To Use With Your SuccessMaker Program Santa Rosa District Schools Marianne Robey Facilitator WHY MOTIVATE? Motivation is essential to the success of any program. In order to ensure that students are consistently putting forth their best effort, teachers need to find ways to inspire students to want to learn. Here are some guidelines to help you in developing your student motivational plan. 1. Plan for the entire year at the beginning. Evaluate the rewards you plan to use and try to save the best for last. 2. Set realistic goals. Post the goals so students understand what they have to do to be successful. Every student should be able to achieve in your lab. We want to set our students up for success, not failure. 3. Display student progress. Students like to see how they are doing and they like to share their success with others. Competition is often the best motivator. Bulletin boards displaying student achievement will add appeal to your room. 4. By recognizing their achievement, students will realize that what they do is important to you. 5. Do not be afraid to make changes in your plan. Follow through on your procedures from the first semester to keep the students interested. Patti Stepbach and Becky Sutherland compiled the ideas in this booklet. They are a culmination of motivational plans used by teachers, lab managers, and consultants in SuccessMaker schools. 1 STEPS TO SUCCESSFUL MOTIVATION Plan 1. Make a yearly plan. Save the best awards for last. Let students know about the motivational plan. Organize prizes by grade level so that the prizes will be different for students each year. Display 2. Let students see who have been successful. Show an overview of SuccessMaker progress. Involve students. Make the room attractive. Change 3. “Variety is the spice of life”…Use a variety of measures of SuccessMaker progress – gains, target level, total correct with a specified percentage, etc. Follow your plan, but freshen up” occasionally. Challenge 4. Make the student’s goal attainable, but challenging. 2 QUICK, EASY AND INEXPENSIVE IDEAS 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. 24. 25. 26. Praise from the Teacher or Lab Manager Sheet on 100 Ways to Say “Very Good.” Hug or Pat on the Back The teacher or lab manager can hug or give the student a pat on the back for his or her accomplishments. Personal Note to the Student from the Teacher Write the student a personal note about his good progress, behavior, etc. Note from the Teacher to the Principal Send a note to parents about their child’s success. Letter to Parents Send a note to parents about their child’s success. Daily Student Recognition Announce the names of students who make great progress in the morning / afternoon announcements. Most Correct Answers On a given day, five students who receive the most correct answers for that day receive a certificate, poster, etc. Lunch with the Teacher Free Course Selection Free Reading Time in SuccessMaker Libraries Certificates See examples in courseware manuals or design your own. Customize the Student Number screen The teacher can use a student photograph. Students can create a picture in Paintbrush or use clipart. Customize the Welcome message This can be student directed or teacher directed. Wise Old Owl The boy and girl who receive the most total correct exercises from the previous day get to keep the Wise Old Owl for the day on their desk. (The Wise Old Owl is a stuffed owl. You can use any stuffed animal.) Commercial Coupons Ask for coupons from business partners such as McDonalds, Pizza Hut, etc. Teacher Created Coupons The teacher creates and gives students coupons such as free homework passes, speed games, etc. Sticker Book Students can design their own seasonal or thematic book. Students are rewarded with stickers to keep in their book. Ring the Bell Student rings a bell when he/she gets a certain score and receives applause from the class. This works well in the distributed model. Hand Stamp Student receives a stamp for getting a certain score. Punch Card Student has his/her card punched every time a certain score is achieved. Lab Assistant for the Week Student is selected to clean headphones and assist with keeping the lab clean. Wall Charts List student’s names on a chart. A star is placed by the name for getting a certain score Individual Student Charts / Folders Students keep track of scores independently. Catch a Student Being Good A student receives recognition from a teacher or principal for displaying good behavior or obtaining expected scores. Computer Assistant A student is selected each day to assist the teacher or lab manager with general housekeeping, shutdown, etc. Jelly Beans The teacher keeps a jar of jellybeans on his or her desk. Students receive a jellybean each time certain scores are achieved. 