Consumer Behavior Online October 24, 2002 Haejin Yun Oct. 24, 2002 Consumer Behavior Online 1 Centaur Oct. 24, 2002 Consumer Behavior Online 2 Centaur Traditional Consumer Centaur Cyber Consumer A Hybrid Consumer: A combination of Traditional and Cyber, Rational and Emotional, and Wired and Physical. Oct. 24, 2002 Consumer Behavior Online 3 Convergence • The combination of old and new, traditional approaches and new approaches based on new technologies. Rather than an either/or approach, the focus of convergence is on "both." This goes beyond the more narrow definition of "convergence" as a combination of technologies. • Convergence within the consumer: The new possibilities created by the technology and the enduring behaviors of human beings. • More than the bricks-and-clicks business model Oct. 24, 2002 Consumer Behavior Online 4 Basic Propositions 1. The new technologies do not replace the old. 2. People are complex, retaining the same enduring human needs even as they adapt to new technologies and behaviors. Oct. 24, 2002 Consumer Behavior Online 5 5 Cs • 1. 2. 3. 4. 5. Marketing challenges brought by the Centaur Customerization Virtual Communities Channel Options Competitive Value Equation Choice Tools Oct. 24, 2002 Consumer Behavior Online 6 • • • • • • • Sally Anderson Looks at a tiny city on the southern coast of Norway through a video cam. Receives and forwards a joke by email Picks up and read the day’s newspaper Grocery shopping at a local supermarket (careful selection of fruits, smell of coffee, promotion coupon, purchase of discount shampoo for her husband Buys “Sally’s own” shampoo and other personal products at Reflect.com. Chats with her friends who she happens to meet at the counter Returns a pair of Nine West shoes that she bought online at Nordstrom Oct. 24, 2002 Consumer Behavior Online 7 Sally Anderson • Tries on some dresses and perfumes while waiting for the time when her daughter’s soccer practice finishes • Buys a book that her friend strongly recommended at Amazon.com. • Enjoys an afternoon sipping cappuccino at Barnes & Noble • Sends a care package of her son’s favorite foods to his dorm every two weeks through Peapod • Book a flight for her son at Hotwire.com • Checks different pricing for a same digital picture frame and purchase the cheapest • Visits iVillage.com before her visit to her doctor • Watches TV commercials with her husband Oct. 24, 2002 Consumer Behavior Online 8 Who is the Centaur? • Online Population – Early Internet users: “geeky white guys” – The online population is more like the offline, general population Diverse segments – Not based on demographic factors, but rather on online experiences, wired lifestyle, time pressure, purchases from catalogs • Heterogeneous – Generation Y Oct. 24, 2002 Consumer Behavior Online 9 • 1. 2. 3. 4. Who is the Centaur? McKinsey Report Connectors: New users; more offline purchase Samplers: Light users Simplifiers: Efficiency seekers Routiners: Go online for information but not primarily interested in shopping 5. Surfers: Heavy users; spend lots of time online; Searching multiple domains 6. Bargainers: Online price comparison; Shop for the best buy 7. Funsters: Looking for information in entertainmentoriented domains Oct. 24, 2002 Consumer Behavior Online 10 Myths of the Traditional Consumer 1. 2. 3. 4. 5. 6. Only the elite want customerization Price is the bait set by the seller The consumer is on the couch Location, location, location Consumers are islands Customers will accept what you tell them Oct. 24, 2002 Consumer Behavior Online 11 Myths of the Cyberconsumer People don’t want to be troubled with shopping Efficiency is all that matters Consumers want to get the best price Consumers are either online or offline Ease of visiting stores will lead to more purchasing 6. The Internet is inherently fascinating and attractive 1. 2. 3. 4. 5. Oct. 24, 2002 Consumer Behavior Online 12 Human Motivations 1. 2. 3. 4. 5. Self-affirmation Symbolic meaning Scripts for shopping Experience Social influences • Transaction efficiency or Information efficiency Oct. 24, 2002 Consumer Behavior Online 13 Describe Online Consumers • How ? A. Demographics: Age, Education, Income, Gender… B. Pychographics: Religious values, Social vaules, Personality traits … C. Scarborough Research (1999): Combined demographic data with lifestyle data. • Why Shop Online? A. Time saving, Convenience, Best price, One-stop Shopping Oct. 24, 2002 Consumer Behavior Online 14 Money • The form of money affects its meaning to consumers; The difference in tangibility • Desired transactions Prefer the actual act of the transaction (Giving up money is not painful) • Undesired transaction Prefer the digital and less salient form of payment • The Internet environment separates the meaning of money from its physical being, may facilitate transaction for unexpected, undesired or aversive transactions, but may discourage transaction that provides the consumer with pleasure. Oct. 24, 2002 Consumer Behavior Online 15 Information • Two types of online information 1. Information as an end – – Information is a product itself eg. Read online news 