Littlefield Game Prof. Mellie Pullman Online Registration & Game Overview Why are we doing this? • Instead of a “textbook” problems, you will apply analysis techniques in a simulated service process environment. • More “real” and more “fun” • A team effort Getting on to the game, come prepared with a credit card, your team name and password (details on their format in next slides) http://lab.responsive.net/lt/pullman/start.html Click here Create A New Account Click here Follow step–by–step instructions to purchase your access code Enter course code: cash Registering Your Team Enter team password * All lower case letters or numbers * No punctuation or spaces example Enter student’s names * Caps and spaces are OK * Please NO apostrophes! Hannah Lisker Charlie Wong Shane O’Brien Enter student access codes Hannah Lisker Charlie Wong Shane OBrien akjndk8l slhfg7wk hkjft96l AFTER THAT: Your team is officially registered (register prior to break; at 7:30 PM the first 50 days will run and suspend. Resumes on January 13 at 6 PM Finishes on January 20 at 6 PM. A Brief Overview Your Game: Four steps at three stations 1) Sample Preparing – Step 1 board stuffing 2) Testing – Steps 2 & 4 products are tested and information is recorded 3) Tuning – Step 3 Capacity Costs • Station #1 SAMPLE PREPARING MACHINES – $90,000 each • Station #2 TESTING MACHINES – $80,000 each • Station #3 TUNING MACHINES – $100,000 each • Resale value for any machine – $10,000 each Factory Process • Every step has its own process time • Littlefield measures average daily utilization rates at each station • Queues hold waiting jobs lead time = process time + wait time Orders and Kits • Every arriving customer order is matched with a new test kit – test kits cost $600 each – shipments have a fixed ordering cost = $1,000 – supplier’s lead time is always 4 days • Three criteria to place an order: 1) Inventory on-hand is lower than the reorder point 2) There are no shipments of materials in transit 3) Cash on hand is sufficient for the order quantity Reorder Point – Stocks are replenished when they reach some pre-determined “low point”. • A system commonly used by squirrels • Well, also by you, your checkbook vendor, and many other systems. – In this game, you can not change the reorder point or inventory order quantity. Logging Into Your Game after the simulator has been initialized during the break http://lab.responsive.net/lt/pullman/entry.html Logging Into Your Game Enter team name example Logging Into Your Game Enter team’s password example Explore Your factory Click Box: Customer Order Queue Click “Plot Job Arrivals” and Download Data • Click download button • Save to desktop • Open with MS Excel or another spreadsheet application • Copy > Paste data columns to a master worksheet • Index by Day Opening the data in Excel • You will have 50 days worth of data until it starts running dynamically • The demand will increase until around day 150 and then level off • Figure out the demand point where it levels off number of jobs arriving each day day 1 2 2 2 3 1 4 0 5 3 6 0 7 0 8 3 9 3 10 1 11 3 12 3 13 2 14 2 15 6 Forecasting Demand (arrival rate of jobs) • • • • Overall Linear trend = SLOPE(known_y's,known_x's) = INTERCEPT(known_y's,known_x's) Forecast for the demand at the point where you think it will level out. Look at Capacity Problems (station 1 Queue Box) daily average number of kits queued for station 1 800 700 600 500 400 daily average number of kits queued for station 1 300 200 100 0 1 3 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49 Click on Station 1 to see Utilization utilization of station 1, averaged over each day 1.2 1 Might want to see what happened 0.8 0.6 utilization of station 1, averaged over each day 0.4 0.2 0 1 3 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49 Completed Job data Current Job Lead Time through system & contract information Key Hints • Forecasts estimate future outcomes • They are not known for precision • A prediction interval should be considered Arrival Rate * Process Time Expected Utilization = # of Machines Key Hints • Balance your work stations, reduce bottleneck • Proactive are better than reactive strategies Deliverable • No more than 2 written pages which cover your teams experience • What did you do (in sequence)? • Why did you make that decision? • How did it work out? • What did you learn during the process? • Include an Appendix with a “journal” and any relevant calculations. Good Luck!