New Learning Solutions from Finland Examples funded by the Finnish Funding Agency for Innovation Tekes An adaptive math game with real time learning analytics Need • Educational games and mobile devices are the preferred language and format for children. The science of Learning Analytics has not been harnessed yet in educational games Solution • Math learning game where children teach a digital pet to learn a corresponding amount of knowledge to a certain grade in school curriculum Benefits • Better learning results because due to interactive, easy, individual and adaptive gameplay. Learning analytics and stored data helps in evaluating and monitoring learning results Users • Children and families, also teachers/schools Kristoffer Rosberg, CEO kristoffer@skillpixels.com www.skillpixels.com Fun and effective way to learn math Need • The demand for accessible high quality e-learning content is rapidly growing • Today more than 400M children aged 4–12 have access to technology Solution • Digital math learning tools and games for kids • Beautiful, fun and easy-to-use applications, which are easy to adopt to a classroom and perfect for extra practice at home Benefits • Helps kids to achieve a solid ground in basic mathematics • Saves teachers time and makes teaching more efficient Users • K12 teachers and students www.10monkeys.com katri@10monkeys.com Math learning game for kids Need • Learn math in fun and easy way • Math Ahoy! learning games are based on the principle that we learn best when using and creating information Benefits • Games are fun and engaging for the students, but also valid educational tools for the teacher • Students get to use and apply their knowledge • All game content is safe for children 4+ years Decide where you want to go and use math to get there. That’s what makes Math Ahoy! Different. Users • Children, schools, families etc. martiska.reinikka@eduplus.fi www.eduplus.fi Classical music education, anywhere Need • High-quality elementary classical music education without the need to travel to distant locations Solution • A distance education solution for violin studies. Live weekly lessons are documented for online broadcasting Benefits • New learning environment • Top-level music pedagogy can be brought anywhere Users • Students and music pedagogy professionals • Music institutions, universities, teachers and musicians maarit.rajamaki@sarestokons.fi www.minifiddlers.org Location based learning experience Need • Support the formal learning in schools with a mobile device Solution • A location based learning environment where materials can be imported through open interfaces to maps and places Benefits • Easy to use platform can be used to any school subject or educational level • Possibility to move outside the classroom and participate interactively • The game motivates learning and teacher can observe learning results Users • Schools and teaching centres • Museums, cities and cultural organizations nomadi@citynomadi.com www.citynomadi.com Activating learning outside the classroom Need • Bring fun and out-of-the-box thinking to learning • Flexible, exciting and fun learning methods Solution • Create and share personalized lessons, exams and exciting experiences for indoors and outdoors • Brighten teaching with location-based elements, such as GPS checkpoints and QR-codes Benefits • Safety by guidance, live monitoring and chat • Differentiation, integration of topics, teamwork • Motivation by gamification, variation for school days Users • Forerunners representing all educational stages sales@taz.fi www.taz.fi Homework asignments gamified Need • Raising the motivation for homework • Lack of motivation, boring assignments and lack of connection with the real world cause homework being increasingly ignored Solution • Homework with Activation Engine – a cloud platform for assigning and doing homework in a social and gamified way Benefits • Better accountability, more engagement, game-like fun Users • Teachers & students timo@activationengine.com edu.activationengine.com Digitalizing schools Need • Schools need support to keep up with the digital development and to be forerunnes in using IT tools Solution • A comprehensive consulting service for schools from choosing devices to in depth teacher training Benefits • Possibility to create IT teaching environments to any subject • The pedagogical aspect is taken into account. IT is adapted to teaching, not vice versa Users • All teaching environments and situations, schools, municipalities, teachers, pupils, parents Pupils working in one of our Pilot Schools, Piikkiön yhtenäiskoulu. christian@ilonait.fi www.ilonait.fi Cloud based desktop for your digital learning tools Need • Easy user interface where all learning materials, tools, games and software can be used in one place Solution • Cloud based desktop, “Electronic schoolbag”, which includes all essential tools for management, teaching and learning Benefits • Teacher can personalize the contents needed in teaching • Combines learning tools and playfulness, leads to better learning results • Application programming interface, API, doesn’t limit the possibilities to choose the services which are in use Users • Schools, teachers and students in basic education mikko@haltu.fi http://dreamschool.sg Mobile Social Learning & Guidance Need • Students can build their own contextual based learning narrative Solution • Seek’n’Share provides access to multimedia content linked to