2. Information as a means to an end – Oct. 24, 2002 eg. Information search to buy a car or calculating the level of body fat Consumer Behavior Online 16 • Information Information in the decision-making process – Information Search Information Evaluation Choice Information Search 1. The Internet facilitates Information Search or makes it difficult ? A. Facilitates through the wide array of information available on the Internet & the variety of search engines B. Taxes consumers’ processing ability Economics of information & Information Oct. 24, 2002overload Consumer Behavior Online 17 Information • Economics of Information 1. People will continue searching for information as long as the benefits of each new piece are not exceeded by the costs of it. 2. As the costs decrease, the number of alternatives (the size of a consideration set) increases. • Information Overload 1. Given limits to people’s processing capabilities, larger amounts of information to consider may result in poorer quality decision. Oct. 24, 2002 Consumer Behavior Online 18 Information Information evaluation • How consumers structure the information in decision making (create a representation of the information): past experience or environmental factors • Effort/Accuracy approach The more effort people invest, the more accurate the final decision may result • Decision Heuristic Oct. 24, 2002 Consumer Behavior Online 19 Goods • Types of goods • 1. Search: The benefits of consumption can be understood just with attribute descriptions. 2. Experience: Can be evaluated only after being consumed. • 3. Credence: Can't be easily evaluated even after being consumed. • Forms of good • 1. Physical • 2. Digital Oct. 24, 2002 Consumer Behavior Online 20 Goods How the Internet affects … • 1. Search goods: Can facilitate consumers' ability to obtain attribute information. But may have a damaging effect on decision quality. • 2. Experience goods: Difficult to provide enough experience for consumers to assess the benefits of the product Offline trial & Online purchase • 3. Credence: How to help consumers form a set of beliefs about the quality of the product? Access to other people's beliefs about the quality of the product such as product testimonials Oct. 24, 2002 Consumer Behavior Online 21 Services Differences between goods and services • Goods – Tangibility – Specificity (Particularism) • Services – Inseparability: Service cannot be separated from its consumption – Heterogeneity: The variation that may exist because a service is performed by different people in a different places at different times. – Perishability: Cannot be stored in warehouses Oct. 24, 2002 Consumer Behavior Online 22 Status • Status: The rank or evaluation of one person, relative to a comparison group of peers • Scarcity: the motivating factor for Status • How the Internet affects … – The Internet may help obtain scarce resource – Demonstrating high levels of Internet-related skills may confer a higher status – The impersonality of the Internet may decrease hierarchical communications patterns. Oct. 24, 2002 Consumer Behavior Online 23 Love • The effects of the Internet on emotional well-being – Very positive: Online social support groups – But may decrease the amount of interpersonal interaction – Fewer social cues only for informational communication ? Oct. 24, 2002 Consumer Behavior Online 24 An Involvement Continuum for E-Commerce • Phase I: Familiarity with the Internet and use of the Internet by employees • Phase II: The Internet used to communicate features and benefits of its products or services • Phase III: Conduct transactions-related activities online • Phase IV: Front-end applications augmented by back-end applications – Front-end applications: customer service applications – Back-end applications: sales lead database, orderprocessing software Oct. 24, 2002 Consumer Behavior Online 25 Company Revenue, Structure, and Process • Netcentricity: The percentage of revenues due to online activity as a portion of the total revenues earned by a company • Platform approach: Operating in a team across different organizational functions • Internet time Expectation about the amount of time shortened • Information acceleration Product cycles shortened Oct. 24, 2002 Consumer Behavior Online 26 Challenges of the Internet: 5 Cs • Company – Employee growth rate: higher in the infrastructure segment, lower in the intermediary segment – Decreased employee productivity due to Web surfing • Channel – The Internet as a distribution channel – Infomediaries: Manage the transmission of distributionrelated information • Consumer – Lower search costs Empowered consumers Oct. 24, 2002 Consumer Behavior Online 27 Challenges of the Internet: 5 Cs • (Market) Condition – Marketing activities more directly affected by the environmental factors such as technology and public policy. • Competition – Internet Time Shorter product cycles & Decreased product differentiation – Strategic alliances rather than zero-sum approaches (eg. AOL & Time Warner merger) – Same product & different means of consumption (eg. E*TRADE vs. Merrill Lynch) Oct. 24, 2002 Consumer Behavior Online 28