PE Aspect: Swimming Emerging: Milestone 1 I can swim up to 25 meters unaided I can use one basic stroke breathing correctly Expected: Milestone 2 I can swim between 25m and 50m unaided I can coordinate leg and arm movements Mastery: Milestone 2: I can use more than one stroke and coordinate breathing as appropriate for the stroke being used. I can swim at the surface and below the water Life on Earth! Class 2 – Year 4 SMSC/PSHCE I can explain what I am responsible for in my own life and the impact my behaviour can have on others. I can think of ways I can be more responsible and put this into action. I can reflect on how people can affect the environment in both a positive and negative way. I can suggest different ways how people can be more responsible through their behaviour Science Aspect: To understand animals and humans Emerging – I can investigate and describe the basic needs of animals, including humans, for survival (water, food and air). I can describe and compare the structure of a variety of common animals (birds, fish, amphibians, reptiles, mammals and invertebrates, including pets). Expected – I can explore and use classification keys to help group, identify and name a variety of living things in their local and wider environment. I can recognise that environments can change and that this can sometimes pose dangers to living things. Mastery I can describe the differences in the life cycles of a mammal, an amphibian, an insect and a bird. Aspect: To investigate living things Emerging – I can identify how animals and plants are suited to and adapt to their environment in different ways. Expected – I can recognise that living things have changed over time and that fossils provide information about living things that inhabited the Earth millions of years ago. Mastery – I can recognise that living things produce offspring of the same kind, but normally offspring vary and are not identical to their parents . Aspect: To understand evolution and inheritance Emerging – I can identify how animals and plants are suited to and adapt to their environment in different ways. Expected – I can recognise that living things have changed over time and that fossils provide information about living things that inhabited the Earth millions of years ago. Mastery – I can recognise that living things produce offspring of the same kind, but normally offspring vary and are not identical to their parents Music Aspect: To describe music Emerging: I can recognise and describe a change in timbre. Expected: I can use the terms: duration, timbre, pitch, beat, tempo, texture and use of silence to describe music. Mastery:I can understand layers of sounds and discuss their effect on mood and feelings. Aspect: To transcribe Emerging: I can devise non-standard symbols to indicate when to play and rest. Expected: I can recognise the symbols for a minim, crotchet and semibreve and say how many beats they represent. Mastery: I can recognise the notes EGBDF and FACE on the musical stave. Aspect: To compose Emerging: I can create short, musical patterns. I can create repeated patterns with a range of instruments. Expected: I can create accompaniments for tunes. I can use drones as accompaniments. I can compose and perform melodic songs. Mastery: I can use sound to create abstract effects. I can choose, order, combine and control sounds to create an effect. I can use digital technologies to compose pieces of music. How are robotics used to help humans care for dangerous animals? Computing Aspect: To code Emerging - I can create conditions for actions by waiting for a user input (such as responses to questions like: What is your name?). I can specify user inputs (such as clicks) to control events. Expected – I can use specified screen coordinates to control movement. I can set the appearance of objects and create sequences of changes. I can control the shade of pens. I can create and edit sounds. I can control when they are heard, their volume, duration and rests. I can use IF THEN conditions to control events or objects. I can specify conditions to trigger events. Mastery – I can create conditions for actions by sensing proximity or by waiting for a user input (such as proximity to a specified colour or a line or responses to questions). I can use the Reporter operators () + () () - () () * () () / () to perform calculations. I can use variables to store a value. I can use the functions define, set, change, show and hide to control the variables.