Old, outmoded, falling into
disuse from a functional and
technological point of view.
The service is not competitive or not making
profit any longer.
The service logic needs significant updates.
The User Interface has to be significantly
upgraded.
Competitors grab an edge with new
technology features, so the company needs to
offer similar or better products (always looking
for the latest technologies).
The item is no longer economical to produce
(too expensive).
Technical skills no longer available.
The scalability has reached its limits (the
change in size of the product is not taking full
advantage of it anymore).
The architecture is harder and harder to
maintain, too many patches.
Asset is already depreciated .
Increased
foreign
competition
Rapidly
changing
Environmental
regulations
technologies
FACTORS
Safety
regulations
Limited
availability
of certain
necessary
materials
Process of a product becoming obsolete or
non-functional after a certain period or
amount of use in a way that is planned or
designed by the manufacturer.
Potential benefits for a
producer the product fails
and the consumer is under
pressure to purchase again.
Its purpose is to hide the
real cost per use from the
consumer, and charge a
higher price than they
would otherwise be willing
to pay.
Backlash
for consumers the manufacturer
invested money to make the product
obsolete faster stimulate demand
The consumer might turn to a producer that
offers a more durable alternative.
Ways to make planned obsolescence successful:
Making the cost of repairs comparable to the
replacement cost or by refusing to provide
service or parts any longer.
Creating new lines of products that do not
interoperate with older products can also
make an older model quickly obsolete, forcing
replacement.
Design expected average lifetime.
Each component is made according to
those specifications.
Companies introduce new tech. That
replaces the old which doesn’t have the
same functionality as the new ones.
Associated (complementary) products also
become obsolete.
Value engineering design a product to last
for a specific lifetime so as to reduce the cost
of making it.
There is an information asymmetry between
the producer – consumer.
CONSECUENCES:
Significant harm to society:
Continuously replacing, rather
than repairing, products
creates more waste, pollution,
uses more natural resources,
and results in more consumer
spending.
Links to sources:
http://it.toolbox.com/blogs/ea-matters/it-obsolescencecriteria-21090
http://en.wikipedia.org/wiki/Planned_obsolescence
www.youtube.com/watch?v=N2KLyYKJGk0&feature=related