Introduction To Computers and Programming Lecture 2: Your first program Professor: Evan Korth New York University Road Map for Today • Syntax vs. style • Types of errors • Your First Java Programs! – – – – File names and class names Comments (and why they are important) The main() method Outputting text via the standard output object • Printing Several Lines • Using Escape Characters – – – – Blocks importing classes from other packages JOptionPane System.exit() • Reading – Liang 5: finish Chapter 1, Sections 1.9 – 1.12 – Liang 6: finish Chapter 1, Sections 1.8 – 1.11 – Liang 7: finish Chapter 1, Sections 1.8 – 1.10 Review • • • • • • • What is a machine language? What is an assembly language? What is a high-level programming language? What are some examples of high-level languages? What does the term “portable” mean? What does the Java compiler do? What is the JVM? Syntax vs. Style • Syntax: The rules of a language • Style: Good programming practices Errors • syntax error – Can be picked up by the compiler. Your program will not compile and the compiler will try to communicate the location of the error to you. • run time or logical error – The compiler cannot pick up the error because the program is perfectly legal Java. However, the program does not run as intended. A Sample Java Program • Java uses some notations that may appear strange at first. • Let’s look at a sample program. 2.2 A First Program in Java: Printing a Line of Text • Application – Program that executes using the java interpreter • Sample program – Show program, then analyze each line 2003 Prentice Hall, Inc. All rights reserved. 1 2 3 4 5 6 7 8 9 10 11 12 13 // Fig. 2.1: Welcome1.java // Text-printing program. public class Welcome1 { Outline Welcome1.java // main method begins execution of Java application public static void main( String args[] ) { System.out.println( "Welcome to Java Programming!" ); } // end method main } // end class Welcome1 Welcome to Java Programming! Program Output 2003 Prentice Hall, Inc. All rights reserved. 2.2 1 A First Program in Java: Printing a Line of Text // Fig. 2.1: Welcome1.java – Comments start with: // (style) • Comments ignored during program execution • Document and describe code • Provides code readability – Traditional comments: /* ... */ /* This is a traditional comment. It can be split over many lines */ • Common error: When using traditional blocks always remember to close the comment. – Javadoc comments: /** ... */ /** This is a special type of comment used by the javadoc command to automatically create html documentation of classes, methods and variables */ 2003 Prentice Hall, Inc. All rights reserved. (modified by Evan Korth) 2.2 2 A First Program in Java: Printing a Line of Text // Text-printing program. – Another line of comments – Note: line numbers not part of program, added for reference 3 – Blank line (style) •Makes program more readable •Blank lines, spaces, and tabs are white-space characters –Ignored by compiler 2003 Prentice Hall, Inc. All rights reserved. (modified by Evan Korth) 2.2 4 A Simple Program: Printing a Line of Text public class Welcome1 { – Begins body of class declaration for class Welcome1 • Every Java program has at least one user-defined class • Keyword: words reserved for use by Java – class keyword followed by class name – Keywords can only be used for intended purpose(s) • Modifier: defines attributes of classes, methods and variables – public tells the compiler which methods can access the method it modifies. For now, all methods will be declared public. • Naming classes: capitalize every word (style) – SampleClassName 2003 Prentice Hall, Inc. All rights reserved. (modified by Evan Korth) 2.2 4 A Simple Program: Printing a Line of Text public class Welcome1 { – Name of class called identifier • Series of characters consisting of letters, digits, underscores ( _ ) and dollar signs ( $ ) • Does not begin with a digit, has no spaces • Examples: Welcome1, $value, _value, button7 – 7button is invalid • Java is case sensitive (capitalization matters) – a1 and A1 are different • Try to use identifiers that “tell the story” of the program. – For now, use public keyword • Certain details not important now • Mimic certain features, discussions later 2003 Prentice Hall, Inc. All rights reserved. (modified by Evan Korth) 2.2 4 A Simple Program: Printing a Line of Text public class Welcome1 { – Saving files • File name must be class name with .java extension • Welcome1.java – Left brace { • Begins body of every class • Right brace ends class declaration (line 13) 7 public static void main( String args[] ) – Part of every Java application • Applications begin executing at main – Parenthesis indicate main is a method – Java applications contain one or more methods 2003 Prentice Hall, Inc. All rights reserved. (modified by Evan Korth) 2.2 7 A Simple Program: Printing a Line of Text public static void main( String args[] ) • Exactly one method must be called main – Methods can perform tasks and return information • void means main returns no information – More on this later in the semester • For now, mimic main's first line for subsequent programs 8 { – Left brace begins body of method declaration for main method • Ended by right brace } (line 11) • Note: Two different acceptable styles in this program. However, it is bad style to mix these in one program. 2003 Prentice Hall, Inc. All rights reserved. (modified by Evan Korth) 2.2 9 A Simple Program: Printing a Line of Text System.out.println( "Welcome to Java Programming!" ); – Instructs computer to perform an action • Prints string of characters – String - series characters inside double quotes • White-spaces in strings are not ignored by compiler – System.out • Standard output object • Print to command window (i.e., MS-DOS prompt) – Method System.out.println • Displays line of text • Argument inside parenthesis – This line known as a statement • A statement is an instruction or a method call – An instruction is the smallest executable entity within a programming language • Statements must end with semicolon ; 2003 Prentice Hall, Inc. All rights reserved. (modified by Evan Korth) 2.2 11 A Simple Program: Printing a Line of Text } // end method main – Ends method declaration 13 – – – – } // end class Welcome1 Ends class declaration Can add comments to keep track of ending braces Remember, compiler ignores comments Comments can start on same line after code 2003 Prentice Hall, Inc. All rights reserved. blocks • Any code enclosed between braces is called a block. • In the previous program there were two blocks. – The class block (a block is required for a class) – The method block (a block is required for a method) • These are just two types of blocks. We will see others later in the semester. • Good Programming Habit: Get into the habit of adding the right brace as soon as you enter the left brace (then fill in between). 2003 Prentice Hall, Inc. All rights reserved. 2.2 A Simple Program: Printing a Line of Text • Compiling a program from the command prompt – Open a command prompt window, go to directory where program is stored – Type javac Welcome1.java – If no errors, Welcome1.class created • Has bytecodes that represent application • Bytecodes passed to Java interpreter • Let’s see how to compile it with our IDE. – Compile – Execute 2003 Prentice Hall, Inc. All rights reserved. 2.2 A Simple Program: Printing a Line of Text • Executing a program – Type java Welcome1 • Interpreter loads .class file for class Welcome1 • .class extension omitted from command – Interpreter calls method main Fig. 2.2 Executing Welcome1 in a Microsoft Windows 2000 Command Prompt. 2003 Prentice Hall, Inc. All rights reserved. 2.3 Modifying Our First Java Program • Modify example in Fig. 2.1 to print same contents using different code 2003 Prentice Hall, Inc. All rights reserved. 2.3 Modifying Our First Java Program • Modifying programs – Welcome2.java (Fig. 2.3) produces same output as Welcome1.java (Fig. 2.1) – Using different code 9 10 System.out.print( "Welcome to " ); System.out.println( "Java Programming!" ); – Line 9 displays “Welcome to ” with cursor remaining on printed line – Line 10 displays “Java Programming! ” on same line with cursor on next line 2003 Prentice Hall, Inc. All rights reserved. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Outline // Fig. 2.3: Welcome2.java // Printing a line of text with multiple statements. Welcome2.java public class Welcome2 { // main method begins execution of Java application public static void main( String args[] ) { System.out.print( "Welcome to " ); System.out.println( "Java Programming!" ); } // end method main } // end class Welcome2 1. Comments 2. Blank line 3. Begin class Welcome2 3.1 Method main System.out.print keeps the cursor on the same line, so System.out.println 4. Method continues on the same line. System.out.prin t 4.1 Method System.out.prin tln Welcome to Java Programming! 5. end main, Welcome2 Program Output 2003 Prentice Hall, Inc. All rights reserved. 2.3 Modifying Our First Java Program • Newline characters (\n) – Interpreted as “special characters” by methods System.out.print and System.out.println – Indicates cursor should be on next line – Welcome3.java (Fig. 2.4) 9 System.out.println( "Welcome\nto\nJava\nProgramming!" ); – Line breaks at \n • Usage – Can use in System.out.println or System.out.print to create new lines • System.out.println( "Welcome\nto\nJava\nProgramming!" ); 2003 Prentice Hall, Inc. All rights reserved. Outline 1 2 3 4 5 6 7 8 9 10 11 12 13 // Fig. 2.4: Welcome3.java // Printing multiple lines of text with a single statement. Welcome3.java public class Welcome3 { 1. main // main method begins execution of Java application public static void main( String args[] ) { System.out.println( "Welcome\nto\nJava\nProgramming!" ); } // end method main 2. System.out.prin tln (uses \n for new line) } // end class Welcome3 Program Output Welcome to Java Programming! Notice how a new line is output for each \n escape sequence. 2003 Prentice Hall, Inc. All rights reserved. 