Are You Feeling The Pressure? The Ratcheting Up of Library Technology Rochester Regional Library Council November 20, 2008 Steven Bell, Associate University Librarian Temple University bells@temple.edu Four Parts To This Workshop • Technology trends, change and the rachet • Strategies for technology adoption in library organizations • Creating better library user experiences • Keeping up with technology Part I • Technology trends • Technology change • The technology ratchet Forces of Change Demographics Socio-Econ Technology Librarians Policy Institution Only The Paranoid Survive Andy Grove, Founder of Intel, wrote this book about surviving competition and change Wrote about the “inflection curve” We have no control over the “forces of change” but we can control our strategy Source: BusinessWeek IN Supplement June 11, 2007 http://www.businessweek.com/magazine/content/07_24/b4038404.htm Source: BusinessWeek IN Supplement June 11, 2007 http://www.businessweek.com/magazine/content/07_24/b4038405.htm Source: Sharing, Privacy and Trust in Our Networked World, OCLC, 2007 Source: Sharing, Privacy and Trust in Our Networked World, OCLC, 2007 From: Curran, Murray and Christian. “Taking the information to the public through Library 2.0.” Library Hi-Tech Vol. 25. No. 2, 2007 pp288-297. The Ratchet Metaphor 1. What is a ratchet? 2. Think of it as a spiral – pressure increases on the center Technology Ratchet What Technologies Make You Feel Pressured? • Web Technologies • blogs, wikis, rss, aggregators, social collaboration tools, social networks, flickr, tagging, folksonomies, gaming, podcasts… • Library Technologies • link resolvers, federated search, institutional repositories, open worldcat… • Academic Technologies • courseware, hardware/software, learning objects screencasting… Part II • Strategies for technology adoption • Bandwagon jumping and shiny toys • Tips for technology adoption • A thoughtful approach - design change Technology Implementation Wiki Case Study 1. Identify problem – possible solutions 2. Wiki identified as technology with potential 3. Learn more about wikis 4. Practice editing a wiki 5. Obtain a wiki account for experimentation 6. Show staff but allow time for acceptance 7. Identify compassionate pioneer 8. Allow pioneer to experiment and discover 9. Develop strategy for implementation 10. Incorporate staff training/learning 11. Implement 12. Evaluation Reverse The Technology Ratchet Consider the opportunity costs Balance experimentation (play) and investment of time Pick your edge – lead or trail Identify your compassionate pioneers Reverse mentoring Make a plan and let it guide – but there are exceptions Part III • Creating better library user experiences • UX Trends • The experience economy • The design approach The Age of User Experience What Defines It? • Make it simple • Complexity/Confusion are deal breakers • If you have to learn it – we have a problem • Good design is critical • Features get used if they provide a good user experience Source: EWeek.com - http://www.eweek.com/article2/0,1895,1914495,00.asp What’s Broken - Activity This is a 2-4 minute activity Think about something at your library that you think is broken. Either something that doesn’t work or a solution that has no problem attached to it. Just jot down a description of that on a sheet of paper Also – why do you think it is broken? Google Experience vs. Library Experience GOOGLE • Simple • Satisfies instant gratification • No unnecessary features • Millennial seal of approval LIBRARY • • • • • • Complex Takes time to learn Many features Added value Better quality Personalized help Simplicity – Complexity Conundrum – how to resolve the tension between the two yet encourage quality research and education What Do Libraries Offer? Fear of Complexity What’s Broken At Your Library? Library anecdote – “This is broken” • See Seth Godin’s blog or his presentation at GEL2006 Designing A Better Experience The Experience Economy • Book about designing user experiences • Moving from commodities to experiences • Make it memorable • It has to work Word Association What comes to your mind when you hear the word DESIGN Write it down Question Do you think library workers are designers? Yes or No What is Design Anyway? What They Have in Common The Design Approach! empathic thinking identifying the problem before the solution brainstorming process prototyping process formative/summative evaluation Key Points: • Identify the problem before the solution • Understand the users • Work creatively to identify and develop the solution • Bottom Line – it’s how designers approach challenges Design Thinking • Approaching library problems the way designers approach design problems. • “Librarianship by Design” draws mostly from instructional design for influence • How is it different? – Thoughtful process to create new services – Integrates needs assessment and evaluation – User-centered not technology-driven Thinking Like A Designer DT vs ISD • In what ways are design thinking and instructional systems design similar • Compare ADDIE and the IDEO Method ADDIE Analysis Design/Develop Implement