THE EFFECTS OF MOBILE APPlICATIONS ON PEOPLE

advertisement
THE EFFECTS OF MOBILE
APPLICATIONS
ON PEOPLE
ENES BÜKTE
1543172
OUTLINE
 INTRODUCTION
 MOBILE APPLICATION AREA CATEGORIES
 SMART PHONE SALES AND THE USES RATE OF
DIFFERENT CATEGORY OF MOBILE APPLICATION
 NEGATIVE EFFECTS
 POSITIVE EFFECTS
 CONCLUSION
INTRODUCTION
 At first mobile applications are simple.
 Calling.
 Messaging.
 Simple calculations.
 New applications can;




Connect internet(Browser).
Information of distance place.
Social communication(facebook or twitter).
Identfying location.
 Mobile Applications have Positive and Negative
effects on people.
MOBILE APPLICATION AREA CATEGORIES
 1. Communications: Internet Browsing, SMS, Social Networking
 2. Games: Puzzle/ Strategy, Cards /Casino, Action/ Adventure
 3. Multimedia: Image viewer, Presentations viewers, Video Players
 4. Productivity: Calendars, Calculators, Diary, Notepad /Memo/Word Processors,
Spreadsheets
 5. Travel: City guide, Currency converter, Translators, GPS/Maps, Weather app.
 6. Utilities: Profile manager, Idle screen/Screen saver, Address book, Task manager,
Call manager, File manager
SMARTPHONE SALES
 Use of Smartphone
shows uses of Mobile applications.
 In 2008, the global smartphone
sales was 140 million, and the
number of smartphones sold per
year will be 422.96 million in 2013.
 Wireless Expertise expresses that by 2013 smartphone penetration
will be approaching approximately 28-30% of the total mobile
market in 2013.
THE USES RATE OF DIFFERENT
CATEGORY OF MOBILE APPLICATION
• The Nielsen company, released a survey in September 2010 has been published a
report of downloading mobile application
NEGATIVE EFFECTS OF MOBILE
APPLICATIONS
 Addiction Problem
 Health Problem
 Physical problem
 Social problem
 Financial Problem
 Spend Time Problem
ADDICTION OF MOBILE
APPLICATION
 Because of social networking on mobile application people became addicted on these
applications.

Facebook
 Twitter
 Messenger
 Skype
 Most of the game and quiz impress people.
 Some of the games creates addicted people.
People start to compete their results and
they try to break records.
 Angry birds
 Fruit ninja
 Temple run
HEALTH PROBLEM
 To much uses creates health problems on
people.
 Two types health problem affects people.
 Physical problem
 Social problem
PHYSICAL PROBLEM
 According too much use of
applicaitons eyes, back and neck start
to hurt.
 Little screen couses some problems;
People try to focus screen this
creates serious eyes problems.
 Moreover not suitable poses creates
back and neck problem.
 And also more SMS and mail give a
hurt for finger.
SOCIAL PROBLEM
 People believe that most of application is advantage
for sociality.
 But,mobile applications for sociality creates unsocial
people.
 Because people who are addictive, spend more of
daily time on their mobile applicaiton.
 People forget real communications.
 It makes people unsocial.
FINANCIAL PROBLEM
 Most of the mobile applications are fee-paying.This situation creates
financial problem for low income people.
 Also some of the applications which can used for playing online games
or applications which permit to shoping online, make a financial
problem effect on people.
SPEND TIME PROBLEM
• Peolpe spent so much time on mobile
applicaitons.
• While Web browsing fell 2.4%, from 72 minutes
a day to 70 minutes, applicaitons grew up 35%
from 94 minutes to 127 minutes.
• TV viewing remains same.
Games, Social networking and Entertainment
are 3 categories which are 80% of spending
time.
Games lead to with 43%, which equals to 55 min.
per a day.
POSITIVE EFFECTS





HELP TO EDUCATION
EASY DAILY LIFE
HELP TO BUSINESS LIFE
GAIN TIME
EASY COMMUNICATION
HELP TO EDUCATION
 Number of mobile applications allow users to perform
multiple task anytime and anywhere.
 Students can download applicaitons to study whenever
they want.
 47% of students say they have used an applicaiton for
learning.
 Students can answer questions, tweet questions, and look
up information during class.
 60% of students say they would pay up to $7.80 for an
application to support learning.
EASY DAILY LIFE
 In the daily life most of the area start to easier with
mobile applications.
 For example;Cooking,
banking, gps, weather conditions,
dictionary,currency converter,
translator and newspaper
applications provide benefits for daily life.
HELP TO BUSINESS LIFE
 Most of the mobile applications include business sector.
 Rialto,voice and video calling,mail service help to business
life.
 Mobile applications gain the time for people especially
business sector.
For example, before the mobile app people often go to job
vacation for important or unimportant situations.They lost
of most time for unimportant situation, therefore mobile
app provides gaining time.
GAIN TIME
 Another mobile applicaiton positive
effect is gain time.
 People who uses the neccessary
applicaitons do not spent much time.
 For example, banking applicaitons used
to tranfer money easly or used check
the account, and also now a days this
applicaiton’s uses in terms of credit
cards.
 Sending and receiving important emails or SMS easly, without finding PC.
EASY COMMUNICATION
 Voice and video calling applications provide easy
communication between people.
 Send and receive e-mail.
For example;different city or country or continent
easily talk each other using mobile applications.
 Mobile Applications provides to communicate easly
to disabled people.
CONCLUSION
 While technological improves, the effects on the
people has been increases.
 Mobile device and based on this issuse, mobile
applicaitons has increases.
 Therefore, the effects on the people can seen easly,
in terms of Positively and Negatively.
THANK YOU.
Refence list

"Mobile Application and Its Global Impact." International Journal of Engineering and Technology, December 2010.
<http://www.ijens.org/107506-0909%20IJET-IJENS.pdf> 24.12.2012

"The Effect of Context and Application Type on Mobile Usability: An Empirical Study." School of Computer Science and
Information Technology RMIT University.
<http://crpit.com/confpapers/CRPITV38Ryan.pdf> 12.12.2012

" The App Effect"
< http://theappeffect.org/> 14.12.2012

" Success Factors and Impacts of Mobile Business Applications" Forthcoming in International Journal of Electronic
Commerce, 29.12.2003.
< http://www.learningace.com/doc/649844/da2a77d2d368df6128b25c0f6a620603/ijec_mobilepilotstudy> 12.12.2012

http://www.insidemobileapps.com/category/analytics-2/

http://www.cbc.ca/news/technology/story/2012/10/12/f-ewallets-mobile-payments.html

http://dmsp.ace.ed.ac.uk/blog/literaryhighstreet2012/2012/04/27/the-impact-of-mobile-technology-on-peoples-live/
Download