 
                                IT Change Management Merle P. Martin MIS Department CSU Sacramento Agenda Challenge of change  Change process  Selling change  Dilbert Change “People hate change, and with good reason. Change makes us stupider, relatively speaking. Change adds new information to the universe; information we don’t know. Our knowledge - as a percentage of all the things that we know - goes down a tick every time something changes.” Dilbert Principle, pg 18 Challenge of Change Disrupts frames of reference  Presents a future where past experiences do not hold true  What value seniority?  Engenders reluctance to IT change  Types of Resistance Avoidance:  pretend new systems don’t exist  maintain informal / redundant record-keeping systems  Projection: blame all application problems on new system  Resistance (Cont.) Hostility:  users antagonistic  particularly to advocates of new system  Sabotage: try to make new system fail  High Change Low Change Business Business / Technology Rate of Change Low Change High Change Technology Change Process Develop need  Assess change environment  Secure end-user commitment  Shift from reliance to self-reliance  Develop Need Point out alternatives to existing problem  Dramatize end-users importance in solving problem  Convince end-users they are capable of solving problem  Assess Environment  AMS identifies people who can accelerate, slow, or block change initiative. Who:  is driving initiative?  seems to be resisting?  is empowered to make decisions?  can make change succeed or fail? AMS People  WHO:  will be affected by the change?  will take an interest in change and its effects (e.g., regulators and public)?  will be responsible for change when implemented? Secure End-user Commitment Build user competence  Make changes easier  Human Factors  Training  Making Change Possible Change agent IT Make system more usable EndChange users Acquire knowledge & skills Change Team Credibility  Establish credibility in  competence  honesty  objectivity  empathy Assume End-User Perspective Go to end-user work areas  Use end-user oriented tools  Play the role of the end-user  The Memo exercise  Use End-users to Spread Commitment  Identify / select leaders Assign them to steering committees  Assign them to project teams  Freeze Positive Behavior Give rewards for change  latest equipment  off-site training  Establish continuous training  rather than ad-hoc  Shift from Reliance to Self Reliance Make end-users less reliant on you  Sacrifice your ego  Build end-user ownership  “Old change-agents never die; they just fade away.” Selling Change Ferguires (1991)  Areas of end-user concern  Relative Advantage:  What’s in it for me?  How will my relative position be enhanced by this change?  Selling Change Compatibility:  What is the same in the new and old systems?  What won’t I have to learn?  Complexity:  How long is the learning curve?  Will I be able to learn the new system?  How long will it take?  Selling Change Try-ability:  Can I try it before I commit?  Prototyping  Observability:  Can I see it in action?  Who else is using it?  Do they like it?  Points to Remember Challenge of change  Change process  Selling change