Where Are We Today?

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CT2011: How a Virtual Learning Environment Can (and Should) Help Learners
Pick a number…
Between 01 & 10
Multiply by 9
Add 2 digits of new number together
Subtract 5
Assign the corresponding letter to the number
(1=A, 2=B, etc)
• Pick a country that begins with that letter
(A=Argentina, etc)
• Think of an animal that begins with the 2nd letter of
the country
•
•
•
•
•
The Problem…
• There are no elephants in Denmark!
Teaching Perspective
Jeff D Borden
Learning Today
Agenda
•Where Are We Today?
•What Will It Take?
•How Do We Get There?
•Resource Course
Where Are We Today?
Evolution of Generational Learning
Generation M
•Multi-tasker
•Media
•Multi-Modal
•Multi-Nodal
•Variance
(Differentiation)
Makes Reaching
Them Possible
Variance (Variety)
Understanding the Individual
•Differentiation: “By definition,
differentiation is wary of approaches
to teaching and learning that
standardize. Standard-issue students
are rare, and educational approaches
that ignore academic diversity in favor
of standardization are likely to be
counterproductive in reaching the full
range of learners.” – Tomlinson (2006)
Clasped Hands
But We Also Know We Have Problems…
What’s Wrong With Education?
FOR EVERY 100 9TH GRADERS
68 GRADUATE ON TIME
OF THOSE, 40 ENROLL DIRECTLY IN COLLEGE
OF THOSE, 27 ARE STILL
ENROLLED THE FOLLOWING
YEAR
OF THOSE, 18 EARN AN
ASSOCIATES DEGREE WITHIN 3
YEARS OR A B.A. WITHIN 6 YEARS.
-- National center on education and the economy ncee.org
82
DON’T
MAKE IT!
Are Students Life-Ready?
• 2008 Oxford
Survey of “Most
Important
Employee
Skills”
• Employers said
employees
achieved 15%
of these
regularly
Technology Demands Purpose
•“Students know when
technology without purpose
is being imposed on them.”
Allan Heap, Center for
Internet Technology
Welding, Telescopes,
Automotive,
Microscopes, Cadavers,
Architecture Software,
Bridge Construction
Tools, Etc
Technology Based Learning Demands Access
•Permissions
•Bandwidth
But Students Still Demand Technology…
•The average American student’s
College / University is ____ miles from
where the student lives:
•1980: 5m
•2006: 50m
•2009: 78m
•Eduventures, 2009
What Will It Take List #1: Educators
Smarter Planet Experts Webcast: What needs
to change in education?
1. Stop ignoring research
Brain Research
•Multi-Modal & MultiNodal
•Impacts on Learning
•
•
•
•
•
•
Sleep
Caffeine
Culture
Personality
Air Temperature
Hunger
•Visual indexing
RED
BLUE
GREEN
YELLOW
BLUE
RED
YELLOW
GREEN
BLUE
GREEN
RED
YELLOW
Active Learning
Basic Individual Teaching Framework
• Tell: Lecture; Readings; Illustrations; Podcasts;
Video; Audio; PowerPoint, Digital Stories
• Show: Video; Audio; PowerPoint; Graphics; Stories;
Illustrations; Zentation; YouTube
• Do: Simulations; Activities; 3rd Party Websites;
Widgets; Games; Social Networks, Groups
• Review: Self – Checks; Journals; Blogs;
Summaries; Wikis; Social Networks, Twitter
• Ask: Assessments; Assignments; Polls; Surveys;
Widgets; Groups; Peer Reviews, Group Projects
Smarter Planet Experts Webcast: What needs
to change in education?
1. Stop ignoring research
2. Cross-curricular courses
Mystery @ MIT
•400 Students
•20 Faculty
•2 Weekends
•Curriculum Integration
•
•
•
•
•
Nursing
Engineering
Chemistry
Journalism
Political Science
Smarter Planet Experts Webcast: What needs
to change in education?
1. Stop ignoring research
2. Cross-curricular courses
3. Teach students how to be creative / innovative
http://smarterplanet.tumblr.com/post/381892250/smarter-students-for-asmarter-planet-live (Feb 10, 2010)
It Began With A Shirt…
The Presence
USB  Songs  Spectrogram
The Presence / Year Zero
Various Game Sites
Art Is Resistance
Smarter Planet Experts Webcast: What needs
to change in education?
