Computer Architecture

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EEF011 Computer Architecture
計算機結構
Chapter 7
Storage Systems
吳俊興
高雄大學資訊工程學系
December 2004
Chapter 7. Storage Systems
7.1
7.2
7.3
7.4
7.5
7.6
7.7
7.8
7.9
Introduction
Types of Storage Devices
Busses - Connecting IO Devices to
CPU/Memory
Reliability, Availability and Dependability
RAID: Redundant Arrays of Inexpensive Disks
Errors and Failures in Real Systems
I/O Performance Measures
A Little Queuing Theory
Benchmarks of Storage Performance and
Availability
2
7.1 Introduction
Motivation: Who cares about I/O?
• Gaps between CPU and I/O system are getting worse!
– CPU Performance: Improves 55% per year
– I/O system performance limited by mechanical delays (disk I/O):
improves less than 10% per year (IO per sec)
• Amdahl's Law: system speed-up limited by the slowest part!
Assume I/O takes 10% of overall system times
– 10x CPU  5.26x Performance (lose 50% of CPU gain)
– 100x CPU  9.17x Performance (lose 90% of CPU gain)
• I/O bottleneck:
–Diminishing fraction of time in CPU
–Diminishing value of faster CPUs
• Magnetic disks ( inclusive of hard disks and floppy disks)
have dominated nonvolatile (permanent) storage since 1965
3
Who cares about CPUs?
• Why still important to keep CPUs busy vs. IO devices
("CPU time"), as CPUs not costly?
–Moore's Law leads to both large, fast CPUs but also to very
small, cheap CPUs
–2001 Hypothesis: 600 MHz PC is fast enough for Office
Tools?
–PC slowdown since fast enough unless games, new apps?
• People care more about storing information and
communicating information than calculating
–"Information Technology" vs. "Computer Science"
–1960s and 1980s: Computing Revolution → Execution Time
–1990s and 2000s: Information Age → Dependability
4
I/O Systems
5
Storage Technology Drivers
• Driven by the prevailing computing paradigm
– 1950s: migration from batch to on-line processing
– 1990s: migration to ubiquitous computing
• computers in phones, books, cars, video cameras, …
• nationwide fiber optical network with wireless tails
• Effects on storage industry
– Embedded storage
• smaller, cheaper, more reliable, lower power
– Data utilities
• high capacity, hierarchically managed storage
6
7.2 Types of Storage Devices
• Purpose
– Long-term, nonvolatile storage
– Large, inexpensive, slow level in the storage hierarchy
• Types
– Magnetic storages: disk, floppy, tape
– Optical storages: compact discs (CD), digital
video/versatile discs (DVD)
– Electrical storage: flash memory
• Bus Interface
– IDE: ATA, S-ATA
– SCSI – Small Computer System Interface
– USB – Universal Serial Bus
– 1394, Fibre Channel, etc.
7
Magnetic Disks
Actuator
Arm
Track
Sector
Cylinder
Head
Read Write
Cache Cache
Data
Platter
Electronics
(controller)
Control
Disk latency = Controller overhead
+ Seek Time
+ Rotation Time
+ transfer Time
•Characteristics
– Seek Time (~8 ms avg)
• positional latency + rotational latency
•Transfer rate
– 10-40 MByte/sec, Blocks
•Capacity
– Approaching 400 Gigabytes
– Quadruples every 2 years
7200 RPM = 120 RPS => 8 ms per rev
ave rot. latency = 4 ms
128 sectors per track => 0.25 ms per sector
1 KB per sector => 16 MB / s
• Seek Time depends no. tracks move arm, seek speed of disk
• Rotation Time depends on speed disk rotates, how far sector is from head
• Transfer Time depends on data rate (bandwidth) of disk (bit density), size of
request
8
Data Rate: Inner vs. Outer Tracks
• To keep things simple, originally kept same number of
sectors per track
– Since outer track longer, lower bits per inch (BPI)
• Competition  decided to keep BPI the same for all
tracks (“constant bit density”)
– More capacity per disk
– More of sectors per track towards edge
– Since disk spins at constant speed,
outer tracks have faster data rate
• Bandwidth: outer track 1.7X inner track!
