RYERSON UNIVERSITY SCHOOL OF IMAGE ARTS NEW MEDIA SYLLABUS – FALL 2009 MPM 17A RESEARCH FOR EXPERIENCE DESIGN Course Director: Lila Pine Office: RCC 337 416-979-5000, ext. 6848 lpine@ryerson.ca; www.imagearts.ryerson.ca/evolvingstories Office hours by appointment. Calendar Description: MPM 17A - 011 Research for Experience Design-A This foundational research studio will build upon strategies presented in Introduction to Computing for Experience Design. Students will develop and hone the intellectual and learning skills needed to develop professional level abilities in the areas of critical thinking, proposal writing, project production, and the development of a public presentation strategy. To this end, students will be exposed to a variety of research, design and creative processes. Through conceptually and historically grounded production exercises, students will engage in reflective practices. Working individually and in small groups, students will be encouraged to evolve their own artistic thematic and formal concerns through guided production. Lecture/ Studio: 3 hours. Course Objectives: In the context of becoming ‘electrate’ this course aims to facilitate the following: Ecological thinking skills Creative research skills Proposal writing skills Public presentation skills Collaborative practices Introduction to research tools An understanding of experience design in the context of emerging new media practices Course Philosophy: As sensors, data and algorithms join lens-based technologies such as cameras to make up the communicator’s toolbox, meaning creation, no longer 1 restrained to the optical frame, involves fluid relationships among and between subjects and objects. As the use of networks influence image making practices, topographic representations are becoming topological. As live data streams replace static data, algorithms and people co-create instantaneous content, visualizing live relationships. As experiential media coexist with representation and image making practices, the nature of media discourses change. As emerging modes of production and distribution bypass the dominant social classes, new narrative and aesthetic forms emerge creating open-ended possibilities for different ways of being in the world. The digitization of culture engenders shifts in thinking, ways of knowing, artistic practice, cultural production, communication, interactivity, community and identity. To better understand the culture(s) of cyberspace and the potential of new media students are invited to participate in the invention of a new literacy referred to by Gregory Ulmer as ‘electracy’, which ‘is to digital media what literacy is to print.’ [Ulmer, 2002] In this course students begin the process of locating themselves as ‘electrate’ people engaged in hybrid practices grounded in experience and interactivity. Academic Focus and Scope: Providing a framework for students to expand their thinking about new media in relation to experiential design, this course will focus on research concerned with the elaboration of community, collaboration and dialogical interaction. Through small imaginative productions and oral presentations students will articulate concerns within a broad social context that are relevant to developing understanding of experiential media. Teaching Mode: The student centered pedagogical approach is intended to enable students to transform information gathered from a variety of sources into knowledge and to express that knowledge using appropriate media. Classes are structured in ways that respect students as thinking artists engaged in the creation of insightful, meaningful and inventive work. Critical, creative and ecological dialogue is encouraged and expected. Learning Mode: As active participants in their own educational experience, students will engage creatively in the process of learning, knowledge invention and problem solving on their journey towards becoming ‘electrate.’ Modes of Communication: In addition to weekly meetings students and instructor are expected to contribute to the class blog, at http://2009mpm17.wordpress.com – all assignments and readings will be posted here. Everyone must activate and use their Ryerson email account for all official correspondence. The class del.icio.us account is http://delicious.com/mpm17 – it has links to readings and other relevant stuff. These links show up in the sidebar of the class blog. Office hours are on Fridays from 10 – 12. Students may drop by for a chat or make an appointment by email at least 48 hours in advance. Assignment Descriptions and Grade Breakdown: Utopia Now 25% In The Myth of the Machine, Lewis Mumford writes, “all thinking worthy of the name must now be ecological.” Working in groups of six, imagine a negotiated possible, ecologically sound utopia. A unique element of experience design is that it no longer only creates messages that are image based. Computing, hybridity, 2 networks and collaboration are central to new media paradigms. Express your utopia as a design experience through the organization of your group, in writing, a still image, a sound, a moving image, a logo and public presentations. The following steps are required to create your experience of utopia: 1. Brainstorm often. 2. Research your topic – collect material on utopias – writings, art works, blogs, websites, utopia in second life. 3. Name your utopia. 