3 MOTIVATIONAL BULLETIN BOARDS 27. 27. 28. 29. 30. 31. 32. 33. 34. 35. Travel the Road to Success Display a model of a highway on the board or the wall. Provide each student with a pattern of a car. Students move their cars along the road, stopping at designated areas for rewards. Teachers can target gains or total correct exercises. Climbing the Ladder to Success Gains or total correct exercises measure student success. Students are given a pattern for a boy or girl. Students climb the ladder to success. I’m a Blooming Success Student success is measured by gains. Each week a Gains Sort in the Custom Report Command is run to track student progress. Students receive parts to build a flower for each level of success achieved. Frequent Flyers to Success Display a map of the United States on the bulletin board. Students color and write their names on airplanes. Students are selected on a weekly basis to act as travel agents and flight attendants. Once a week, students receive an update of the frequent flyer miles they have earned according to the number of total correct responses in math and reading. CAI Flyers meet with ticket agents to calculate the number of frequent flyer miles earned for the week. Students move their airplane across the United States to the designated city. In this case, all flights land in Hollywood, Home to the Stars. Once students earn 500 frequent flyer miles, they become First Class Travelers, earning the privilege of having a cushioned chair for the week and juice served by the flight attendant upon arrival to school. Once the students arrive in Hollywood, a plaster cast of their hand is made and the student earns his or her wings. Success Tree Student success is measured by percent correct. Teachers display students names who have scored 70% or above on daily sessions. Students write their names on apples, which are then hung on the Success Tree. Treasure Chest of Great Gains Student progress is measured by total correct exercises. As the students reach certain plateaus, bronze, silver or gold coins are given to the students according to the goal reached. The coins are placed in the treasure chest. At the end of the year students are allowed to take their coins home. Reach for the Stars Student success is measured by gains. Stars represent one-month gain. For each month students grow, they earn a treat from the treat jar. Three months growth earns students a trip to the treasure box. Five months growth earns the students lunch with the teacher and a special treat. Growing by Leaps and Bounds Gains or total correct exercises measure student success. Bulletin board displays a pond with lily pads, which represent one-month gain or a specified number of correct exercises. Students put their name on the frog of their choice. Going Bananas Student success is measured by the percentage correct. A jungle theme using a banana tree is displayed on a bulletin board. At the end of the day students scoring 70% or above are given a banana cutout with his/her session score and places it on the tree. On Friday five students who have achieved the highest scores receive a prize. Our Goal is Better Gains Student progress is measured by gains. A model of a football field is displayed on the bulletin board. Each goal line is a gain. Students start on the fifty-yard line and move their football towards the goal post as their gain increases. Two fields can be used, one for math and another for reading. 4 36. 37. 38. 39. 40. 41. 42. 43. 44. 45. 46. All About Me Students with special achievements are recognized by having their picture displayed on the bulletin board or on the computer screen. Examples of recognition pictures can be the student with the most total correct exercises in math and/or reading, the most improved student, the most gain for the month, or students who top out of courses. Step Toward Good Gains Patterns of feet with total correct exercises are placed on the bulletin board. Students place their names on the feet. Students progress along the trail to the class goal. Build a Sundae to Success Students are given a sundae dish and patterns for sundae toppings. Each topping represents a gain or set number of correct exercises. When the student reaches the goal, they place a topping on their sundae. At the end of the month or semester, students who have reached their goal enjoy an ice-cream social. Something to Crow About Students are recognized for topping out of courses. The bulletin board features a scarecrow and birds. Names are placed on the birds to recognize completion of courses. We’re Soaring to Success Bulletin board displays a hot air balloon. As the students reach their goal (gains, total correct, or time on the computer) they add a balloon to the