2.3 Modifying Our First Java Program Escape characters – Backslash ( \ ) – Indicates special characters be output Esc a p e De sc rip tio n se q ue nc e \n Newline. Position the screen cursor at the beginning of the next line. \t Horizontal tab. Move the screen cursor to the next tab stop. \r Carriage return. Position the screen cursor at the beginning of the current line; do not advance to the next line. Any characters output after the carriage return overwrite the characters previously output on that line. \\ Backslash. Used to print a backslash character. \" Double quote. Used to print a double-quote character. For example, System.out.println( "\"in quotes\"" ); displays "in quotes" Fig. 2.5 So m e c o m m o n e sc a p e se q ue nc e s. 2003 Prentice Hall, Inc. All rights reserved. 2.4 Displaying Text in a Dialog Box • Display – Most Java applications use windows or a dialog box • We have used the command window – Class JOptionPane allows us to use dialog boxes • Packages – Set of predefined classes for us to use – Groups of related classes called packages • Group of all packages known as Java class library or Java applications programming interface (Java API) – JOptionPane is in the javax.swing package • Package has classes for using Graphical User Interfaces (GUIs) 2003 Prentice Hall, Inc. All rights reserved. 2.4 Displaying Text in a Dialog Box • Upcoming program – – – – Application that uses dialog boxes Explanation will come afterwards Demonstrate another way to display output Packages, methods and GUI 2003 Prentice Hall, Inc. All rights reserved. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 1// // Fig. 2.6: Welcome4.java Fig. 2.6: Welcome4.java // Printing multiple lines in a dialog box. 2 // Printing multiple lines in a dialog box 3// import javax.swing.JOptionPane; // import class JOptionPane Java packages 4import javax.swing.JOptionPane; // program uses JOptionPane 5 public class Welcome4 { public class Welcome4 { 6 public static void main( String args] ) // main method begins execution of Java application 7 { public static void main( String args[] ) 8 JOptionPane.showMessageDialog( { JOptionPane.showMessageDialog( 9 null, "Welcome\nto\nJava\nProgramming!" ); null, "Welcome\nto\nJava\nProgramming!" ); 10 11 12 System.exit( 0 ); terminate application with window System.exit( 0 );// // terminate the program } } // end method main } // end class Welcome4 Outline Welcome4.java 1. import declaration 2. Class Welcome4 2.1 main 2.2 showMessageDial og 2.3 System.exit Program Output 2003 Prentice Hall, Inc. All rights reserved. 2.4 Displaying Text in a Dialog Box – Lines 1-2: comments as before 4 // Java packages – Two groups of packages in Java API – Core packages • Begin with java • Included with Java 2 Software Development Kit – Extension packages • Begin with javax 5 – import declarations import javax.swing.JOptionPane; // program uses OptionPane • Used by compiler to identify and locate classes used in Java programs • Tells compiler to load class JOptionPane from javax.swing package 2003 Prentice Hall, Inc. All rights reserved. 2.4 Displaying Text in a Dialog Box – Lines 6-11: Blank line, begin class Welcome4 and main 12 13 JOptionPane.showMessageDialog( null, "Welcome\nto\nJava\nProgramming!" ); – Call method showMessageDialog of class JOptionPane • Requires two (or more) arguments • Multiple arguments separated by commas (,) • For now, first argument always null • Second argument is string to display – showMessageDialog is a static method of class JOptionPane • static methods called using class name, dot (.) then method name 2003 Prentice Hall, Inc. All rights reserved. (modified by Evan Korth) 2.4 Displaying Text in a Dialog Box – All statements end with ; • A single statement can span multiple lines • Cannot split statement in middle of identifier or string – Executing lines 12 and 13 displays the dialog box • Automatically includes an OK button – Hides or dismisses dialog box • Title bar has string Message 2003 Prentice Hall, Inc. All rights reserved. 2.4 15 Displaying Text in a Dialog Box System.exit( 0 ); // terminate application with window – Calls static method exit of class System • Terminates application – Use with any application displaying a GUI • Because method is static, needs class name and dot (.) • Identifiers starting with capital letters usually class names – Argument of 0 means application ended successfully • Non-zero usually means an error occurred – Class System part of package java.lang • No import declaration needed • java.lang automatically imported in every Java program – Lines 17-19: Braces to end Welcome4 and main 2003 Prentice Hall, Inc. All rights reserved. Introduction to Computers and Programming Lecture 3: Variables and Input Professor: Evan Korth New York University Road Map for Today • Variables – int – Strings • Getting input from a user using JOptionPane • Revisit: Types of errors • Reading – Liang 5: Chapter 2, Sections 2.1 – 2.5, 2.14, 2.19 – Liang 6: Chapter 2, Sections 2.1 – 2.5, 2.11, 2.15 – Liang 7: Chapter 2, Sections 2.1 – 2.5, 2.14, 2.16 Review • What’s wrong with this line of code? System.out.println ("He said, "Hello""); • What’s wrong with this program? public class Welcome1 { // main method begins execution of Java application public static void main( String args[] ) { System.out.println( "Welcome to Java" ) } // end method main } // end class Welcome1 • What must you name the file for the code above? Review • What’s wrong with this program? public class Welcome { public static void main( String args[] ) { JOptionPane.showMessageDialog( null, "Welcome to Java!" ); System.exit( 0 ); } // end method main } // end class Welcome Variables Variables • Variable: a small piece or “chunk” of data. • Variables enable one to temporarily store data within a program, and are therefore very useful. Note: variables are not persistent. When you exit your program, the data is deleted. To create persistent data, you must store it to a file system. Data Types • Every variable must have two things: a data type and a name. • Data Type: defines the kind of data the variable can hold. – For example, can this variable hold numbers? Can it hold text? – Java supports several different data types. We are only going to look at a few today. Java’s (primitive) Data Types • integers: the simplest data type in Java. Used to hold positive and negative whole numbers, e.g. 5, 25, -777, 1. (Java has several different integer types) • Floating point: Used to hold fractional or decimal values, e.g. 3.14, 10.25. (Java has two different floating point types) • chars: Used to hold individual characters, e.g. 'c', 'e', '1', '\n' • boolean: Used for logic. • We will explore each one in detail later this semester. Bucket Analogy • It is useful to think of a variable as a bucket of data. • The bucket has a unique name, and can only hold certain kinds of data. 200 balance balance is a variable containing the value 200, and can contain only integers. Memory Concepts • Variable names correspond to locations in the computer’s primary memory. • Every variable has a name, a type and a value. • When a value is placed in a memory location the value replaces the previous value in that location (called destructive read-in) • A variable’s value can just be used and not destroyed (called non-destructive read-out) Variable Declaration • Before you use a variable, you must declare it. (Not all languages require this, but Java certainly does.) • Examples: /* Creates an integer variable */ int number; /* Creates two double variables */ double price, tax; /* Creates a character variable */ char letter; semi-colon data type identifier 2.2 Rules for identifiers • Series of characters consisting of letters, digits, underscores ( _ ) and dollar signs ( $ ) • Does not begin with a digit, has no spaces • Examples: Welcome1, $value, _value, button7 – 7button is invalid • Java is case sensitive (capitalization matters) – a1 and A1 are different – Try to use identifiers that “tell the story” of the program. • Cannot use reserved words • Try not to redefine identifiers used elsewhere. 2003 Prentice Hall, Inc. All rights reserved. (modified by Evan Korth) Reserved Words (added to previous definition of identifiers) • Certain words have special meaning in Java and cannot be used as identifiers. These words are called reserved words. • So far we have seen the following reserved words: – – – – – – int public import static void class • We will see a complete list of reserved words soon. • Use of the words null, true and false is also prohibited. Important Point about Declarations • In Java you can declare variables at many different places in the program. They have different meaning and scope depending on where they are declared. For now, we will declare all our variables at the beginning of main(). public class Sample { public static void main(String args[]) { declare variables here executable statements here } // end method main } // end class Sample Example 1: Basic Arithmetic /* Illustrates Integer Variables */ public class Sample { public static void main(String args[]) Variable Declarations { int x; Variable Name int y; int z; semicolon Data Type x = 5; y = 10; z = x + y; Assignment Statements System.out.println ("x: System.out.println ("y: System.out.println ("z: } // end method main } // end class Sample " + x); " + y); " + z); x: y: z: 5 10 15 Assignment Statements • Assignment statements enable one to assign (initial or not) values to variables or perform basic arithmetic. x = 5; y = 10; z = x + y; • Here, we simply initialize x and y and store their sum within the variable z. Note: If you forget to initialize your variables, the variable may contain any value. This is referred to as a garbage value. Hence, always initialize your variables! Java enforces this rule; but, not all languages do. Assignment Operator • = • Read the assignment operator as “GETS” not “EQUALS!” • This is an assignment of what’s on the right side of = to a variable on the left • eg sum = integer1 + integer2; – Read this as, “sum gets integer1 + integer2” – integer1 and integer2 are added together and stored in sum Printing Variables • To print a variable, use the System.out.print or System.out.println statement as you would for a string. System.out.print (x); System.out.println (x); System.out.println ("x: " + x); Here the “addition” that is performed is string concatenation. Initialization • When you declare a primitive variable, you do not know the value stored in that variable until you place something there. The language specification does not guarantee any initial value. • Until the user initializes the value, the value stored in that memory is called a garbage value. • Java will not allow you to use the garbage value in a calculation or for output. If it is possible that a variable has not been initialized when you try to use it, you will get a compilation error. • So you must initialize the variable before you use it on the right hand side of a calculation or output it to the screen. Good Programming Style Choose meaningful variable names to make your program more readable. For example, use income, instead of num. Stick to lower-case variable names. For example, use income, instead of INCOME. Variables that are all capitals usually indicate a constant (more on this soon.) Use "proper case" for all words after the first in a variable name. For example, instead of totalcommissions, use totalCommissions. Avoid redefining identifiers previously defined in the Java API. Revisit Errors Syntax Errors • Caused when the compiler cannot recognize a statement. • These are violations of the language • The compiler normally issues an error message to help the programmer locate and fix it • Also called compile errors or compile-time errors. • For example, if you forget a semi-colon, you will get a syntax error. Run-time Errors • The compiler cannot pick up on runtime errors. Therefore they happen at runtime. • Runtime errors fall into two categories. – Fatal runtime errors: These errors cause your program to crash. – Logic errors: The program can run but the results are not correct. 