stanford hci group / cs147 Direct Manipulation and Mental Scott Klemmer Models tas: Marcello Bastea-Forte, Joel Brandt, Neil Patel, Leslie Wu, Mike http://cs147.stanford.ed 16 October Cammarano How do people learn interactive systems? What makes an interface easy or hard to remember? Why do people make errors? Scott Adams deletes all 500 comments in blog Dear Tog: Scott Adams moderated 500 comments to his blog and then deleted them permanently despite prominent warnings about permanent deletion. Whose fault was it? ~Veky Not Scott A chain of five errors led to Scott Adams losing his work. Not one of those errors was his. They had been made months and even years before Scott Adams ever started work on his blog. His was an accident waiting to happen, an accident that has almost certainly befallen a large number of other individuals who have had the misfortune to use the same software. Error One: User Model didn't reflect the Design Model Scott Adams believed that there were two documents holding his comments… there was only one database. Error Two: Misleading metaphor “Publish” [used to mean]… the mass replication and distribution of a document…. [some developers] decided to drastically redefine “publish” to “set a little flag.” Error Three: Confirmation Dialogs Ambiguous dialogs kept warning Scott Adams about destroying what he considered now-useless information. Of course, he Okayed them. Error Four: Confirmation Substituted for Undo Often, developers wanting to avoid undo will throw in a confirmation dialog instead…. The only effect of such dialogs is to make the developers feel good: “The users may be screwing up, but we warned them, so it is their own fault.” Error Five: No Usability Evaluation Source: Toggazini, Bruce. “The Scott Adams Meltdown: Anatomy of a Disaster”. http://www.asktog.com/columns/069ScottAdamsMeltdown.html Marr’s 3 Levels of Representation Computational (semantic, content) Algorithmic (syntactic, form) Implementational (physical, medium) What is a Mental Model? “defined inputs and outputs that lead to a believable process which operates on the inputs to produce outputs.” What kinds of models? My own behavior Someone else’s behavior A software application …or any information process that’s mediated Learning Mental Models “A text processor is a typewriter” “Indeed, the models that learners spontaneously form are incomplete, inconsistent, unstable in time, and often rife with superstition” Olson and Carroll The Design of Everyday Things Examples Source: Norman, Don. The Design of Everyday Things. Currency, 1990. ON DOORS & AFFORDANCES Users / designers communicate through their mental models Designer’s model = mental/conceptual model of the system User’s model = mental model developed through interaction with the system Designer expects user’s model to be the same as the designer’s model But often it isn’t! Source: Norman, Don. The Design of Everyday Things. Currency, 1990. Conceptual Model Mismatch Mismatch between designer’s & user’s conceptual models leads to… Slow performance Errors Frustration ... The gap : the gulfs of execution & evaluation The right mental model can reduce the gulfs Source: Norman, Don. The Design of Everyday Things. Currency, 1990. Good design reduces the gaps Source: Norman, Don. The Design of Everyday Things. Currency, 1990. Examples (Bad) : Old Refrigerator freezer fresh food Problem: freezer too cold, but fresh food just right Source: Norman, Don. The Design of Everyday Things. Currency, 1990. James Landay, CS160 UC Berkeley, Mental Models Lecture. Example (bad): Refrigerator Controls Normal Settings Colder Fresh Food Coldest Fresh Food Colder Freezer Warmer Fresh Food OFF (both) C and 4 A B C D E 7 6 C and 5-6 B and 7 D and 6-7 C and 3-1 0 5 4 3 What is your conceptual model? Source: Norman, Don. The Design of Everyday Things. Currency, 1990. James Landay, CS160 UC Berkeley, Mental Models Lecture. Example (bad): Most Likely Conceptual Model A B C D E 7 6 cooling unit 5 4 3 cooling unit i.e., independent controls Source: Norman, Don. The Design of Everyday Things. Currency, 1990. James Landay, CS160 UC Berkeley, Mental Models Lecture. Example (bad): Actual Conceptual Model 7 6 5 4 3 cooling unit A B C D E Now can you fix the problem? Source: Norman, Don. The Design of Everyday Things. Currency, 1990. James Landay, CS160 UC Berkeley, Mental Models Lecture. Principles of mental models Controls mapped to actions in an understandable way affordances disclose how to performing an action sense making: user problem solving allows the user to make sense of the interface analogies / examples play a key role in communicating how a design works Source: Norman, Don. The Design of Everyday Things. Currency, 1990. Klemmer, Scott, Examples Research. Direct manipulation Immediate feedback on actions Continuous representations of objects Real world metaphors / mental models Direct manipulation can minimize the gap Source: Hutchins, Edwin L.. James D. Hollan, and Donald Norman.Direct manipulation interfaces. (1985). Shneiderman, Ben. "Direct manipulation: a step beyon languages," IEEE Computer 16(8) (August 1983), 57-69. Notorious Example What happens in good designs Good idea of how each object works and how to control it Interface itself discloses how it is used The art in design is to translate users cognitive capabilities and existing mental models into interfaces that work! Source: Norman, Don. The Design of Everyday Things. Currency, 1990. Example (good) Mercedes S500 Car Seat Controller Source: http://www.lilviv.com/motoring/cars/s500/seatcont.jpg Make Things Visible Refrigerator (?) make the A..E dial something about percentage of cooling between the two compartments? Controls available on watch w/ 3 buttons? too many and they are not visible! Compare to controls on simple car radio #controls = #functions controls are labeled (?) and grouped together Map Interface Controls Control should mirror real-world Which is better for dashboard speaker front / back control? Dashboard Map Interface Controls Map Interface Controls Evolution of Windows Xerox Star Windows 3.1 Source: Xerox, Apple, Microsoft, Wikipedia Mac OS Windows Vista COMMAND LINE v. GUI Desktop to mobile… Original Microsoft Palm PC Source: Microsoft, Wikipedia Windows Mobile 6 visibility Paper Flight Strips visibility E-Voting “If technology is to provide an advantage, the correspondence to the real world must break down at some point.” - Jonathan Grudin NEW TECHNOLOGY CURRENT PRACTICE minimize this distance thick practice Medical Records thick practice Final Scratch Announcements Individual grades and aggregate statistics are posted for assignments 1 & 2 Attendance is posted for studios 1-3 Assignment 3 grades will be posted tomorrow You can view all of this on the studio page Email cs147@cs with any questions (errors are most likely due to studio Further Reading Mental Models Olson and Carroll 1984 Gentner and Stevens, Mental Models Errors Norman, Design of Everyday Things (chapter _) Norman, Things that Make Us Smart (chapter 5) Norman, Design Rules based on analyses of human error James Reason, Human Error Direct Manipulation Shneiderman Hutchins, Hollan, Norman