Solution

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New Learning Solutions from Finland
Suvi Sundquist, Tekes
21st Century Skills with 21st Century Methods
Preschool
K-12
Higher
education
Vocational
training
Corporate
training
Leisure
An adaptive math game with learning analytics
Need
 Educational games are the preferred language of children.
Tablets, smartphones and PCs are modern schoolbooks
Solution
 A revolutionary math learning game where children teach
a digital pet to learn a corresponding amount of knowledge
to certain grade in school curriculum
Benefits
 Better learning results because of interactive, fun, easy,
individual and adaptive way to learn
 Real time learning analytics and stored data helps in
evaluating and monitoring learning results
Users
 Children and families, also schools besides teaching
Harri Ketamo p. 050 5285006
harri.ketamo@skillpixels.com
www.skillpixels.com
Math learning game for kids
Need
 Learn math in fun and easy way
 Math Ahoy! learning games are based on the principle that
we learn best when using and creating information
Benefits
 Games are fun and engaging for the students, but also
valid educational tools for the teacher
 Students get to use and apply their knowledge
 All game content is safe for children 4+ years
Users
Decide where you want to go
and use math to get there.
That’s what makes Math Ahoy!
Different.
 Children, schools, families etc.
martiska.reinikka@eduplus.fi
www.eduplus.fi
Classical music education, anywhere
Need
 High-quality elementary classical music education without
the need to travel to distant locations
Solution
 A distance education solution for violin studies. Live weekly
lessons are documented for online broadcasting
Benefits
 New learning environment
 Top-level music pedagogy can be brought anywhere
Users
 Students and music pedagogy professionals
 Music institutions, universities, teachers and musicians
maarit.rajamaki@sarestokons.fi
www.minifiddlers.org
Digitalizing schools
Need
 Schools need support to keep up with the digital
development and to be forerunnes in using IT tools
Solution
 A comprehensive consulting service for schools from
choosing devices to in depth teacher training
Benefits
 Possibility to create IT teaching environments to any
subject
 The pedagogical aspect is taken into account. IT is
adapted to teaching, not vice versa
Users
 All teaching environments and situations, schools,
municipalities, teachers, pupils, parents
Pupils working in one of our
Pilot Schools, Piikkiön
yhtenäiskoulu.
christian@ilonait.fi
www.ilonait.fi
Cloud based desktop for learning tools
Need
 Easy user interface where all learning materials, tools,
games and software can be used in one place
Solution
 Cloud based desktop, “Electronic schoolbag”, which includes
all essential tools for management, teaching and learning
Benefits
 Teacher can personalize the contents needed in teaching
 Combines learning tools and playfulness, leads to better
learning results
 Application programming interface, API, doesn’t limit the
possibilities to choose the services which are in use
Users
 Schools, teachers and students in basic education
mikko@haltu.fi
http://dreamschool.sg
Platform for location based learning experiences
Need
 Support the formal learning in schools with a mobile device
Solution
 A location based learning environment where materials can
be imported through open interfaces to maps and places
Benefits
 Easy to use platform can be used to any school subject or
educational level
 Possibility to move outside the classroom and participate
interactively
 The game motivates learning and teacher can observe
learning results
Users
 Schools and teaching centres
 Museums, cities and cultural organizations
nomadi@citynomadi.com
www.citynomadi.com
Activating academic teaching concept
Need
 To train and help academic teachers to change the teaching
tradition to meet better the modern demands of working life
Solution
 The Smart Classroom aims at combining entrepreneurial
pedagogy, physical and virtual teaching spaces, teaching
materials and tools and teacher training to create a modern
and effective education environment
Benefits
 New and more activating academic teaching traditions which
challenge the traditional ways of university lecturing
 Students are better trained to meet the modern demands of
working life
Users
 Universities, university teaching staff and teacher education
sari.stenvall@utu.fi
katariina.nordell@utu.fi
www.bid.utu.fi
Recognize learning with Open Badges
Need
 People deserve recognizition for valuable skills they learn
in voluntary work and organizations
Solution
 With Open Badge Factory cloud-based solution you can
digitally promote people’s learning experiences and skills
Benefits
 You can reward people in your organization
 Badges give your organization positive image eg. in social
media and communicate about possibilities you offer
Users
 Companies, organizations, voluntary work, schools etc.
Marjaana.jokinen@discendum.com
www.openbadgefactory.com
Company training on the go
Need
 To train staff fast and easy on the go or when there is not
possibility to participate in long education periods
Solution
 Prewise Gimlet Mobile Learning Platform can support
teaching or to be used to check details when working
Benefits
 Possibility to reach many people anytime, anywhere with
substantially low costs
 Two-way learning process because people can share and
create content with mobile tools
 Customizable for all kinds of companies and materials
Users
 All companies that need to train their employees
maria.paassola@prewise.fi
www.prewise.com
Manage your staff’s know-how globally online
Need
 Train employees in an efficient way, regardless of time and
place. To store data and results in one place
Solution
 Learning management system where student management,
learning results and e-learning are integrated
Benefits
 Easy user interface that can be used in any mobile device
or computer over web
 Comprehensive control of the training process
 Enjoyable learning experience and effective outcomes
Users
 All companies which have education needs eg. franchise
businesses, possible also for schools
”Both student enrollment and
automatic handling of training
expenses have made our
operations more efficient and
they have saved a lot of our
time and effort.”
myynti@rediteq.fi
www.rediteq.fi
Customizable dashbord for learning
Need
 A user friendly way for teaching to share all learning
materials, conversations and timetables
Solution
 Personal, customizable dashbord that works on any device
and combines all course materials, tools and systems
Benefits
 Possible to create widgets for all learning contents and
different teaching situations in one place
 Learning is independent from time and place
 Pupils can participate in various ways because of interactive
way of learning
Users
 Universities and schools
petri.seljavaara@lumitools.com
www.lumitools.com
Business Management Simulation Game
Need
 Apply the educational contents in practice and prepare
students better for working life
Solution
 A browser-based business management simulation game
Benefits
 Students learn cooperation and decision-making in teams
 Learning by doing leads to better outcomes, the simulation
reflects real business challenges and helps students apply
their knowledge in practice
 Flexible and customizable simulations can be applied to
different topics at school
Users
 Higher educational institutions, mainly universities and
polytechnics. Also used by companies for training purposes
www.cesim.com
veijo.kyosti@cesim.com
Fulfill your dream and learn to play guitar online
Need
 We all have dreams, but we forget them. Learn to play the
guitar regardless of time, place and life conditions.
Solution
 A Netflix like combination of Guitar Hero and a Songbook
for adults
Benefits
 Works on all possible platforms (mobile or not)
 Easy to start, learning is broken down to easily
comprehensible parts
 Learn to play the guitar by playing your favorite songs
Users
 Anyone who has a dream of playing guitar better
tobias.andersin@rockway.fi
www.rockway.fi
Get in contact
Ms. Suvi Sundquist
Learning Solutions Programme Manager
Tekes
suvi.sundquist@tekes.fi
+358 50 5577 675
SuviSundquist
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