4. Write a manifesto declaring the values and guiding principles of your utopia – this could take the form of a conventional manifesto, a poem, a song – whatever naturally grows out of the utopia. 5. Organize your group members according to the guiding principles of your utopia. 6. Create or find an image that best expresses your utopia. Use that image to come up with a logo. 7. Create or find a sound that best expresses your utopia. 8. Produce a moving image with or without sound that expresses your utopia. 9. Design a playful public experience that expresses your utopia – this could be physical, virtual or both. Q & A Reflections 20%: In a collective class blog you are to set up your own individual profile and engage in online responses to weekly questions. Each student will respond to each question by synthesizing at least seven sources. Example: What is new media? Synthesize seven definitions of new media to create your own. Please feel free to interview faculty members, students in the upper years of the program and/or new media practitioners; read books or articles; or use any other creative research methods to find your answers. Make sure you credit all sources. Q & A Production Project 40% Choose one question from the above assignment. Express your response to the question in a short video in the genre of your choice. Post your video on the class blog. Out There 15% Art is not created in a bubble. We live, work, study and make art in the world. To think about making work in context it is useful to experience the work of other artists. For this assignment you will visit one of the following exhibitions: Codetalkers of the Digital Divide (or why we didn’t become “roadkill on the information superhighway”) – An exhibition contextualizing Aboriginal New Media practice in the current web 2.0 paradigm to be held 3 between September 18 – October 24, 2009 @ A Space Gallery, 401 Richmond Street West, Suite 110. You are strongly encouraged to attend the Artist and Curator Talk on Friday October 16th, 5-7pm @ the gallery. Song Show – An Exhibition of Media Art Based on Popular Song to be held between October 30 – November 21, 2009 @ The Artlab, John Labatts Visual Arts Centre, The University of Western Ontario, London, Ontario, Canada. Find a work from one of the above exhibitions that speaks to you in some way. Create a response to the work that shows you understand its context. The form of your response is up to you. Suggested Readings: Amerika, Mark. META/DATA: A Digital Poetics (Leonardo Books). London: The Mit Press, 2007. Chalke, S. Early Home Cinema: The Origins of Alternative Spectatorship in Convergence: The International Journal of Research into New Media Technologies, 2007. Elkins, James. Why Art Cannot Be Taught. Chicago: University of Illinois Press, 2001. Gordon, J. The Mobile Phone and the Public Sphere: Mobile Phone Usage in Three Critical Situations in Convergence: The International Journal of Research into New Media Technologies, 2007. Moggridge, Bill. Designing Interactions. London: The Mit Press, 2007. Munster, Anna. Materializing new media, embodiment information aesthetics. Lebanon, NH. Dartmouth College Press, 2006. O’Sullivan, Dan and Igoe, Tom. Physical Computing, Sensing and Controlling the Physical World with Computers. Boston: Thomson, 2004. Poremba, C. Point and Shoot: Remediating Photography in Gamespace, in Games and Culture, Vol. 2, No. 1, 49-58, 2007. Evaluation: During the last class students and instructor will have an opportunity to share the highs and lows of the collective learning experience. At the end of each assignment students will be provided with a written assessment as well as a number grade. A letter grade for the course will be posted on Blackboard at the end of the term. Grades will be assigned in accordance with the Course Performance Designations published in the Ryerson Calendar for 2008-2009. The Ryerson University course survey will be administered online. Please note: All academic policies related to the course and the program are available on the Ryerson website. 4 Course Schedule: Assignment Due Question – post answer on blog before next class Blog Entry What is new media? Library Research Workshop Blog Entry Meet with Utopia Group for brainstorming session Step 2 of Utopia What is experience design? Codetalkers Exhibition Blog Entry Date Topic Sept. 10 / 11 Introductions Safety Clearance Orientation Tour Sept. 17 / 18 Ecological Thinking Manifesto Workshop Utopia Brainstorm Sept. 24 / 25 Oct. 1 / 2 Name your Utopia Oct. 8 / 9 Student Presentations of Utopia, including research findings, manifesto, name, group organization, still image and sound. Blog Entry Steps 3 – 6 of Utopia posted on blog What is ecological thinking? What does it mean to become ‘electrate’? Play Oct. 15 / 16 Video Camera Workshop Blog Entry What does it mean to say that topographic representations are becoming topological? Oct. 17 / 18 Final Cut Workshop Blog Entry What is play? Step 7 of Utopia Oct. 29 / 30 Final Cut Workshop Blog Entry Nov. 5 / 6 Song Show Exhibition Nov. 12 / 13 Student Presentations of Utopia Moving Image Step 8 of Utopia Nov. 19 / 20 Utopia Experience – student presentations Step 9 of Utopia Nov. 26 / 27 Q & A Video Presentations Q & A Production Project Posted Dec. 3/4 Evaluation Circle Out There What is hybridity? 5