**A Blueprint Lesson Plan is a framework or guiding template for adding specific information unique to each grade or subject. It is a multistep process that may take several days to accomplish. It can be done entirely or only one portion used to meet specific student needs. A Blueprint targets key thinking skills and abilities that should be revisited until they are mastered. BLUEPRINT LESSON PLAN** TOPIC: TEST-DRIVE TRANSITIONS AUTHOR: D. Lee Tincher, Ph.D. TO CCSS: MAKING THE SHIFT DESIRED OUTCOMES (Goals & Objectives) DIRECT ASSESSMENTS (Connected to Goals & Objectives) Experience the complex process of a system approach to learning Transition known components and strategies into new content Apply an analogy to shift current knowledge into a new content area FOCUS/KEY QUESTIONS RESOURCES (Directly related to Outcomes) (Ways to find responses to Key Questions) What steps are required to consider the scope of a system? How can we shift the learning to enable students to become empowered drivers of the learning? COMPONENTS (Flow of the Lesson) Brainstorm, generating additional ideas Support understanding by using a range of perspectives Use an analogy to bridge the known to the unknown CTIVITIES PROCESS EXAMPLES (Modeled) A (Age level examples/recommendation) PRE-PLANNING Teacher Activities: Select an analogy Driving a car is like using one’s brain to learn. Determine “big ideas” Thinking processes drive mental learning progress. Step 1: Brainstorm a collection of terms used within a given analogy, i.e. drive, steer, brake, stop, accelerate Step 2: Identify qualities or characteristics of the analogy students already know. Uncover qualities they may need to know to relate new content. Step 1: Examine the scope of the topic under study. Step 2: Identify threads weaving throughout the topic. Step 3: Label the “big idea” identified from the thread. RETRIEVAL What does a driver need to know? Known from memory [Thinking Skill (TS): Association] What are the characteristics of the 21st Century Learner? Developed by Dr. D. Lee Tincher, American College of Education Step 1: Plan a Concentration game for the whole class using questions and answers. [Construction paper covering responses on the white board; post-its covering answers on the Smartboard]. Step 2: Divide the class into teams, designating a lead who responses for the team. Step 3: The goal is to match the question with the answer. (See Resources for more details). 1 Shift perspectives [TS: Point-of-view] Change from driver’s seat to passenger. “How can I teach verbs?” to “How can students experience verbs?” Step 1: Identify the possible perspectives in target material. For example, the views of the villain in a story; the family of a famous scientist; the teacher of a yet-famous musician, or consider the bird’s-eye view to a worm’s view. Step 2: What way can the question be asked to generate a different perspective? MAPPING Identify known qualities Compared similar standards [TS: Observation] Examine for depth [TS: Evaluate] Illustration [TS: Visualize] Deconstruct or disassemble [TS: Reasoning] Graphic of process [TS: Relationships] Illustration [TS: Connections] Examined state standards verbs in relation to the CCSS Interstate versus country roads to illustrate density of thought Step 1: Identify the focus (big idea), beginning with what is already known and familiar, i.e. cycles, physical bridges with the abstract idea of a bridge. Step 2: Brainstorm or identify known qualities. Step 3: Research or provide additional support to uncover new characteristics or qualities by using visuals, verbal descriptions, interviews, documentaries, and/or articles and textbooks. Step 1: Examine identified characteristics to understand structure, purpose, or different ways to function, i.e. an aspect of the big idea. Step 2: Determine how other structures, purposes, or functions could be created by change. For example, word families are created by changing an initial letter or cluster of letters. Can new words be created the same way? What rules or principles have to be identified for this to work? Do the new words meet the principle? Step 1: Select an informatic format, i.e. map of pandemics, which is relevant to the current content. Step 2: Remove the information, providing students with the skeleton of the visual. Step 3: Ask students to use resources to create information/data which could be presented in this way. Step 4: Construct a model of the new visual. Step 1: Begin with the complete product, i.e. map of pandemics with the data. Step 2: Identify how the information was conveyed or assembled. Step 3: Deconstruct the pieces to determine if the information was Focused on components of one CCSS accurate and how it influences understanding. Step 4: What specific information about each “piece” can be located to evaluate the accuracy of the complete product? Turns in Learning Steve Jobs Illustration Cycles Developed by Dr. D. Lee Tincher, American College of Education Step 1: Step 2: Step 3: Step 4: Provide data on a selected topic. Sort the data into smaller groups by using common traits. Add new information to the smaller groups. Translate the data into a visual representation. Step 1: Share stories, illustrations, images, political cartoons, drawing related to a selected topic and other approaches. Step 2: Compare and contrast how this information relates to the previous “graphic of process” visual representation. 