– Inner track highest density, outer track lowest, so not really constant
– 2.1X length of track outer / inner, 1.7X bits outer / inner
9
Photo of Disk Head, Arm, Actuator
Spindle
Arm
Head
Actuator
Platters (12)
State of the Art:
Barracuda 180
•181.6 GB, 3.5 inch disk
•12 platters, 24 surfaces
•24,247 cylinders
•7,200 RPM; (4.2 ms avg.
latency)
•7.4/8.2 ms avg. seek
(r/w)
•64 to 35 MB/s (internal)
•0.1 ms controller time
•10.3 watts (idle)
10
1 inch disk drive!
• 2000 IBM MicroDrive:
– 1.7” x 1.4” x 0.2”
– 1 GB, 3600 RPM,
5 MB/s, 15 ms seek
– Digital camera, PalmPC?
• 2004 Apple iPod Mini MP3 Player
– 4 GB, 249 USD
– 3.6” x 2.0” x 0.5” case
– iPod: 20-40GB, 299 USD / 1.8” hard drive
• 2006 MicroDrive?
• 9 GB, 50 MB/s!
11
Figure 7.2
Characteristics of
three magnetic
disks of 2000
12
Magnetic Disk History
Data
density
(Mbit/inch2)
Capacity of
Unit Shown
(Megabytes)
source: New York Times, 2/23/98, page C3,
“Makers of disk drives crowd even more data into even smaller spaces”
13
Historical Perspective
• 1956 IBM Ramac — early 1970s Winchester
– Developed for mainframe computers, proprietary interfaces
– Steady shrink in form factor: 27 in. to 14 in
• Form factor and capacity drives market, more than
performance
• 1970s: Mainframes  14 inch diameter disks
• 1980s: Minicomputers,Servers  8”,5 1/4” diameter
• PCs, workstations Late 1980s/Early 1990s:
– Mass market disk drives become a reality
• industry standards: SCSI, IDE
– Pizzabox PCs  3.5 inch diameter disks
– Laptops, notebooks  2.5 inch disks
– Palmtops didn’t use disks,
so 1.8 inch diameter disks didn’t make it
• 2000s:
– 1 inch for cameras, camcorders, cell phones?
14
The Future of Magnetic Disks
Disk Performance Model /Trends
• Capacity
+ 100%/year (2X / 1.0 yrs)
• Transfer rate (BW)
+ 40%/year (2X / 2.0 yrs)
• Rotation + Seek time
– 8%/ year (1/2 in 10 yrs)
• MB/$
> 100%/year (2X / 1.0 yrs)
Fewer chips + areal density
15
Areal Density
• Bits recorded along a track
– Metric is Bits Per Inch (BPI)
• Number of tracks per surface
– Metric is Tracks Per Inch (TPI)
• Disk Designs Brag about bit density per unit area
– Metric is Bits Per Square Inch, called Areal Density
• Areal Density = BPI x TPI
– through about 1988: 29% per year (double every three years)
– then and about 1996: 60% per year (quadruple every three years)
– from 1997 to 2001: 100% (double every year)
Year
Areal
Density
1973
1.7
1979
7.7
1989
63
1997
3090
2000
17100
16
Figure 7.3 Price per PC disk by capacity (MBytes)
between 1983 and 2001
• 4000 times in 18 years
• Price declines become steeper from 30% per year to 100% per year
17
Figure 7.4 Price per GByte of PC disk over time,
dropping a factor of 10,1000 between 1983 and 2001
The center point is the median price. The spread from min to max becomes
large due to increasing difference in price between ATA.IDE and SCSI disks
18
Figure 7.5 Cost vs. access time for SRAM, DRAM,
and magnetic disk
• DRAM latency is about 100,000 times less than disk, although bandwidth is only
about 50 times larger
• Two-order-of-magnitude gap in cost and access times between semiconductor
memory and rotating magnetic disks
19
Magnetic Tapes
Tape vs. Disk
•Magnetic tapes use similar technology as disks, and hence
historically have followed the same density improvements
•Disk head flies above surface, tape head lies on surface
•Disk fixed, tape removable
•Inherent cost-performance based on geometries:
fixed rotating platters with gaps
(random access, limited area, 1 media / reader)
vs. removable long strips wound on spool
(sequential access, "unlimited" length, multiple tapes / reader)
•usually 10-100x over disks in price per GB (good for backup), but in
2001, the prices of a 40GB IDE disk and a 40GB tape is almost the same
•Helical Scan (developed for VCR, Camcorder, etc)
•Spins head at angle to tape to improve density by a factor of 20 to 50
20
Current Drawbacks to Tape
• Wear out
– Tape wear out:
» Helical 100s of passes to 1000s for longitudinal
– Head wear out:
» 2000 hours for helical
Both must be accounted for in economic / reliability model
• Compatibility problem
– Readers must be compatible with multiple generations of media
– Disks are a closed system
• Longer times
– Long rewind, eject, load, spin-up times
– long recovery time: take longer time to restore data from tape than disk
• Designed for archival, market is small
– PCs are a small market for tapes
– cannot afford a separate large research and development effort
• Get rid of tapes?
