Terminology Pre-production Terms Storyboard – drawings and captions (like a comic) that explain shots, camera angles, movement, etc. Mise en Scene – all objects/characters in a scene, including where they’re located, where they move, lighting, sound, costuming, props, etc. Shot list – the list of shots needed Scene – the place where something takes place, in setting or in time Establishing shot – usually used at the beginning of a video to establish where the scene takes place Foreground – the front of the scene Background – the back of the scene Script Terms Dialog – what people will say, usually formatted as “Character: Dialog” Parenthetical – used very sparingly, direction if something needs to be said or done a certain way Beat – A pause or silence (useful in interviews before and after speaking). Can also use ellipses, “…” EXT and INT – exterior and interior, used to describe a scene OS – Off Screen Into Frame – Describes a character entering the scene from ones side or another Audio Terms Voicer Over (V.O.) – Audio of a person speaking that is added during editing. Pick-up – Doing video or audio again to fix a mistake or “just in case” Microphone (Mic or Mike) Types: - Cardioid mic – what most people think of as a microphone, used mostly for single person speech Boom mic – microphone on a long stick (a boom) above subject Shotgun mic – mics that pick up sound mainly from one direction Lavaliere (Lav) Mic – small wireless microphone (usually with a battery pack attached elsewhere) attached to speaker Camera/Video Terms Shot – one section of filming. Take – one version of a shot (normally multiple takes if possible) Clip – a smaller section of a shot. A-roll and B-roll – it’s common to use multiple shots of a subject using different camera angles to add interest and as a failsafe for footage Field of View (FOV) – the angle the camera can see ( < ). Uses shorter lenses for a wide angle, and longer lenses for a narrower, telephoto view. Depth of Field – how much of the frame is in focus. Wider angles have more things in focus, narrower angles have less in focus. Shot Angles – How close up or far away a shot is. These can be described as: - Extreme close-up: one object (eye) filling up the screen Close-up: one object (face) filling up the screen Medium close-up: generally focusing chest up Medium: waist up, also showing some scenery Medium long: full person Long: full person plus scenery Extreme long/distance: focusing on scenery more than person Camera Angle – tilting the camera can be used to evoke emotion in the audience - Bird’s eye view: looking directly down, establishes setting (looking down on a scene, apart from it) High angle: looking down on something. Makes the character look small and/or vulnerable Eye-level angle: most common/comfortable angle Low Angle: Looking up at something. Makes character look larger/more powerful Worm’s Eye View: extreme version of low angle Dutch Angle: Tilted angle, creates confusion, disorientation Camera Movement - Panning – camera looking left or right Tilting – camera looking up or down Dolly – camera moving closer or further away from the subject Zooming – camera focus moving closer or further (without camera moving) Track – camera moving left or right from the subject Lighting Terms Fill Light – secondary light source Key Light – main light source Back Light – lighting from behind, used in interviews to “pop” a person in front of the background Ambient Light – using the pre-existing light conditions, such as a window or outdoor lighting Editing Cut – instant transition from one clip to another for a transition Fade – a gradual change at the beginning or end of a clip Cross Fade – fade to black, then fade to next scene Dissolve – fade from one scene to another, usually shows passage of time Freeze Frame – a single frame held for a longer time (like a still photograph) Cutaway – alternate shot of something related, can add interest/explanation to video Chromakey – normally called “green screen”, an evenly colored background that can be replaced in editing with a different background. White Balance – because different lighting types cast slightly different colors, this corrects the color of the film so whites look white as opposed to blue-ish or yellowed or even green. Codec – compression/ decompression. The system (hardware or software) that compresses and decompresses video and audio – what makes it smaller File Type/Format – How your audio/video/data is contained. Common File Formats for video: .WMV - Windows Media Video (native for Windows) .FLV/.FV4 – Flash (not useable on Apple) .MOV - Quicktime (Apple) .MPEG/.MPG - Moving Picture Experts Group