1. Stop ignoring research
2. Cross-curricular courses
3. Teach students how to be creative / innovative
4. Teach core, communication, and collaboration
competencies
Today’s Learning Competencies: T
Shapes
• Core Competencies
• Literacy, Math, Science, Critical Thinking, Social Sciences,
Reasoning, Pattern Recognition
• Creative Competencies
• Innovation, Resourcefulness, Problem Solving / Finding
• Communication / Collaboration Competencies
• Linguistic, Technological, Interpersonal, Group, Narrative
• Cultural Competencies
• The World Is Flat, Micro-cultures, Macro-cultures
• Computer Competencies
• Social, Search, Process
Communication Competence
• Nonverbal Communication: 86%
–
–
–
–
–
–
–
Haptics
Objectics
Proxemics
Chronemics
Optics
Vocalics
Kinesics
• Facial Mirroring
Mirroring
Smarter Planet Experts Webcast: What needs
to change in education?
1. Stop ignoring research
2. Cross-curricular courses
3. Teach students how to be creative / innovative
4. Teach core, communication, and collaboration
competencies
5. Connect students (ie. Educational systems) globally
/ socially
The Mixxer
Can We Teach Mobile Classes?
Mobile Learning
Eventually…
• Announcements
• Discussions
• What’s New
• Tests
• Surveys
• Content
• Dropbox
Submissions
• Etc
Poll Everywhere
History Pin
Smarter Planet Experts Webcast: What needs
to change in education?
1. Stop ignoring research
2. Cross-curricular courses
3. Teach students how to be creative / innovative
4. Teach core, communication, and collaboration
competencies
5. Connect students (ie. Educational systems) globally
/ socially
6. Real life, practical assessment
http://smarterplanet.tumblr.com/post/381892250/smarter-students-for-asmarter-planet-live (Feb 10, 2010)
Retention Aids Based On Brain Research
Assessment Methods
Thinking critically / making
judgments
(Developing arguments, reflecting,
evaluating, assessing, judging)
•Essay
•Report
•Journal
•Letter of Advice to .... (about policy,
public health matters .....)
•Present a case for an interest group
•Prepare a committee briefing paper
for a specific meeting
•Book review (or article) for a
particular journal
•Write a newspaper article for a
foreign newspaper
•Comment on an article's theoretical
perspective
Solving problems and
developing plans
(Identifying problems, posing
problems, defining problems,
analyzing data, reviewing,
designing experiments, planning,
applying information)
•Problem scenario
•Group Project
•Work-based problem
•Prepare a committee of enquiry
report
•Draft a research bid to a realistic
brief
•Analyze a case
•Conference paper (or notes for a
conference paper plus annotated
bibliography)
Assessment Methods
Performing procedures and
demonstrating techniques
(Computation, taking readings, using
equipment, following laboratory
procedures, following protocols,
carrying out instructions)
•Demonstration
•Role Play
•Make a video (write script and
produce/make a video)
•Produce a poster
•Lab report
•Prepare an illustrated manual on
using the equipment, for a particular
audience
•Observation of real or simulated
professional practice
•Simulations
•Games
•Zentation
•Facilitate Web Chat
Managing and developing
oneself
(Working co-operatively, working
independently, learning
independently, being self-directed,
managing time, managing tasks,
organizing)
•Temporal Case Study
•Gaming
•Discussion
•Journal
•Blog
•Portfolio
•Learning Contract
•Group work
•Polls
•Surveys
•Self Check
•Wiki
•Immersive Gaming
Immersive Environments
Immersive Environments
Immersive Environments
Immersive Environments
Immersive Environments
Assessment Methods
Accessing and managing
information
(Researching, investigating,
interpreting, organizing
information, reviewing and
paraphrasing information,
collecting data, searching and
managing information sources,
observing and interpreting)
•Annotated bibliography
•Project
•Dissertation
•Applied task
•Applied problem
•Wiki
•Case Study
•Letter to the Editor
Demonstrating knowledge
and understanding
(Recalling, describing, reporting,
recounting, recognizing,
identifying, relating &
interrelating)
•Written examination
•Oral examination
•Essay
•Report
•Comment on the accuracy of a
set of records
•Devise an encyclopedia entry
•Produce an A - Z of ...
