AgileCamp2015 Handouts

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DESIGN THINKING: JUST ANOTHER BUZZWORD?

INTERSECTING DESIGN THINKING WITH AGILE

October 19, 2015

GOOGLE SAYS…

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WHAT DO YOU THINK?

WHAT MAKES THESE GREAT PRODUCTS?

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TRADITIONALLY, WE KNOW…

BUSINESS TECHNOLOGY

IS THIS ENOUGH? WHAT’S MISSING?

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GREAT PRODUCTS HIT THE SWEET SPOT

HUMAN

BUSINESS TECHNOLOGY

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BREAK OUT THE POPCORN!

Video: Quick overview from Sean VanGenderen

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What is Design Thinking?

https://www.youtube.com/watch?v=a7sEoEvT8l8

FIVE CORE COMPONENTS

FIVE CORE COMPONENTS

EMPATHIZE with people

Need

+

Insight

=

POV

IDEATE alternatives

Be scrappy!

Low fidelity

Build 1+ ideas to learn!

Stories

Experiences

Pain Points

Unmet Needs

DEFINE opportunity

PROTOTYPE to refine

FLARE!

Collaborate

Yes! and…

Quantity > Quality

TEST to learn

Don’t talk,

SHOW them!

GET FEEDBACK!

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LET’S SEE THIS IN ACTION!

DESIGN THINKING CASE STUDY: GE

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DESIGN THINKING CASE STUDY: GE

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COOL STUFF…

BUT HOW DOES THIS RELATE TO THE

WHOLE AGILE METHODOLOGY?

GREAT QUESTION!

THEY ARE MORE LIKE THAN YOU THINK…

EMPATHIZE with people

DEFINE opportunity

IDEATE alternatives

PROTOTYPE to refine

TEST to learn

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LET’S LOOK AT THE AGILE MANIFESTO…

EMPATHIZE with people

DEFINE opportunity

IDEATE alternatives

PROTOTYPE to refine

TEST to learn

Individuals and interactions > Processes and Tools

Working software

Customer Collaboration

Responding to Change

> Comprehensive Documentation

> Contract Negotiation

> Following a plan

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THEY LITERALLY FIT LIKE A GLOVE…

 What problem are you solving for?

 Research/Observe

Prioritize Opportunities

EMPATHIZE

DEFINE

IDEATE

 Brainstorm Ideas

 Create Hypothesis

 SPIKE Stories

 User Stories

 Grooming

 Small chunks

PROTOTYPE

TEST

ITERATIVE!

FEEDBACK VIA DEMOS!

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Happy Customers

“HOW CAN I GET STARTED?”

IF YOU ONLY REMEMBER 3 THINGS

1 Step into your customers’ shoes.

Find ways to develop a visceral understanding of their attitudes, emotions and needs.

2 Don’t fall in love with your first idea.

Come up with tons of ideas first, and then evaluate their quality.

3 Get customer feedback as soon as possible.

Share rough prototypes to help you learn how to refine your concept, then iterate quickly.

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DESIGN THINKING TOOLS AND METHODS

DISCOVERY

+

INSIGHTS

Empathy Interviews

Extreme Users

User Camera Study

Journey Map

Composite Character Profile

Powers of Ten

Saturate & Group

Why-How Laddering

Point-of-View Madlib

IDEATION

+

CREATIVITY

Brainstorm Sessions

Design Principles

“How Might We” Questions

Round Robin

Stoking

Impose Contraints

Clustering

Selection

Bodystorming

RAPID

PROTOTYPING

Prototype for Empathy

Prototype to Test

Prototype to Decide

User-driven Prototyping

Wizard of Oz Prototyping

Feedback Capture Grid

Storytelling

Shooting Video

I Like, I Wish, What If

Visit the d.school

: Institute of Design at Stanford’s website for more info.

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