Tollgate Primary School Subject Overview Curriculum Overview Year Five Autumn Term Two 2014 - 2015 Week 1 Week 2 Week 3 Week 4 Week 5 Week 6 Week 7 Text/Focus Narrative Firework Maker’s Daughter Narrative Firework Maker’s Daughter Narrative Firework Maker’s Daughter Narrative Firework Maker’s Daughter Poetry Poetic style (word-play, rhyme, metaphor, word choice) Poetry Poetic style (word-play, rhyme, metaphor, word choice) Comprehension/G rammar assessment Grammar Expanded noun phrases Direct speech Colons and SemiColons Past and Present Tense Use commas to clarify meaning Punctuation Assessment Spelling Words which sound like /shuh/ spelt cious and tious AF2 Understand, describe, select or retrieve information, events or ideas from texts and use quotation and reference to text. Words ending ance and ence Spelling words Words ending ancy and ency Homophones and other words that are often confused Spelling Words Assessment AF3 Deduce, infer or interpret information, events or ideas from texts. AF4 Identify and comment on the structure and organisation of texts including grammatical and presentational features at text level Describe settings, characters and atmosphere and integrate dialogue to convey character and enhance meaning. AF5 Explain and comment on writer’s use of language, including grammatical and literal features at word and sentence level AF6 Identify and comment on writers’ purposes and viewpoints, and the overall effect of the text on the reader. AF6 Identify and comment on writers’ purposes and viewpoints, and the overall effect of the text on the reader. Assessment which covers AF1/AF2/AF3/AF 4 /AF5/AF6 Select appropriate grammar and vocab understanding how choices can change meaning Ensure the consistent and correct tense Select appropriate grammar and vocab understanding how choices can change meaning Assess the effectiveness of their own writing Propose changes to grammar, vocabulary and punctuation to enhance effects and clarify meaning. Assessment Comprehension Writing Consider how authors developed characters and settings in the text. Describe settings, characters and atmosphere and integrate dialogue to convey character and enhance meaning. Mathematics Measure To read unnumbered scales to the nearest division or half division. To convert times into 24hr clock times. Computing We are game developers. To design a game using a story board template. Science Properties and changes of materials. To compare and group together everyday materials in accordance with their properties. Geometry – Properties of shape/position and direction. To identify 3D shapes, including cuboids from 2D representations. Statistics To solve comparisons, calculations and difference problems using information in a line or bar graph. Four rules of number and algebraic equations. To solve algebraic calculations of addition, subtraction, multiplication and division. Problem Solving To solve word problems for all the key skills taught. Assessment Areas for development. To revisit areas of mathematics that need strengthening. To reflect and translate shapes in a variety of diagrams. To create and source game assets. To create a prototype of a game. To debug the game script. To test the game. To review and evaluate the game. To publish the game with a set of instructions. To describe how to recover materials from a solution. To apply knowledge of solid, liquid and gases to decide how mixtures might be separated. To explain why certain some everyday materials are used for particular objects. To demonstrate that dissolving, mixing and changes of state are reversible changes. To explain that some changes result in the new formation To investigate materials that dissolve in water. (Fair testing)