2 Bridge Concrete/Specific Abstract/General Defined analogy [TS: Connections] Step 1: Analyze one aspect of a selected topic. Step 2: Identify the desired destination, connecting known to unknown. Step 3: What common traits do each possess which could potentially create an analogy or an aspect of an identified analogy? [Related to pre-planning step]. Step 4: What illustrations, words, terms, concepts or ideas can convey the analogy? TRANSFER Graphic of new process Analogy Process (horizontal) [TS: Relationships] Review [TS: Associate] Assemble [TS: Reasoning] Determine [TS: Transform] Mapped the cognitive processes Progression of Learning Utilize the Analogy Process in a different way (vertical) SUMMARY (Key ideas to remember) CONNECTIONS (Transition to next lesson) Step 1: Using the structure of a previous graphic, introduce new information by adding to the graphic. Step 2: Identify relationships. Step 3: Analyze how these relationships are alike and different. Step 1: Using analyzed relationships, what new or additional information can be added through research, shared experience, or discovery? Step 2: How can this new information be synthesized? For example: Comparing word families. Use the root words to add prefixes and suffixes. This requires knowing the previously learned word families while also associating affixes. Step 1: Brainstorm or identify all the key components required to accomplish the task. Step 2: Prioritize what has to be accomplished in a sequence, a given order, or pattern. Step 3: Share or convey this understanding in a visual manner. For example: Creating new words using prefixes and suffixes may mean changing the root word. Is this consistent with all the words in the family? Can a general rule-of-thumb be identified and applied to new words? Step 1: Utilize previous information presented in one form and convert it to another. For example: Change visual information into narrative form. Step 2: In what ways can this information be used in a new process, new product, or new content? A system approach requires all the pieces to be identified and positioned in order to accomplish its function. Known pieces of a process can be assembled in a different way to achieve a different perspective. Processes of thinking drive learning just as assessment should drive instruction. By knowing which process is effectively used for a range of topics, the process can be used repeatedly in new ways to build density of thought. **A Blueprint Lesson Plan is a framework or guiding template for adding specific information unique to each grade or subject. It is a multi-step process that may take several days to accomplish. It can be done entirely or only one portion used to meet specific student needs. A Blueprint targets key thinking skills and abilities that should be revisited until they are mastered. Developed by Dr. D. Lee Tincher, American College of Education 3 RESOURCES Concentration. This game approach asks individuals or teams to find matching answers when presenting them in different locations on a grid. For younger students, pictures are matched by remembering where they are on the grid. This can be changed to include pictures and the beginning sound, to pictures and their words, words and their meaning. For older students who can read, the question/answer approach works as a post-assessment, review of material, or a scavenger hunt for the answer in their textbook or other resource before finding it on the grid. Once modeled, students can be given the task of creating the Concentration game for a new unit or a review of previously learned information. Grids can be created in multiple sizes, for the whole class as a large display, to small groups made in file folders, to individuals on gameboards. The intended purpose is to help students remember the location of matching information and pair the responses. The “winner” is the individual or team with the most matched responses. TURNS IN LEARNING GRAPHIC Developed by Dr. D. Lee Tincher, American College of Education 4