2.5 Another Java Application: Adding Integers • Upcoming program – Use input dialogs to input two values from user – Use message dialog to display sum of the two values 2003 Prentice Hall, Inc. All rights reserved. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 // Fig. 2.9: Addition.java // Addition program that displays the sum of two numbers. // Java packages import javax.swing.JOptionPane; Outline Addition.java // program uses JOptionPane 1. import public class Addition { name and // main method begins executionDeclare of Javavariables: application public static void main( String args[] ) { String firstNumber; // first string entered by user String secondNumber; // second string entered by user int number1; int number2; int sum; type. // first number to add Input first integer // second number to add as a String, // sum to offirstNumber. number1 and number2 2.1 Declare variables (name and type) assign // read in first number from user as a String firstNumber = JOptionPane.showInputDialog( "Enter first integer" ); // read in second number from user as a String secondNumber = JOptionPane.showInputDialog( "Enter second integer" ); 2. class Addition 3. showInputDialog 4. parseInt 5. Add numbers, put result in sum Convert strings to integers. // convert numbers from type StringAdd, to type placeint result number1 = Integer.parseInt( firstNumber ); number2 = Integer.parseInt( secondNumber ); // add numbers sum = number1 + number2; in sum. 2003 Prentice Hall, Inc. All rights reserved. 33 34 35 36 37 38 39 40 41 // display result JOptionPane.showMessageDialog( null, "The sum is " + sum, "Results", JOptionPane.PLAIN_MESSAGE ); System.exit( 0 ); Outline // terminate application with window } // end method main } // end class Addition Program output 2003 Prentice Hall, Inc. All rights reserved. 2.5 5 Another Java Application: Adding Integers import javax.swing.JOptionPane; // program uses JOptionPane – Location of JOptionPane for use in the program 7 public class Addition { – Begins public class Addition • Recall that file name must be Addition.java – Lines 10-11: main 12 13 String firstNumber; String secondNumber; // first string entered by user // second string entered by user – Declaration • firstNumber and secondNumber are variables 2003 Prentice Hall, Inc. All rights reserved. 2.5 12 13 Another Java Application: Adding Integers String firstNumber; String secondNumber; // first string entered by user // second string entered by user – Variables • Location in memory that stores a value – Declare with name and type before use • firstNumber and secondNumber are of type String (package java.lang) – Hold strings • Variable name: any valid identifier • Declarations end with semicolons ; String firstNumber, secondNumber; – Can declare multiple variables of the same type at a time – Use comma separated list – Can add comments to describe purpose of variables 2003 Prentice Hall, Inc. All rights reserved. 2.5 15 16 17 Another Java Application: Adding Integers int number1; int number2; int sum; // first number to add // second number to add // sum of number1 and number2 – Declares variables number1, number2, and sum of type int • int holds integer values (whole numbers): i.e., 0, -4, 97 • Types float and double can hold decimal numbers • Type char can hold a single character: i.e., 'x', '$', '\n', '7' • Primitive types 2003 Prentice Hall, Inc. All rights reserved. 2.5 20 Another Java Application: Adding Integers firstNumber = JOptionPane.showInputDialog( "Enter first integer" ); – Reads String from the user, representing the first number to be added • Method JOptionPane.showInputDialog displays the following: • Message called a prompt - directs user to perform an action • Argument appears as prompt text • If you click Cancel, error occurs 2003 Prentice Hall, Inc. All rights reserved. (modified by Evan Korth) 2.5 20 Another Java Application: Adding Integers firstNumber = JOptionPane.showInputDialog( "Enter first integer" ); – Result of call to showInputDialog given to firstNumber using assignment operator = • Assignment statement • = binary operator - takes two operands – Expression on right evaluated and assigned to variable on left • Read as: firstNumber gets value of JOptionPane.showInputDialog( "Enter first integer" ) 2003 Prentice Hall, Inc. All rights reserved. 2.5 23 24 Another Java Application: Adding Integers secondNumber = JOptionPane.showInputDialog( "Enter second integer" ); – Similar to previous statement • Assigns variable secondNumber to second integer input 27 28 number1 = Integer.parseInt( firstNumber ); number2 = Integer.parseInt( secondNumber ); – Method Integer.parseInt • Converts String argument into an integer (type int) – Class Integer in java.lang • Integer returned by Integer.parseInt is assigned to variable number1 (line 27) – Remember that number1 was declared as type int – If a non-integer value was entered an error will occur • Line 28 similar 2003 Prentice Hall, Inc. All rights reserved. (modified by Evan Korth) 2.5 31 Another Java Application: Adding Integers sum = number1 + number2; – Assignment statement • Calculates sum of number1 and number2 (right hand side) • Uses assignment operator = to assign result to variable sum (left hand side) • Read as: sum gets the value of number1 + number2 • number1 and number2 are operands 2003 Prentice Hall, Inc. All rights reserved. 2.5 34 35 Another Java Application: Adding Integers JOptionPane.showMessageDialog( null, "The sum is " + sum, "Results", JOptionPane.PLAIN_MESSAGE ); – Use showMessageDialog to display results – "The sum is " + sum • Uses the operator + to "add" the string literal "The sum is" and sum • Concatenation of a String and another type – Results in a new string • If sum contains 117, then "The sum is " + sum results in the new string "The sum is 117" • Note the space in "The sum is " • More on strings later 2003 Prentice Hall, Inc. All rights reserved. 2.5 34 35 Another Java Application: Adding Integers JOptionPane.showMessageDialog( null, "The sum is " + sum, "Results", JOptionPane.PLAIN_MESSAGE ); – Different version of showMessageDialog • • • • • Requires four arguments (instead of two as before) First argument: null for now Second: string to display Third: string in title bar Fourth: type of message dialog with icon – Line 35 no icon: JOptionPane.PLAIN_MESSAGE 2003 Prentice Hall, Inc. All rights reserved. 2.5 Another Java Application: Adding Integers Messa g e d ia lo g typ e Ic o n Desc rip tio n JOptionPane.ERROR_MESSAGE Displays a dialog that indicates an error to the user. JOptionPane.INFORMATION_MESSAGE Displays a dialog with an informational message to the user. The user can simply dismiss the dialog. JOptionPane.WARNING_MESSAGE Displays a dialog that warns the user of a potential problem. JOptionPane.QUESTION_MESSAGE Displays a dialog that poses a question to the user. This dialog normally requires a response, such as clicking on a Yes or a No button. JOptionPane.PLAIN_MESSAGE Displays a dialog that simply contains a message, with no icon. Fig. 2.12 JOptionPane c o nsta nts fo r m essa g e d ia lo g s. 2003 Prentice Hall, Inc. All rights reserved. no icon Introduction to Computers and Programming Lecture 4: Mathematical Operators Professor: Evan Korth New York University Road Map • • • • • • Constants Basic Mathematical Operators Integer Division Operator Precedence Floating point types Other integer types • Reading: – Liang 5: Chapter 2: 2.6, 2.7 (excluding 2.7.4), 2.8, 2.11 – Liang 6: Chapter 2: 2.6, 2.7 (excluding 2.7.4), 2.8 plus part of 3.7 – Liang 7: Chapter 2: : 2.6, 2.7 (excluding 2.7.4), 2.8 plus part of 3.7 • • • • • • Review – True / False When System.out.println is called, it always begins printing at the beginning of a new line. All variables must be declared before they are used. All variables must be given a type when they are declared. Java considers the variables number and NuMBer identical. Declarations can appear anywhere in the body of the method main(). A Java program that prints three lines of output must contain three System.out.println() statements. Review 1. Find the error in each statement: • System.println (″The value is ″ + value); /*assume there is an int variable called value that has been initialized*/ • int num1, int num2, int num3; • int num#1, num#2, num#3; 2. What is the output for the following Java statements: int x; x = x+1; System.out.println (x); 3. What is the difference between a compile-time and runtime error? Basic Mathematical Operators Basic Mathematical Operators Java Operation Addition Arithmetic Algebraic Java Operator Expression Expression + a+b a+b Subtraction - a–b a–b Multiplication * ab a*b Division / a/b a/b Modulus % a mod b a%b Each of the operators in the table are binary operators. A binary operator acts on two operands Integer Division - The Problem • Suppose you have the following code: int x; x = 7 / 4; • Using a calculator, the answer is 1.75. • But x can only hold integer values. 1.75 is clearly not an integer value. Integer Division - Solution • To understand the solution, you need to remember your 3rd Grade Math (really.) 