board. At the end of the year, students who reach their goal enjoy a fun-filled afternoon playing with the balloons they earned for good work. The Main Attraction Students earn theatre tickets for gains. Each month a movie is shown to students who reach the monthly gain. The bulletin board can be decorated with movie posters obtained from the video store. Serve the students popcorn and soda. Ballooning Our Way to Success Use two bunches of balloons, one for math and one for reading. Students fill in the balloons with their names and goals until the bunch is completed. When all students reach the school goal, a school-wide celebration takes place. Gaining a Wealth of Knowledge with SuccessMaker Display a large piggy bank on the bulletin board. Small moneybags with student names and goals are placed around it. Students reaching their goal are eligible for a raffle at the end of the year. Cashing in on Success with SuccessMaker A picture of a cash register is placed on the bulletin board. Money with students’ names is placed around it. When a student reaches the goal for the year, he or she receives a school credit card to use in the school store. Write for Success A computer and pencil are used as the background for the board. Students who are working in RA Reading / Writing model or WE are given a journal for writing. As assignments are completed, students add the titles of their writing to the board. A class journal can also be kept to include students’ actual writing samples. Putting It Together for Success Each student is given a puzzle to color and decorate at the beginning of the year. The student then cuts the puzzle into various pieces and places it in an envelope. When a goal is attained, the student places a piece of the puzzle next to his or her name on the board. Once all students complete their puzzles, the class celebrates with a game day. 5 47. 48. 49. Stocking Our Pond for Success The background for the board is a large pond or a small child’s outdoor pool can be placed in the room. Students earn fish of different colors and sizes for goals attained. Number of correct exercises with a specified percentage correct might be the focus. Fish might also be cut from white paper for students to color. Students go fishing for prizes. Reach for Your Pot of Gold A rainbow and pot of gold are placed on the board. Students are given gold coins as they achieve their goal. Once they reach across the rainbow, their name goes in a pot making them eligible for a reward. BEE All You can BEE Patterns of bees are placed on the board. Students receive a bee each time they get a score of 70% or above (with a specified number attempted or correct). When a designated number of bees are in the hive, students receive a special reward from the teacher. OTHER TERRIFIC IDEAS 50. 51. 52. 53. 54. 55. Estimation Jar The teacher fills a large jar with jellybeans, M & M’s, or cookies. Students make a guess every time they reach a certain score. The closest guess wins the jar of candy. Percent Correct Lottery Every time a student makes a certain score, the student puts his or her name in a hat for a chance to win a prize. Challengers Club Students are given time to do additional sessions before school or after school in order to reach a personal goal they have set for themselves. Students meet with the lab manager to determine their goal and to write their plan of action plan for the club. The club is voluntary. Scrappy Dogs The Magic Petz program is used to motivate students and keep them on task. This is a take off on the “virtual pets” that have become so popular. It does not require continuous care like the ones the kids have. However, it allows great interaction between the student and the electronic pet. Students can give the dog food, water, and treats. They can play ball or tug of war, pet its head, or rub its belly. They can even teach the pet tricks! The kids really love this activity. One student per day, per class, is selected to spend the last five minutes of the class period playing with the pet. Students are selected on the basis of behavior and their lab score. Game Day Students who have maintained a course average of 70% or above in all courses are given a game day one Friday per month. Educational games are used as incentives for students to maintain their percentage. Spin the Wheel of Success Two spinners are mounted on a board. One spinner contains Math, Double Day, Reading, and No Winner. The second spinner has the following percentages: 65-100, 70-100, 75-100, 80-100. The student whose roll book number matches the day of the month spins. The spinner with math and reading is spun first. Should it land on Double Day, the spinner is spun again in an attempt to get either Math or Reading. Should the spinner land on Reading or Math, then the second spinner is spun to determine the scores that will receive NCS Learn Lab Bucks. The holder of three lab bucks may exchange them for a 6 56. 