TECHNOLOGY and INTRINSIC MOTIVATION Catherine J. Hammond Liberty University March 8, 2015 Abstract Currently, a myriad of academics and researchers are looking at the problem of motivating students to learn and to progress academically. The major responsibility for motivating students has fallen on the shoulders of educators, who are increasingly using technology as a motivational tool. Some whole school systems are using technology in the classrooms with teacher facilitators. This study will analyze what is happening with student motivation in the midst of these technological changes and whether or not it is affecting student intrinsic motivation. Purpose Correlations between motivation and technology usage are tied to student emotion, choice and the type of technology used in the classroom among other factors. Technology usage is being used as a tool for curriculum content but is also simply available for student use. Some researchers report that technology distracts students and lowers academic achievement. The results of studies thus far have indicated that intrinsic motivation has not been singled out as something which predicts successful technology usage in learning. This study will look at student motivation and attempt to determine whether students are already intrinsically motivated to succeed and the technologies are simply another student curriculum tool or whether the new technologies are interfering with or increasing student motivation. Is the use of technologies in the classroom hindering or encouraging the internalization of student motivation? • Common sense tells us that motivation is a determining factor in academic success but: I. How are students intrinsically motivated? II. Does technology affect student motivation? • Are students using and excelling in the use of technologies I. II. III. Because they are already intrinsically motivated to learn? Because they are new and fun and something other than classical classroom curriculum? Because there are extrinsic motivating factors attached to them, such as rewards or consequences (grades, etc.). Variables Because this study will be qualitative in nature, the variables used in the research will not be determined until after the phenomenological research has been conducted and students have been asked to describe their experiences (Waters, n.d.). A second follow-up qualitative study is proposed which will take these variables and match them against participant academic success (pre and post technology grades) and various forms of technology usage. Key Terms Motivation is a drive that causes us to act or move toward a goal; it is a process that “initiates, guides, and maintains” our behaviors (Cherry, 2015). Motivation is basically the drive to succeed. This drive can be either intrinsic (autonomous) or (extrinsic) controlled by outer forces (Mouratidis & Michau, p.67), depending on the situation and maturity of the person involved. Phenomenology is the goal of qualitative research in that it attempts to discover individual lived experiences (Waters, n.d.) Key Terms cont. Technology is “a manner of accomplishing a task … using technical processes, methods, or knowledge” (Merrian-Webster.com). Dictionary.com describes technology as a “branch of knowledge that deals with the creation and use of technical means and their interrelation with life, society, and the environment”. In this case technology is connected to education. E-learning is “electronic learning; the process of learning online, esp. via the Internet and email” (Dictionary.com). This learning includes “types of media that deliver text, audio, images, animation, and streaming video, and includes technology applications and processes such as audio or video tape, satellite TV, CD-ROM, and computer-based learning, as well as local intranet/extranet and web-based learning.” (Tavangarian et al, 2004). Key Terms cont. Mobile Technology / Device is any device that allows “people to access data and information from where ever they are” (Bucki, 2015). Interactive learning environments are educational environments in which students are engaged in learning by the use of technology, such as online coursework, virtual classrooms in which students interact with other students or each other over distance, through various types of mobile media, through online coursework, etc. It is sometimes referred to as ‘e-learning. Virtual Reality: According to Dictionnary.com this occurs in an environment where there is a realistic simulation of something by the use of “three-dimensional graphics, by a computer system using interactive software and hardware” (Dictionary.com). Review of Literature Various forms of technology have become educational staples in classrooms. How do these classroom changes affect student motivation? Are the changes positive or negative? The literature seems to support both. MOTIVATION According to Cantley, Mouratidis & Mouchou and Malone & Lepper, the levels of intrinsic (self-directed) motivation are a predictor of student achievement (2005). This refers to students who achieve simply because it is enjoyable or important to them (Mouratidis and Micho, 2011) or to receive reward or avoid consequences (Cherry, 2015a). Ciampa believes that extrinsic motivation should be considered when using technology for instruction, though intrinsic motivation is the goal (2014).Does the use of technology support, increase or decrease this? Review of Literature Technological Games in Curriculum A study in Turkey found that new 3D game technologies elicit better student responses than older format educational games (Tuzun, 2009). Bowers and Berland (2013) studied the recreational use of computers and their effects on student achievement. The study did not establish a connection with academic achievement and one might question whether the higher achieving gamers were already intrinsically motivated. A third study focused on using TimezAttack to teach math (Jones, 2011) and found student interest increased but no discernable increase in academic achievement in word problems. Question: was learning increase simply rote and not transferable to solving word problems? A Fourth study used Alien Rescue to teach astronomy (Liu, 2005). Author found an increase in students challenged and “intrinsic goal orientation” (2005) were results of game use. Overall, the use of technology in these studies caused increase in student interest but an indefinable increase in academic achievement (Tuzun, 2009; Bowers and Berand, 2013; Jones, 2011.). Question: does NEW technology increase student interest and motivation to learn? Review of Literature Technology Increases Student Optimism and Motivation A doctoral study relating technology, student performance and motivation in higher education looked at introducing a technology component in order to free professors for more student interaction. The study found significance in student optimism increases which led to increased motivation (Lang, 2004). Ciampa looked at the issue of laptops in a 6th grade classroom. This study found that technology usage resulted in producing extrinsic factors