1 4 7 4 3 The answer: 1 remainder 3 • 7/4 = 1 (Integer Division) • 7%4 = 3 (Modulus Division) Example: Integer Division // Integer and Modulus Division public class DivMod { public static void main( String args[] ) { int x = 5, y = 10; System.out.println ("5 / 10: " + x/y); System.out.println ("5 % 10: " + x%y); } } 5 / 10: 0 5 % 10: 5 Modulus Division (cont.) • Second Example: 5/10 = 0 5%10 = 5 1 0 0 5 0 5 • No matter what, your answers must be integers. Odd / Even Numbers • Modulus division can also be used to determine whether a number is odd or even. • Just divide by 2. If the remainder (modulus) is 0, the number is even. • Examples: – 10 % 2 = 0. Hence 10 is even. – 11 % 2 = 1. Hence 11 is odd. Common Programming Error: Dividing by zero is normally undefined on computer systems and generally results in a fatal error. Operator Precedence Operator Precedence • Here’s another problem. What’s the answer to this? x = 7 + 3 * 6; • Two Options (depending on the order of operations): Perform addition first: 7 + 3 = 10 10 * 6 = 60 Perform multiplication first: 3*6 =18 7+18 = 25 • Which option is correct? Clearly, we cannot have this kind of ambiguity. Operator Precedence • Operator precedence represent rules for evaluating mathematical expressions. • Every programming language has similar rules. Operator(s) () Operation(s) Parentheses *, /, or % Multiplication Division Modulus Addition Subtraction + or - 2003 Prentice Hall, Inc. All rights reserved. Order of evaluation (precedence) Evaluated first. If the parentheses are nested, the expression in the innermost pair is evaluated first. If there are several pairs of parentheses “on the same level” (i.e., not nested), they are evaluated left to right. Evaluated second. If there are several, they are evaluated left to right. Evaluated last. If there are several, they are evaluated left to right. Operator Precedence • Hence, option #2 is always correct (multiplication is performed first): x = 7 + 3 * 6; Evaluates to x = 7 + 18 = 25 • Example: Find the average of three variables a, b and c • Do not use: a + b + c / 3 • Use: (a + b + c ) / 3 Parentheses • Are your friends • Are your really good friends • Because with them you can ensure expressions are evaluated as you expect • Can avoid mistakes with operator precedence (one less thing to think about) – e.g. y y – e.g. y y = = = = m * x + b (m * x) + a * b * b (((a * b) ; b; + c * b – d; * b) + (c * b)) – d; Floating Point Data Types double Data Type • Data type that can hold numbers with fractional values – e.g. 3.14, 98.6 • Doubles can be used to represent many values: – Money (but see warning below) – distance – weight, etc. double Example // Double Example Program public class Double { public static void main( String args[] ) { double var1, var2, var3, sum; var1 = 87.25; var2 = 92.50; var3 = 96.75; sum = var1 + var2 + var3; System.out.println ("Sum: } } " + sum); Sum: 276.5 Numeric type ranges in Java Integers byt e shor t i nt l ong 8 bits 16 bits 32 bits 64 bits -128 -32768 -2,147,483,648 -9,223,372,036,854,770,000 127 32767 2,147,483,647 9,223,372,036,854,770,000 Floating point values float double 32 -3.40282347E+38 64 -1.79769313486231570E+308 3.40282347E+38 1.79769313486231570E+308 Example: Find an Average • Suppose you want to determine a student’s average. int totalTests = 4; double average = 90+92+95+100/ totalTests; Example: Find an Average • Problem #1: Operator Precedence – By rules of operator precedence, 100/4 is evaluated first. Hence, average is set to: 302. – To solve this problem, use (): int totalTests = 4; double average = (90+92+95+100)/ totalTests; Example: Find an Average • Problem #2: – 90, 92, 95, 100 and 4 are all integers. Hence, this is integer division. – Integer division can result in data truncation (or loss of data.) – Hence, average is set to: 94.0, but the students real average is 94.25. – There are actually three ways to solve this problem. Rules of Promotion • Promotion: when mixing integers and doubles, all the values are promoted to doubles. • In our average example, there are three ways to force promotion, and get the right answer of 94.25: 1. change totalTests to a double: double totalTests = 4.0; double average = (90+92+95+100)/ totalTests; Rules of Promotion 2. Use a double literal for one of the values on the right hand side double average = (90.0+92+95+100) / 4; 3. Use a Cast Operator int totalTests = 4; double average = (90+92+95+100)/(double)totalTests; In this case, totalTests is explicitly cast to a double. And, because we have one double, everything else is promoted. Note that you can also use the (int) cast to cast a double to an integer. constants final int TOTAL_GRADES = 4; • Used to avoid “magic numbers” in code. – Only need to change in one place • If not, best case must search entire code, worst case you miss a few occurrences. – Choose meaningful names for your constants as you would for any other identifier • Unlike variables, you cannot change the value of a symbolic constant. • Should be in ALL CAPS (style). more on casting • In an assignment statement, you can assign a value of a “less expressive” type to a variable which is “more expressive”. For example: – int gets byte – double gets int – double gets float • You must explicitly cast a value of a “more expressive” type to a variable which is “less expressive”. For example: – – – – byte gets (byte) int int gets (int) double float gets (float) double If you do not explicitly cast these values, you will have a syntax error in Java. Warning about floating point values • Floats may be represented differently from what you think by the computer – E.g. 1.9 to you may be 1.89999999999999999999999 – 1.9 will not necessarily equal 1.9! • In critical calculations for the same reason – E.g. .1 added 10 times often will not add up to 1 – Use long integers instead and keep track of where your decimal point is (e.g. $1.75 should be stored as 175) Road map • char data type • Reading – Liang 5: Chapter 2: 2.7.4; 2.9; – Liang 6: Chapter 2: 2.7.4; 2.9 – Liang 7: Chapter 2: 2.7.4; 2.9 Introduction to Computers and Programming Lecture 5 Boolean type; if statement Professor: Evan Korth New York University Road Map • • • • • Review Div / Mod Reverse digits of a number boolean type Algorithms Representing programs – Pseudocode – Flow charts • Control structures – overview – introduction to if statement Reading – Liang 5: Chapter 2: 2.10; Chapter 3: 3.1 – 3.2..2 – Liang 6 & 7: Chapter 3: 3.1 – 3.3 review div mod worksheet review • Why do we use constants in our programs instead of literal values? • Is the following constant declaration good style? final int total = 5; • Name 4 different numeric data types? • Is there a difference between the way 4.0 (a double) and 4 (an int) are represented by the computer? • What does it mean to cast a value? • When must you explicitly cast a value? • If you mix numeric data types on the right hand side of a gets operator, what happens? Review • What happens if you go beyond a type’s upper bound? – For example: int i = 2147483647; i = i + 1; • What happens if you try to place a literal value in an integer type that is too big for the variable? – For example: byte b = 483648; • What if you go beyond an integer type’s bounds using arithmetic? • Which has higher precedence: – + (addition) – % (modulus) Boolean values • Java provides a type just for true and false evaluation. • Named after George Boole, the English mathematician who published “An investigation into the Laws of Thought” in 1854 which began Boolean logic. • Any Boolean expression will evaluate to either true or false. Relational Operators Operator Meaning > Greater than < Less than >= <= Greater than or equal to Less than or equal to == Equal to != Not Equal to 2003 Prentice Hall, Inc. All rights reserved. Example import javax.swing.JOptionPane; public class BoolTest { public static void main(String[] args) { boolean boolVar; } } boolVar: false boolVar = false; System.out.println ("boolVar: " + boolVar); boolVar: true int a = 10; int b = 10; boolVar = ( a == b); System.out.println ("boolVar: " + boolVar); false System.out.println (a == b); System.out.println (a != b); System.out.println (a < b); System.out.println (a <= b); System.out.println (a > b); System.out.println (a >= b); false true false true true Equality v. Assignment • Remember Gets not Equals! ( grade = 100 ) Will not evaluate to true or false • In this case, we are using a single = character. (We really want to use ==) Introduction to Problem Solving with Computers • Before writing a program: – Have a thorough understanding of the problem – Carefully plan an approach for solving it • While writing a program: – Know what “building blocks” are available – Use good programming principles Algorithms • Computing problems – All can be solved by executing a series of actions in a specific order • Algorithm: procedure in terms of – Actions to be executed – The order in which these actions are to be executed • Program control – Specify order in which statements are to executed • Examples of problems: – Determining the class average for a final exam – Sorting a list of names in alphabetical order 2003 Prentice Hall, Inc. All rights reserved. Pseudocode • Pseudocode – Artificial, informal language that helps us develop algorithms – Similar to everyday English – Not actually executed on computers – Helps us “think out” a program before writing it • Easy to convert into a corresponding Java program • Consists only of executable statements – For example, declarations and import statements are not used in pseudocode. 