57. 58. 59. 60. 61. 62. 63. 64. 65. 66. 67. 68. 69. Cookie Coupon or the holder of five lab bucks may trade for a Snack Coupon. No one receives a lab buck for the day if the spinner lands on No Winner. Shooting Stars Students with 1000 correct exercises with 70% or better in reading and math get their name put in a star and placed on the Solar System Wall as “Shooting Stars”. 1000 Club The student’s picture is placed within a mock $1000 bill, and put on the 1000 Club wall. The student is able to acquire this by attempting 1000 correct exercises with 70% or above. Top Hat A large top hat is made and placed on the wall. Within the Top Hat it says “Topped Out of”, Reading Readiness, Initial Reading, Reader’s Workshop. All around the large Top Hat are smaller Top Hats with the student’s name when they top out of one of the reading programs. Speed Game Contest Every other Friday students spend the last 10 minutes of class doing Speed Games. First place gets a Snack Coupon. Second and third place winners get Cookie Coupons. Lunch with the Principal The teacher selects a student who has met the lab goals for academics and/or behavior to enjoy an outing for lunch with the principal. Lunch with the Teacher Teacher selects a student who has met goals to enjoy an outing for lunch with the teacher. Trophies A trophy is given to the class of the month. The trophy is given to the class with the most gain or the most correct exercises. The trophy is passed to the next winner. Student of the Day The student with the most correct exercises on the previous day will wear a sash or badge showing that he/she is the Student of the Day. This student can serve as the class leader and assist the teacher with classroom tasks. Student of the Month The student with the highest gain for the month has their picture taken and placed on the computer screen in place of the existing picture. A bulletin board can also feature this child. Teacher of the Month The teacher whose class has the most gain for a particular month can receive this honor and a special parking spot, extra planning time, or some other prize. Hats Off Use the Ellison Die Cut Machine to cut a pattern of a hat. Each time you catch the student being good, or each time the student meets with success in the lab, give him/her a Hats Off award. Daily High Scores The student with the highest daily score in each class is given a blue ribbon to take home. Charting for Success Class gains are charted and displayed in the lab. The class with the most gain each month is given a certificate for a job well done. The class is added to the Success board displayed in the office. Technology Club Students who are interested in improving their scores and averages may join the technology club to receive additional time on the computer. Students will be given opportunities to explore other courses. 7 70. 71. 72. 73. 74. 75. 76. 77. Web Site Students can create a SuccessMaker web site to recognize student achievement. The web site is to be updated on a regular basis. Dust Cover Contest Students are given the opportunity to design the cover for the computers. Judges comprised of students, teachers, and parents will select the winning artwork. Students can work with the art teacher on this project. Mentoring for Success Allow older students to assist younger students in the lab. Students who are maintaining 80% percent and above and who exemplify good behavior will be given the opportunity to help others. Gains Honor Roll A class chart displays students who reach the targeted gains. A school awards assembly would be a great way to honor these students. Badges of Success Students who reach targeted total correct exercises, gains, or time will be given the opportunity to use the badge maker to design a badge to mark their success. Teachers can also make badges to give to students to recognize their success. Marking for Success The Ellison Die Cut Machine can be used to cut out bookmarks to be given to students who read a certain number of stories/excerpts in First Adventures Bookshelf, Reading Adventures, and/or Reading Investigations. Students can also design book jackets to be displayed in the Media Center. Success Chain Cut paper strips in different colors for different percentage scores. 