– Replaced by networks and remote disks to replicate the data
geographically
21
Automated Cartridge System: StorageTek
Powderhorn 9310
7.7 feet
8200 pounds,
1.1 kilowatts
10.7 feet
• 6000 x 50 GB 9830 tapes = 300 TBytes in 2000
(uncompressed)
– Library of Congress: all information in the world; in 1992,
ASCII of all books = 30 TB
– Exchange up to 450 tapes per hour (8 secs/tape)
• 1.7 to 7.7 Mbyte/sec per reader, up to 10 readers
22
Flash Memory
• Flash memory: electronic solid state storage
– written by inducing the tunneling of charge from transistor gain to a floating gate
– The floating gate acts as a potential well that stores the charge, and the charge
cannot move from there without applying an external force
– Restricts writes to multi-kilobyte blocks, increasing memory capacity per chip by
reducing area dedicated to control
– Two basic types in 2001:
» NOR: 1-2s to erase 64 KB to 128 KB blocks, 10 us/B to write, 0.1M write-cycles
» NAND: 5-6 ms to erase 4KB to 8KB blocks, 1.5 us/B to write, 1M write-cycles
• Applications
– Nonvolatile storage: used for embedded devices and wireless portable devices
(e.g., mobile phones, palms, mp3 player, digital cameras)
– Rewritable ROM: allow software to be upgraded without having to replace chips
• Comparisons
– Offer lower power consumption (<50 mw) than disks; and can be sold in small sizes
– Offer read access times comparable to DRAMs
» 150ns fro 128M and 65ns for 16M in 2001
– writing is much slower and more complicated
» sharing characteristics with older EPROM and EEPROM: erased first then written
23
7.3 Busses - Connecting IO Devices to
CPU/Memory
• Interconnect = glue that interfaces computer system components
• High speed hardware interfaces + logical protocols
• Networks, channels, backplanes
Network
Connects
Machines
>1000 m
Distance
Bandwidth
Latency
Reliability
10 - 1000 Mb/s
Channel
Devices
10 - 100 m
Chips
0.1 m
40 - 1000 Mb/s 320 - 2000+ Mb/s
high ( 1ms)
medium
low
Extensive CRC
medium
Byte Parity
message-based
narrow pathways
distributed arbitration
Backplane
low (Nanosecs.)
high
Byte Parity
memory-mapped
wide pathways
centralized arbitration
24
A Computer System with One Bus:
Backplane Bus
Backplane Bus
Processor
Memory
I/O Devices
• A single bus (the backplane bus) is used for:
– Processor to memory communication
– Communication between I/O devices and memory
• Advantages: Simple and low cost
• Disadvantages: slow and the bus can become a major
bottleneck
• Example: IBM PC - AT
25
A Two-Bus System
Processor Memory Bus
Processor
Memory
Bus
Adaptor
I/O
Bus
Bus
Adaptor
Bus
Adaptor
I/O
Bus
I/O
Bus
•I/O buses tap into the processor-memory bus via bus adaptors:
– Processor-memory bus: mainly for processor-memory traffic
– I/O buses: provide expansion slots for I/O devices
•Apple Macintosh-II
– NuBus: Processor, memory, and a few selected I/O devices
– SCCI Bus: the rest of the I/O devices
26
A Three-Bus System
Processor Memory Bus
Processor
Memory
Bus
Adaptor
Backplane Bus
Bus
Adaptor
Bus
Adaptor
I/O Bus
I/O Bus
• A small number of backplane buses tap into the processormemory bus
– Processor-memory bus is only used for processor-memory
traffic
– I/O buses are connected to the backplane bus
• Advantage: loading on the processor bus is greatly reduced
27
Separate Bus Architecture: North/South Bridges
Processor
Director
“backside
cache”
Processor Memory Bus
Memory
Backplane
Bus
Bus
Adaptor
Bus
Adaptor
I/O Bus
I/O Bus
• Separate sets of pins for different functions
– Memory bus
– Caches
– Graphics bus (for fast frame buffer)
– I/O busses are connected to the backplane bus
• Advantages:
– Busses can run at different speeds
– Much less overall loading!
