Learning Strategies and Human Performance Technology Harry O’Neil University of Southern California/CRESST ONR/NETC Planning Meeting July 17, 2003 UCLA/CRESST Los Angeles, CA ONR/NETC 7/17/03 v4 Opportunity: Learning Strategies • Create a DL learning strategies course for Naval A-School training enlisted personnel • Meeting at ONR/NSF conference (Feb. 6-7, 2003) to initiate the idea • Briefing at NETC May 7, 2003 – ONR and CRESST • Follow-up emails (e.g., May 17, 2003) ONR/NETC 7/17/03 v4 2 Learning Strategies Course • Based on Guidelines • Goal is to improve cognitive and affective skills of Naval enlisted personnel • Rationale – Effective training is a product of quality of instruction and trainees with effective learning strategies – Many trainees lack learning strategies ONR/NETC 7/17/03 v4 3 Learning Strategies Course (cont.) • Approach – Implement version 1 as workshop • Focus on learning strategies for traditional courses (e.g., lecture, discussion) • Needs assessment/design activities – Implement version 2 as DL-supported intervention • A distance learning implementation for learning strategies in traditional courses – Implement version 3 as DL-supported implementation • Use DL system as delivery system to teach learning strategies useful in DL courses ONR/NETC 7/17/03 v4 4 Learning Strategies Course (con’t.) • Courseware Design – Explicit information regarding the techniques – Worked examples provided – Extensive use of (video) models for effective and ineffective use of skills – Techniques for self-regulation (e.g., self-monitoring) – Practice in techniques ONR/NETC 7/17/03 v4 5 Learning Strategies Course (con’t.) • Courseware Lessons Lesson 1 – Establishing Learning Goals Lesson 2 – Managing Time and Dealing with Procrastination Lesson 3 – Learning from Lectures Lesson 4 – Maintaining Attention Lesson 5 – Learning from Texts Lesson 6 – Preparing for Exams Lesson 7 – Taking Exams Lesson 8 – Reducing Anxiety and Maintaining Attention Lesson 9 – Learning in DL Environments ONR/NETC 7/17/03 v4 6 Learning Strategies Course (con’t.) • Initial Evaluation Criteria – Does curriculum meet its objectives • Cognitive and affective posttests, user acceptance, time savings • Final Evaluation Criteria – Naval trainees with exposure to learning strategies learn more or quicker in subsequent courses ONR/NETC 7/17/03 v4 7 Learning Strategies Resources • NETC Role – Funds Design, Development, and Evaluation of curriculum – Appoints POC – Provides DL system access • USC prime (does analysis, Design, Development); UCLA/CRESST sub (does formative and summative evaluation) ONR/NETC 7/17/03 v4 8 Learning Strategies Resources (con’t) • Schedule – September 1, 2003 to August 31, 2005 (25 month project) – Workshop version completed one year after Date of Award of contract – DL version completed 2 years after Date of Award of contract – DL version for DL learning strategies completed 2 years after date and award of contract • Contract Budget – 4.3 million total (25 months) ONR/NETC 7/17/03 v4 9 Opportunity: Human Performance Technology • Create a DL course for Human Performance Technology personnel ONR/NETC 7/17/03 v4 10 Human Performance Technology Career Path EdD MS Certified Performance Technologist/ISPI 5-Vector Model Knowledge, Skills, Attributes/Competencies ISPI: MS: EdD: ONR/NETC 7/17/03 v4 International Society for Performance Improvement Master of Science in Human Performance Technology Doctor of Education—a professional degree in Human Performance Technology focusing on improvement of human performance at work 11 Possible Skill Sets for Human Performance Consultant/ISPI Basic Skill Group Specific Skill Analysis & Observation Determine projects appropriate for HPI. Analysis Conduct needs assessments/front-end analysis. Analysis & Observation Assess performer characteristics. Analysis Analyze the structural characteristics of jobs, tasks and content. Analysis & Communication Write statements of performance intervention. Analysis & Observation Analyze the characteristics of a setting (learning/working environment). Design & Communication Specify and sequence performance intervention outcomes. Design Specify performance improvement strategies by selecting strategies appropriate for the setting, the characteristics of the performers, the resources and constraints, the desired outcomes and other relevant factors. ONR/NETC 7/17/03 v4 12 Possible Skill Sets for Human Performance Consultant/ISPI (con’t.) Basic Skill Group Specific Skill Design & Communication Specify and sequence performance intervention outcomes. Design, Evaluation, & Management Determine the resources (media, technologies, equipment, money, people) appropriate for the performance improvement activities and create all components. Evaluation & Management Evaluate HPI interventions. Design