2000 Prentice Hall, Inc. All rights reserved. What is a “Flow Chart?” • A flow chart is a visual tool that helps you understand the flow of your program. – Graphical representation of program structure • Different shapes have different meaning. Flow Chart Basics 1 Connector symbol flow line Diamonds (decision symbol) contain conditions Rectangles represent statements of work. For example: flow line System.out.println(); Control Structures Control Structures • Control the flow of a program • Normally, in Java, statements are executed in sequential order • Control structures allow the programmer to specify that a statement other than the next be executed – i.e. programmer can control what’s executed in which order Three Basic Control Structures • All programs can be written with just these types of structures – Sequence structure • Statements run one after the other – Selection structure • Depending on a condition, do one thing; otherwise, do something else • Examples in Java: if, if else, and switch. – Repetition structure • Repeat some actions over and over • Examples in Java: for loops, while loops, and do/while loops. The if structure • Pseudocode: if some Boolean expression is true do this • Example: if ( x == y ) { System.out.println(" x is equal to y!" ) ; } • Every procedural / OO programming language has some form of an if statement. Another if example if ( temperature >= 85 ) { System.out.println( "It is hot out!" ); } if Flow Chart temperature >=85 false true print “It is hot” if with a twist: if else • Pseudocode: if some Boolean expression is true do this otherwise do something else • Example: if ( grade >= 65 ) System.out.println( "You passed!" ); else System.out.println( "You failed!" ); if/else Flow Chart False True grade >=60 Print “You failed” Print “You passed” Blocks • To run several lines of code together, you must include them within a block • For example: if ( grade >= 60 ) { System.out.println ( "You passed!" ); System.out.println ( "Congratulations!" ); } Indentation • Everything within the block of code (even if it is an implicit block because we only use one statement) should be indented – helps you see the block at a quick glance. • Avoid writing code like this: if (grade >= 65) { System.out.println("You passed!!!\n"); System.out.println ("Congratulations!\n"); } • This is valid Java code, but it is not easy to view the block: bad style Common error: misplaced semi-colon • Remember, Java requires that you use a semicolon to terminate a statement. • A complete if statement is formed as follows: if (boolean expression) Statement or block of code; • Therefore, if you place a semicolon after the conditional as in if (boolean expression); Statement or block of code; The compiler will interpret the semicolon as a null statement. In other words, nothing will happen if the expression evaluates to true and the statement of block of code will be executed whether or not the boolean expression is true. Example import javax.swing.JOptionPane; public class PassFail { public static void main(String[] args) { int grade; String gradeAsString; gradeAsString = JOptionPane.showInputDialog(null,"What is your grade?"); grade = Integer.parseInt (gradeAsString); /* find out if grade is passing */ if ( grade >= 65 ) { System.out.println ( "You passed!!!" ); System.out.println ( "Congratulations!" ); } else { System.out.println ("You failed!"); } System.exit (0); } } Introduction to Computers and Programming Lecture 6 Professor: Evan Korth New York University Road Map • if / else continued – Nested if / else statements • Logical operators – &&, ||, ^ – ! – &, | • switch statement • Reading: – Liang 5: chapter 2: 2.10;chapter 3: 3.2 – Liang 6: chapter 3: 3.3 - 3.5 – Liang 7: chapter 3: 3.3 - 3.5 review • What is the output of the following code fragment? int a = 100; if (a = 100) System.out.println (" a is equal to " + a); • What is the output of the following code fragment? int a = 100, b = 1; if (a < b) System.out.println ("a is less than b"); review • What is the output of the following code fragment? int a = 100; if (a != 100); System.out.println (" a is equal to " + a); • What is the output of the following code fragment? int a = 100, b = 1; if (a < b) System.out.println ("a is less than b"); System.out.println ("Thank you"); Java Provides a shortcut if/else operator: • This is Java’s only ternary operator (i.e. it takes three operands) System.out.println ( (sales > 100) ? "Federal Express" : "US Mail"); The conditional ? shortTrue Statement. cut operator Option colo n False Option nested if statements • When one if/else structure is contained inside another if/else structure it is called a nested if/else. if (grade > 60) { if (grade > 70) System.out.println("You passed"); else System.out.println("You passed but need a tutor"); } else System.out.println("You failed"); else if • Usually you try to nest within the else statement. Note the indentation. if (grade > 70) System.out.println("You passed"); else if (grade > 60) System.out.println("You passed but need a tutor"); else System.out.println("You failed"); Choosing the flavor of your if • When you have multiple possible branches, you can have any of the following situations: 1. You want to execute exactly one of the branches 2. You want to execute zero or one of the branches 3. You want to execute zero or more branches • 1–c 2–b Which would be appropriate for each of the 3–a situations above: a) A series of ifs b) A series of if / else ifs ending with an else if c) A series of if / else ifs ending with an else Using boolean variables as flags • You may want to use boolean variables to hold the value of a boolean expression. • For example: boolean passed = (grade >= 65) • Then you can use the variable later in a conditional statement: if (passed) System.out.println ("You passed"); else System.out.println ("You failed"); && - Logical AND ((boolean exp a) && (boolean exp b)) • When using the and operator (&&), both expression a and b must be true for the compound statement to be true. truth table F A LS E TR U E F A LS E F A LS E F A LS E TR U E F A LS E TR U E • For example: ((total > 50) && (status == 0)) || - Logical OR ((boolean exp a) || (boolean exp b)) • When using the or operator (||), at least one expression a or b must be true for the compound statement to be true. truth table F A LS E TR U E • F A LS E F A LS E TR U E TR U E TR U E TR U E For example: ((total > 50) || (status == 0)) ^ - Exclusive OR ((boolean exp a) ^ (boolean exp b)) • When using the exclusive or operator (^), at least one expression a or b must have opposite Boolean values for the compound statement to be true. truth table FALSE TRUE • FALSE FALSE TRUE TRUE TRUE FALSE For example: ((person1 == 1) ^ (person2 == 1)) logical negation ! !(a) • Reverses the truth or falsity of expression a Boolean expression • ! has high precedence so you must use parenthesis • You can avoid using the logical negation by expressing the condition differently with an appropriate relational operator. However, in the case of complex expressions, it is sometimes easier to use negation. • Note: its a unary operator Unconditional vs. Conditional Boolean Operators • Java provides us with a second “and” operator and a second “or” operator. • The unconditional operators guarantee that both expressions will be evaluated • In this class, you should just use the conditional operators. switch Multiple-Selection Structure • Used when testing a variable or expression for EQUALITY (ie no >, <, >=, <= tests) separately for each of the constant integral values it may assume. • Preferred over if else in situations where you are testing the same expressions for equality with many different values. • Allows you to perform different actions for each value. switch Multiple-Selection Structure switch (expression) { case value1: action(s); break; keyword switch expression can be a variable or a more complicated expression case value2: action(s); break; … default: actions(s); break; } could use more than one case; if the same actions are required actions within a single case do not need brackets the default case will be executed in the event that no other case is The switch Multiple-Selection Structure • Flowchart of the switch structure case a true case a action(s) break false case b true case b action(s) break false . . . case z true case z action(s) break false default action(s) 2000 Prentice Hall, Inc. All rights reserved. beware of “fall through” • If you forget to use the break keyword between cases, unexpected things may happen. • Once a case tests true, all the statements following that case, will be executed until the next break. • Experienced programmers may use this on purpose. For this class we will rarely use fall though. Style Considerations Initialization (revisited) • When you declare a primitive variable, you do not know the value stored in that variable until you place something there. The language specification does not guarantee any initial value. • Until the user initializes the value, the value stored in that memory is called a garbage value. • Java will not allow you to use the garbage value in a calculation or for output. If it is possible that a variable has not been initialized when you try to use it, you will get a compilation error. • So you must initialize the variable before you use it on the right hand side of a calculation or output it to the screen. Principle of Proximity • Advanced tip for initialization • Initialize your variables close to where you use them if possible – Avoid mistakes about value when using late in code (something modified it?) Line Continuations • Pick good spots to break up a long line – Break so it’s obvious from reading a line there should be more • E.g. if ( (totalSaleBeforeTax > 100) && (isPreferredCustomer) ) System.out.print(""); – Note, the dangling && should alert reader to a break Braces • Whenever adding a left brace to denote a block or method start, add the right brace right away and then fill between them • Put a comment after the right brace! if ( MyGrade < YourGrade ) { } /* end if (MyGrade < YourGrade) */ else { } /* end else of (MyGrade < YourGrade) */ } /* end program */ • Use curly braces even if you only have one statement as the body of a control structure. indentation • Place the brace associated with a control statement (or method / class header) on the next line, indented to the same level as the control statement. • Statements within the braces are indented to the next level. • For example: public class { public static void main… … } HW submissions • For this class you should have a comment like the following: /********************************** * [GENERAL INTRODUCTION WITH THE * TITLE OF YOUR PROGRAM] * Written by [YOUR NAME] * Date: [MONTH DAY, YEAR] * NYU ID: [YOUR N-NUMBER] **********************************/ • Outside of class you should also have a similar comment describing your .java file. Introduction to Computers and Programming Lecture 7: assignment operators and introduction to while loops Instructor: Evan Korth New York University Road map • char data type • Assignment operators • Introduction to while loops • Reading – Liang 5: Chapter 2: 2.7.4; 2.9; Chapter 3: 3.3, 3.3.1 – Liang 6: Chapter 2: 