28
Example: Intel Chipset
System Bus: 1066, 800 Mhz
82925XE MCH
Memory
Controller Hub
FSB/Mem: 2 DIMMs/channel * 2
1066/800 DDR2-533/400
4 GB
Interface: PCI Express * 16
ICH6R ICH
PCI Support: 4 PCI Express
Storage Interface: ATA 100
SATA 150/4, UDMA
USB: USB 2.0 * 8 ports
I/O Controller Hub
Audio: AC'97/20-bit audio
I/O:
SMBus 2.0 / GPIO
29
Examples: VIA Chipsets
PT880 + VT8837 for Intel P4
K8T890+VT8251 for AMD Athlon 64
30
Bus Design
Master
Slave
°°°
Control Lines
Address Lines
Data Lines
•Synchronous Bus: includes a clock in the control lines
– A fixed protocol for communication that is relative to the clock
– Advantage: involves very little logic and can run very fast
– Disadvantages:
• Every device on the bus must run at the same clock rate
• To avoid clock skew, busses cannot be long if they are fast
•Asynchronous Bus: not clocked
– It can accommodate a wide range of devices
– It can be lengthened without worrying about clock skew
– It requires a handshaking protocol
•Bus Master: has ability to control the bus, initiates transaction
•Bus Slave: module activated by the transaction
•Bus Communication Protocol: specification of sequence of events and
timing requirements in transferring information
31
Bus Design Options
32
Summary of Parallel and Serial I/O Buses
33
Interfacing I/O to CPU
The interface consists of setting up the device with what operation is to be
performed:
• Read or Write
• Size of transfer
• Location on device
• Location in memory
Then triggering the device to start the operation
When operation complete, the device will interrupt.
Method 1: I/O instructions
I/O instructions (in,out) unique from memory access instructions
LDD
R0,D,P <-- Load R0 with the contents found at device D, port P.
Method 2: memory-mapped I/O
Device registers are mapped to look like regular memory:
LD
R0,Mem1 <-- Load R0 with the contents found at device D, port P.
This works because an initialization has correlated the device
characteristics with location Mem1.
34
Memory Mapped I/O
• Some physical addresses are set aside; There is
no REAL memory at these addresses
• Instead when the processor sees these addresses,
it knows to aim the instruction at the IO processor
ROM
RAM
Virtual Memory
Pointing at IO space.
target device
where commands are
I/O
OP Device Address
(1) Issues
instruction
to IOC
CPU
IOC
(3)
(4) IOC interrupts
CPU when done IOP looks in memory for commands
(2)
OP Addr Cnt Other
memory
Device to/from memory
transfers are controlled
by the IOC directly.
what
to do
special
requests
where
to put
data
how
much
35
Transfer Method 1:
Programmed I/O (Polling)
CPU
Is the
data
ready?
Memory
IOC
no
yes
read
data
but checks for I/O
completion can be
dispersed among
computationally
intensive code
device
store
data
done?
busy wait loop
not an efficient
way to use the CPU
unless the device
is very fast!
no
yes
36
Device Interrupts
• An I/O interrupt is just like the exception handlers
except:
– An I/O interrupt is asynchronous
– Further information needs to be conveyed
• An I/O interrupt is asynchronous with respect to
instruction execution:
– I/O interrupt is not associated with any instruction
– I/O interrupt does not prevent any instruction from completion
• You can pick your own convenient point to take an interrupt
• I/O interrupt is more complicated than exception:
– Needs to convey the identity of the device generating the interrupt
– Interrupt requests can have different urgencies:
• Interrupt request needs to be prioritized
37
add
subi
slli

$r1,$r2,$r3
$r4,$r1,#4
$r4,$r4,#2
Hiccup(!)
lw
lw
add
sw
$r2,0($r4)
$r3,4($r4)
$r2,$r2,$r3
8($r4),$r2

Raise priority
Reenable All Ints
Save registers

lw
$r1,20($r0)
lw
$r2,0($r1)
addi $r3,$r0,#5
sw
$r3,0($r1)

Restore registers
Clear current Int
Disable All Ints
Restore priority
RTI
“Interrupt Handler”
External Interrupt
Device Interrupts
• Advantage:
– User program progress is only halted during actual transfer
• Disadvantage, special hardware is needed to:
– Cause an interrupt (I/O device)
– Detect an interrupt (processor)
– Save the proper states to resume after the interrupt (processor)
38
Transfer Method 2:
Interrupt Driven Data Transfer
add
sub
and
or
nop
CPU
(1) I/O
interrupt
user
program
(2) save PC
Memory
IOC
device
(3) interrupt
service addr
User program progress is only halted during
actual transfer. Interrupt handler code
does the transfer.