70-79% Yellow 80-90% Blue 90-99% Green 100% Red Each student adds a link to the chain for scores of 70% or above. Have students write their names on the links. The class with the longest chain wins. Computer Lottery Students with scores of 70% and above each day receive a ticket to place in a jar. On Friday, one name is drawn from the jar and a reward is given to the student. IDEAS TO HELP YOU CELEBRATE SUCCESS 78. Video of Success If the school has a student media team/club, they can produce a SuccessMaker video featuring students who have reached their goals in the lab. This video can consist of interviews with students, teachers and principals. The video can be shown at a school assembly or at an open house. This would also be an excellent way to promote the lab for orientation of new students coming into the school. 8 79. 80. 81. 82. 83. 84. 85. 86. 87. Pep Rally To begin the year, a Pep Rally can be held to motivate students and to kick off the new school year. School cheerleaders or the technology club can be responsible for this project. This would also be an excellent opportunity to launch the school-wide motivational plan. Open House Parents are invited to attend a Technology Open House to observe what the students are doing in the lab. Parents can be assigned demo numbers to work a mini session or they can observe their child take a session. This would be a perfect time to share the motivational plan with the parents. The open house gives parents an opportunity to become more familiar with the technology used by their children. Newsletter Students can publish a NCS Learn School Newsletter as a part of their writing requirement. Articles will feature student success stories. Our young journalist will be given the opportunity to interview students, teachers, and parents. Café Success Students are recognized daily for scores of 70% or better. The school year is sectioned into 25-day segments. In those 25 days, the students have the opportunity to score 16 days at 70% or better in each program. If they do they are invited to Café Success. Students are given tickets to enter. The multipurpose room is converted into a “fancy” restaurant. Music, tablecloths, and special dessert are present. Occasionally door prizes are given to students in attendance. Right on Target The school should decide how many correct exercises the students can complete in a year. Running total correct exercises for the previous year would provide a benchmark as to the number needed to set the goal. Progress can be charted with a thermometer placed on the school grounds visible to the public. (This is patterned after the United Way goal). Each week the goal would be updated. Once the school goal is reached, students, teacher, and parents gather to celebrate. Holiday Store During the holiday season, a SuccessMaker store can be set up to provide students with a place to do holiday shopping. Correct exercises are converted to SuccessMaker dollars. These dollars are used to shop in the store. Teachers decide the value of the donated items. The support of local businesses will be needed for this project. SuccessMaker Auction Correct exercises are converted to dollars that will be used for an end-of-the-year auction. Each Friday students are given an account of the number of correct exercises for the week. They are deposited into the SuccessMaker Bank, which is housed in the lab. Deposit charts are posted so those students can see their accounts grow. A local auctioneer can be invited to run the auction. Local business support will be necessary for the success of this project. Awards Ceremony Hold an awards ceremony to recognize student achievement at the end of the year. Parents, school board members, and district level personnel can be invited for this special event. Refreshments can be served as a thank you for a job well done. Celebration Picnic Have a picnic to honor all students who reach the school goal. Parents can be invited to share in this special day. T-shirts can be given as awards for Most Gain, Most Improved Student, Most Total Correct Exercises, etc. 9 88. 89. 90. 91. 92. 93. 94. 95. 96. 97. 98. 99. 100. 101. Competitions Classrooms, grades, or even schools can compete against each other for most total correct exercises, most gain, or most time on. This would be best as a monthly activity. The principal can award the winners free ice cream. Kiss a Pig The school sets a goal. When the goal is reached, the principal kisses a pig. Faculty Performance When a class reaches the school goal, the teacher performs a talent at an assembly. Up on the Roof When the school goal is met, the principal spends the day on the roof of the school. SuccessMaker Parade Students who have attained their targeted goal ride in the county/town annual parade. The school can design a float around the theme “Student Success.” School Parade When students reach the school-wide goal, a school parade recognizing student achievement is held. Students can decorate their bikes, wagons, or their bodies. Parents can be invited to share in the celebration. Celebrate a Book Students