Remote Techniques for Teaching Control Engineering

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Prof. Dr.-Ing. Chr. Schmid
Institute of Automation and Computer
Control
Department of Electrical Engineering
and Information Sciences
Bochum
Ruhr-Universität Bochum, Germany
Prag
View of the Ruhr-Universität Bochum
The staff
Virtual Laboratories
in Engineering Education
1. Introduction
2. Learning & Media Didactics
3. Web-Based Remote Techniques
4. Learning System Facets including
Virtual Laboratories
1. Introduction
What are Virtual Laboratories ?
 A simulated laboratory on the local computer
 A set of simulated experiments on a computer
 Remote access to experiments via telepresence utilities
 For research and learning
 A set of real experiments in a laboratory network
 Integrated remote or simulated experiments in learning systems
In Engineering Education Simulation and
Hands-on-Experience is needed
2. Learning & Media Didactics
Constructivistic Approach
– Authentic activities
– Explorative learning
– Learning from the current situation
– Mastering problems, dilemmas
– Presentation of multiple aspects
Medial Contemplation
– Media are not "containers" of knowledge
– Media are tools to (re)construct knowledge
2. Learning & Media Didactics
Drill- and Practice
strong behavioristic
Kiosk Systems
controlled paths, page machine
Guided Tours
navigation on fixed paths
Learning
Systems
Electronic Books
redesigned books, tutorials, lexicon machines
Hypertext Systems
cognitive perception, WWW
Simulations, Laboratories
active handling of information, explorative learning,
virtual reality, hands-on experience,
remote laboratories
scope of interaction
3. Web-Based Remote Techniques
Simulated laboratories
animated GIFs
Java applets
virtual reality techniques
Learning systems
learning in lectures and exercises
embedded simulated experiments
DynaMit
Real laboratories
remote experimentation
laboratory techniques
RSVL
3. Web-Based Remote Techniques
Learning and experimentation
using a real plant network
remote experiments embedded
Project-oriented learning
methodical and cognitive
knowledge learning including
remote experiments
Commercialising
experiment providers network
experiment service provider
Learn2Control
Main
Components
and
Techniques
Dynast
Marriage
User
interaction
Exercise
Hyperlinks
Tutorial
Hyperlinks
Model data basis
Main
components of
DynaMit
Graphical user interface
Examples from DynaMit
Virtual
laboratory
Curricular
Data
sections representation
DynaMit
DynaMit
DynaMit
DynaMit
DynaMit
Typology of DynaMit
system
flexibility
active
help
virtual
reality
simulation
experiment
tutorial
exercise
s
cooperative
learning
problem
solving
real
experiment
game
test
passive
help
hypertext
hypermedia
DynaMit
learning initiative
Typology of RSVL
system
flexibility
virtual
reality
active
help
simulation
experiment
tutorial
exercises
cooperative
learning
problem
solving
real
experiment
game
test
passive
help
hypertext
hypermedia
RSVL
learning initiative
RSVL
Real Systems in a Virtual Laboratory
RSVL
access server
RSVL
user client
Experiment booking
Web Browser
HTML page
Access login
User interface
Collaboration
provider server
Inter-university
provider
Internet
Remote
laboratory
technique
Web server
experiment server
media server
User pages
IIS
MATLAB Web link
Transmitter
Manual pages
MATLAB
Transcoder
Help information
Encoder
Learning material
Audio grabber
Examples
SIMULINK
Frame grabber
WinCon server
TCP/IP LAN
WinCon
client 1
...
WinCon
client n
microphones
video cameras
plants
Learning and
Experimentation
using a
Real Plant
Network
Experiments
Lander Camera
Rover Camera Images
Rover Camera
tether
Frame Grabber
Web Server
Internet
Telecommand
Remote operator
Typology of LearNet
system
flexibility
virtual
reality
active
help
simulation
experiment
tutorial
exercises
collaborative
learning
problem
solving
real
experiment
game
test
passive
help
hypertext
hypermedia
learning initiative
Collaborative Learning
Collaborative Learning
Project-Oriented Approach
Control System Design
Specification
Requirements
Spec. of
Measurement Points
Modelling
Theoretical
Modelling
...
Experimental
Modelling
= cannot be done
= can be done
= has been done
Learn2Control
Learn2Control
DynaMit
window
Typology of Learn2Control
system
flexibility
virtual
reality
active
help
simulation
experiment
tutorial
exercises
collaborative
learning
problem
solving
real
experiment
game
test
passive
help
hypertext
hypermedia
Learn2Control
learning initiative
Commercialising a Virtual Lab
www.cyberlab.org
Experiment Service Provider Independent operating
company
Customers
Network of providers
of high-quality
physical experiments
Internet
Traditional or open universities
Continuing education institutions
Industry
Providers
What was the Talk about ?
About some Roots of Didactics
Learning and Hands-on-Experience
Virtual Laboratories and Learning Systems
Examples of Control Engineering Educational Systems
Remote Experimentation Networks
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