CT2011: How a Virtual Learning Environment Can (and Should) Help Learners Pick a number… Between 01 & 10 Multiply by 9 Add 2 digits of new number together Subtract 5 Assign the corresponding letter to the number (1=A, 2=B, etc) • Pick a country that begins with that letter (A=Argentina, etc) • Think of an animal that begins with the 2nd letter of the country • • • • • The Problem… • There are no elephants in Denmark! Teaching Perspective Jeff D Borden Learning Today Agenda •Where Are We Today? •What Will It Take? •How Do We Get There? •Resource Course Where Are We Today? Evolution of Generational Learning Generation M •Multi-tasker •Media •Multi-Modal •Multi-Nodal •Variance (Differentiation) Makes Reaching Them Possible Variance (Variety) Understanding the Individual •Differentiation: “By definition, differentiation is wary of approaches to teaching and learning that standardize. Standard-issue students are rare, and educational approaches that ignore academic diversity in favor of standardization are likely to be counterproductive in reaching the full range of learners.” – Tomlinson (2006) Clasped Hands But We Also Know We Have Problems… What’s Wrong With Education? FOR EVERY 100 9TH GRADERS 68 GRADUATE ON TIME OF THOSE, 40 ENROLL DIRECTLY IN COLLEGE OF THOSE, 27 ARE STILL ENROLLED THE FOLLOWING YEAR OF THOSE, 18 EARN AN ASSOCIATES DEGREE WITHIN 3 YEARS OR A B.A. WITHIN 6 YEARS. -- National center on education and the economy ncee.org 82 DON’T MAKE IT! Are Students Life-Ready? • 2008 Oxford Survey of “Most Important Employee Skills” • Employers said employees achieved 15% of these regularly Technology Demands Purpose •“Students know when technology without purpose is being imposed on them.” Allan Heap, Center for Internet Technology Welding, Telescopes, Automotive, Microscopes, Cadavers, Architecture Software, Bridge Construction Tools, Etc Technology Based Learning Demands Access •Permissions •Bandwidth But Students Still Demand Technology… •The average American student’s College / University is ____ miles from where the student lives: •1980: 5m •2006: 50m •2009: 78m •Eduventures, 2009 What Will It Take List #1: Educators Smarter Planet Experts Webcast: What needs to change in education? 1. Stop ignoring research Brain Research •Multi-Modal & MultiNodal •Impacts on Learning • • • • • • Sleep Caffeine Culture Personality Air Temperature Hunger •Visual indexing RED BLUE GREEN YELLOW BLUE RED YELLOW GREEN BLUE GREEN RED YELLOW Active Learning Basic Individual Teaching Framework • Tell: Lecture; Readings; Illustrations; Podcasts; Video; Audio; PowerPoint, Digital Stories • Show: Video; Audio; PowerPoint; Graphics; Stories; Illustrations; Zentation; YouTube • Do: Simulations; Activities; 3rd Party Websites; Widgets; Games; Social Networks, Groups • Review: Self – Checks; Journals; Blogs; Summaries; Wikis; Social Networks, Twitter • Ask: Assessments; Assignments; Polls; Surveys; Widgets; Groups; Peer Reviews, Group Projects Smarter Planet Experts Webcast: What needs to change in education? 1. Stop ignoring research 2. Cross-curricular courses Mystery @ MIT •400 Students •20 Faculty •2 Weekends •Curriculum Integration • • • • • Nursing Engineering Chemistry Journalism Political Science Smarter Planet Experts Webcast: What needs to change in education? 1. Stop ignoring research 2. Cross-curricular courses 3. Teach students how to be creative / innovative http://smarterplanet.tumblr.com/post/381892250/smarter-students-for-asmarter-planet-live (Feb 10, 2010) It Began With A Shirt… The Presence USB Songs Spectrogram The Presence / Year Zero Various Game Sites Art Is Resistance Smarter Planet Experts Webcast: What needs to change in education? 1. Stop ignoring research 2. Cross-curricular courses 3. Teach students how to be creative / innovative 4. Teach core, communication, and collaboration competencies Today’s Learning Competencies: T Shapes • Core Competencies • Literacy, Math, Science, Critical Thinking, Social Sciences, Reasoning, Pattern Recognition • Creative Competencies • Innovation, Resourcefulness, Problem Solving / Finding • Communication / Collaboration Competencies • Linguistic, Technological, Interpersonal, Group, Narrative • Cultural Competencies • The World Is Flat, Micro-cultures, Macro-cultures • Computer Competencies • Social, Search, Process Communication Competence • Nonverbal Communication: 86% – – – – – – – Haptics Objectics Proxemics Chronemics Optics Vocalics Kinesics • Facial Mirroring Mirroring Smarter Planet Experts Webcast: What needs to change in education? 1. Stop ignoring research 2. Cross-curricular courses 3. Teach students how to be creative / innovative 4. Teach core, communication, and collaboration competencies 5. Connect students (ie. Educational systems) globally / socially The Mixxer Can We Teach Mobile Classes? Mobile Learning Eventually… • Announcements • Discussions • What’s New • Tests • Surveys • Content • Dropbox Submissions • Etc Poll Everywhere History Pin Smarter Planet Experts Webcast: What needs to change in education? 