2.7.4; 2.9; Chapter 4.1, 4.2 (part) – Liang 7: Chapter 2: 2.7.4; 2.9; Chapter 4.1, 4.2 (part) Review • True or False: An int variable can contain any integer. • When must you use an if / else if / else statement instead of using a switch statement? • When is it preferable to use a switch statement? • What is a magic number? How should you deal with a magic number? Why? • Explain what the exclusive or (^) operator tests. (exp a) ^ (exp b) • Define the purpose of each part of this expression: (part a) ? (part b) : (part c) Review continued • What is the output of the following code fragment? int a = 100, b = 50; if ((a == 60) && (b <= 100)) System.out.println ("Yes"); • What is the output of the following code fragment? int a = 100, b = 50; if ((a == 60) || (b <= 100)) System.out.println ("Yes"); Review continued • What is the output of this switch statement? int a = 90; switch (a) { case 80: System.out.println (80); case 90: System.out.println (90); case 100: System.out.println (100); } char data type char data type • • • • • • • • Java allows us to store "single" character values. char character = 'a'; // not the same as "a"; char character = '7'; char newline = '\n'; char tab = '\t'; char space = ' '; The characters are actually stored as integers (ascii values). See http://asciitable.com/ • Note: chars use single quotes. We have seen that Strings use double quotes. ASCII Table Source: Liang char arithmetic • Given: char letter = 'a'; • The following code: letter = (char) (letter + 1); • Would result in letter storing a 'b' character. • If we add or subtract two char values, the result is an int value. – For example 'c' – 'a' would result in the value 2. Reading char values from the user • You should use charAt(0) to parse the character from user input. • For example: char c; String cAsString; cAsString = JOptionPane.showInputDialog (null, "Enter a character"); c = cAsString.charAt(0); • Will grab the first character from the user's input. Casting between char and int values • A char uses 16 bits of memory. – You can implicitly cast a char to an int char c = 'a'; int i = c; – You must explicitly cast an int to a char int i = 65; char = (char) i; • Note: Even though chars are equal to shorts in the amount of memory they use, they do not hold the same values (shorts can hold negative integers). Warning about numeric digit characters • The value of a the single digit numeric characters are not equivalent to the values themselves. In fact the ASCII value of '0' is 48, '1' is 49, …, '9' is 57. • How do you think we could convert a numeric char to an int? Unicode • In Java, there are many more characters available then in the basic ascii table. • The ascii table only has 128 characters in it. • Java uses 2 bytes to store characters which allows it to hold 65536 unique characters. • Java can store any Unicode (see: unicode.org) character in a char variable. • That means you can print any character from any language on any platform. • To print a Unicode character, use '\uxxxx' where xxxx is a hexadecimal representation of the Unicode for the desired character. Assignment Operators • Given the following: x = 2; x = x + 1; System.out.println ("x: " + x); • There are actually several ways to rewrite this more concisely. Short Cut Operator • One option is to use the += operator x = 2; x += 1; // same as x = x + 1; System.out.println ("x: " + x); • There are similar operators for *, -, /.% – – – – x x x x = = = = x x x x * – / % 5 5; 5; 5; is is is is equivalent equivalent equivalent equivalent to to to to x x x x *= -= /= %= 5; 5; 5; 5; • Good Practice: place a space before and after your short cut operators. Increment Operator • A second option is to use an increment operator: x++ Post-Increment Operator ++x Pre-Increment Operator • Both operators will increment x by 1, but they do have subtle differences. Pre v. Post Increment • PostIncrement Operator (x++): – use the current value of x in the expression. Then, increment by 1. • PreIncrement Operator (++x): – Increment x by 1. Then, use the new value of x in the expression. How about a real example? // Preincrementing v. PostIncrementing public class PrePost { public static void main (String[] args) { Post Increment int c = 5; Output: System.out.println (c); 5 System.out.println (c++); System.out.println (c); 5 System.out.println(); 6 c = 5; System.out.println (c); System.out.println (++c); 5 System.out.println (c); 6 } } Pre Increment 2000 Prentice Hall, Inc. All rights reserved. 6 Modified by Evan Korth Pre v. Post Decrement • PostDecrement Operator (x--): – use the current value of x in the expression. Then, decrease by 1. • PreDecrement Operator (--x): – Decrease x by 1. Then, use the new value of x in the expression. • Good practice: Place unary operators directly next to their operands, with no intervening spaces. Introduction to While Loops While Loops • While Loop: Keep repeating an action while some condition remains true. • Examples: – Every Stairmaster Machine contains a while loop (end condition is based on mode used). • while the person is still climbing, keep displaying the status, e.g. number of stairs climbed, calories burned, etc. – Keep prompting for book orders until the user is done. while loop (continued) • For example (in pseudocode) while (some Boolean expression is true) { do this (again and again...) } Parts of a While Loop • Every while loop will always contain three main elements: 1) Priming: initialize your variables. 2) Testing: test against some known condition. 3) Updating: updates part (or all) of the expression that is tested. Simple While Loop public class While1 { public static void main (String args[]) { 1. Priming int index = 1; while (index <= 10) 2. Test Condition { System.out.println ("Index: " + index); index++; Index: 1 3. Update: In this } Index: 2 case, you can use } either the pre or post Index: 3 } increment operator. ... Index: 8 Index: 9 Index: 10 While Loop Flowchart 1. Priming Set index=1 2. Test index <= 10 FALSE TRUE 3. Print value of index Update index++ Infinite Loop • Infinite Loop: A loop that never ends. – Generally, you want to avoid these! – There are special cases, however, when you do want to create infinite loops on purpose. • Common Exam Questions: – Given a piece of code, identify the bug in the code. – You may need to identify infinite loops. Infinite Loop Example #1 public class While2 { public static void main (String args[]) { int index = 1; while (index <= 10) { System.out.println ("Index: " + index); } Index: } Index: } Here, I have deleted part 3: The update statement (index++). 1 1 Index: 1 Index: 1 Index: 1 … [forever] Infinite Loop, Example #2 public class While3 { public static void main (String args[]) { int index = 1; while (index >= 0) { System.out.println ("Index: " + index); index++; Index: } Here, I have changed Index: } Index: } Part 2: the test condition. 1 2 3 Index: 4 Index: 5 … [forever] While Loops: Examples While Loop Example • Specification for the program: – Find the first power of 2 larger than 1000. • For example: 2, 4, 8, 16, 32, etc. are powers of 2. – Which is the first power of 2 larger than 1000? – Finding the answer to this requires some kind of a while loop. – Let’s see how… 2000 Prentice Hall, Inc. All rights reserved. Modified by Evan Korth While Loop Example • Example: int product = 2; while ( product <= 1000 ) product = 2 * product; product <= 1000 false 2000 Prentice Hall, Inc. All rights reserved. true product = 2 * product public class PowerOfTwoOver1000 { public static void main (String args[]) { int product = 2; while ( product <= 1000 ) product = 2 * product; System.out.println (product); } } 2000 Prentice Hall, Inc. All rights reserved. Counter-Controlled Repetition • Counter-controlled repetition – Loop repeated until counter reaches a certain value – Definite repetition: number of repetitions is known – Example: A class of ten students took a quiz. The grades (integers in the range 0 to 100) for this quiz are available to you. Determine the class average on the quiz 2000 Prentice Hall, Inc. All rights reserved. 4.8 Formulating Algorithms: Case Study 1 (Counter-Controlled Repetition) • Counter – Variable that controls number of times set of statements executes • Average1.java calculates grade averages – uses counters to control repetition 2003 Prentice Hall, Inc. All rights reserved. Set total to zero Set grade counter to one While grade counter is less than or equal to ten Input the next grade Add the grade into the total Add one to the grade counter Set the class average to the total divided by ten Print the class average Fig. 4.6 Pseudocode algorithm that uses countercontrolled repetition to solve the class-average problem. 2003 Prentice Hall, Inc. All rights reserved. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 // Fig. 4.7: Average1.java // Class-average program with counter-controlled repetition. import javax.swing.JOptionPane; public class Average1 { public { int int int int static void main( String args[] ) total; gradeCounter; grade; average; // // // // sum of grades input by user number of grade to be entered next grade value average of grades String gradeString; // grade typed by user // initialization phase total = 0; // initialize total gradeCounter = 1; // initialize loop counter // processing phase while ( gradeCounter <= 10 ) { // loop 10 times // prompt for input and read grade from user gradeString = JOptionPane.showInputDialog( "Enter integer grade: " ); // convert gradeString to int grade = Integer.parseInt( gradeString ); 2003 Prentice Hall, Inc. All rights reserved. 