.
Would you like: Transport from Durham [ ]
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Directions to the site [ ]
If you’d like us to arrange transport, it will be via minibus or coach and will get you to the event on Friday and back
again on Sunday, from outside the Durham Students’ Union building. Transport will cost more on top of the main
event price – cost of transport divided between everyone who needs it. For this reason, if you request transport and
later change your mind we might have to charge you anyway – please bear this in mind!
Are you a third year? [YES / NO]
Indicate YES if you are a third year, or if you are graduating and leaving Durham and have not yet counted as being a
third year at one of these events, or if you’ve been in the society for more than three years and haven’t had a third-year
goodbye yet, or it’s been three years or a multiple of three years since your last third-year goodbye. If you reckon you
should count as a third year under any other circumstances, or if you for some reason don’t want to count as a third
year this year, let us know 
If we run out of beds, would you consider camping? [YES / NO]
We have 30 beds; third-years and the crew (especially the cook!) get priority! Otherwise it’s first-come first-served.
Please indicate below if you have a medical reason for being unable to camp.
Any medical conditions, food allergies or food requirements we should be aware of? If
yes, please give details. If you wish to list food preferences, please clearly mark the difference – it is very
important for our first-aiders!
Character Profile
Tick as many or as few boxes as you like – if you tick clearly contradictory options, please
explain below what you mean – otherwise we may not interpret it as you had in mind!
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I want to be a good guy
I want to be a bad guy
I want moral ambiguity, damn you
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I want to have friends
I want to have allies
I want to have minions
I want to be a minion
I want to be alone
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I want to be after great power
I want great powers to be after me
I want to have great power
I want great powers to have me
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I want to know everything
I want to know something
I want to know nothing
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I like romantic storylines
I don’t want any romantic storylines
I want to be in a total soap opera!
I don’t want political storylines
I’d like some politics
I want to scare Machiavelli
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I’m unfamiliar with the TT setting or would just like my role not to rely on that.
I’m unfamiliar with the TT rules or would just like to have very simple stats and rules.
I have major exams this summer / would just like as little to memorise as possible!
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I prefer PvP enemies
I prefer fighting monsters
I want to fight both – bring it on!
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I want no makeup / prosthetics
I’m fine with minimal makeup /
prosthetics (partial face-paint, ear-tips)
I’m up for moderate makeup /
prosthetics (full face-paint, collodion,
multiple prosthetics, etc)
I’m enthusiastic and want a costume
challenge – bring it on!
I specifically want to make a crazy
costume as a: ________________
____________________________
____________________________
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I want a high phys-rep requirement
.... a medium phys-rep requirement
.... no phys-rep requirement
I want to use this awesome prop I have,
which is a: ______________
____________________________
____________________________
Please prioritise these options for what your character does: 1 is most preferred, down to 6 is
least.
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Fighty – warrior skills; violence-oriented damage canons and tanks.
Sneaky – scouting and alchemy skills; sneaking, poisoning and general larceny.
Magical – elemental wizarding, or empowered by the Fae.
Thinky – Puzzles, mysteries, lots of info, and knowing everyone else’s business.
Priesty – spiritual skills; faithful of the gods, or of Erin’s ancient powers.
Shinies! – Magic items, ancient relics and having a toolkit of stuff to throw at problems.
Explodey – Geomancy, ritual magic, ULTIMATE POWER, blowing yourself up.
Last But Not Least – Please Think Carefully
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I WANT TO BE SCREWED OVER BY PLOT
Ex Miscellanea
If there’s anything you’d like that isn’t covered above or you’d like to elaborate on, or if you’d
definitely like or not like something specific, add it below! Any amount of detail is fine –
anywhere from “I’d like to have this specific skill” or “I’d like to have a good excuse to get
drunk and shout a lot” to a full background and a complete stat sheet (but we don’t promise
not to change it enough to fit it to the event). If there’s anyone you’d prefer to roleplay with,
either as an ally or an opponent, this is also the place to mention it!
If you have any queries about the event, please contact our lovely Head Ref Katie, or poke a
minion ref – comprising Olwen, Sean, Freya and Ethan. We can always be found gribbling
about at DUTT3YGB@Gmail.com.
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