RULE BOOK RUBE GOLDBERG-STYLE MACHINE DESIGN COMPETITION SPONSORED BY: NEPTUNE TOWNSHIP SCHOOL DISTRICT CONTENTS INTRODUCTION ............................................................................................................................................. 2 OBJECTIVE ..................................................................................................................................................... 2 REGISTRATION…………………………………………..…………………………………………………………………………………………….2 TEAMS ........................................................................................................................................................... 2 SUBMISSIONS………………………………………………………………………………………………………………………………………….3 COMPETITION ............................................................................................................................................... 3 JUDGING........................................................................................................................................................ 4 MACHINES……………………………………………………………………………………………………………………………………………….5 FAQS………………………………………………………………………………………………………………………………………………………..5 1 INTRODUCTION Ruben Goldberg (1883-1970) was a Pulitzer Prize-winning cartoonist, engineer, and inventor who designed and drew comical, complex systems for completing simple tasks. Machines named for him use a few to hundreds of simple machines working in sequence to perform a simple task. The challenge presents students with an exciting, deep dive into engineering and STEM principles. Liberty Science Center and the Neptune Township School District welcome you to their very first Rube Goldberg-Style Machine Competition. PLEASE READ THE ENTIRE RULE BOOK BEFORE DEVELOPING YOUR SUBMISSION. OBJECTIVE To place a standard size, aluminum can in a recycling bin. Recycling bin dimensions: L-14.5’’, W-10”, H-15” Aluminum can dimension: D-2.5”, H-5” Figure 1: Standard Recycling Bin REGISTRATION • Teams must register at their schools by December 18, 2015. • Registrations should include the full names of all student participants, the designated Team Captain, the full name of the teacher or advisor, and that person’s relation to the students (e.g. teacher, troop leader). TEAMS Teams must consist of 3-6 student participants with an adult advisor. One student will act as the Team Captain. Please note that no more than three teams may work under the same advisor. Adults should: Encourage students’ teamwork and innovation with little to no adult input or direction. 2 Students should: •Demonstrate and promote integrity, discipline, and professionalism. •Take responsibility for submissions and important deadlines. •Display courtesy and respect for all competition participants. •Follow competition rules. (Any questions or need for clarification may be directed to Deepesh Dhingra at LSC: ddhingra@LSC.org) •Enjoy themselves and have fun. SUBMISSIONS December 18, 2015 — Deadline for school-level competition submissions January 18, 2016 — Deadline for schools to complete competitions and identify winners February 1, 2016 — Deadline for winning teams to submit materials to LSC for the finals 1. Each team is responsible for making its submission to the competition. 2. Each team must submit a video of the machine running from start to finish with no interference (should be approximately 2 minutes long). 3. Machines must be filmed running twice, continuously and successfully, without interference. 4. Each team must submit a video with a detailed explanation of the machine. This video can be up to 4 minutes in length. 5. Each team must include a written description with a detailed step-by-step list explaining how each component of the machine works. COMPETITION The competition includes two rounds: Preliminary Round –This round will be managed, scheduled, judged, and hosted by each local school. School competitions must be completed and winners announced by Monday, January 18, 2016. The top two teams from each school will be invited to a final Judging Round which will be held at Neptune High School in Neptune, NJ on February 20, 2016. At the school-level competition, teams will present a live demonstration of the machine to judges and guests. Participants must explain the machine in detail to the judges and, at the schools’ discretion, may run the machine as many times as it takes for the judges to be sure they understand how each machine works. A minimum of two successful live runs by each team is required. Final Round – School-level finalists must send their Preliminary Round submission materials to Liberty Science Center by Monday, February 1, 2016. Machines will be judged at Neptune High School in the Final Judging Round following the same parameters as the school-level competition, with a minimum of two successful runs. Students will be asked to explain their machines in detail. The top three machines will win the competition and receive awards after the Final Round. A special award will be presented to the People’s Choice winner as voted on by audience members. 