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 total = total + grade; gradeCounter = gradeCounter + 1; // add grade to total // increment counter } // end while // termination phase average = total / 10; // integer division // display average of exam grades JOptionPane.showMessageDialog( null, "Class average is " + average, Class Average", JOptionPane.INFORMATION_MESSAGE ); System.exit( 0 ); // terminate the program } // end main } // end class Average1 2003 Prentice Hall, Inc. All rights reserved. Introduction to Computers and Programming Lecture 8: More Loops Professor: Evan Korth New York University Road Map • • • • • • Sentinels Sentinel Controlled Loops Case Study: Sentinel Controlled Loop Case Study: Nested Control Structures do/while Loop Summary of looping covered so far • Reading – Liang 5:chapter 3: 3.3.1, 3.3.2 – Liang 6: chapter 4: 4.2, 4.3 – Liang 7: chapter 4: 4.2, 4.3 review • What are three ways to rewrite: x = x + 1; • What are the three elements of a while loop? • What is the difference between pre and post increment operators? • Are you guaranteed to execute the body of a while loop at all? • What is an infinite loop? • True or False: You never want to use an infinite loop? Review • Given: char c = 'a'; c++; What is the value of variable c? • What method do you use to extract characters from a String? – How would you use that method to get the first character from a String? • How are characters stored in memory? • What is the difference between the character '0' and the integer 0? Sentinels Sentinel-controlled repetition • Counter Controlled Repetition: – Simply means that we use a counter to tell you when to stop repeating a statement or group of statements – The examples from last class were counter-controlled repetition • However, what if we want the user or the input to decide when to end the program? – Use a sentinel Understanding Sentinels • Sentinel: a special value that indicates the “end of data entry.” • Also known as signal value, dummy value, or flag value • For example: – – – – -1 means end of data. 0 means end of data. "END" means ends of data Depends on the specific application you are building. • With a sentinel, we have an indefinite repetition, because the number of repetitions is unknown at the time we write the program (or start the loop). 2000 Prentice Hall, Inc. All rights reserved. Modified by Evan Korth Using Sentinels • How are they used? – Programmer picks a value that would never be encountered for normal data – User enters normal data and then when done, enters the sentinel value – The loop will stop when seeing the sentinel value Using Sentinels cont’d • For example, if entering age for people, could pick a sentinel of –1 • No one would expect to be –1 year old. • Good practice is to remind the user in each iteration of the loop what the sentinel value is – For example, System.out.println (" Enter age of current resident or –1 to end" ); /* A sentinel controlled loop */ /* A simple census taker */ import javax.swing.JOptionPane; public class Sentinel { public static void main(String [] args) { int currentAge = 0 ; String currentAgeAsString; /* priming */ currentAgeAsString = JOptionPane.showInputDialog ("Enter age of resident: ") ; currentAge = Integer.parseInt (currentAgeAsString); /* testing: keep going until input is sentinel value */ while (currentAge != -1) { /* do some calculations with age, e.g. AVERAGE */ /*updating: get the next value from the user */ currentAgeAsString = JOptionPane.showInputDialog ("Enter age of resident: currentAge = Integer.parseInt (currentAgeAsString); } System.exit (0); } } ") ; Good Programming tips • Pick a sentinel value that you are CERTAIN will never be confused with normal data • Style: Remind user each iteration what the sentinel is • Y2K-like problem – Programmers often used 9999 as a sentinel to end a loop – Worry that on September 9, 1999 (sometimes abbreviated 9999) programs would erroneously stop executing before they were supposed to. Case Study: Using Sentinel Controlled Loops Formulating Algorithms with Top-Down, Stepwise Refinement • Problem becomes: Develop a class-averaging program that will process an arbitrary number of grades each time the program is run. – Unknown number of students – How will the program know to end? • Use sentinel value – Loop ends when user inputs the sentinel value – Sentinel value chosen so it cannot be confused with a regular input (such as -1 in this case) 2000 Prentice Hall, Inc. All rights reserved. Formulating Algorithms with Top-Down, Stepwise Refinement • Top-down, stepwise refinement – Begin with a pseudocode representation of the top: Determine the class average for the quiz – Divide top into smaller tasks and list them in order: Initialize variables Input, sum and count the quiz grades Calculate and print the class average • Many programs have three phases: – Initialization: initializes the program variables – Processing: inputs data values and adjusts program variables accordingly – Termination: calculates and prints the final results 2000 Prentice Hall, Inc. All rights reserved. Formulating Algorithms with Top-Down, Stepwise Refinement • Refine the initialization phase from Initialize variables to: Initialize total to zero Initialize counter to zero • Refine Input, sum and count the quiz grades to Input the first grade (possibly the sentinel) While the user has not as yet entered the sentinel Add this grade into the running total Add one to the grade counter Input the next grade (possibly the sentinel) 2000 Prentice Hall, Inc. All rights reserved. Formulating Algorithms with Top-Down, Stepwise Refinement • Refine Calculate and print the class average to If the counter is not equal to zero Set the average to the total divided by the counter Print the average else Print “No grades were entered” 2000 Prentice Hall, Inc. All rights reserved. Initialize total to zero Initialize counter to zero Input the first grade (possibly the sentinel) While the user has not as yet entered the sentinel Add this grade into the running total Add one to the grade counter Input the next grade (possibly the sentinel) If the counter is not equal to zero Set the average to the total divided by the counter Print the average else Print “No grades were entered” Fig. 4.8 Class-average problem pseudocode algorithm with sentinel-controlled repetition. 2003 Prentice Hall, Inc. All rights reserved. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 // Fig. 4.9: Average2.java // Class-average program with sentinel-controlled repetition. import java.text.DecimalFormat; // class to format numbers import javax.swing.JOptionPane; Outline Average2.java public class Average2 { public static void main( String args[] ) { int total; // sum of grades int gradeCounter; // number of grades entered int grade; // grade value double average; // number with decimal point for average String gradeString; // grade typed by user // initialization phase total = 0; // initialize total gradeCounter = 0; // initialize loop counter // processing phase // get first grade from user gradeString = JOptionPane.showInputDialog( "Enter Integer Grade or -1 to Quit:" ); // convert gradeString to int grade = Integer.parseInt( gradeString ); 2003 Prentice Hall, Inc. All rights reserved. 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 // loop until sentinel value read from user while ( grade != -1 ) { loop//until total = total + grade; add gradeCounter grade to total gradeCounter = gradeCounter + 1;equals // increment counter sentinel value (-1) // get next grade from user gradeString = JOptionPane.showInputDialog( "Enter Integer Grade or -1 to Quit:" ); // convert gradeString to int grade = Integer.parseInt( gradeString ); Outline Average2.java Line 31 Line 45 } // end while // termination phase // if user entered at least one grade... if ( gradeCounter != 0 ) { // calculate average of all grades entered average = (double) total / gradeCounter; // display average with two digits of precision JOptionPane.showMessageDialog( null, "Class average is " + average , "Class Average", JOptionPane.INFORMATION_MESSAGE ); } // end if part of if...else 2003 Prentice Hall, Inc. All rights reserved. 60 61 62 63 64 65 66 67 68 else // if no grades entered, output appropriate message JOptionPane.showMessageDialog( null, "No grades were entered", "Class Average", JOptionPane.INFORMATION_MESSAGE ); System.exit( 0 ); // terminate application Outline Average2.java } // end main } // end class Average2 2003 Prentice Hall, Inc. All rights reserved. Case Study: Nested Control Structures Nested control structures • Problem – A college has a list of test results (1 = pass, 2 = fail) for 10 students – Write a program that analyzes the results • If more than 8 students pass, print "Raise Tuition" • Notice that – The program must process 10 test results • Counter-controlled loop will be used – Two counters can be used • One for number of passes, one for number of fails – Each test result is a number—either a 1 or a 2 • If the number is not a 1, we assume that it is a 2 2003 Prentice Hall, Inc. All rights reserved. Nested control structures • Top level outline Analyze exam results and decide if tuition should be raised • First Refinement Initialize variables Input the ten quiz grades and count passes and failures Print a summary of the exam results and decide if tuition should be raised • Refine Initialize variables to Initialize passes to zero Initialize failures to zero Initialize student counter to one 2003 Prentice Hall, Inc. All rights reserved. Nested control structures • Refine Input the ten quiz grades and count passes and failures to While student counter is less than or equal to ten Input the next exam result If the student passed Add one to passes else Add one to failures Add one to student counter • Refine Print a summary of the exam results and decide if tuition should be raised to Print the number of passes Print the number of failures If more than eight students passed Print “Raise tuition” 2003 Prentice Hall, Inc. All rights reserved. Initialize passes to zero Initialize failures to zero Initialize student to one While student counter is less than or equal to ten Input the next exam result If the student passed Add one to passes else Add one to failures Add one to student counter Print the number of passes Print the number of failures If more than eight students passed Print “Raise tuition” Fig 4.10 Pseudocode for examination-results problem. 2003 Prentice Hall, Inc. All rights reserved. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 // Fig. 4.11: Analysis.java // Analysis of examination results. import javax.swing.JOptionPane; public class Analysis { Outline Loop until student counter is greater than 10 Analysis.java Line 19 public static void main( String args[] ) { // initializing variables in declarations int passes = 0; // number of passes int failures = 0; // number of failures int studentCounter = 1; // student counter int result; // one exam result String input; String output; // user-entered Nested value // output string Line 29 control structure // process 10 students using counter-controlled loop while ( studentCounter <= 10 ) { // prompt user for input and obtain value from user input = JOptionPane.showInputDialog( "Enter result (1 = pass, 2 = fail)" ); // convert result to int result = Integer.parseInt( input ); // if result 1, increment passes; if...else nested in while if ( result == 1 ) passes = passes + 1; 2003 Prentice Hall, Inc. All rights reserved. 