including challenging students, immediate feedback of assignments and activities, student collaboration and teamwork (2014). Ciampa believes that we should use both extrinsic and intrinsic motivators to encourage academic achievement (2014). Review of Literature Classroom Technology Hinders Academics A Canadian study conducted by Gaudreau, Miranda & Gareau scrutinized 1129 university students for academic vs. non-academic usage of mobile technology in classrooms. Students were using them to multi-task - for both curriculum and non-curriculum related purposes. There was no measurement evaluating the type of computer usage other than student reporting; there was no way to measure intrinsic motivation of students during this technology usage. A related study, while looking at multi-tasking with technology in the classroom, found these behaviors to be negative both for the muti-tasker as well as bystanders (Sana, Weston & Cepeda, 2012). Test scores were lower for both the multi-taskers and the bystanders. This study included two phases with control groups and the results indicated that the multi-taskers were not intrinsically motivated students and the technology pulled them off course (2012). This coincides with a study by Juno linking deficits in academic performance to student-owned technology and multi-tasking in the classroom ( 2012). Review of Literature Summary These reports touch on relating technology to motivation, in particular intrinsic or autonomous motivation. The general consensus seems to indicate that when technology is used as a targeted curriculum tool, it is successful in motivating students – for various reasons. When technology is simply available or students bring technology into the classroom environment they are often distracted by multi-tasking, a behavior which seems to be a hindering factor in academic achievement, particularly if the student is not intrinsically or self-motivated. This author has not unearthed any studies which directly correlate intrinsic motivation and the use of technology as a learning tool. Question: Does technology really have any effect on intrinsic motivation? Research Design The research design of choice for this study would be a multiple approach. First the assessment would be qualitative. Phenomenological information would be assessed from interviews of educators in classrooms where technology is used, both school provided and student personal technologies. Next, the variables would be determined and a narrower focus would be determined and studied using quantitative methods (variable types, technology and Motivation. depending on the qualitative study results). Sampling The sampling for this study would be confined to classrooms which are engaged in using technology as part of the curriculum. This would include personal student technology or the use of school or district supplied technology for the student body. In order to see over what is happening with technology in American schools a cross-section of classes in various venues would be the desired sampling – to include rural, urban, and private schools. Primarily this study would focus on high school level classrooms which typically include students who should developmentally be intrinsically motivated much more frequently than elementary level students. Methods of Data Collection Because this is a qualitative study the variables are not really defined as yet. They will be determined as the data comes in and categories start to emerge. 1. Open-ended, group interviews focused on the area of classroom technology usage. 2. Interviews in the form of randomly selected personal interviews. **All interviews will be recorded for purposes of data accuracy Data Analysis Procedures Group Interviews Data will be categorized by: Group participation by age, sex, etc. Students who use technology in classroom – personal vs. schoolprovided technology. Bystanders who participation with those who have technology. Technology for curriculum usage vs. technology for non-curriculum usage. Any other emerging themes Data Analysis Procedures Personal interviews Student interviews: Coded according to technology usage for curriculum purposes and for extra-curricular purposes. Educator interviews: Anecdotal information related to students in individual interviews will be coded and related to the particular participants. All data will then be analyzed for causation factors, variation items and any motivational issues which arise. Motivational issues will have been coded and categorized according to levels of situational motivation as depicted in the SIMS model - used to measure various levels of self-determination theory. (Guay, Vallerand & Blanchard, 2000). Interpretational analysis will occur and give a picture of any gaps and direct future quantitative study. Data Analysis Procedures Validity Concerns There may be concerns about the validity of this study due to personal responses in the interviews: The age of participants and maturity level will determine the veracity or accuracy of student responses and this must be taken into account when analyzing the individual interviews. This may also be an issue when students are interviewed in group settings, where there is often a tendency for adolescent group dynamics to occur. Ethics and Human Relations An audit or running log will be kept of all procedures will be kept during the study process. Parents will be given a permission slip to signify that they allow their child/children to participate in the face-to-face interviews. Supporting, general interviews by school administrators – generally about the technology program in their institution. Individual interview responses will be coded by number in lieu of student names – group interviews will be coded by school and particular curriculum content area and male or female responses. Student interviews will be attached to their curriculum educators by number. This will be done for various reasons, especially important IF the type of curriculum content becomes a factor in this study. The study will be constantly audited for researcher bias. Timeline (per school studied) 1 month: to research schools for participation in this study, 2 months: preparation for the study • Approach schools and teachers to elicit participation in the study. • Once enlistment is guaranteed, parental permission slips will be disseminated to the various related participants. • Arrange all particulars related to the on-site interviews. 1-2 weeks: (depending on participant schedules): conduct student, educator and administrative interviews. 3 weeks: analysis of data and complete findings. 1 MONTH 2 MONTHS 1-2 WEEKS 3 WEEKS References Bartle, R. (2003). Designing virtual worlds. New Riders. ISBN 0-13-1018167. Retrieved from http://www.ask.com/wiki/Virtual_world?lang=en#cite_note-Bartle2003-Designing-1 Bowers, A. J., & Berland, M. (2013). Does recreational computer use affect high school achievement? Educational Technology, Research and Development, 61(1), 51-69. doi:http://dx.doi.org/10.1007/s11423-012-9274-1 Bucki, J. (2015). 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