design book jackets for RA, RI, FAB, or RAP stories. Parents are invited to a Celebrate a Book Night. Students can dress as one of the characters in the book, if they choose. Trophies can be awarded for various categories. Top Ten Trip The top ten students in each class (based on class/school goal) are rewarded with an end-of -year celebration field trip. Wall of Fame The school displays a plaque in the main hall with the top math and reading student of the year. Monthly Theme Different goals are set for each month. Students are rewarded with Crazy Hat Day, Button Day, Favorite T-Shirt Day, No Uniform Day, etc. Computer Month Students create bulletin boards related to SuccessMaker for a PTO meeting. Parents are invited to the classrooms to work in a mini-session using SuccessMaker. Rodeo Day To celebrate reaching the school goal, a Rodeo Day is held for students and parents. Pony rides, rope tricks, western storytelling, and western movies can be part of the activities. Students can dress in western attire. Dance Your Way to Success An end of the year sock-hop provides students who have met the school goal an opportunity to have an afternoon or evening of fun with their friends. A local disk jockey can be asked to donate services to the school. Graduation Categories for recognition will be determined at the beginning of the year. Students leaving elementary school for middle school are recognized at a SuccessMaker graduation ceremony. The student who made the most progress may address the student body. 10 SuccessMaker Motivational Plan Teacher Date My goal for the year is My motivational activity is SuccessMaker report(s) I will use My reward for the winner 11 Motivational Plan for the Month of ______________ Activity Title Grade Levels Reward Start Date End Date PR Needed Visual/Bulletin Board To Do 15 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. 24. 25. 26. 27. 28. 29. 30. 31. 32. 33. 34. 35. 36. 37. 38. 39. 40. 41. 42. 43. 44. 45. 46. 47. 48. 49. 50. Good for your! Superb. You did very well. You’ve got it made. Terrific! Right On! You haven’t missed a thing. Marvelous! You’re doing fine. You’re really improving. You’re on the right track now. Now you’ve figured it out. Outstanding! That’s coming along nicely. I knew you could do it. Good work. You sure figured it out fast. I think you’ve got it now. Well, look at you go! Tremendous. That’s RIGHT! Perfect. Nice going. You’ve got your brain in gear now. Now you’ve got the hang of it. WOW! Wonderful! You’re getting better every day. You’re sure learning fast. You make it look easy. That’s an excellent job. Super! You did a lot of work today! Keep it up. You’ve got it down pat. Congratulations. Exactly right! Nice going. Excellent! Sensational! You’re doing beautifully. You’ve almost mastered it. What a creative idea! Let’s show this to everyone. Absolutely correct. You always try so hard. Lovely! Bravo! Can you show me how to do that? You didn’t even need any help. 51. That’s really nice. 52. That’s the best ever. 53. That’s great. 54. Way to go! 55. That’s the way to do it! 56. What an improvement! 57. Couldn’t have done it better myself. 58. Good thinking. 59. You’re really going to town. 60. Keep up the good work. 61. That’s it! 62. Fabulous! 63. Fantastic! 64. You out did yourself today! 65. You’re doing a good job. 66. That’s the right way to do it. 67. That’s much better. 68. Go for it! 69. I’m proud of the way you’ve tried. 70. That’s the best you’ve ever done. 71. You certainly did well today. 72. You must have been practicing. 73. Great! 74. Keep working. You’re getting better 75. You remembered! 76. That kind of work makes me so happy. 77. You’re really working hard today. 78. That’s what I call a fine job. 79. I’m so proud of you. 80. One more time and you’ll have it. 81. Fine! 82. That’s good. 83. Good job! 84. You really make this fun. 85. Good remembering. 86. Nothing can stop you now. 87. You are doing much better today. 88. Keep on trying. 89. You are really learning a lot. 90. You’ve just about got it. 91. You are so good at that. 92. That’s really nice. 93. Look how close you came. 94. You have a great imagination. 95. Magnificent! 96. I like working with you. 97. How attractive. 98. You found a way to do it. 99. A truly fine effort. 100. You never give up. 14 I’m a Blooming Success Student Success is measured by gains. Each week a Gains Sort in the Custom Reports Command is run to track student progress. Students receive parts to build a flower for each level of success achieved. Pot Stem Leaf Leaf Bud 1 Petal Star 2 Petal Star 3 Petal Star 4 Petal Star 5 Petal Star 6 Petal Star 7 Petal Star 8 Petal .05 .10 .15 .20 .25 .30 .35 .40 .45 .50 .55 .60 .65 .70 .75 .80 .85 .90 .95 1.00 Submitted by: Terri Ivey, Starke Elementary, FL 15