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 else // if result not 1, increment failures failures = failures + 1; // increment studentCounter so loop eventually terminates studentCounter = studentCounter + 1; Outline Analysis.java } // end while // termination phase; prepare and display results output = "Passed: " + passes + "\nFailed: " + failures; // determine whether more than 8 students passed if ( passes > 8 ) output = output + "\nRaise Tuition"; JOptionPane.showMessageDialog( null, output, "Analysis of Examination Results", JOptionPane.INFORMATION_MESSAGE ); System.exit( 0 ); // terminate application } // end main } // end class Analysis 2003 Prentice Hall, Inc. All rights reserved. do/while Loop The do/while Repetition Structure • The do/while repetition structure – Similar to the while structure – Condition for repetition tested after the body of the loop is performed • All actions are performed at least once – Format: do { statement(s); } while ( condition ); 4.8 The do/while Repetition Structure • Flowchart of the do/while repetition structure action(s) true condition false public class DoWhileTest { public static void main(String args[]) { int counter; counter = 1; do { System.out.println ("counter: "+ counter); counter ++; } while (counter <= 10); } } Common Errors • In general you should avoid using floating point types as control variables – Why? • Using a semi-colon after the while statement • One off errors Summary of Looping so far Summary of Looping • Two broad types of loops: – Counter-controlled repetition • A counter controls the number of repetitions. • Also known as a definite repetition, because we know in advance how many times the loop will be executed. – Sentinel-controlled repetition • A sentinel controls the number of repetitions • Also known as indefinite repetition, because we do not know in advance how many times the loop will be executed. • In either case, watch out for infinite loops! • If your program requires some kind of loop, first determine which kind of loop you want. Summary of Looping • Once you know which kind of loop you want, determine which while loop you want: – While loops • condition is tested first; then action occurs. • While loops are much more common than do/while loops. – Do/while loops • action is run first; then, condition is tested. • Use this if you want to make sure that your loop is guaranteed to be run at least once. Introduction to Computers and Programming Lecture 9: For Loops Professor: Evan Korth New York University Road map • Introduction to for loops • Good practice and style using for loops • Reading: – Liang 5: Chapter 3: 3.3.3 (up to nested for loops) – Liang 6: Chapter 4: 4.4, 4.5 – Liang 7: Chapter 4 : 4.4, 4.5 review • What is the difference between a while and a do / while loop? • What is a sentinel value? • How do you pick a good sentinel value? • Would you ever intentionally want an infinite loop? • Why shouldn’t you generally use floats or doubles as control variables in loops? • What are the two possible values of a Boolean variable? For Loops Parts of a Loop (reminder) • Every loop will always contain three main elements: – Priming: initialize your variables. – Testing: test against some known condition. – Updating: update the variable that is tested. Loop types (reminder) • Indefinite Loop: – You do not know ahead of time how many times your loop will execute. – For example, you do not know how many books a person might order. • Definite Loop: – You know exactly how many times you want the loop to execute. – not at compile time necessarily For loops • Another type of loop in Java is the for loop. • It is very good for definite loops • All the parts (priming, testing and updating) are in one place. • format: for (prime expression; test expression; update expression) • Since the expressions are all in one place, many people prefer for to while when the number of iterations is known. Basic For Loop Syntax • for loops are good for creating definite loops. int counter; 1. Priming: Set the start value. 2. Test Condition: Set the stop value. 3. Update: Update the value. for (counter =1;counter <= 10;counter++) System.out.println (counter); Note that each section is separated by a semicolon. for Loop Flowchart 1: Priming Set counter=1 2: Test counter <= 10 FALSE TRUE Body: print counter 3: Update counter++; Infinite Loop • You can still end up with an infinite loop when using for loops for (counter = 0; counter <= 10; counter--) For Loop Variations • The limit can be a variable: for ( i = 1; i <= limit; i++) – This counts from 1 to limit • Update may be negative: for (i = 100; i >= 1; i--) – This counts from 100 to 1. • Update may be greater than 1: for (i = 100; i >= 5; i -= 5) – This counts from 100 to 5 in steps of 5 The for Structure: Notes and Observations • Arithmetic expressions – Initialization, loop-continuation, and increment can contain arithmetic expressions. If x equals 2 and y equals 10 for ( j = x; j <= 4 * x * y; j += y / x ) is equivalent to for ( j = 2; j <= 80; j += 5 ) • Notes about the for structure: – If the loop continuation condition is initially false • The body of the for structure is not performed • Control proceeds with the next statement after the for structure – Control variable • Often printed or used inside for body, but not necessary 2000 Prentice Hall, Inc. All rights reserved. The Comma Operator • Commas known here as comma operators • by using commas, you can put more than one statement in priming or updating expression for (i = 100, y = 0; i >= 1; i--) or for (i = 1; { code; } j + i <= 10; i++, j++) • Commas known here as comma operators 2000 Prentice Hall, Inc. All rights reserved. Modified by Evan Korth Warnings • Do not use a float or double for the counter – May result in imprecise counter values and faulty evaluation for loop termination purposes • Don’t use commas instead of semicolons to separate the components of the for loop – (very common error) • As in the if and while, do not put a semicolon ; right after the parentheses – will be an empty loop! Off-by-one error • In the first example, shown here, the following counter < 10 would execute 9 times, not the desired 10 times for (counter = 1; counter <= 10; counter++) { System.out.println (counter); }/* end for counter */ Help avoid off-by-one errors • Try to make your conditions in the form <= not < – Avoid code like counter < 11 or counter < 10 • There are times when we will break this rule – arrays – Strings Good Programming Practices • Do not change the value of the counter variable in your loop. – Do not attempt to manually adjust it to force an exit – Can cause subtle errors that are difficult to catch – Instead change your logic • Do not put other expressions in the for control structure – Manipulations of other variables should appear before or within the body of the loop depending on whether or not you want to repeat them • Put a blank line before and after each major control structure • Try to limit nesting to three levels, if possible – More than three levels of indentation can get confusing • Limit the for control header to one line if possible Problem • Write a program which prompts the user for a series of grades. After the user enters all the grades, output the highest score. You do not know beforehand how many grades the user will enter (indefinite loop). Introduction to Computers and Programming Lecture 10: For Loops Professor: Evan Korth New York University review • • • • What are the three parts of every loop? Where are these three parts in a for loop? Where are these three parts in a while loop? Which two parts of the for loop will always be executed? • True or False: You must know at compile time how many iterations you want to execute when using a for loop? Road map • break • continue • Reading: – Liang 6: Chapter 4: 4.9 – Liang 7: Chapter 4: 4.9 Nested For Loops • It is also possible to place a for loop inside another for loop. Outer Loop int rows, columns; Output: ********** ********** ********** ********** for (rows = 1; rows <= 5; rows++) ********** { for (columns=1; columns<=10; columns++) System.out.print ("*"); System.out.println (); Inner Loop } Nested For Loops, Example #2 Output: * int rows, columns; Outer Loop ** *** **** for (rows=1; rows<=5; rows++) ***** { for (columns=1; columns<=rows; columns++) Inner Loop System.out.print ("*"); System.out.println (); } break and continue break; We have seen the keyword break used in a switch statement: switch (userInput) { case 1: userInput++; break; } You can also use break inside of a for, while or do/while loop to immediately exit from the loop. Example of break use public class Break { public static void main (String [] args) { int x; for ( x = 1 ; x <= 10; x++) { if (x == 5) break; System.out.println("The number is : " + x); } /* end for x = 1... */ } } continue Continue is a statement which can be used inside a for, while or do/while loop in order to skip the rest of the remaining code in the loop, and start the next iteration. Example of continue public class Continue { public static void main (String [] args) { int x; for ( x = 1 ; x <= 10; x++) { if (x == 5) continue ; System.out.println("The number is : " + x); } /* end for x = 1... */ } } Java Keywords Ja va Keyw ord s abstract assert boolean break case catch char class default do double else final finally float for implements import instanceof int long native new package protected public return short strictfp super switch synchronized throw throws transient try volatile while Keywords that are reserved, but not currently used const goto Fig. 4.2 Ja va keyw o rd s. 2003 Prentice Hall, Inc. All rights reserved. byte continue extends if interface private static this void Problem • Use a while loop with a sentinel to read in letter grades of the form A, B, C, D, F. Convert the grades to numerical equivalents, based on the following table, then print out the average grade in numerical form. Letter Num A 4.0 B 3.0 C 2.0 D 1.0 F 0.0 Structured Programming: Summary Summary • Sequence – Statement follow one another • Selection Structures – – – – if if/else if/else if/else switch • Repetition Structures – while – do/while – for