and Evaluation Create a HPI intervention implementation plan. Management Plan, manage, and monitor HPI projects. Communication Communicate effectively in visual, oral, and written form. Communication/ Interpersonal Demonstrate appropriate interpersonal, group-process and consulting behaviors. Communication Promote HPI as a major approach to achieving desired HP results in organizations. Source: Stolovitch, H. D., Keeps, E. K., & Rodrigue, D. (1999). Skill sets, characteristics and values for the human performance technologist. In H. D. Stolovitch & E. J. Keeps (Eds.), Handbook of human performance technology: Improving individual and organizational performance worldwide. San Francisco, CA: Jossey-Bass Pheiffer. ONR/NETC 7/17/03 v4 13 HPT Resources • NETC Role – Funds Design, Development, and Evaluation of curriculum – Appoints POC – Provides DL system access • USC prime (does analysis, Design); California State University, San Bernardino sub (does development); ISPI sub (does certification); UCLA/CRESST sub (does formative and summative evaluation) ONR/NETC 7/17/03 v4 14 HPT Resources (con’t.) • Schedule • Gap analysis completed one year after Date of Award of contract • Knowledge management system aspect completed 18 months after Date of Award of contract • DL version of certification and EdD program completed 2 years after Date of Award of contract • Contract Budget • 5-6 million total/2 years ONR/NETC 7/17/03 v4 15 Opportunity: Games for Training • Motivation Impact of games is clear • Training impact of games is less clear • Options: – Use existing games in training environments – Create design principles to create learning games – Instrument existing games • Problem solving environments/USC ONR/NETC 7/17/03 v4 16 Opportunity: Games for Training (cont.) • Players – DARWARS: Ralph Chatham – OSD/ADL: Bob Wisher – PEO Stricom: Mike Macedonia – ICT/USC • Pandemic/Quicksilver – Marines: PM Training Systems: Paul Nichols • Does the NETC wish to play? – CRESST/USC/Booz Allen Hamilton ONR/NETC 7/17/03 v4 17 Back-up ONR/NETC 7/17/03 v4 18 Human Performance Technology (HPT) Model (prepared by Steve Hull) Intervention Performance Analysis Cause Analysis Selection and Intervention Implementation and Change Design Operational Analysis (Vision, Mission, Values, Goals and Strategies) Environment Analysis Organizational Environmental (Stakeholders & Competition) Work Environment (Resources, Tools, Human Resources, Policies) Work (Work Flow, Procedures, Responsibilities, & Ergonomics) Worker (Knowledge, Skill, Motivation, Expectations, & Capacity ONR/NETC 7/17/03 v4 Desired Workforce Performance Lack of Environmental Support Data, Information and Feedback Environmental, Support, Resources, and Tools Consequences, Incentives, and Rewards Gap Lack of Repertory of Behavior Skills and Knowledge Individual Capacity Motivation and Expectations Performance Support (Instructional and Non-Instructional) Change Management Job Analysis/Work Design Process Consulting Personal Development Human Resources Development Employee Development Organizational Communications Communication, Organizational Design and Development Networking, and Alliance Building Financial Systems Evaluation Actual State of Workforce Performance Formative Formative Performance PerformanceAnalysis Analysis Cause CauseAnalysis Analysis Selection/Design Selection/Designof of Interventions Interventions Summative Summative Immediate Immediatereaction reaction I Immediate ImmediateCompetence Competence Confirmative Confirmative Continuing ContinuingCompetence Competence (Job (JobTransfer) Transfer) Continuing ContinuingEffectiveness Effectiveness (Organizational (OrganizationalImpact) Impact) Return Return Investment on on Investment Meta Evaluation/Validation Formative, Summative, and Confirmative Processes Formative, Summative and Confirmative Products Lessons Learned 19 Core Competencies Associated With HPI Work/ASTD • • Competencies are internal capabilities that people bring to their jobs. They are identified by examining exemplary performers, not buy studying work duties or responsibilities. Core competencies. There are 15 competencies essential to all roles and across all steps in the human improvement process – Industry awareness – Knowledge of interventions – Leadership skills – Business understanding – Interpersonal relationship skills – Organization understanding – Technological awareness and understanding – Negotiating/contracting skills – Problem-solving skills – Coping skills – Systems thinking and understanding – Ability to see “big picture” – Performance understanding – Consulting skills – Buy-in/advocacy skills Source: Rothwell, W. J. (1996). ASTD models for human performance improvement. Alexandria, VA: American Society for Training and Development. [p. 18] ONR/NETC 7/17/03 v4 20