(4)
read
store
...
rti
interrupt
service
routine
memory
1000 transfers at 1000 bytes each:
1000 interrupts @ 2 µsec per interrupt
1000 interrupt service @ 98 µsec each = 0.1 CPU seconds
Device xfer rate = 10 MBytes/sec => 0 .1 x 10-6 sec/byte => 0.1 µsec/byte
=> 1000 bytes = 100 µsec
1000 transfers x 100 µsecs = 100 ms = 0.1 CPU seconds
Still far from device transfer rate! 1/2 in interrupt overhead
39
Delegating I/O Responsibility from CPU: DMA
CPU sends a starting address,
direction, and length count
to IOC. Then issues "start".
Direct Memory Access (DMA):
– External to the CPU
– Act as a master on the bus
– Transfers blocks of data to or from
memory without CPU intervention
CPU
Memory
IOC
device
IOC provides handshake
signals for Peripheral
Controller, and Memory
Addresses and handshake
signals for Memory.
40
Transfer Method 3: Direct Memory Access
Time to do 1000 transfers at 1000 bytes each:
1 DMA set-up sequence @ 50 µsec
1 interrupt @ 2 µsec
1 interrupt service sequence @ 48 µsec
CPU sends a starting address,
direction, and length count to
DMAC. Then issues "start"
.0001 second of CPU time
0
CPU
Memory
Mapped I/O
Memory
ROM
RAM
IOC
device
Peripherals
IOC provides handshake signals for Peripheral
Controller, and Memory Addresses and handshake
signals for Memory
IO Buffers
n
41
7.5 RAID: Redundant Array of
Independent Disks
Use Arrays of Small Disks? Katz and Patterson asked in 1987:
• Can smaller disks be used to close gap in performance between disks and
CPUs?
Conventional:
4 disk
3.5” 5.25”
designs
Low End
10”
14”
High End
Disk Array:
1 disk design
3.5”
42
Array Reliability
•Reliability of N disks = Reliability of 1 Disk ÷ N
1,200,000 Hours ÷ 100 disks = 12,000 hours
1 year = 365 * 24 = 8700 hours
Disk system MTTF: drops from 140 years to about 1.5 years!
• Arrays (without redundancy) too unreliable to be useful!
Hot spares support reconstruction in parallel with access:
very high media availability can be achieved
43
Redundant Arrays of Inexpensive Disks
Ideas
• Files are "striped" across multiple spindles
• Redundancy yields high data availability
Disks will fail
Contents reconstructed from data redundantly stored in the array
– Capacity penalty to store redundant info
– Bandwidth penalty to update
Techniques
– Mirroring/Shadowing (high capacity cost)
– Parity
44
Figure 7.17 Standard RAID Levels
45
RAID 1: Disk Mirroring/Shadowing
recovery
group
shadow
shadow
• Each disk is fully duplicated onto its "shadow"
Very high availability can be achieved
• Bandwidth sacrifice on write:
Logical write = two physical writes
• Reads may be optimized
• Most expensive solution: 100% capacity overhead
Targeted for high I/O rate, high availability environments
(RAID 2 not interesting, so skip)
46
RAID 3: Bit-Interleaved Parity Disk
10010011
11001101
10010011
...
logical record
Striped physical
records
P
1
0
0
1
0
0
1
1
1
1
0
0
1
1
0
1
1
0
0
1
0
0
1
1
1
1
0
0
1
1
0
1
• Parity computed across recovery group to protect against hard
disk failures
• 33% capacity cost for parity in this configuration
• wider arrays reduce capacity costs, decrease expected availability,
increase reconstruction time
• Arms logically synchronized, spindles rotationally synchronized
• logically a single high capacity, high transfer rate disk
Targeted for high bandwidth applications: Scientific, Image Processing
47
Inspiration for RAID 4
• RAID 3 relies on parity disk to discover errors on Read, but
every sector has an error detection field
– In RAID 3, every access (read/write) went to all disks
– We rely on error detection field to catch errors on read, not on the
parity disk
• How to allows independent reads to different disks
simultaneously?
