 
                                IT Change Management Merle P. Martin MIS Department CSU Sacramento Agenda Challenge of change  Change process  identify need  describe  assess environment  position  move forward  Critical Success Factors  Dilbert Change “People hate change, and with good reason. Change makes us stupider, relatively speaking. Change adds new information to the universe; information we don’t know. Our knowledge - as a percentage of all the things that we know - goes down a tick every time something changes.” Dilbert Principle, pg 18 Challenge of Change Disrupts frames of reference  Presents a future where past experiences do not hold true  What value seniority?  Engenders reluctance to IT change  Positive Impacts Improved jobs; opportunities, satisfaction, conditions, pay  Improved product quality, cycle time, convenience, cost  Competitive advantage  Increasing productivity, health, leisure time, educational opportunity  Negative Impacts Degraded jobs; opportunities, satisfaction, conditions, pay  Increased costs, risks  Unwanted side effects  Changes to business processes  Obsolete skills, experience  Impact on business partners  Changed economic models  Types of Resistance Avoidance:  pretend new systems don’t exist  maintain informal / redundant record-keeping systems  Projection: blame all application problems on new system  Resistance (Cont.) Hostility:  users antagonistic  particularly to advocates of new system  Sabotage: try to make new system fail  High Change Low Change Business Business / Technology Rate of Change Low Change High Change Technology Change Management Measuring Performance Monitoring Readiness for Change Communicating Engaging Stakeholders Organizing for Change FEB JAN Leading Change Planning for Transition •IT Change Process Identify need for change  Describe the change  Assess change environment  Position for change  Move forward  Follow up  Identify Need “When it is not necessary to change, it is necessary not to change.”  Result of IT top-down, strategic planning  Beware of Law of Hammer “Give a kid a hammer, and you’ll be surprised what needs to be hammered” Develop Need Point out alternatives to existing problem  Dramatize end-users importance in solving problem  Convince end-users they are capable of solving problem  Describe Change What  Why (strategic plan)  Who (stakeholders)  Where (geographic / level of organization)  When (preliminary)  Assess Environment  AMS identifies people who can accelerate, slow, or block change initiative. Who:  is driving initiative?  seems to be resisting?  is empowered to make decisions?  can make change succeed or fail? AMS People  WHO:  will be affected by the change?  will take an interest in change and its effects (e.g., regulators and public)?  will be responsible for change when implemented? Department Approach Carey studied different organizations’ success in implementing change  Found 4 significant factors  rigidity  commitment to status quo  knowledge of status quo  exposure to change  Rigidity Behavioral-rigidity scores on standard personality test  Prohibited as hiring factor  Can offset rigid mindset by:  changing in stages  measure by department  introduce change in less rigid departments  Commitment to Status Quo More commitment, more resistance to change  Make status quo unattractive:  higher chargeback rate  Make change attractive  enhance (sell) image  increase status of those who use it  Knowledge of Status Quo Length of time worked with old IT  Supervisors, managers  Surround strategy  implement change elsewhere  peer pressure  Exposure to Change More exposure, more positive attitudes to change  Early indoctrination, training  Prototyping  Issue This is the era of continual change. Therefore, we can expect reduced resistance to technological changes?  Do you agree?  Why or why not? Position for Change Create steering committee  Establish change goals  Design measurement system  Establish project management system  Position for Change Establish change team credibility  Design training program  Begin to sell change  Design change communication system  Change Team Credibility  Establish credibility in  competence  honesty  objectivity  empathy Selling Change Secure end-user commitment  Assume end-user perspective  Address end-user concerns  Secure End-user Commitment Build user competence  Make changes easier  Human Factors  Training  Making Change Possible Change agent IT Make system more usable EndChange users Acquire knowledge & skills Assume End-User Perspective Go to end-user work areas  Use end-user oriented tools  Play the role of the end-user  The Memo exercise  Selling Change Ferguires (1991)  Areas of end-user concern  Relative Advantage:  What’s in it for me?  How will my relative position be enhanced by this change?  Selling Change Compatibility:  What is the same in the new and old systems?  What won’t I have to learn?  Complexity:  How long is the learning curve?  Will I be able to learn the new system?  How long will it take?  Selling Change Try-ability:  Can I try it before I commit?  Prototyping  Observability:  Can I see it in action?  Who else is using it?  Do they like it?  Communication System “Communication about change is a lot like a wooden hamburger. If you put enough garnish on it, somebody is going to swallow it.” Dilbert  Need honest communication system Honest Communication System Where did we say we’d be?  Where are we now?  What’s the difference?  Why?  How will we solve this problem?  What’s our new prognosis?  Issue What experiences have you had in good or bad communication in a change situation?  What would you have done differently? Move Forward Measure / communicate results  Freeze positive behavior by rewarding change  Continuous (not ad-hoc) training  Shift from user reliance to self reliance  Move Forward Reduce resistance by:  user involvement  prototyping  user feedback  Repeat steps, if necessary  Implementation method  Use end-users to spread commitment  Freeze Positive Behavior Give rewards for change  latest equipment  off-site training  Establish continuous training  rather than ad-hoc  Shift from Reliance to Self Reliance Make end-users less reliant on you  Sacrifice your ego  Build end-user ownership  “Old change-agents never die; they just fade away.” Use End-users to Spread Commitment  Identify / select leaders Assign them to steering committees  Assign them to project teams  Critical Success Factors Senior management commitment  Be sensitive to people issues  Set aggressive improvement targets  Critical Success Factors Look to top performers for selling change  Measure and communicate  Instill a sense of ownership of the change by those undergoing the change  Discussion Doug Busch Manager of Intranet Operations Intel Points to Remember Challenge of change  Change process  Critical Success Factors