3 JUDGING Schools should choose judges from the local school community including teachers and administrative staff. Liberty Science Center employees will judge the Finals. Machines will be judged in four main categories. More detailed information will be available when the scoring sheet is completed and released. Machine Design – Complexity, storyline, use of everyday items, aesthetics, and number of machine functions or steps. Machine Run – Goal is to have machine take exactly two minutes to complete tasks; high success rate over two or more live runs; accomplishes the goal of placing a soda can in a recycling bin. Teamwork – Coordination/communication, presentation, machine explanation. Penalties – Points will be taken off for machines or teams that do not follow the rules. JUDGING RUBRIC Machine Design Machine Run Teamwork Penalties Up to 40 points Up to 40 points Up to 20 points Fail to drop can into recycling bin -25 points Occupied space larger than 8’x8’x8’ -30 points Number of Steps 20-80 steps 10-19 steps Under 10 steps Power cords every cord over 2 Electrically-driven every system over 4 - 0 points -10 points -20 points -10 points -10 points Time Every second over or under 2 minutes - 1 point 4 MACHINES Use ordinary, everyday objects to build your machine. Be creative and have fun! Objective: To drop a soda can into a recycling bin. Occupied Space: No larger than 8’X8’X8’ (every part of the machine has to fit within these boundaries at all times.) Number of Steps Machine Must Run Through: Reset: Minimum 10, maximum 80 Please note: All machines must be easily reset. A maximum of eight minutes will be given for participants to reset their machines. AC/DC power cords: Electrically-driven systems: Water Hose: If you wish to use them, the limit is two. If you choose, 2-4 steps may use electricity. The use of one hose is allowed, if desired. Hoses must be attached to capped, secure mobile tanks to prevent leaking, Messes must be cleaned up by the team after each machine run. Microcontrollers are allowed only if they clearly show the transfer of energy from one form to another (e.g. as one step, a ball falls onto a switch connected to a controller that powers a motor). Required at all times Not allowed; will result in disqualification Not allowed; will result in disqualification Microcontrollers: Safety of Participants and Viewers: Live Animals: Hazardous or Flammable Materials, Explosives, Sharp Objects: Offensive Storyline Topics or Elements: Objects flying outside 8x8x8 space: Not allowed; will result in disqualification Not allowed; will result in disqualification FAQs What is a step? A step is when one form of energy is transferred to another. Identical, consecutive, and repetitive transfers are considered to be one step (e.g. multiple dominoes falling on each other). What is interference? Machines must run autonomously except when launching a run. If a participant physically interferes with any part of their machine during a run (e.g. nudging a ball to roll down a slope), it will be counted as interference and the run will not count. What if my machine stops during its run? It will be considered an unsuccessful run and points will be deducted. How long do I have to set up my machine prior to competition time? During the preliminary run, schools may set the schedule. In the Final Round, teams will have a maximum of two hours to set up. 5 What role should student advisors have? To assure a fair competition, advisors are encouraged to promote innovation and teamwork among student groups, offering minimal input to the design process. What is the deadline to enter the school-level competitions? That will be decided by each school. What happens on competition day at Neptune High School? 1. Teams will have 2 hours to set up their machines. 2. Each team member must describe some part of their machine to the judges. This should take no more than 4 minutes for each team. 3. Machines will run once, be re-set in the allotted time, and run again. If judges are not satisfied, they may ask participants to run the machine additional times. 4. Teams will be judged on the following criteria: Machine Design – Complexity, storyline, use of everyday items, aesthetics, and number of machine functions or steps. Machine Run Time – No more than two minutes long, high success rate over two or more live runs, can be repeated, accomplishes the goal of placing a soda can in a recycling bin. Teamwork – Coordination/communication, presentation, machine explanation. Penalties – Points will be taken off for machines or teams that do not follow the rules. What is a storyline? Teams are encouraged to be creative to stand out from the rest. Creative storylines and theatrical presentations are encouraged. For example: your machine could have a science fiction, steampunk, musical, or literary theme. 6