1. Stop ignoring research 2. Cross-curricular courses 3. Teach students how to be creative / innovative 4. Teach core, communication, and collaboration competencies 5. Connect students (ie. Educational systems) globally / socially 6. Real life, practical assessment http://smarterplanet.tumblr.com/post/381892250/smarter-students-for-asmarter-planet-live (Feb 10, 2010) Retention Aids Based On Brain Research Assessment Methods Thinking critically / making judgments (Developing arguments, reflecting, evaluating, assessing, judging) •Essay •Report •Journal •Letter of Advice to .... (about policy, public health matters .....) •Present a case for an interest group •Prepare a committee briefing paper for a specific meeting •Book review (or article) for a particular journal •Write a newspaper article for a foreign newspaper •Comment on an article's theoretical perspective Solving problems and developing plans (Identifying problems, posing problems, defining problems, analyzing data, reviewing, designing experiments, planning, applying information) •Problem scenario •Group Project •Work-based problem •Prepare a committee of enquiry report •Draft a research bid to a realistic brief •Analyze a case •Conference paper (or notes for a conference paper plus annotated bibliography) Assessment Methods Performing procedures and demonstrating techniques (Computation, taking readings, using equipment, following laboratory procedures, following protocols, carrying out instructions) •Demonstration •Role Play •Make a video (write script and produce/make a video) •Produce a poster •Lab report •Prepare an illustrated manual on using the equipment, for a particular audience •Observation of real or simulated professional practice •Simulations •Games •Zentation •Facilitate Web Chat Managing and developing oneself (Working co-operatively, working independently, learning independently, being self-directed, managing time, managing tasks, organizing) •Temporal Case Study •Gaming •Discussion •Journal •Blog •Portfolio •Learning Contract •Group work •Polls •Surveys •Self Check •Wiki •Immersive Gaming Immersive Environments Immersive Environments Immersive Environments Immersive Environments Immersive Environments Assessment Methods Accessing and managing information (Researching, investigating, interpreting, organizing information, reviewing and paraphrasing information, collecting data, searching and managing information sources, observing and interpreting) •Annotated bibliography •Project •Dissertation •Applied task •Applied problem •Wiki •Case Study •Letter to the Editor Demonstrating knowledge and understanding (Recalling, describing, reporting, recounting, recognizing, identifying, relating & interrelating) •Written examination •Oral examination •Essay •Report •Comment on the accuracy of a set of records •Devise an encyclopedia entry •Produce an A - Z of ... •Write an answer to a client's question •Short answer questions: True/False/ Multiple Choice Questions Assessment Methods Designing, creating, performing (Imagining, visualizing, designing, producing, creating, innovating, performing) •Portfolio •Performance •Presentation •Hypothetical Illustration •Projects •Prezi •Mind Map •Mock / Real Interview •Teacher Others Communicating (One and two-way communication; communication within a group, verbal, written and non-verbal communication. Arguing, describing, advocating, interviewing, negotiating, presenting; using specific written forms) •Written presentation (essay, report, reflective paper etc.) •Oral presentation •Discussion/debate/role play •Participate in a 'Court of Enquiry' •Presentation to camera •Observation of real or simulated professional practice •GROUP WORK!!! Teams / Collaboration •78% vs 7% •Social Learning, Teaching •Prepare Students From Perry Mason… To teams of experts From Dr. Kildare… To teams of professionals From Lone Professor… To Lone Professor… Team Structures Role Types Leader Initiator/Contributor Information Gatherer / Recorder / Scribe Gatekeeper/Expediter Follower / Listener Initiator / Contributor Information Seeker Information Giver Procedural Technician Evaluator/Critic Opinion Seeker Opinion Giver Elaborator Coordinator Orientor Energizer Encourager Harmonizer Compromiser Observer/Commentator Positive Negative Task Based Roles Social Based Roles Aggressor Blocker Recognition Seeker Self-confessor Disrupter/Playboy or Playgirl Dominator Help Seeker Special Interest Pleader Project Management Crowd Sourcing •www.edistorm.com •www.betterme.com •www.crocodoc.com •www.thinkfold.com Serious Games •A competition (against others or self) with defined rules and goal(s) that signify an ending. The primary objective is to aid in education, teaching, or learning...entertainment is just a nice bonus! What Will It Take? Data Must Be Actionable Avg. Student Activity/Section at Day 10 (hrs) 10 8 6.0 6 5.2 5.6 5.4 4.6 4 3.1 2.2 2 2.4 4.7 4.6 2.8 5.3 4.2 2.7 4.4 4.8 5.2 4.6 Avg. = 5.0 3.1 2.7 2.3 2.0 1.8 Avg. = 2.5 1.5 0 ACC BUS CIS ECO FIN HUM Dropped Students LEG MAT MKT Completed Students POL PSY SOC 80 Actionable Learning Outcome Analyses Student Mastery by Learning Outcome 100% 95% 85% 80% 75% 95% 95% LO9 LO10 85% 75% 75% 55% 50% 50% 25% 0% LO1 LO2 LO3 LO4 LO5 LO6 LO7 LO8 LO6 LO7 Usher, Kristen 100% Trevino, Katie Tonjes, Larry Switzer, Ken Ponese, Lou McLish, Kendrick Johnston, Amy Harpster, Marc Hale, Ryan Garry, Maureen Fishencord, Matt Ekedahl, David Crowson, TJ Chadwick, Scot Bordonaro, Steve Borden, Jeff Bergad, Andy Arvizu, Joel Archibald, Paul Allen, Vance Learning Outcome Analyses Student Mastery by Learning Outcome Mastery = 85% 75% 50% 25% 0% Learning Outcome Achievement LO6 Student Mastery by Course 100% 80% 80% 75% 75% Avg. = 55% 65% 60% 55% 50% 80% 45% 40% 20% 25% 5 PS YC H1 0 SO C1 02 HU M1 01 M KT 10 0 0 AT 10 M HU M1 00 EC ON 10 2 5 CI S1 0 0 BU S1 0 AC C1 0 0 0% Students… Resource Course • http://eteaching.ecollege.com • LoginID: cite2010 • Password: cite2010 • Check Doc Sharing for the Resources List (500 websites) Thank You! Jeff D Borden, M.A. Senior Director of Teaching & Learning