• RAID 4 and RAID 5: block-interleaved parity and distributed
block-interleaved parity
– The parity is stored as blocks
– Smaller accesses is allowed to occur in parallel
– Small write involves 2 disks instead of accessing all disks in RAID 3
48
RAID 4:Block-Interleaved Parity
Insides of
5 disks
Example:
small read
D0 & D5,
large write
D12-D15
High I/O Rate Parity
D0
D1
D2
D3
P
D4
D5
D6
D7
P
D8
D9
D10
D11
P
D12
D13
D14
D15
P
D16
D17
D18
D19
P
D20
D21
D22
D23
P
.
.
.
.
Columns
.
.
.
.
.
.
.
.
.
.
Disk
.
Increasing
Logical
Disk
Address
Stripe
49
Figure 7.18 Small
write update on RAID
3 vs. RAID 4/5
•Assume 4 blocks of data
and 1 block of parity
•RAID 3: read blocks D1,
D2 and D3, add block
D0’ to calculate new P’,
and write D0’ and P’
•RAID4/5: read D0 and P,
calculate new P’, and
write D0’ and P’
50
Inspiration for RAID 5
D0
D1
D2
D3
P
D4
D5
D6
D7
P
• RAID 4 works well for small reads; for small writes:
– Option 1: read other data disks, create new sum and write to Parity Disk
– Option 2: since P has old sum, compare old data to new data, add the
difference to P
– Small writes are limited by Parity Disk: Write to D0, D5 both also write to
P disk
• RAID 5: distributed block-interleaved parity
– Distribute parity blocks to disks
• RAID 6: P+Q Redundancy
– Parity-based schemes in RAID 1-5 protect against a single selfidentifying failure only
– Second check block allows recovery from a second failure (ReedSolomon codes)  1 extra Q disk
– There are 6 disk accesses instead of 4 to update both P and Q
information (read Q and write Q’)
51
RAID 5: Distributed Block-Interleaved Parity
Independent
writes
possible
because of
interleaved
parity
Example:
write to
D0, D5
uses disks
0, 1, 3, 4
D0
D1
D2
D3
P
D4
D5
D6
P
D7
D8
D9
P
D10
D11
D12
P
D13
D14
D15
P
D16
D17
D18
D19
D20
D21
D22
D23
P
.
.
.
.
.
.
.
.
.
Disk Columns.
.
.
High I/O Rate Interleaved Parity
Increasing
Logical
Disk
Addresses
.
.
.
52
System Availability: Orthogonal RAIDs
Array
Controller
String
Controller
. . .
String
Controller
. . .
String
Controller
. . .
String
Controller
. . .
String
Controller
. . .
String
Controller
. . .
Data Recovery Group: unit of data redundancy
Redundant Support Components: fans, power supplies, controller, cables
End to End Data Integrity: internal parity protected data paths
53
System-Level Availability
host
host
Fully dual redundant
I/O Controller
Array Controller
I/O Controller
Array Controller
...
...
...
...
Goal: No Single
Points of
Failure
...
Recovery
Group
.
.
.
with duplicated paths, higher performance can be
obtained when there are no failures
54
Summary: RAID Techniques: Goal was performance,
popularity due to reliability of storage
• Disk Mirroring, Shadowing (RAID 1)
Each disk is fully duplicated onto its "shadow"
Logical write = two physical writes
100% capacity overhead
• Parity Data Bandwidth Array (RAID 3)
Parity computed horizontally
Logically a single high data bw disk
• High I/O Rate Parity Array (RAID 5)
1
0
0
1
0
0
1
1
1
0
0
1
0
0
1
1
1
0
0
1
0
0
1
1
1
1
0
0
1
1
0
1
1
0
0
1
0
0
1
1
0
0
1
1
0
0
1
0
Interleaved parity blocks
Independent reads and writes
Logical write = 2 reads + 2 writes
55
Summary
Chapter 7. Storage Systems
7.1 Introduction
7.2 Types of Storage Devices
7.3 Busses - Connecting IO Devices to
CPU/Memory
7.4 Reliability, Availability and
7.5 RAID: Redundant Arrays of Inexpensive Disks
7.6 Errors and Failures in Real Systems
7.7 I/O Performance Measures
7.8 A Little Queuing Theory
7.9 Benchmarks of Storage Performance and
Availability
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