locations in their environment • Mobile service platform for group-based co-learning and exploration, including native Android application for tablets and smartphones Benefits • Multimodal interaction makes co-creation and social learning highly engaging • Naturally makes the students walk during the lessons Users • Schools, cities, travel companies, museums, parks, … markku.turunen@sis.uta.fi roope.raisamo@sis.uta.fi www.uta.fi/sis/tauchi/index.html Light and Drama to Encourage Physical Exercise Need • Children need to be encouraged to participate in physical exercise Solution • Light Game: a story-based exercise game utilizing light and sound to engage students to exercise • Possibilities of lighting technology combined with story and drama elements Benefits • Makes physical exercises more appealing • Highly cost efficient solution, end users (like pupils) are excited and thus perform more physical exercises • Different stories produced for different users Users • Schools, teachers and students in basic education markku.turunen@sis.uta.fi roope.raisamo@sis.uta.fi www.uta.fi/sis/tauchi/index.html Light Game is commercialized by Multisense Oy Immersive Embodied Spoken Language Training Need • Spoken language is not practiced enough • Students need to improve their spoken language skills in realistic settings Solution • CityCompass: embodied and spoken multi-user language training application for practical everyday situations • Learning situation simulates a real language use situation. Offers also individualized communication support Benefits • Embodied interaction and spoken language used actively • Possibility to connect students across the world • Combines learning tools and playfulness Users • Schools, teachers and students markku.turunen@sis.uta.fi roope.raisamo@sis.uta.fi www.uta.fi/sis/tauchi/index.html Digital Storytelling for Active and Collaborative Learning Need • To success in today’s society students need 21st skills, such as problem solving and innovation skills and digital literacy Solution • MoViE (Mobile Video Experience) builds on web and mobile application. Product is free and it can be ordered via email • A tool for creating and sharing digital stories. With digital storytelling students can learn collaboration, intercultural awareness, digital competence and problem solving Benefits • Easy to integrate with curriculum • Enhances active learning and engagement • Enables learning in and outside school • Safe to use Users • Students from preschool to highschool, teachers jari.multisilta@helsinki.fi cicero-movie.edu.helsinki.fi Living lab for playful learning solutions Need • Environment and meeting venue based on living lab concept • A genuine ecosystem for user-oriented product and service innovation activities based on learning, technology and society Solution • Interdisciplinary hub for cutting edge research, development, training and collaboration • Situated at the Department of Teacher Education University of Helsinki Benefits • Co-develop, design and test novel playful learning solutions • Network with makers in education and gaming • Become frontier in the next generation of playful learning solutions Users • i.e. game developers, researchers, teachers, educators, day care centers, schools, families, libraries “Let's play, create and learn together.” Kristiina.kumpulainen@helsinki.fi www.plchelsinki.fi Educational game design best practices Need • Evidence-based pedagogical validation of educational games to accelerate entry to prospective markets Solution • Validated, comprehensive evaluation for educational games • Flexible and effective educational network • Contextual – pedagogical – enjoyable – technological Benefits • Multi-dimensional, progress-oriented evaluation feedback • From personal experiences to genuine measurable learning, and even neurological-psychological results • Justification and boosting of the products’ way to the markets and thus reducing the investment risks Users • Game companies, other parties interested in educational game development Please contact: mikko.vesisenaho@jyu.fi Recognize learning with Open Badges Need • People deserve recognizition for valuable skills they learn in voluntary work and organizations Solution • With Open Badge Factory cloud-based solution you can digitally promote people’s learning experiences and skills Benefits • You can reward people in your organization • Badges give your organization positive image eg. in social media and communicate about possibilities you offer Users • Companies, organizations, voluntary work, schools etc. Marjaana.jokinen@discendum.com www.openbadgefactory.com Activating academic teaching concept Need • To train and help academic teachers to change the teaching tradition to meet better the modern demands of working life Solution • The Smart Classroom aims at combining entrepreneurial pedagogy, physical and virtual teaching spaces, teaching materials and tools and teacher training to create a modern and effective education environment Benefits • New and more activating academic teaching traditions which challenge the traditional ways of university lecturing • Students are better trained to meet the modern demands of working life Users • Universities, university teaching staff and teacher education sari.stenvall@utu.fi katariina.nordell@utu.fi www.bid.utu.fi Customizable dashbord for learning Need • A user friendly way for teaching to share all learning materials, conversations and timetables