Evaluate IDEO Understand/Observe Visualize/Brainstorm Implement Evaluate/Refine Design Thinking • Empathic Design • Prototyping process • Formative and summative evalution UX: What is it? A Definition: UX is the quality of experience a person has while interacting with a specific design. Customer Service vs. User Experience CS Caring Nice Go extra mile Courteous Training Satisfied Patron Fast/Convenient Answers Rule Bending UX Holistic Totality of Experience WoW Factor (not broken) Memorable Loyalty Localized Design-based What kind of experience Understanding user UX: The Totality of the Experience • Not just one fragmented experience • More than one WOW • Must be designed into the larger library service operation • Creates equal expectations throughout library From Customer Service to Experience • Start with core values – design from there • Focus on relationship design – build trust and create meaning for users • It’s more than customer service • Must be useful and usable (simple/complex) • Think about UX as the brand Design a Better Library User Experience • Design for local audiences • Design for personal experiences • Design for outcomes not features • Design for success stories • Design for user education Add Your Voice To The Conversation Part IV • Strategies for keeping up and keeping found things found • Professional development • Going beyond librarianship • Coping with technology change What Are Keep Up Needs Three Types 1. Databases/Systems – have to learn new features, interface changes, upgrades; formal training may be needed. example – RefWorks, VR systems, etc. 2. New web technologies – social collaboration tools; learn by playing/experimenting example – scholar; jing; facebook apps 3. New developments in peripheral fields computing; instructional technology Challenge And Opportunity Challenge: Time constraints and cost Opportunity: Use technology to learn about technology Leverage Tech For Training Resources: WebJunction – discussion lists / online training Sirsi Dynix - webinars OPAL – online training ACRL E-learning Blended Librarian – webcasts College of DuPage – Soaring to Excellence DVDs TBLC Play Days? Sponsor an online technology summit Base it on PLCMC’s 23 Days program Staff development works bests when library staff are learning together Opportunity for reverse mentoring Keeping Up With Technology • Keeping up promotes technology awareness and innovation • Keeping up keeps you “change ready” • Journals, newsletters, TOC alerts, RSS and aggregators, webcasts, and more • Develop a personal strategy for personal professional development – visit the Keeping Up Web Site for more ideas How Are We Keeping Up? 1. Read Journals – 174 2. Attend Local/Regional Conferences – 149 3. Attend National Conferences – 147 4. Exchange Information With Colleagues – 147 5. Follow a Discussion List – 136 Then: Regularly Visit a Discipline Specific Website – 77 Read a Discipline Specific Blog – 27 N=174 Time Spent On Keeping Up Less Than 1 Hour Per Week – 21% 1-3 Hours Per Week – 58% 4-6 Hours Per Week – 15% 7-10 Hours Per Week – 4% 10+ Hours Per Week – 2% N=174 Why Keep Up? • Maintain professional skill level • Stay abreast of new technology and applications • Follow emerging trends in profession • Exchange information with colleagues • Career growth (seek new opportunities) Rapid technological change demands that we invest time in keeping up! Key Keeping Up Technologies • E-Newsletters • Web Pages (change detection) • TOC Alerts • News Aggregators • Personalized Alert Services • Organizing What You Find Get Better At Spotting the Trends • Pay attention to societal/cultural change • Question how demographic trends will impact libraries • Follow recent technology developments and reports for coming innovation • See Trendwatching.com and others • If you haven’t yet, start with OCLC’s environmental scan and other reports of this type. Change: Learn To Evolve Example One – Jim Carroll’s squirrel experiment Example Two – David Bishop, retired University Librarian at Northwestern U. We’d Like To See Better Research… And Help Students Take The Right Path… Final Thoughts Be open to new technology but resist pressure to do it all Allow opportunities for staff development and time for play Before you go too far connect new technology to your library plan As always, keep up, talk to colleagues, visit other libraries, share with co-workers Questions… Discussion… The Intersection of BL & DT What do Blended Librarianship and Design Thinking have in common? • Similar approach to identifying problems and developing solutions • Boundary Crossers: A boundary crosser is someone who blends multiple skills into one profession. Pink says “while detailed knowledge of a single area (e.g., traditional librarianship) once guaranteed success, today the top rewards go to those who can operate with equal aplomb in starkly different realms.” • Work collaboratively with others in peripheral professional areas Organizing What You Find Sarah Long’s “The Daily Herald” August 13, 2006 David Bishop Retired University Director Northwestern University Mashable.com – waves of technology