•Write an answer to a client's
question
•Short answer questions:
True/False/ Multiple Choice
Questions
Assessment Methods
Designing, creating, performing
(Imagining, visualizing, designing,
producing, creating, innovating,
performing)
•Portfolio
•Performance
•Presentation
•Hypothetical Illustration
•Projects
•Prezi
•Mind Map
•Mock / Real Interview
•Teacher Others
Communicating
(One and two-way communication;
communication within a group,
verbal, written and non-verbal
communication. Arguing,
describing, advocating,
interviewing, negotiating,
presenting; using specific written
forms)
•Written presentation (essay,
report, reflective paper etc.)
•Oral presentation
•Discussion/debate/role play
•Participate in a 'Court of Enquiry'
•Presentation to camera
•Observation of real or simulated
professional practice
•GROUP WORK!!!
Teams / Collaboration
•78% vs 7%
•Social Learning,
Teaching
•Prepare Students
From Perry Mason…
To teams of experts
From Dr. Kildare…
To teams of professionals
From Lone Professor…
To Lone Professor…
Team Structures
Role Types
Leader
Initiator/Contributor
Information Gatherer /
Recorder / Scribe
Gatekeeper/Expediter
Follower / Listener
Initiator / Contributor
Information Seeker
Information Giver
Procedural Technician
Evaluator/Critic
Opinion Seeker
Opinion Giver
Elaborator
Coordinator
Orientor
Energizer
Encourager
Harmonizer
Compromiser
Observer/Commentator
Positive
Negative
Task
Based
Roles
Social
Based
Roles
Aggressor
Blocker
Recognition Seeker
Self-confessor
Disrupter/Playboy or
Playgirl
Dominator
Help Seeker
Special Interest Pleader
Project Management
Crowd Sourcing
•www.edistorm.com
•www.betterme.com
•www.crocodoc.com
•www.thinkfold.com
Serious Games
•A competition (against others or self) with defined rules and goal(s)
that signify an ending. The primary objective is to aid in education,
teaching, or learning...entertainment is just a nice bonus!
What Will It Take?
Data Must Be Actionable
Avg. Student Activity/Section at Day 10 (hrs)
10
8
6.0
6
5.2
5.6
5.4
4.6
4
3.1
2.2
2
2.4
4.7
4.6
2.8
5.3
4.2
2.7
4.4
4.8
5.2
4.6
Avg.
= 5.0
3.1
2.7
2.3
2.0
1.8
Avg.
= 2.5
1.5
0
ACC
BUS
CIS
ECO
FIN
HUM
Dropped Students
LEG
MAT
MKT
Completed Students
POL
PSY
SOC
80
Actionable
Learning Outcome Analyses
Student Mastery by Learning Outcome
100%
95%
85%
80%
75%
95%
95%
LO9
LO10
85%
75%
75%
55%
50%
50%
25%
0%
LO1
LO2
LO3
LO4
LO5
LO6
LO7
LO8
LO6
LO7
Usher, Kristen
100%
Trevino, Katie
Tonjes, Larry
Switzer, Ken
Ponese, Lou
McLish, Kendrick
Johnston, Amy
Harpster, Marc
Hale, Ryan
Garry, Maureen
Fishencord, Matt
Ekedahl, David
Crowson, TJ
Chadwick, Scot
Bordonaro, Steve
Borden, Jeff
Bergad, Andy
Arvizu, Joel
Archibald, Paul
Allen, Vance
Learning Outcome Analyses
Student Mastery by Learning Outcome
Mastery = 85%
75%
50%
25%
0%
Learning Outcome Achievement
LO6 Student Mastery by Course
100%
80%
80%
75%
75%
Avg. = 55%
65%
60%
55%
50%
80%
45%
40%
20%
25%
5
PS
YC
H1
0
SO
C1
02
HU
M1
01
M
KT
10
0
0
AT
10
M
HU
M1
00
EC
ON
10
2
5
CI
S1
0
0
BU
S1
0
AC
C1
0
0
0%
Students…
Resource Course
• http://eteaching.ecollege.com
• LoginID: cite2010
• Password: cite2010
• Check Doc Sharing for the Resources List (500
websites)
Thank You!
Jeff D Borden, M.A.
Senior Director of Teaching & Learning
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