Solution • Personal, customizable dashbord that works on any device and combines all course materials, tools and systems Benefits • Possible to create widgets for all learning contents and different teaching situations in one place • Learning is independent from time and place • Pupils can participate in various ways because of interactive way of learning Users • Universities and schools petri.seljavaara@lumitools.com www.lumitools.com Business Management Simulation Game Need • Apply the educational contents in practice and prepare students better for working life Solution • A browser-based business management simulation game Benefits • Students learn cooperation and decision-making in teams • Learning by doing leads to better outcomes, the simulation reflects real business challenges and helps students apply their knowledge in practice • Flexible and customizable simulations can be applied to different topics at school Users • Higher education, incl. business schools, colleges, universities, and polytechnics. Also used by companies for training purposes www.cesim.com veijo.kyosti@cesim.com Manage your staff’s know-how globally online Need • Train employees in an efficient way, regardless of time and place. To store data and results in one place Solution • Learning management system where student management, learning results and e-learning are integrated Benefits • Easy user interface that can be used in any mobile device or computer over web • Comprehensive control of the training process • Enjoyable learning experience and effective outcomes Users • All companies which have education needs eg. franchise businesses, possible also for schools ”Both student enrollment and automatic handling of training expenses have made our operations more efficient and they have saved a lot of our time and effort.” myynti@rediteq.fi www.rediteq.fi Company training on the go Need • To train staff fast and easy on the go or when there is not possibility to participate in long education periods Solution • Prewise Gimlet Mobile Learning Platform can support teaching or to be used to check details when working Benefits • Possibility to reach many people anytime, anywhere with substantially low costs • Two-way learning process because people can share and create content with mobile tools • Customizable for all kinds of companies and materials Users • All companies that need to train their employees info@prewise.fi www.prewise.com Pilot Training – That Repays Your Investment Need • Number of aircraft expected to double by 2030. Over 50.000 new pilots needed to meet the demand Solution • Multifly MPL is a modern competency based training concept to train A320 co-pilots • Training is based on a combination of modern simulation technology and traditional flight training Benefits • From scratch to A320 co-pilot in just 20 months • Utilization of modern technology from the first flight hour • Integrated economical operations training to gain at least 1% saving in operating cost of the customer airline Users • Airlines operating A320 aircraft www.multifly.net www.finnairflightacademy.com www.patria.fi Track load and recovery in global work and learning Need • Gage the impact of globally distributed work and learning on cognitive demands and knowledge worker productivity Solution • Science and evidence-based package to characterize global work and learning demands and track individual cognitive and physiological load, and recovery Benefits • HR customized guide for individual productivity and wellbeing • Individuals tracking of stress level, productivity, and wellbeing Users • Global companies and educational institutions 25% of Workers Engage in Global Teamwork www.innovationsforlearning.net Project: UNCODE Communication saves lives Need • Fluent ICT supported communication processes in emergency care Solution • To offer pedagogical models for simulation-based teaching and learning spaces developed by researchers Benefits • Improved ICT tools & simulation-based environment Users • Emergency and safety professionals, students and teachers hanna.vuojarvi@ulapland.fi www.ulapland.fi/medipro Fulfill your dream and learn to play guitar online Need • We all have dreams, but we forget them. Learn to play the guitar regardless of time, place and life conditions Solution • A Netflix like combination of Guitar Hero and a Songbook for adults Benefits • Works on all possible platforms (mobile or not) • Easy to start, learning is broken down to easily comprehensible parts • Learn to play the guitar by playing your favorite songs Users • Anyone who has a dream of playing guitar better tobias.andersin@rockway.fi www.rockway.fi Smart Learning Data solution Company • TribaLearning is a social learning company and the developer of TRIBA™, an open, personal learning environment and Smart Learning Data solution. • TRIBA™ is the world´s first solution that combines both educational data mining and learning analytics research utilizing Smart Learning Data. The company was founded in Finland in 2013 and operates today in Helsinki, London and Singapore Benefits • Learner-centric design, easy-to-use and free for learners • Delivers state-of-art learning analytics no-one else can provide in the world Users • K12+ students, teachers, educators, education content creators, application developers www.tribalearning.com Get in contact Ms. Suvi Sundquist Learning Solutions Programme Manager Tekes suvi.sundquist@tekes.fi +358 50 5577 675 SuviSundquist