Instructions for Scratch Key Terms: Game Design The terms and definitions for this assignment include: 1. Scratch – Scratch is a new programming language that makes it easy to create interactive stories, games, and animations – and share your creations with others on the Web. 2. Scratch interface – The Scratch interface includes everything needed to create a project. On the left are the categories of blocks known as palettes, in the center is the Scripts area, and on the right is the Stage. 3. sprites – Sprites are objects that wear costumes that are used to make up Scratch projects. 4. costume – Costumes are images used to define how a sprite looks. Costumes may be any of these image formats: JPG, BMP, PNG or GIF (including animated GIF). 5. script – A script is a sequence of actions or a program created by snapping blocks together into stacks of graphic blocks which are used to tell a sprite what to do. 6. Stage – The Stage is the area where you see your stories, games, and animations come to life. 7. Sprite List – The Sprite List displays thumbnails with the name of each sprite below the thumbnail for all sprites in a project. 8. mouse x-y display – The mouse x-y display is located just below the Stage and is used to find out the x-y positions on the Stage. 9. backgrounds – When a sprite is the stage it is known as a background. Backgrounds are used to change the appearance of the Stage. 10. Green Flag – The Green Flag provides a way to start many scripts at the same time. 11. Canvas – The Canvas is the area in the Paint Editor which allows the user to create or edit costumes and backgrounds. 12. Clear button – The Clear button removes all content from the Canvas. 13. Project Notes – Project Notes allows you to write and save notes about your project, such as instructions on how to use it. Project Notes is found in the File menu. 14. Hats – Hats are blocks with smooth tops which can only be placed at the top of a stack of blocks. 15. Blocks – Blocks are categories of instructions including Motion, Looks, Sound, Pen, Control, Sensing, Operators and Variables.